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Pokemon Orphan A project using RpgMaker XP and Pokemon Essentials v21.1 Download Link Howdy Y'all this is my first game, using Essentials and it is very much still in development, but I have up to the second gym all sorted and available for play. Feedback as always is appreciated. This is a pretty basic pokemon fangame, just a little bit harder than a mainline game. Plot Outline Following the tragic loss of your parents, and with no immediate or extended family to stay with, our protagonist finds themselves sent to an orphanage to stay until they turn 18. But as a twist of fate would have it, the orphanage is full and has no room for anyone else. With few options, our protagonist finds themselves setting off on a pokemon journey with their very own partner pokemon. A practice that has since become less common and fallen out of favor with the public at large. Reopen the closed pokemon gyms, and challenge the retired leaders to battle for their badges, and eventually challenge the league! The odds are stacked against you, but with your partner pokemon (and a little grinding) you can overcome anything. Features Like I said above this is my first game, so there aren't any unique or game changing features, but this is what I have. A sense of humor: There are a lot of jokes, that I have hidden throughout the game, with more planned for the future. I hope I can make you laugh at least once! Quests : I've got a few basic quests programmed in with more planned for the future. Pokemon Fight Club: In Celedive City there's an illegal pokemon fighting ring, where the trainers play for keeps. Bigger prize pools, and the winner gets to keep one of the losers pokemon. Screen shots. Credits
 
Pokemon Super Yellow Gameplay Edition Super Yellow Gameplay Edition V1.0.1 Google Drive Link: https://drive.google.com/drive/folders/1m-pZN3pkee6Gmp1x4LC_C1b0ku1pzrI-?usp=sharing Super Yellow Gameplay Edition V1.0.1 Internet Archive Link: https://archive.org/details/sy-v-1.0.1-build Super Yellow Gameplay Edition V1.0.1 MEGA Link: https://mega.nz/folder/UmkEyDBS#WqUtr7jVTlnNoDJy9nZ-gA Pokemon Super Yellow team Hazy Crazy/4AllNighterGrinder64/OrgeDevil632 (Aka, me who made this game) Features 30+ trainer battles and more in future updates All tools for fully training a Pokemon team All 1025 Pokemon, from Gen 1 to Gen 9, and every tool needed to obtain specific forms All battle gimmicks, from Mega Evolution to Terastallization Regional form trading via the Form Trader resource by drdoom76: https://eeveeexpo.com/resources/1425/ All public resources Super Yellow uses are listed in the Credits Compendium, embedded into this thread, and come with the download for Pokemon Super Yellow Gameplay Edition Pokemon Essentials V21.1 by Flameguru, Poccil (Peter O.), Maruno With contributions from AvatarMonkeyKirby, Marin, Boushy MiDas Mike, Brother1440, Near Fantastica FL., PinkMan, Genzai Kawakami Popper, help-14, Rataime IceGod64, SoundSpawn, Jacob O. Wobbrock the__end, KitsuneKouta, Venom12 Lisa Anthony, Wachunga, Luka S.J. Pokémon Essentials Deluxe Battle Kit Suite Lucidious89 MKXP by Roza "RPG Maker XP" by: Enterbrain Pokémon is owned by: The Pokémon Company Nintendo Affiliated with Game Freak This is a non-profit fan-made game. No copyright infringements intended. Please support the official games! Super Yellow Gameplay Edition Credits Compendium, pre-rewrite (Embedded into the download, because I am stressed out and don't know how the paragraph tools work) Credits compendium list #===================================================================== Pokemon Essentials Engine and V21.1 Hotfixes #===================================================================== Maruno Stock Essentials Website = https://github.com/Maruno17/pokemon-essentials Essentials is made by: Flameguru, Poccil (Peter O.), Maruno With contributions from: AvatarMonkeyKirby, Marin, Boushy MiDas Mike, Brother1440, Near Fantastica FL., PinkMan, Genzai Kawakami Popper, help-14, Rataime IceGod64, SoundSpawn, Jacob O. Wobbrock the__end, KitsuneKouta, Venom12 Lisa Anthony, Wachunga, Luka S.J. Pokémon Essentials Deluxe Battle Kit Suite Lucidious89 #===================================================================== Generation 9 Resources Pack #===================================================================== Scripts: -Caruban -Lucidious89 -Eskiss (Legend Plate script based on) -StCooler (Original PLA Expansion script for Gen 8 Project in v18 and Status sprites) -PorousMist and curryofthepast (Adapting the PLA Expansion script script for v19.1 use) PBS: -Caruban -Lucidious89 -PorousMist (Updated the abilities, items, and moves description) -DJChaos (TM Items) -Futuresushi (Shortened abilities and moves description) Pokemon Battler Sprites: -Gen 1-5 Pokemon Sprites - veekun -Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project -Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project -Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project -PLA Pokemon Sprites - Smogon Gen8 Sprite Project (https://www.smogon.com/forums/threads/smogon-sprite-project.3647722/) Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite, SelenaArmorclaw -Gen 9 Pokemon Sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Abnayami, OldSoulja, Katten, Divaruta 666, Clara, Skyflyer, AshnixsLaw, ace_stryfe -Gen 9 Vanilla style sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Scept, NanaelJustice, SoyChim, KRLW890, AnonAlpaca, PokeJminer, Red7246, Carmanekko, Eduar, Lykeron, GriloKapu10, Mesayas, Erkey830, QDylm, PorousMist, OldSoulja, AlexandreV2.0, Z-nogyroP, lennybitao, Ruben1986, GRAFAIAIMX Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite Pokemon Icon Sprites: -Gen 1-6 Pokemon Icon Sprites - Alaguesia, harveydentmd -Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository -Gen 8 Icon Sprites - Larry Turbo, Leparagon -Shiny Icon Sprites - StarrWolf, Pokemon Shattered Light Team -PLA Pokemon Icon Sprites - LuigiTKO -Shiny PLA Pokemon Icon Sprites - StarrWolf (recolored from LuigiTKO icons) -Gen 9 Icon Sprites - ezerart, JordanosArt -Shiny Gen 9 Icon Sprites - ezerart, JordanosArt -PLA Vanilla Icon Sprites - LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz and thanks for Pokémon Icons Act 2.9 - Teracristalizando (https://whackahack.com/foro/threads/pokemon-icons-act-2-9-teracristalizando-07-08-2022.63896/) -Gen 9 Vanilla Icon Sprites - Vent, Katten, leParagon, Cesare_CBass, AlexandreV2.0, Carmanekko, GRAFAIAIMX also thanks to Axel Loquendo, CarmaNekko, Divaruta 666, Okyo, JLauz735, and ClaraDragon for Iconos 9na Gen gba completos (https://whackahack.com/foro/threads/iconos-9na-gen-gba-completos-act-04-03-2023.67908/) Pokemon Gen 9 Overworld sprites: -Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo -Gen 6+ Berry Tree Overworlds - Anarlaurendil -Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88 -Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix -Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon -PLA Pokemon Overworlds - Boonzeet, DarkusShadow, princess-phoenix, Ezeart, WolfPP -Gen 9 Pokemon Overworlds - Azria, DarkusShadow, EduarPokeN, Carmanekko, StarWolff, Caruban Pokemon Footprints : -Gen PLA-9 Pokemon Footprints - Caruban Pokemon Cries: -Gen 1-6 Pokemon Cries - Rhyden -Gen 7 Pokemon Cries - Marin, Rhyden -Gen 8 Pokemon Cries - Zeak6464 -PLA Pokemon Cries - Morningdew -Gen 9 Pokemon Cries - Edited from Lightblade's Absol Gen 9 Cries compilation video https://www.youtube.com/watch?v=KV6k3G62oT0 Edited from HeroLinik's Pokemon Scarlet and Violet - Walking Wake and Iron Leaves Cries video https://www.youtube.com/watch?v=weH2W3mQ35Y Edited from HeroLinik's Pokemon Scarlet and Violet - All Teal Mask Cries video https://www.youtube.com/watch?v=pQr9z4ryE40 Edited from Joya in UK's Indigo Disk Cries video https://www.youtube.com/watch?v=2Qqr9IzgcKE Item sprites: -Gen 9 item sprites - lichenprincess, Caruban, jinxed -PLA item sprites - AztecCroc, 3DJackArt, Caruban, lichenprincess Pokeballs battle animation and summary icon: -Caruban -WolfPP (Beast ball battle animation) Compilation of Resources: -Gen 9 Pack - Caruban -Gen 8/9 Resized Sprites- http404error -Gen 8 Pack - Golisopod User, UberDunsparce Full PLA-Gen 9 Sprites Credit List: https://docs.google.com/spreadsheets/d/1T-KC-4XDOeFKq0Z6tfN6Sz4JIlpaK7B8A0lbmBg9fNY/edit?usp=sharing #===================================================================== Full