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[v20.1\v21.1] Arcky's Region Map Arcky
A Highly Improved Region Map script with tons of Features!
5.00 star(s) 23 ratings
Downloads
2,031
Updated
[v20.1\v21.1] Arcky's Poké Mart Arcky
An Improved Poke Mart Script with new Features and Customization options.
5.00 star(s) 1 ratings
Downloads
87
Updated
Mid battle dialogue for v20+
5.00 star(s) 1 ratings
Downloads
1,371
Updated
Simple Profanity Filter KayDiiA
If your game includes language not suitable for some audiences, you can filter the words.
0.00 star(s) 0 ratings
Downloads
23
Updated
High-res, clean version of the Pokémon logo, split into layers, in .png and .eps vector
0.00 star(s) 0 ratings
Downloads
51
Updated
Unofficial port of Elite Battle DX (EBDX) for Pokémon Essentials 20.1
2.50 star(s) 2 ratings
Downloads
847
Updated
Unofficial port of Elite Battle DX (EBDX) for Pokémon Essentials 21.1
3.75 star(s) 4 ratings
Downloads
1,530
Updated
Just commished OW tiles, an OW PokeBall graphic stylized after 'TM Balls' + 2 battle sprites.
0.00 star(s) 0 ratings
Downloads
42
Updated
How to post images on the forums catwithnojob
Posting images from imgur, for example, is quick and easy!
0.00 star(s) 0 ratings
Updated
Muddy Slopes and Cracked Tiles as Events Geoswag
Tutorial on making the Muddy Slope and Cracked Tile bike obstacles as seen in gen 3!
5.00 star(s) 1 ratings
Updated

Latest profile posts

Hi wrigty!, i was wondering if you plan on porting Contests to v21.1, seeing that the berry plugins all work on that version it seems to me like it's missing Contests to be complete, just wondering because i love contests and would love to add all of your berry support to my game
wrigty12
wrigty12
I haven't had the motivation to update it. I know lavendersiren is looking into making changes to it for their own v21 game (you can see in the resource's discussion page) so with the investigation they've done either I'll find time to eventually go down that list and update it all or maybe others will post the proper changes to do. Maybe once I take a couple vacation days this summer I could finally tackle it!
Hola manu, estoy en la mision de rastrear un tutorial para el uso de "Animated Sprites for Vanilla Essentials v20.1" y su uso en v21.1, creo que lo ocupas en el port de EBDX, tienes la info ue quiero implementar esa funcionalidad y todos los tutoriales que estaban de esto estan rip.
Manurocker95
Manurocker95
Si solo quieres utilizar los sprites animados, en el plugin añado un Test.rb con un ejemplo de uso. Si quieres que aparezca en el summary por ejemplo, tendrías que sustituir la instancia del sprite por una de esta clase y en el update llamar al pbUpdate de la misma.
Manurocker95
Manurocker95
ejemplo general:
def pbTestAnimatedSprite
  animatedIcon = CustomAnimatedSprite.new("Graphics/EBDX/Battlers/Front/","001", 100, 100, 8, Viewport.new(0,0,Graphics.width,Graphics.height))
  loop do
       Graphics.update
       Input.update
       break if Input.trigger?(Input::B)
       animatedIcon.pbUpdate
  end
  animatedIcon.dispose
end
Manurocker95
Manurocker95
Los parametros son: la ruta a la image, el nombre de la imagen, la posición X, posición Y, numero de frames para hacer el loop y luego puedes especificar
el viewport, altura y ancho del sprite si quieres hacer un rect y un multiplicador para que vaya mas rápido o más lento.

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