• The Eevee Expo Game Jam is on! 📝 Head on over to the game jam forum and read through the rules if you want to participate.
    From June 30th to August 10th, 2025, participants have a little over a month to create a game!
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Games in Development

Projects that are just works-in-progress belong here. Make sure you can include at least four different screenshots before posting in this forum section!

Project Archive

Threads with demos (or without any releases) that become inactive are moved here to rest. You can message a staff member to reinstate your thread at anytime.
The Rules and Regulations applies to this forum. Please give these a read before posting. When Posting a Project in Games in Development While "Completed Games" is for completed games, and "Released Games" is for games with releases (like demos), this section is all for works in progress. If your project is still in development and can fulfill the requirements below, then you can post here! Once you have a playable release, you can message a staff member to move your thread up to "Released Games" or "Completed Games." Threads must be approved by a staff member before they're public. If we do not approve your thread within 48 hours, you will receive a message from us with what is missing from the rules as listed below. If we do not hear from you after that, your thread will be deleted and not make it to public view. If you believe it did meet the requirements, or the requirements do not adequately apply to your projects, please get in touch with a staff member. The following are the requirements for your thread to be approved. Each thread must have a clear project description, and must state what engine and/or kit, if any, is being used. For instance, "RPG Maker XP," "Godot," or "Pokémon Essentials." Each thread must have a plot outline. Include a small write up or summary of your plot and or backstory. Try for a paragraph at least. It doesn't have to include spoilers or in-depth plot details, but try to capture people's interest. This may not always be applicable, as not all projects have a plot. Each thread must have a list of unique features. Include any features in your game that you believe will make it stand out from other projects, preferably in a list instead of a block of text. They don't have to be ground-breaking. Commonly used resources are not unique features, and generic statements like "new characters" do not count. Each thread must have at least four screenshots that are unique to your project and tell us something about what your project entails. As such, generic screenshots, such as an unmodified Pokémon Essentials screenshot, do not count towards this threshold. Make sure they're fairly different from one another. We don't want four screenshots of one area of your game or just of your interfaces. Each thread must credit the creators of all assets they did not create themselves. This includes credits for your engine/kit. All individuals in a kit or resource's credits must be included. Be absolutely positive that you're giving the full and correct credit when using public resources, and make sure to list any team members you might have working on the game. We take credits very seriously. Not crediting someone for something they created is considered content theft and is a very serious offense. No thread may use URL shorteners to share images, patch notes, game files or other miscellaneous file, or host any files directly on the Eevee Expo forums. Considering file-sharing websites for this, such as Mediafire or MEGA. You may not use URL shorteners for this. Some important things to note regarding credits... If you aren't sure the proper credits for something you're using, do some searching to find out who made it. If you for some reason can't find out who made it, you shouldn't be using that resource. If you're using Pokémon Essentials, Luka's Elite Battle System, or some other widely used resource: be sure to credit them as well. Just because they're well known doesn't mean you don't have to credit them. If we find that you are using (private) resources without the author's permission and or without credit, there will be repercussions. This is considered content theft, and your project will be taken down. We will then require proof that you have permission, or to talk to the author ourselves. If you notice your content is being used against your wishes or you're not being credited for your work, please contact a staff member. We'll work with you and the offending project to make sure proper credit is given or the project will be removed from the forums. Posting in General The following things should be kept in mind when posting in a project thread: Project feedback is highly encouraged; if you see something in a project that you feel needs improvement, point that out, but be respectful about it. Keep in mind that it's ultimately the developer's project and it's their vision for the project. Not all posts have to be feedback; you can talk about how much you like the game (make sure to say what you like about it), ask questions about it, or talk about it in general! A project developer (usually) loves nothing more than people discussing what's going on in the game. Spam The following types of posts are considered spam and will be deleted. If you notice a post breaking this rule, please report it and move on. Posts asking for a release date. Posts asking for a download link. Posts asking if the game is finished. Posts asking if they can be a game tester, unless stated by the project author that they're looking for testers. Posts with little to no substance: (eg. "I like your game, it's cool!") Tell us why you like the game! Double posting. Please edit your post instead of double posting. If you're the thread author, you may double post if you have some new content to share.
 
⭐ Coming in 2025! ⭐ 💻 Discord Server 💻 Developers: bombastik - Lead Dev, GamerGrovyle - Writer, RoseDeliveryeen - Pixel Artist, Hystrucgon - Pixel Artist, karthik - Coder and Eventer. Are you tired of saving the world? Fighting evil teams all on your own? Do you feel like you could use some time off? Maybe a vacation on a faraway island with your grandpa would do? If so… 🇯🇲 We would like to invite you to the Jameyka Region! 🇯🇲 Jameyka is a relatively small island region, secluded from other regions by the vast ocean. The nearest region is Hoenn, but getting there takes about a week by sea. What's more, because of strong water currents, travel is only possible during certain parts of the year. However, these circumstances did not prevent this region from becoming a quite popular tourist destination, thanks to its well-preserved nature and the annual Jam Festival. It's also the place where your Grandpa lives. After many years without seeing each other, your Dad decides it's time for a visit. There is some tension in the air, but, what’s more important, there is the Festival Trial! Helping your grandpa fulfil his lifelong dream will require you to gather ingredients from the Trial Captains. Not only will you take your first steps as a Pokémon Trainer, but you will also be able to explore a new region, learn about your family history, and meet new friends. Features: consistent graphic style, open world, dialogue options that affect the story, a lot of flavour text, fairly challenging battles, quest system, encounter list, HM items, bag screen with interactable party, toggleable level caps, toggleable Exp. Share, level scaling, speed up button, advanced Pokédex, summary screen with IVs and EVs, Pokémon from all generations with many regional variants and a handful of new Fakemon, a starter that evolves into four different forms, new abilities, moves, and items.
 