Deluxe Battle Kit + Add-Ons #===================================================================== Lucidious89 Deluxe Battle Kit Website Guide = https://lucidious89-tutorials.gitbook.io/deluxe-battle-kit-tutorial The Full Deulxe Battle Kit consists of: Deluxe Battle Kit (Covers Mega Evolution and various under the hood changes to Pokemon Essentials) Modular UI Scenes Enhanced Pokemon UI Enhanced Battle UI Pokedex Data Page Z-Power SOS Battles Dynamax Terastallization Improved Field Skills As of the 24th April 2024, the Raid Battles Add-On has not been released. #===================================================================== EVs and IVs From Party #===================================================================== Internet Name: Hazy Crazy Relic Castle/Eevee Exo Name: 4AllNighterGrinder64 Poke Community Name: OrgeDevil632 The Plugin itself is just taking existing Debug code in stock Pokemon Essentials and allowing a player to freely change EVs and IVs directly from the Party Menu. The plugin has not been tweaked to remove the Randomise pID feature. But what that does for 99.9% of players is inconsequential. Let them mess around with it if they want. Plugin code block: MenuHandlers.add(:party_menu, :hidden_values, { "name" => _INTL("Change EVs/IVs"), "order" => 60, "parent" => :level_stats, "effect" => proc { |screen, party, party_idx| cmd = 0 loop do pkmn = $player.party[party_idx] persid = sprintf("0x%08X", pkmn.personalID) cmd = screen.pbShowCommands(_INTL("Personal ID is {1}.", persid), [_INTL("Set EVs"), _INTL("Set IVs"), _INTL("Randomise pID")], cmd) break if cmd < 0 case cmd when 0 # Set EVs cmd2 = 0 loop do totalev = 0 evcommands = [] ev_id = [] GameData::Stat.each_main do |s| evcommands.push(s.name + " (#{pkmn.ev[s.id]})") ev_id.push(s.id) totalev += pkmn.ev[s.id] end evcommands.push(_INTL("Randomise all")) evcommands.push(_INTL("Max randomise all")) cmd2 = screen.pbShowCommands(_INTL("Change which EV?\nTotal: {1}/{2} ({3}%)", totalev, Pokemon::EV_LIMIT, 100 * totalev / Pokemon::EV_LIMIT), evcommands, cmd2) break if cmd2 < 0 if cmd2 < ev_id.length params = ChooseNumberParams.new upperLimit = 0 GameData::Stat.each_main { |s| upperLimit += pkmn.ev[s.id] if s.id != ev_id[cmd2] } upperLimit = Pokemon::EV_LIMIT - upperLimit upperLimit = [upperLimit, Pokemon::EV_STAT_LIMIT].min thisValue = [pkmn.ev[ev_id[cmd2]], upperLimit].min params.setRange(0, upperLimit) params.setDefaultValue(thisValue) params.setCancelValue(thisValue) f = pbMessageChooseNumber(_INTL("Set the EV for {1} (max. {2}).", GameData::Stat.get(ev_id[cmd2]).name, upperLimit), params) { screen.pbUpdate } if f != pkmn.ev[ev_id[cmd2]] pkmn.ev[ev_id[cmd2]] = f pkmn.calc_stats screen.pbRefreshSingle(party_idx) end else # (Max) Randomise all evTotalTarget = Pokemon::EV_LIMIT if cmd2 == evcommands.length - 2 # Randomize all (not max) evTotalTarget = rand(Pokemon::EV_LIMIT) end GameData::Stat.each_main { |s| pkmn.ev[s.id] = 0 } while evTotalTarget > 0 r = rand(ev_id.length) next if pkmn.ev[ev_id[r]] >= Pokemon::EV_STAT_LIMIT addVal = 1 + rand(Pokemon::EV_STAT_LIMIT / 4) addVal = addVal.clamp(0, evTotalTarget) addVal = addVal.clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[ev_id[r]]) next if addVal == 0 pkmn.ev[ev_id[r]] += addVal evTotalTarget -= addVal end pkmn.calc_stats screen.pbRefreshSingle(party_idx) end end when 1 # Set IVs cmd2 = 0 loop do hiddenpower = pbHiddenPower(pkmn) totaliv = 0 ivcommands = [] iv_id = [] GameData::Stat.each_main do |s| ivcommands.push(s.name + " (#{pkmn.iv[s.id]})") iv_id.push(s.id) totaliv += pkmn.iv[s.id] end msg = _INTL("Change which IV?