Hi everyone who's reading this post. I'm DuuFan, kind of new around here. For the last year, I have been working on a fan game that blends the structure of a Pokémon game with elements of a school life simulator. The main idea is that the player enters an elite academy and navigates their time there however they choose, in a semi-open world with a fair amount of freedom of action. Instead of simulating "dates" like other similar games, this project focuses on simulating broader interpersonal relationships: friendships, rivalries, strained bonds, distances, etc. The player decides how to behave with each character, with branching dialogues and mild or direct consequences depending on the case. It's not a linear game, nor does it have a single large campaign. The idea is for the player to create their own path, with multiple events triggered by time, relationships with NPCs, or by attending (or not) certain activities. It's heavily inspired by a fan game I played in 2012, Pokémon Academy Life, although this project's direction is looser, less romantic, and has a more mature tone. I'm in the prototyping and world building phase, and it would be very helpful to receive feedback on the overall idea, the relationship approach, and how you see it compared to other fan games. Pokémon Elite (The name isn't really defined yet.) You’ve won a scholarship to the most prestigious school in the region: Lumiare Academy, where some of the most legendary Pokémon trainers once studied. You're one of the lucky few who got in without paying a cent, though that might just become a reason for others to look down on you. Explore the vast grounds of the Academy, interact with students from all walks of life, and get involved with the many clubs and activities the school has to offer. This game is meant to feel like the bastard child of Pokémon Academy Life and a mainline Game Freak title: here, getting along with other trainers can be just as tough as winning a battle. Talk to people. Get to know them. Decide how to treat them, and deal with how they treat you. Build friendships or rivalries. Venture into the surrounding forests and caves, and discover the wide variety of Pokémon that bring each area to life. Core Features & Systems: (Credits at the end of the post) Pokémon Essentials by Flameguru, Poccil (Peter O.) & Maruno Starter Selection System. Inspired by the intro of Pokémon Mystery Dungeon. At the beginning of the game, the player answers a short series of questions. Based on their responses, the game generates a set of three starter options pulled from the full pool of official starters (up to Gen 9). Unreal Time System - by FL. The game features its own in-game clock. Different events happen at different times of day and days of the week. An Energy System I made myself. This is my first attempt at scripting a plugin. It forces the player to sleep and prevents them from "binging" the whole game in a single in-game day. It will be polished and possibly shared later as a public resource. Modern Quest System - by ThatWelshOne_,mej71,derFischae,Marin. Since the game is intended to be somewhat open-world, quests will be everywhere. I plan to add tons of side quests, where you can lose track of time while earning battle items or even special Pokémon. Deep Classes System. Some of the class-related scripts are my own. Classes are not mandatory for story progression, but they offer rewards and progression for those who attend. Each class tracks individual variables: attendance, participation, performance. You can skip them, but you’ll miss out on useful knowledge and experience. There are eight classes, both practical and theoretical. Covering EVs, IVs, breeding, battle strategy, item usage, and even Pokémon lore. Additionally, there’s one special class focused on a single elemental type, chosen by the player. Once completed, you can switch to a new one. (This is a nod to the original visual novel.) Clubs and extracurricular activities. Currently implemented (with interactions and quests): Pokémon Nursing Club, Theater Club, Archaeology Club, Fight Club. Planned: Pokémon Breeding Club, Ranger Club. Elite Battle: DX - by Luka S.J. and many others. Includes enhanced battle intros, boss fights, scripted battles, and a little surprise saved for the first playable release. Following Pokémon EX - by Nononever, and many others. Because we all want our buddy tagging along. Mega-Evolutions. Fully functional and also with a little surprise saved for the first playable release. Tip Cards - by wrigty12. Used in tutorials and theoretical classes. Instant Messages - by wrigty12. Helps build relationships with other students and teachers. Spontaneous messages, reply options, and more. Automatic Level Scaling - by Benitex, Joltik, Umbreon. Essential to make the open world feel natural and avoid pacing issues in team progression. Item Crafting UI Plus - by ThatWelshOne_, Vendily. Crafting plays a big role in student life. From healing items to more questionable substances, you'll be able to combine materials and create unique items. Lin's Weather System - by LinKazamine, Zaldar, Swdfm. Certain Pokémon will only appear during specific conditions. Social Links - by wrigty12. Relationships evolve slowly, change over time, and don’t follow a fixed path. Your choices, timing, and consistency matter. Don’t expect everyone to like you, or stay liking you. Berry Pots by Caruban. Yes, there’s farming. Yes, you can grow weed. Yes, there’s a blunt crafting system. It’s all optional, but part of the student culture for those who want to dive into it. Arcky’s Poke Market by Arcky. A flexible market system that fuels the student economy. Different kinds of vendors pop up. Club-related, seasonal, sketchy, or just convenient. The game is in Spanish actually, because it started as a smaller project, but after the time I put on this, I am more than willing to translate it manually and keep working in English if it is well received. Note: I didn´t give the full credit list because is not the actual Game Post yet. I am not sure if it works this way. Media: The questions in the Intro. That will determinate which starter pokémon of each type you can have. / Voltseon's Pause Menu with the Energy Bar integrated on it. / Iv´s & Ev´s screen. Warning message for low energy. "Your body is asking for a break." - "You feel like you can't hold on much longer." - "You're on the verge of collapse, you need to sleep." Finally, you will end up fainting, and your Pokémon take you back to your bed. You awake several hours later, and with only 85% of your total Energy. Manage your sleep hours. EBDX Battle System. Animated Sprites. Dynamic Backgrounds (Morning, Day, Evening and Night.) Lumiare Academy Vs Tons of custom Trainer Sprites, ergo, tons of Characters to befriend or to become enemies. That’s pretty much it for now. I’m still working through the early stages, but I’d love to hear what you think, whether it’s about the systems, the tone, mechanics, ideas or anything that doesn’t make sense. Thanks for reading if you got this far, and I hope the idea at least sounded interesting. Maybe i will upload more media later.
 