\nHidden Power:\n{1}, power {2}\nTotal: {3}/{4} ({5}%)", GameData::Type.get(hiddenpower[0]).name, hiddenpower[1], totaliv, iv_id.length * Pokemon::IV_STAT_LIMIT, 100 * totaliv / (iv_id.length * Pokemon::IV_STAT_LIMIT)) ivcommands.push(_INTL("Randomise all")) cmd2 = screen.pbShowCommands(msg, ivcommands, cmd2) break if cmd2 < 0 if cmd2 < iv_id.length params = ChooseNumberParams.new params.setRange(0, Pokemon::IV_STAT_LIMIT) params.setDefaultValue(pkmn.iv[iv_id[cmd2]]) params.setCancelValue(pkmn.iv[iv_id[cmd2]]) f = pbMessageChooseNumber(_INTL("Set the IV for {1} (max. 31).", GameData::Stat.get(iv_id[cmd2]).name), params) { screen.pbUpdate } if f != pkmn.iv[iv_id[cmd2]] pkmn.iv[iv_id[cmd2]] = f pkmn.calc_stats screen.pbRefreshSingle(party_idx) end else # Randomise all GameData::Stat.each_main { |s| pkmn.iv[s.id] = rand(Pokemon::IV_STAT_LIMIT + 1) } pkmn.calc_stats screen.pbRefreshSingle(party_idx) end end when 2 # Randomise pID pkmn.personalID = rand(2**16) | (rand(2**16) << 16) pkmn.calc_stats screen.pbRefreshSingle(party_idx) end end next false } }) #===================================================================== Super Yellow Resource Pack #===================================================================== Internet Name: Hazy Crazy Relic Castle Name: 4AllNighterGrinder64 Poke Community Name: OrgeDevil632 #===================================================================== Generation 9 Animation Project #===================================================================== Project Host: KRLW890 Website = https://www.pokecommunity.com/threads/the-gen-9-move-animation-project.526189/ Thanks to the Reborn team for letting people use their resources. You are awesome. Gen 8 Animation Project lead by StCooler, with additional contributions by DarrylBD99, WolfPP, ardicoozer, riddlemeree Thanks to BellBlitzKing for his Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX. Gen 9 Animation Project led by KRLW890 and Nut0066, with additional contributions by Toxillian, QuahogTheCreator, Lcorp, and Shashu-Greninja #===================================================================== Independent Hidden Power Type (Adapted for V21.1) #===================================================================== DemICE #===================================================================== Legends Arceus Move Relearner #===================================================================== Kotaro,IndianAnimator #===================================================================== Normal-Type Attacks without STAB match your first Type instead #===================================================================== Jason Godwyn Code Block: pbCalcType(user) orginal code: def pbCalcType(user) @powerBoost = false ret = pbBaseType(user) if ret && GameData::Type.exists?(:ELECTRIC) if @battle.field.effects[PBEffects::IonDeluge] && ret == :NORMAL ret = :ELECTRIC @powerBoost = false end if user.effects[PBEffects::Electrify] ret = :ELECTRIC @powerBoost = false end end return ret end pbCalcType(user) changed code: def pbCalcType(user) @powerBoost = false type = @calcType userTypes = user.pbTypes(true) ret = pbBaseType(user) if ret == :NORMAL && !user.pbHasType?(:NORMAL) ret = userTypes[0] end if ret && GameData::Type.exists?(:ELECTRIC) if @battle.field.effects[PBEffects::IonDeluge] && ret == :NORMAL ret = :ELECTRIC @powerBoost = false end if user.effects[PBEffects::Electrify] ret = :ELECTRIC @powerBoost = false end end return ret end #===================================================================== Type Icons in Battle #===================================================================== Golisopod User, Hubercioch #===================================================================== Type Matchup UI #===================================================================== ThatWelshOne_ #===================================================================== Pokemon Form Trader #===================================================================== Dr.Doom76 #===================================================================== User's Speed is used instead of user's Attack for this move's calculations #===================================================================== Jason Godwyn Code Block: #=============================================================================== # User's Speed is used instead of user's Attack for this move's calculations. # (Aerial Ace) #=============================================================================== class Battle::Move::MySpeedIsMyAttack < Battle::Move def pbGetAttackStats(user, target) return user.speed, target.stages[:SPEED] + Battle::Battler::STAT_STAGE_MAXIMUM end end #=============================================================================== Sparling Vial #=============================================================================== Apples, Asforcia, BigFriv