Hello everyone! I'm TotallyNostalgic, and I'm new to this scene. I've been planning this game for years with excel charts and photoshop, but I only recently started working on it using Pokemon Essentials 21.1 and RPG Maker. I am aiming to make a remake of Diamond and Pearl that plays similarly to HeartGold, SoulSilver, Omega Ruby, and Alpha Sapphire. Additionally, I am including elements from the anime and manga. There is currently no demo release but I am working on releasing a small demo in either July or August of 2025. I will update this post with more screenshots as I continue to develop the game. Alongside it's release, I will also upload two game guides with details on all the changes I've made and where to find items and events. One guide is meant to be a mock official guide book and the other guide will be a long text document with charts. Project Scope & Game Philosophy After BDSP released, I was a bit disappointed (which is my own fault for setting such specific expectations). No hate to any of the official games, but I waited long enough and wanted to experience what I craved from a Sinnoh experience. Players can either interact with all the new features and postgame or they can play with minimal changes and play the tried-and-true formula of 8 badges and becoming champion. Pokémon Temporal Diamond & Celestial Pearl are meant to feel like an actual Pokémon game. While battling is the main feature, I wanted to flesh out the world so the player could feel like they are actually in the world of Pokémon. That's why I've included side quests, camping, bigger locations, player housing, expanded contests, seasons, more minigames, etc. It also means I will not be including features like infinite rare candies, PC storage in the menu, and EV and IV manipulation in the menu. You will still be able to manipulate EVs and find plenty of rare candies around the map, but just not as easily/frequent. The plot will remain mostly the same from the original games. However, there will be some added anime influence and Platinum storyline features. Features Platinum Episode Like the Delta Episode in ORAS, the Platinum Episode will introduce Giratina and the distortion world. It will start after beating the Elite 4 and Cynthia. Screenshots Disclaimer: Most screenshots are of unfinished graphics/features and will be updated in the near future. The same applies to credits as features get added. Credits
 
. Synopsis Welcome to the Naisan Region: A vibrant land shaped by innovation, ancient mysteries, and hidden wonders. In Pokémon Echo, you join Professor Pallas as their assistant, exploring sprawling routes, forgotten temples, and long-lost settlements teeming with rare Pokémon. Rather than focusing on the Gym Challenge, your journey emphasizes archaeological discovery, solving puzzles in temple dungeons, connecting with locals, and piecing together Naisan’s hidden past. . Key features . Narrative, exploration-driven gameplay filled with history and lore A twist on the battle rules we know and love . Quality-of-life & modernization .. . Navigate winding routes filled with secret paths that reward exploration and unearth Naisan's history alongside Professor Pallas in richly detailed dungeons. Pokémon Echo emphasizes double battles for added challenge. Every Pokémon features its own custom sprite and/or animation and a whole slew of custom battle backdrops. Pokémon Echo offers retro nostalgia without the grind, featuring a streamlined UI and items from later generations that make your gaming experience less tedious. . ..... . Newly animated Pokémon Advanced overworld interactions & puzzles . Inclusive player options .. . Every area showcases its own art direction, fully custom tilesets, color palettes, and intricate details to bring each environment to life. Use HM moves not just to clear obstacles, but to solve environmental puzzles and find rare Pokémon. Players in Pokémon Echo can choose avatars that present as female, male, or non-binary, each offered in a variety of skin tones. . ..... Additional information .. About Pokémon Echo is a solo, fan-made tribute that blends the franchise’s familiar charm with modern storytelling influences, from The Legend of Zelda to Xenoblade Chronicles and Earthbound. It seeks to engage seasoned players craving deeper narrative layers while preserving the series’ family-friendly spirit. Stay tuned for updates as development progresses! .. Development Status Although I leverage official Pokémon assets and the expansive Eevee Expo library to streamline production, as a one-person passion project, Pokémon Echo progresses steadily but deliberately. You can expect the first hands-on demo by late summer 2025. Thanks for your patience, and stay tuned for behind-the-scenes updates! .. Credits, contributors, and resources . Overall development and creative direction Figyberries (shoot me a follow on IG if you'd like to see more!) .EssentialsMaruno, Poccil (Peter O.); please see Resource link for full credits. .Generation 9 Resource PackProvided by Caruban; please see Resource link for full credits. .Gen IV Overworld Sprite PackVanillaSunshine. .Animated Pokémon SystemLudicious89. .Deluxe Battle KitLudicious89. .Automatic Level ScalingBenitex. .Overworld ShadowsLukaSJ. .Pokémon IPThe Pokémon Company, Nintendo, and Game Freak– no copyright infringement intended.. . . The list of credits will continuously be updated as the project progresses.
 
This project was made possible thanks to RPG Maker XP and Pokémon Essentials, many thanks to them. Hello everyone, I'm happy to present my fangame project: Pokémon Cyber Titanium is a French pokémon fangame developed on pokémon essentials. The project was launched in 2017 and went through several pauses due to lack of time, but now it's developed on essentials 19 version. In this fangame, you explore the region of Euphoria, a peculiar region where the inhabitants have a funny sense of humor, the mafia is very present and the region even has a pokémon league on an artificial island. The region was inspired by Corsica, an island off the coast of France. by the way, the region looks like a dragon's head lmao The fangame has a lot of fakemon (which is normal, since creating fakemon is my speciality), so let me introduce you to some of them: The starters: Here are the first pokémon you'll start your adventure with. Chefreuille the grass type deer pokemon, Dynaflame the fire type raptor pokemon and Laquapin the water type slug rabbit pokemon. Legendary pokemon: As with every pokemon game, the fangame has its legendary pokemon. Here's Métalodon, the Ghost / Error type cyber-metal pokemon that's the antagonist's main source of power. Other: As a bonus, here are some other fakemon you'll encounter during your adventure, some of which are inspired by the prototype pokémon found in official games. The game will have quite a few characters, some cool and some... are just big jokes, the character you don't choose in your party will become your rival. Ricky: With his dark, angry nature, he's determined to become pokemon master of the Euphoria region. Whether it's pokemon, trainers, obstacles or a criminal organization, nothing will stop him from achieving his ultimate goal. Mélissa: Very cheerful and dynamic, she dreams of becoming pokemon master of the Euphoria region. She's so fascinated by pokemon that she never stands still and goes straight for the pokemon to capture it. - Fakemon (regional dex 151 + national dex 8g) Titane Form Error type Some choices that will alter the scenario somewhat New ribbon nterface and map redesigner Sprite the most beautiful possible ...and lots of humor lmao Here are the links to my social networks if you're interested in the project, my discord server gathers all my projects and my free creations in general so you can discover absolutely everything I do on the internet in addition to the fangame. PS: The fangame demo is available. There may be some updates to fix some bugs. If you encounter a bug, please let me know on my discord server or in the comments on this post. ^^WARNING these translations are really not perfect because they were made via a plugin Deepl. So don't be surprised if a sentence is mistranslated or not translated at all. The Demo: : Twitter (aka X lol): https://twitter.com/ImaginatorDX : Deviantart: https://www.deviantart.com/floriandx : Discord: discord.gg/GJCKPhNAtu
 
Follow the Development on Twitter / X : @PKMNProjectCRX Our dedicated Discord Server will be opened soon! Welcome Back to Kanto, Have you ever wondered what it would be like to experience the whole Project Mewtwo? Not only being a recreation of what everyone already knows, but containing elements from the manga and deleted scenes to fill the loose gaps left by the first film! Project CR-X means "Clone Research X" Try it and see how the whole project went with various Easter Eggs, Secrets, and fresh perspectives! Discover what happened to Miyamoto in her second mission, capture all the Pokemons, and find Mew. Not only that, but several aspects of the Manga will also be present, various aspects have been carefully redone and I plan to give Kanto a more appealing look, as well as giving a fancier perspective of Guyana! The Main Casters (Dr. Fuji don't have a Sprite yet) Mewtwo was edited by NanaelJustice Miyamoto made by OggJazz That's right, you will be able to play as the main characters involved in the Mewtwo Project in certain scenarios! Additionally, it is planned to have alternate endings based on your progress! These Maps are Beta, so don't expect them to be like this in the final product. Also the Tileset are just placeholder for now Yes, i made this Mewtwo Tube piece (Mewtwo also was me, i used Follower Sprite as a reference) The UIs have been redone to give them a slightly older tone, after all, we are in the mid-1950s to 1970s! (the UI is a rip i made myself from the canon games) (Types icons made by Sonicover) - Planned Features: All 151 Pokémon avaliable (and some new recent as an Bonus mid-game)! Revamped Pokedex to be more detailed and informative Also the Pokedex Entrys have been remade! Mega-Evolutions will be avaliable late game, but aren't the Main Focus New Items and Abilities! 8 gyms challenge no more! and no spoiler on this one! Returning characters to meet and with more Characteristc! Side and Main Quests with special rewards! Revised Movesets and Stats, also Buffs to help some old pokemons to shine! Various QoL have been added, like an enable Auto Save (currently tryind to add Toggable Light/Dark Mode) This game is currently being developed using Essentials v21.1 (was waiting for v22, but i lost progress on another project) This post may be updated with more images in the future. Currently, it's just me on the team, I welcome any type of feedback and constructive criticism. If you want to help, send me a PM! I would also like to thank Felicity from Repudiation for the idea that started this game
 
Six years ago, Cyrus was defeated, Team Galactic disbanded, and the Sinnoh region was at peace once more. But the story isn't over. Pokémon Platinum 2 will take you back to Sinnoh once again - and you can help bring the game to life! In this game, you'll be able to return to the Sinnoh region for a whole new experience! You'll see lots of familiar faces, and some new friends! Features shown are prone to change or may not be included in the beta. Brand new Pokémon! While on your adventure through Platinum 2, you'll meet Pokemon from far off regions that have a made a new home in the Sinnoh region, some adapting to its unique environment! Fresh new UI! Charming UI from the DPPt games makes a return! In place of the default Pokemon Essentials UI, as well as new UI for new features! Fluid Battle Animations! In this game, you'll find that many animations from DPPt are being replicated! Move Animations, Overworld Animations, and many more are to be seen! New and Returning Mechanics! Familiar mechanics, such as the Poketch and Pokeradar return! New mechanics also make their debut, such as the Rotom Board and an item crafting shop! New Characters! Along with familiar faces, prepare to see a few more additions to the cast! Meet The Team! Firefox (Lead Dev) Aldo (Animator, Eventing) BeefyBidoof (Artist and Sprite Artist) Calicorn (Sprite Artist) Deera_Kakikaki (Fakemon Design/Render and Sprite Artist) Gimmepie (Writer and Metagame Design) Inky (Tile Creator and Lead Mapper) Jpeg2k (Artist) Travis (Artist) Arcaneum (Mapper) Vendily (Animator and Lead Scripter) Wystogan (Mapper) JPA93 (Eventing and In-Game Developer) Sliter Kitsune (Logo Artist) Trentarty (Concept and Promo Artist) Venia Silente (Writer) Honorable Mentions & With Contributions From: Kitty, Hex Maniac Nina, Fairy, RealTeddyRed, Riviera, Wednesday, Brom, PokeJay, Cuberbr, PKScept, Elena, Ddrox13, Dakota/Xorn, Huitzilin Flores, RiqueRique, Stupid Dinosaur, Judge Kreep, Golisopod User, Onion, Moca, Viridian, MGriffin, Typh, Lewmoth, Emdy, Lunar Doof/SpartaLazer, Zeak, Pudding, Wolf, Sushi, Eric Jackson, Kyuzi, Nayte, Kumquat Poffin and Klear. Credits [Marin- Poketch, Overworld Shadows, DP Pause Menu, Marin's Footprints, BetterBitmaps and Enhanced Staircases Mej71- Following Pokemon ThatWelshOne - Item Craft Mr. Gela- Options Menu Boonzeet- Phenomena Script (ft. Maruno and Marin), Trainer Intro as BGM Script, B2W2 Habitat List KleinStudio- Klein's Animated Tiles, Stat Animation Change script samukomini- Two Frame Pokemon Animation base Shiney570- Starter Selection base
 
Welcome to the world of PostScriptum. This is the main game to which PS: The First Journey was made as a prequel. Get ready for the most unique fangame you have ever played! The game will be out soon! You can watch the EeveeExpo Trailer here: View: https://www.youtube.com/watch?v=nmRnoizZ-KY What is this game about? Follow the steps of the protagonist, a melancholic young adult stricken by unemployment and paralyzed by a chronic care-free and lethargic attitude. His redemption-seeking and guilt-averting efforts are eventually met with a job interview, at none other than the Pokemon Couriers, a prestigious, esteemed, and highly regarded organization. Setting his sights on the future, he attempts for the last time to begin anew. In the meantime, you are encouraged to read the following game reviews, verified by ImAGameJournalistTrust.me!
 