PBS and Code Block: #------------------------------- [SPARKLINGVIAL] Name = Sparkling Vial NamePlural = Sparkling Vials Pocket = 2 Price = 20000 SellPrice = 10000 FieldUse = OnPokemon Description = A vial of red liquid that sparkles extremely bright in the gleam of sunlight. #------------------------------- ItemHandlers::UseOnPokemon.add(:SPARKLINGVIAL, proc { |item, qty, pkmn, scene| if pkmn.shiny? == false pbSEPlay('Item Used', 100, 100) pbMessage(_INTL("The sparkling essence has altered your Pokémon!")) pkmn.shiny = true elsif pkmn.shiny? == true pbMessage(_INTL("The sparkling essence seems to have no effect.")) next false end }) #=============================================================================== Near Universial TMs #=============================================================================== FL Near Universial Tms Code Block: Name = Near Universal TMs by FL Version = 1.0 Essentials = 21.1 #=============================================================================== # * Near-Universal TMs - by FL (Credits will be apreciated) #=============================================================================== # # This script is for Pokémon Essentials. It makes all pokémon, except a few # specific ones, learn the near universal moves as TM/TR/HM/Tutor, so it's not # necessary to add the move to the PBS learnset. # #== INSTALLATION =============================================================== # # Put it above main OR convert into a plugin. No need to add/remove anything # from PBS. # #=============================================================================== if !PluginManager.installed?("Near-Universal TMs") PluginManager.register({ :name => "Near-Universal TMs", :version => "1.0", :link => "https://www.pokecommunity.com/showthread.php?t=492298", :credits => "FL" }) end NEAR_UNIVERSAL_TUTOR_MOVES = [ :ATTRACT,:BIDE,:CAPTIVATE,:CONFIDE,:CURSE,:DOUBLETEAM,:DOUBLEEDGE,:ENDURE, :FACADE,:FRUSTRATION,:HEADBUTT,:HELPINGHAND,:HIDDENPOWER,:MIMIC,:NATURALGIFT, :PROTECT,:RAGE,:REST,:RETURN,:ROUND,:SECRETPOWER,:SLEEPTALK,:SNORE, :SUBSTITUTE,:SWAGGER,:TAKEDOWN,:TERABLAST,:TOXIC ] # Ignores forms NEAR_INCOMPATIBLE_TUTOR_SPECIES = [ :CATERPIE,:METAPOD,:WEEDLE,:KAKUNA,:MAGIKARP,:DITTO,:UNOWN,:WOBBUFFET, :SMEARGLE,:WURMPLE,:SILCOON,:CASCOON,:WYNAUT,:BELDUM,:KRICKETOT,:BURMY, :COMBEE,:TYNAMO,:SCATTERBUG,:SPEWPA,:COSMOG,:COSMOEM,:BLIPBUG,:APPLIN ] class Pokemon alias :_compatible_with_move_FL_near :compatible_with_move? def compatible_with_move?(move_id) if ( NEAR_UNIVERSAL_TUTOR_MOVES.include?(move_id) && !NEAR_INCOMPATIBLE_TUTOR_SPECIES.include?(@species) ) return true end return _compatible_with_move_FL_near(move_id) end end #=============================================================================== Any Nature Mint #=============================================================================== Appletun's Apples Code and PBS Block: Item_Effects ItemHandlers::UseOnPokemon.add(:SPECIALMINT, proc { |item, qty, pkmn, scene| scene.pbDisplay(_INTL("Select a new nature for {1}.", pkmn.name)) commands = [] ids = [] GameData::Nature.each do |nature| next if pkmn.nature == nature.id commands.push(_INTL("{1}", nature.name)) ids.push(nature.id) end commands.push(_INTL("Cancel")) msg = _INTL("{1}'s nature: {2}", pkmn.name, pkmn.nature.name) cmd = scene.pbShowCommands(_INTL("Give which nature?\n#{msg}", pkmn.name), commands, 0) next false if cmd < 0 || cmd >= commands.length - 1 pkmn.nature = ids[cmd] pkmn.calc_stats scene.pbRefresh scene.pbDisplay(_INTL("{1} was given the {2} nature.", pkmn.name, pkmn.nature.name)) next true }) #------------------------------- [SPECIALMINT] Name = Special Mint NamePlural = Special Mints Pocket = 2 Price = 20 FieldUse = OnPokemon Flags = Fling_10 Description = When a Pokémon smells this mint, its nature can be changed to what it desires. #------------------------------- #=============================================================================== # Automatic Level Scaling #=============================================================================== Benitex, Joltik, Umbreon #=============================================================================== # Automatic Level Scaling #=============================================================================== LinKazamine, Lucidious89 #=============================================================================== # Leaf - Sprite Overworld #=============================================================================== Wolfang62: https://www.deviantart.com/wolfang62/art/Leaf-Sprite-Overworld-887602743 #=============================================================================== # Various Gen 4 Art Style trainer and overworld sprites #=============================================================================== Kyledove: https://pokengine.org/trainers/017gkf02/Brock Kyledove: https://pokengine.org/trainers/018np8rv/Misty?collection=105var2c Kyledove: https://pokengine.org/trainers/01hf2258/Leaf?collection=105var2c Brumirage: https://play.pokemonshowdown.com/sprites/trainers/agatha-lgpe.png Brumirage: https://play.pokemonshowdown.com/sprites/trainers/lorelei-lgpe.png hyo-oppa: https://play.pokemonshowdown.com/sprites/trainers/brendan.png hyo-oppa: https://play.pokemonshowdown.com/sprites/trainers/may.png Beliot: https://play.pokemonshowdown.com/sprites/trainers/beauty-gen7.png Brumirage: https://play.pokemonshowdown.com/sprites/trainers/marnie.png And numberous more by Kyledove, Brumirage, Hypo-oppa, Beliot, Brumirage. I hate having short term memory issues, I don't know where to find the source to verify if all of this resource pack is good to use for public use. Please don't kill me Eevee Exo. I'm overwhelmed, I can't remember who's resource is approved for public use. Just please let me know if I fucked up and what I have to get rid of, so it's no longer a problem. #=============================================================================== # Various music pieces from Offical Pokemon games #=============================================================================== ENLS’s Pre-Looped Music Library Looped and compiled by: @ENLS @Thundaga @KrakerwatYT @Sulucnal @FrivolousAqua #=============================================================================== # Ethically-Sourced Handmade Alternate Trainer Spritepack r3.2.18.24 #=============================================================================== Muffyang #=============================================================================== # Random Trainer Graphic Resources #=============================================================================== deoxysacid #=============================================================================== # Ga-Olé Trainer Classes #=============================================================================== kyledove #=============================================================================== # Pokémon Battle Revolution - Colosseum Leader Front Sprites #=============================================================================== jinxed #=============================================================================== # "Nidothing" Trainer Sprites #=============================================================================== jinxed #=============================================================================== # Gen 4 and 5 Trainer sprites and PBS #=============================================================================== Mr. Gela #=============================================================================== # Taiga´s Trainer Collections #=============================================================================== Taiga DiegoWT Neo-Spriteman Vanilla Sunshine AtomicReactor PizzaSun Tebited #=============================================================================== # Offical games Trainer Classes #=============================================================================== Kyledove #=============================================================================== # Pokemon Clover - Culmination (VS. Champion) #=============================================================================== Jim Clover Poclo Sound Team Le Ruse Bird aaaa Dimbus Maximus CCChiptunes Mammothplant Coraldev DSAI-Qaeda Gameonion TheLostRune Kottbullar Squeetz Starmagician Turqouise Anonymous and more from 4-Chan Recorded by Squeetz poclo.bandcamp.com poclo.net #=============================================================================== # Pokémon Clover - Culmination (VS. Champion) OR/AS Style #=============================================================================== thelostrune / Le Ruse Bird: https://www.youtube.com/watch?v=GbLWCqshDFU #=============================================================================== # Fan made Pokemon Trainer sprites + overworlds or Offical Trainer sprites + overworlds #=============================================================================== Countless artists from Pokemon Showdown Countless artists from Pokengine.org Numerous resource packs on Eevee Exo/Pokecommunity It's a likely possibility that dispite my best efforts, I forgot to credit someone because of the sheer quantity. It's important to note that Super Yellow does not use every offical character design art into a Gen 4 pixel art format. By the time I assembled this Credits Compendium on the 20th May 2024, 5 days before the game jam I plan to attend would happen, it's a blank for me if specfic sprites such as the LGPE and SWSH sprites are good to use for public use. And if it turns out there not after the fact, then I will get rid of them. I'm aware that your are expected to never use an asset in the first place, if you don't know if it is or isn't a public resource. Once again, Super Yellow Gameplay Edition was rushed out the door. I'm afraid I unknowingly set myself up to cause my own problems with even allowing Super Yellow Gameplay Edition to exist. And I could have avoided this issue if I was not in a rush. I'm going to stop being a dumb fuck rat now. Tell me if I fucked up and need to be punished for my crimes. I don't even care if I deserve to die for it. As Relic Castle/Eevee Exo states: NOT CREDITING SOMEONE FOR SOMETHING THEY CREATED IS CONSIDERED CONTENT THEFT AND IS A VERY SERIOUS OFFENSE. And I wasn't expecting to get a heart attack at the very end of making Super Yellow Gameplay Edition. Scared for my life that I am going to stumble into trouble. All because I missed, flat out forgot or can't find a contact for an exact artist to confirm if their thing is a public resource. #=============================================================================== # Jason Godwyn Poke Editor #=============================================================================== Poke Editor Code Blocks: Will you lose your lunch if you have to farm any more Heart Scales? Are you sick of catching/breeding countless Pokemon of the same species hoping for one with the right Nature and Ability, only to spend ages getting the right Moves/Egg Moves/TMs? Do you hate the idea of event-exclusive moves that break the game almost as much as you hate the Canon Pokemon Series's habit of only letting certain Pokemon learn certain moves in certain games, often from single-use-only Move Tutors to encourage every player to buy as many games as possible even if they only want to compete in the most modern one? Hi, I'm Jason Godwyn, and I have a solution to all your problems! Okay, for these specific problems. First add the following code to a newly inserted Script in the Script Editor called JasonGodwynsTools! Code: ##Jason Godwyn's Nature Changer for Pokeditor def pbChangeNature commands = [] ids = [] $player.party.each do |pokemon| next if pokemon.egg? commands.push("#{pokemon.name} (#{GameData::Nature.get(pokemon.nature).real_name})") ids.push(pokemon) end commands.push(_INTL("[Cancel]")) cmd = -1 loop do msg = _INTL("Choose a Pokémon to change its nature.") cmd = pbMessage(msg, commands, -1) break if cmd < 0 || cmd >= commands.length - 1 pokemon = ids[cmd] nature_commands = [] nature_ids = [] GameData::Nature.each do |nature| if nature.stat_changes.empty? nature_commands.push(_INTL("{1} (---)", nature.real_name)) else plus_text = "" minus_text = "" nature.stat_changes.each do |change| if change[1] > 0 plus_text += "/" if !plus_text.empty? plus_text += GameData::Stat.get(change[0]).name_brief elsif change[1] < 0 minus_text += "/" if !minus_text.empty? minus_text += GameData::Stat.get(change[0]).name_brief end end nature_commands.push(_INTL("{1} (+{2}, -{3})", nature.real_name, plus_text, minus_text)) end nature_ids.push(nature.id) end