- Made with Essentials 20.1 - Disclaimer: This project has no affiliation with Pokémon Snakewood made by Cutlerine and it's but a tribute to the original work, it intends in no way or form to replace it but to build upon and expand. Hoenn has been invaded by a zombie plague! Revive the experience of the iconic 2010 ROM Hack by Cutlerine once again as you are the younger sibling of Brendan, who woke up without memory on a devastated region, trying to find the whereabouts of their brother and the origin of the zombie outbreak with the help of Professor Birch while meeting an almost unrecognizable Hoenn, facing zombies, new characters and uncharacteristic humor! Features Update for the zombie Pokémon: Many zombie Pokémon are available for the player from the previous only two, furthermore many have also been added from many media such as XtraSnakewood, Snakewood DX, RetroNC's video and our own zombies! Furthermore you can only catch one using a previously unused item, the Necro Ball. Zombie Pokémon are powerful but be careful with your choices as Necro Balls are hard to come by. High Difficulty: For those who want a challenge, the game has a considerably higher difficulty that was carefully worked to be as fair and competitive as possible, both with trainer battles and a few AI tweaks (Vanilla mode also available! Hopefully more fair than the original game, I think). A new type, Plague: Derived from the original Disease-type of Pokémon Snakewood (renamed due to UI issues), its main feature is that they do more damage, but are unable to switch (might change in the future)! Plague is also followed by a new weather, Soot. Pokémon rebalancing: While there are still power differences between Pokémon and some are mostly a second thought after the early game, we've made sure that even if it's specific niche, every single one of our >360 Pokémon have something unique to them, while not bloating the game nor deviating much from the original version. Lack of grinding: EVs and IVs have been removed, furthermore DemICE's EXP gain system enables for a fast and smooth level curve without requiring level caps (considerable increase/decrease in EXP based on the level difference between the opponent. The game has been adjusted accordingly to all those features. You're encouraged to have a lot of Pokémon early! Increased exploration: While not required, the player is often rewarded for not going on a straight line, maybe check that rock or behind the tree, a surprise may wait for you! Ability changes: Giving love to some irrelevant abilities, Stall now skips every other turn, Sand Veil increases Defense during Sandstorm while Damp sets Water Sport on entry! Graphic overhaul: Most original Fakémon and characters have been redesigned in order to have a more modern look while trying to retain the silly core Snakewood essence, not everything was redesigned though, some familiar faces are unchanged and have (hopefully) just received a higher quality sprite. Limited resources: (SUBJECT TO CHANGE) One complain of the original Snakewood was how it didn't feel enough like a dystopian scenario. Your decisions matter, use your consumables wisely. New stuff: As mentioned before, Stygian Snakewood gives it a more modern look to the original game and such adds countless new features such as QoL, physical/special split, Fairy-type, new Zombies, new evolutions for some regular and fake Pokémon and Pokémon that weren't previously available in the original game. And as a bonus, certain unused Pokémon like Demoneon, Toxeon, Crazymadio and Zombified have sprites, regional forms have been added that kinda fit the game i know regional forms are overdone at this point but it wasn't me that came up with them and they look good so take it and a few secrets! Screenshots may not reflect upon the final release, the title screen is a placeholder Disclaimer: Credits might not reflect the final version and are subject to change. If any of the current features or screenshots shown contain any stuff that you believe it's yours and has no credit, please contact ASAP me on Discord #aaleven.
 
Created in Pokémon Essentials v18.1 (+MKXP) Plot It is by chance one day that you fall into the Honnis Underground, left to fend for yourself with only a single Pokéball. It is through a rather unusual series of events that you find yourself wrapped up in a conspiracy involving the beloved "Baker's Dozen"! Will you save the region from chaos? Will you uncover the secrets of the Honnis Region? Will you beat 8 gyms and the Pokémon League in the process? ...Probably. The Honnis Region The Honnis region is a sprawling and diverse land filled with countless different Pokémon and cities filled with all kinds of interesting people and places. Though it contains countless secrets of its own, its most interesting feature is undoubtedly the Honnis Underground, a vast network of cave systems containing hundreds of Pokémon that cannot be found anywhere else in the region. Pokémon within it are more active than their surface counterparts, and there are some individuals that have demonstrated unusual amounts of strength and aggression. It is said that the Pokémon within have the mysterious property of 'scaling' to the strength of your party! Features Treat Traits Special abilities granted upon consuming specific items, Traits come in a wide variety of effects that can be granted to any Pokémon! Grants varying stat boosts depending on a species' strength, allowing even weaker Pokémon to keep up with their evolved counterparts While a Pokémon possesses a Trait, it loses the ability to evolve via level-up, requiring it to be evolved through the party menu. Through the use of the EZ-Oven and some recipes, you can even craft your own Pokétreats at any time! New Forms and Evolutions The Honnis region contains an utterly massive amount of Pokémon, and depending on what part of the region you are in, some species will even take on entirely new forms. It appears that some Pokémon even possess entirely new evolutions. Yet what are the mysteries surrounding this mysterious 'Flux Stone'? New Moves and Abilities, and Rebalances Freeze has been changed to Frostbite, as seen in Legends Arceus Certain 'weaker' moves and abilities have had their effects strengthened in some form Many Pokémon have had their learnsets expanded, and certain species that lacked secondary or hidden abilities have now gained them There are also a variety of brand new moves, items, and abilities! Various QOL Touches NPCs that allow you to fast travel between previously visited towns and areas All trainer battles can be forfeited, rather than requiring a loss TMs can now be taught directly from the summary screen (and even in PC boxes) instead of requiring you to manually sift through your bag. Sun Dust and Moon Dust, held items that let you make time-based evolutions at any time Marks can also be acquired through defeating wild Pokémon instead of being limited to newly captured Pokémon HMs can now be used just by having them in your inventory IVs and EVs are visible on the summary screen Pokémon with hidden abilities have a 10% chance of appearing in the wild Egg Moves can now be taught at any Pokémon Center (costs Heart Scales) 'Shards', items that allow you to boost a Pokémon's IVs Happiness-based evolutions have a much more lenient threshold The PC-Link, a rechargeable machine that lets you heal and use the PC from anywhere. And Many More...! Including... 2v1 Boss Battles against particularly powerful Pokémon Two additional shiny variations for every Pokémon Secret Bases Over 250 obtainable TMs Multiple battle facilities Raid Dens A wide variety of sidequests with exclusive rewards and encounters Wild encounters have a 20% chance of starting as double battles when possible, you can capture Pokémon even with two opponents on the field Soft level caps that slow experience gain past a certain threshold, boosted with each badge Online Trading & Battling Team Mak Lead Dev, general stuff-doer Vendily Scripting AOZero2 Composing Demo Download Link coming eventually! Credits https://pastebin.com/k6mMZ7iD
 
Pokémon Lost World : Echoes of Eternity Information Base: Pokémon Essentials Language: English Creator: Ryuushedo / Drayzer Introduction Hello everyone! This is my first project made in Pokémon Essentials: Pokémon Lost World: Echoes of Eternity. Originally, this was meant to be my second game, following Lost World: Redeem the Future. However, I realized I wanted players to become familiar with my writing style first, so I decided to develop Echoes of Eternity as a more classic storyline. For this game, I am focusing heavily on the story, as I love storytelling. At the same time, I want to create challenging boss fights that require strategy rather than just attacking. Some battles will require debuffing moves, flinching effects, status conditions, and defensive strategies like Protect in order to win. Story The planet of Evvig is ruled by a Pokémon known as Ouroboros, the Infinity Dragon. Long ago, it saved the world from destruction at the hands of an evil god named Azzarots and sealed it away to prevent harm to humanity. However, before being sealed, Azzarots chose a loyal servant to one day bring about its revival. This plan was ultimately stopped by Jake, the second hero chosen by Ouroboros to save the world. Centuries have passed. The protagonist is a survivor of a brutal attack by a cult that burned down their village, sacrificing countless lives in an effort to revive the ancient god, Azzarots. Now 18 years old, the protagonist has become a shut-in, spending their time playing games at home. However, when their professor asks them to run an errand, they decide that perhaps it's time to travel. seeking their purpose and discovering what they truly want to do. Features An all-new region featuring 8 Gym Leaders and 8 Elemental Masters Custom Mega Evolutions and Gigantamax Forms reworked as Custom Megas New moves, including a new status condition called Bleed Ouroboric Forms – special regional forms unique to Evvig Unreal-time system A mix of Pokémon from Gen 1 to Gen 9, totaling around 500 Pokémon HM items instead of traditional HMs Level scaling for a balanced experience Quest system to enhance storytelling and side objectives Custom abilities and moves EXP All available from the start Encounter check system to track wild Pokémon locations Lore Log, Journal System, or Report System for deeper world-building NEW STARTER Dont worry i tested it already, all stat and moveset is balanced Screenshot Credits
 
Pokémon Decay is supposed to be a best of the first four generations. It's intended to give the player as much nostalgia as possible by referring to the storylines of the old games. Due to natural disasters the four regions Kanto, Johto, Hoenn and Sinnoh collided and became one big Region, the Talem Region. The player wakes up and can't remember what happened. He has to find out what caused those natural disasters. The flow of the game is similar to the original Pokémon Games: The player has to defeat 8 Gym Leaders and the Elite Four while facing nearly all the well-known characters and evil teams of the first generations. The Talem Region is inhabited by Pokémon from the first four generations. Later Evolutions of those Pokémon are also included. For self-preservation-reasons they had to adjust themself to the new environment. That's why many of them had to change their typing. Those Pokémon are known as Delta Species. In total there are 131 Delta Species and 40 Evolutions and Pre-Evolutions of already existing Pokémon. -25+ hours of gameplay -Mechanics up to Generation 8 -New moves and abilities -HMs as Key Items -Costumizable Character -Post-Game with facilities like in Emerald's Battle Frontier -Quality of Life Upgrades Pokémon Decay is already in its final touches right now. If you have questions or just want to chat with us feel free to join our Discord Server :) Discord
 
Introduction It's a cozy evening. An old man is telling a bedtime story to his grandson. It's the story about a hero that saved Johto a long time ago. 150 years before the time of G/S/C, the Brass Tower in Ecruteak City burned down. But the reasons are not known to this day. Immerse into the world of Ancient Johto and learn about the events that would decide Johto's fate... Core Features Experience a detailed, realistic story based on true events outlined in G/S/C. Lean back and watch many cool cutscenes with real audio dialog. Travel with your companion Suicune and use his many skills. Easily catch Pokémon on the overworld or engage in battle. Fill the Pokébook by catching an assortment of ~200 Pokémon from all gens. Find out more about the phenomenom called Dynamic Typing. Climb the ancient towers of Johto and attempt difficult challenges. Try to complete all of the 70+ exciting side quests and area tasks. Enjoy fast, modern gameplay thanks to PEv21.1 and a lot of additional scripting. Go through 15+ hours of gameplay (double that number if you're planning to do side quests). Release Full version planned for summer 2025.
 
PokeUniversity: Chronicles of the Prodigy Information: Base: Pokemon Essentials V21.1 & RPG Maker XP Creator: TonySparksGaming Story: (Chapter 1 at the moment) You are 18 years old, a sprawling young adult living in the peaceful Hearthbrook Town, a place where many settle down and everyone knows each other. You plan to apply at one of the top institutions in the Pokemon world, PokeUniversity. Upon taking your first step, you see your whole world flip upside down. Meeting new faces that beg for attention, rivals that'll push you to your breaking point, professors that'll hold you to the highest standard. But as you go through your classes, not all is "prestigious" as you might have assumed. Maybe it's a secret that'll ruin countless innocent lives or maybe an alumni who's willing to go to extreme lengths to bring you down... Your Story, Your Choices, Multiple Outcomes, but only one thing is certain... you fail once, you're expelled for good... Features Player's Choice system where many in-game outcomes can determine your entire playthrough. Multiple Professions to choose from the moment you start your application! You can choose to be... The Fiercest Pokemon Battler In The History Of The World! You probably want to be the very best, like no one ever was! The Smartest And Most Knowledgeable Pokemon Professor! Maybe you want to contribute to future research and help other Professors! The Most Kind-Hearted Pokemon Nurse! Perhaps you have a tender and caring nature for Pokemon and want to care and give treatment! The Charming and Popular Contest Star! Maybe you just love putting on a show! You can do that here too! The Jack-Of-All-Trades Student! Or perhaps you have no idea what to major in! No worries, you'll be able to explore multiple paths before committing! The Most Sinister and Malicious Boss! Or if you're feeling a little devious, you can join any evil team and work for them instead! A Scholarship system that'll progressively give you more scholarships the more you progress Tuition that will NEED to be paid by graduation, otherwise... it's game over. Following Pokemon! Pokemon and Mechanics up to Gen 9 Mega Evolution (Hoping to have custom Megas in the future) Quest System with multiple side quests that CAN influence how NPC's and the University sees you All this and so much more! Personal Note: Please, Please, PLEASE FOR THE LOVE OF GOD, DON'T ASK ME WHEN CHAPTER 1 WILL DROP! I'm a fresh college student with my own ambitions and struggles to deal with. I can only work on this when I have the time, trust me the energy and motivation is there, I just don't have the time to work on this whenever and wherever I want to, so please keep that in mind 🙂
 
Made in Pokémon Essentials and RPG Maker XP Synopsis: Unbeknownst to the researchers, one of the test group Tyranitars had undergone an unforeseen transformation due to a newly developed variant of the Pokerus virus, the Tyranitar's power had been amplified to unimaginable heights, and its temperament had become volatile and unpredictable. In a sudden and violent outburst, the Tyranitar broke free from its confinement. In the aftermath, a wave of illness swept through the region, turning people and Pokémon into zombies, while some surviving Pokémon became extremely aggressive versions of themselves post-infection. The region was plunged into chaos, in a world forever changed by the Pokerus outbreak. The vibes I'm going for is basically Pokemon Snakewood and Pokemon Reborn blended together into an edgy slop ( I really enjoy edgy(ish) Pokemon fangames ) Features: New type ( Rabid ) QOLs Choice Matters Reputation System Multiple endings Player deaths/game overs if skill check fails/wrong choices made Scarce resources/Crafting ( Will have to craft items like Pokeballs as finding them will be tricky ) New Pokemon variants, evolutions, and Fakemon Multi Save
 
Bluesky: @pkmnshsm.bsky.social Tumblr: @pkmnshsm Plot Summary Pokémon: Sharp and Smooth is a fangame that takes place in the original Hinoa region, which is (sorta) based off of California! A few years ago the Champion of Hinoa disappeared, and ever since, less and less people have been taking on the Gym Challenge. However, you and your friend Emilia are determined to be the first in a while to defeat all the gyms. Characters It's you! It's your rival and friend, Emilia! Energetic and friendly, she's hopeful to be able to beat all the gyms in Hinoa. Oh, that's Alden. While he's pretty smart with Pokémon battles, he also seems pretty arrogant. Kayda...? As the professor's assistant, she's been tasked to help you with your journey. Pokémon The Hinoa region is full of many new Pokémon, all designed by me. My goal while making them was to make them feel authentic while still having a bit of myself in them. But it's not just new Pokémon, there's a couple Hinoan forms too! The Hinoa region has changed a lot because of Humans, so it's no wonder some Pokémon did too. Screenshots Unique Features A focus on feeling authentic to the main series games A focus on the story and characters of the Hinoa region 100-something new Pokémon designed by me 19 new regional variants for old Pokémon a couple new Mega Evolutions for old Pokémon Project Details & Credits This is a fangame being made through Pokémon Essentials and RPG Maker XP. It started originally as me just designing Fakemon when I was bored, but a friend asked me if I was going to make it into a fangame one day. I eventually bit the bullet, and here we are today. While a lot of this project was made by me, the rest of it is public resources. Without them, Pokémon: Sharp and Smooth could never exist. There's also a few people who I think helped a bit with designs or gameplay decisions, so they're credited too!
 
Follow us on Twitter / X : @PKMNStarfall and join our dedicated Discord Server! Location and Story Welcome to the vibrant Hannan region, where adventure awaits at every turn! Get ready to embark on an epic quest through arid deserts and lush forests, from the highest peaks to the darkest caves, trainers will be able to visit bustling cities, charming villages and misterious ancient ruins, on the path to the yearly Hannan Pokémon League Tournament! In the ancient past a massive meteor shower hit the region, experts say that one of those falling stars hit what is now approprietly called Mt. Meteor, carving a hole in the mountain and spreading debris all over the region. Since that day, a mysterious energy of unknown origin permeates the region; some humans seek to harness this power, while some Pokémon have been sighted glowing and transforming into a much more powerful but uncontrollable state, these have been dubbed Zenith Forms. Characters Fill the shoes of the main character and start a new adventure in the Hannan Region! The night before starting your Pokémon journey you and your friends Linda and Oliver are sitting around a campfire near your hometown, while you all witness a rare sight: 3 shooting stars dash before your eyes and inspire you to race throughout the region to see who will become the next League Champion! Linda is a cheerful and easy-going girl who loves to battle and aims to become the strongest trainer ever! Oliver is a shy boy who is not very good at battling but he secretly aspires to become the greatest investigator the region has ever seen! These will not be the only friends you’ll have by your side on your journey, as you’ll meet many interesting people and you’ll always have your trusty (and chatty) PoryPhone 2.0 by your side! You will cross paths with challenging foes, Pokémon Hunters and Cult Members are just some of the factions you’ll have to spar with during your travels! Screenshots New Pokémon At the start of your journey you’ll meet Chromander, the Adaptable Pokémon! This Normal-type has the unique ability to change its own type and appearance based on its diet, in order to better adapt to new environments. The Professor is studying this Pokémon and has recently synthesized 3 flavors of candies that are able to turn Chromander into a Grass-, Fire- or Water-type! Chromander is also able to evolve differently depending on its typing, which candy will you choose? Meet plenty of other new Pokémon native to the Hannan region and form your dream team! (Box screen is still WIP) Make sure to follow our talented artist and fakemon designer Omerie on Instagram! Features Around 100 new Pokémon! New Hannanian regional variants! New Mega-Evolutions, Zenith Bosses and alternate forms! New moves, items and abilities! A whole new region to eplore! 8 gyms to challenge and many more strong trainers to face! A lot of new and returning characters to meet! All new item drop system! (drops can be sold for tokens) All new token shop to buy special items and teach powerful moves to your Pokémon! Many optional quests with special rewards! 3-speeds fast-forward system! Revised movesets, stats and evolutions for a lot of old Pokémon! Many other quality of life additions and tailor-made UIs and features! Development and Release This game is currently being developed (and we’ve been cooking for a while now) using Essentials v19.1 (currently updating to v21). We are a small friend group from Italy that banded together hoping we can deliver a polished and fun experience from Pokémon fans to other Pokémon fans like you! We are putting our hearts into every detail while working on Starfall and, even though the game still needs some work, we will try and publish something like a Chapter 1 release as soon as it’s ready and tested. We want you! If you'd like to lend a hand, contact us at dev.pkmnstarfall@gmail.com and be sure to attach a portfolio-like collection of your experience! We are currently looking for someone to help us work on events and gen4/5-style music for the game. Some help in the pixel-art department is also always welcome! Credits
 
Made in Pokémon Essentials v21.1 + RPGMaker XP Pokémon Scorpio is my fangame which stars the wonderful cast of Pokémon and people of the Fauna region. Fauna has been at a decline. Area Guardians are disappearing from their natural habitats, leaving them to destruction. Can you combine their power in order to save the region, while also collecting Gym Badges and becoming the Champion? Features: Exploring Fauna, a vast region of many secrets to explore 333 Pokémon + a bunch of others to be caught in Fauna 5 new Pokémon related to existing ones An Area Guardian assigned to each area, all of which with their own unique Guardian Move and which are are up to you to find and catch An in-game Gym Type Randomizer which allows you to randomize the type specialties of the Gyms and Elite Four members A full Polish translation Screenshots: Credits:
 
The winds of change are blowing and this world struggles with the evolution of tradition into modernity. After a chance discovery on your family farm of a mysterious gemstone, and a subsequent burglary in the night, you find yourself thrust into an exploration of the region, hot on the trail of an elusive, secretive organisation with elusive leaders, motives and goals. Through chance or fate you enter the Pokémon League, a recently created elite battle network. You may find some of the more... traditional leaders haven't taken too kindly to your presence. Fight, explore and learn about the mysteries of Rian. Strange events start occurring around the region - reports of strange, maddened people, Pokémon arriving where they've never been seen before and people, vehicles and even entire places disappearing into thin air! What is the Syndicate? Who is the enigmatic Count Furness? And what connection do they have to the strange events? This is an ongoing project and we'd love it if you got involved and joined our Discord! An all-new region based on a fusion of 1920's America, Britain and South Africa, featuring 8 new gym leaders. A unique time setting, based in the past, with a hidden mechanic to allow a connection to the modern-day Pokémon world... Character customisation engine! Choose every aspect of your player and customise the colours however you'd like, with an array of clothing to purchase around the region Mega evolutions make their return! Several new Mega evolutions to bring life to old Pokémon, as well as new evolutions, are planned! Phenomena make their return from Generation V, with shaking grass and dust clouds enabling players to snag rare items or Pokémon. Rian Forms - unique appearances and evolutions for several Pokémon, including the starter Pokémon Totodile, Cyndaquil & Chikorita. But some of these forms are different than the others in a special way... And many more, including an unreal time system, Gen 8 quality of life improvements and a carefully-chosen mix of Pokémon from all generations. New Pokémon Rian will include tons of new Pokémon to discover. What will you choose for your team? Rian Forms / ??? Forms There are also unique versions of many well-known Pokémon, a phenomenon similar to that seen in Alola and Galar. But some of these unique versions have something... special about them. NEW: See our first ever trailer here!. Thanks to the guys who organised the Expo which featured it. We hope to be able to provide a demo for the game by early 2026. Currently the first 4 towns and a city with 3 gyms are mostly finished, with progress rapidly underway for the next areas. A demo will be made available for testing once this full section of 3 gyms worth of content is completed. WE ARE RECRUITING! I'd love to hear from you if you could help us with any of these roles. Composer: Able to write pieces in a Gen IV/V style Artist (pixel art): If you've got skill with trainer sprites or tiles, get in touch! Writer/Planner: someone with great command of English and experience writing the many events and dialogue boxes that you'll see in the game Eventer/Map Designer: To plan the many routes and cities of the region Boonzeet - Art, music, programming, direction Saucecoie - Game direction, music composition Flaradar - Sugimori art, character design, Fakemon design GoldLeafSnivy - Fakemon design G.E.Z. - Fakemon & Regional variant sprites, OW Pokémon sprites, other art Antiant - Battle sprite animations Scarlet Spectre - Fakemon design AnonAlpaca - Trainer design and sprites, planning JPA93 - Planning & Design Vendily - Scripting
 
If you enjoy both Terraria and Pokémon, the Terramon Mod is the perfect crossover! Catch, train, and explore alongside your favorite Pokémon in an experience that blends the best of both worlds. Terramon has just been released as an initial Beta version and is available on the steam workshop for free. Download - Steam Workshop Terramon Homepage - Homepage Discord Server - Discord FEATURES • 150+ Pokémon to find and catch, including their Shiny forms • Several different Poké Balls with interactive mechanics • A brand new Town NPC, the Poké Mart Clerk • Custom user interface (UI) elements designed to match Terraria’s vanilla style • Vanity and other decorative items Terramon is still actively in development and is planning more features, including a retro style battle system. If you'd like to help out with the project, especially in regards to pixel art and animation, please join the discord! Screenshots:
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