nature_commands.push(_INTL("[Reset]")) nature_commands.push(_INTL("[Back]")) loop do nature_cmd = pbMessage("Select a nature", nature_commands, 0) break if cmd < 0 || cmd >= commands.length - 1 if nature_cmd >= 0 && nature_cmd < nature_commands.length - 2 # Set nature pokemon.nature = nature_ids[nature_cmd] pbMessage(_INTL("{1}'s nature is set to {2}.", pokemon.name, GameData::Nature.get(pokemon.nature).real_name)) # Update the Pokémon's name and nature in the commands array commands[cmd] = "#{pokemon.name} (#{GameData::Nature.get(pokemon.nature).real_name})" break elsif nature_cmd == nature_commands.length - 2 # Reset pokemon.nature = nil pbMessage(_INTL("{1}'s nature has been reset.", pokemon.name)) # Update the Pokémon's name and nature in the commands array commands[cmd] = "#{pokemon.name} (#{GameData::Nature.get(pokemon.nature).real_name})" break elsif nature_cmd == nature_commands.length - 1 # Back button break end end end end def pbGetRelearnableMoves(pokemon) return [] if !pokemon || pokemon.egg? || pokemon.shadowPokemon? moves = [] # Add moves from level-up moves pokemon.getMoveList.each do |move| move_id = move[1] next if move[0] > pokemon.level || pokemon.hasMove?(move_id) moves << move_id if !moves.include?(move_id) end # Add moves from TMs and HMs tm_moves = pokemon.species_data.moves if tm_moves if tm_moves.is_a?(Array) moves.concat(tm_moves.select { |move| move[0] == :TM && !pokemon.hasMove?(move[1]) }.map { |move| move[1] }) else moves << tm_moves[1] if tm_moves[0] == :TM && !pokemon.hasMove?(tm_moves[1]) end end # Add moves from tutor moves tutor_moves = pokemon.species_data.tutor_moves if tutor_moves if tutor_moves.is_a?(Array) moves.concat(tutor_moves.reject { |move_id| pokemon.hasMove?(move_id[1]) }) else moves << tutor_moves if !pokemon.hasMove?(tutor_moves) end end # Add moves from egg moves egg_moves = pokemon.species_data.egg_moves if egg_moves if egg_moves.is_a?(Array) moves.concat(egg_moves.reject { |move_id| pokemon.hasMove?(move_id[1]) }) else moves << egg_moves if !pokemon.hasMove?(egg_moves) end end moves.uniq! moves.sort_by! { |move_id| GameData::Move.get(move_id).name } moves end # https://www.youtube.com/@JasonGodwin69 ##Jason's Move Teacher def pbTeachMovePokedit commands = [] pokemon_list = [] $player.party.each do |pokemon| next if pokemon.egg? moves = pbGetRelearnableMoves(pokemon) next if moves.empty? commands << "#{pokemon.name} (Level #{pokemon.level})" pokemon_list << pokemon end commands << _INTL("[Cancel]") cmd = -1 loop do msg = _INTL("Choose a Pokémon to teach a move.") cmd = pbMessage(msg, commands, -1) break if cmd < 0 || cmd >= commands.length - 1 pokemon = pokemon_list[cmd] moves = pbGetRelearnableMoves(pokemon) move_commands = moves.map { |move_id| pbGetMoveName(move_id) } move_commands << _INTL("[Back]") loop do move_cmd = pbMessage("Select a move to teach.", move_commands, 0) break if move_cmd == move_commands.length - 1 # Back button next if move_cmd < 0 || move_cmd >= move_commands.length - 1 move_id = moves[move_cmd] if move_id && GameData::Move.exists?(move_id) pbLearnMove(pokemon, move_id) else pbMessage("Invalid move ID: #{move_id}") end break end end end def pbGetMoveName(move_id) move_data = GameData::Move.try_get(move_id) return "Unknown Move (ID: #{move_id})" unless move_data return move_data.name end ##Jason Godwyn's Pokeditor Ability Changer def pbChangeAbilityJason commands = [] ids = [] $player.party.each do |pokemon| next if pokemon.egg? commands.push("#{pokemon.name} (Ability: #{ability_name(pokemon.ability)})") ids.push(pokemon) end commands.push(_INTL("[Cancel]")) cmd = -1 loop do msg = _INTL("Choose a Pokémon to change its ability.") cmd = pbMessage(msg, commands, -1) break if cmd < 0 || cmd >= commands.length - 1 pokemon = ids[cmd] ability_commands = [] ability_ids = [] # Retrieve the list of abilities the Pokémon can learn based on species ability_list = pokemon.species_data.abilities # Append Hidden Ability to the list if available hidden_ability = GameData::Ability.get(pokemon.species_data.hidden_abilities[0]) if pokemon.species_data.hidden_abilities.length > 0 ability_list.push(hidden_ability) if hidden_ability ability_list.each do |ability_id| ability = GameData::Ability.get(ability_id) ability_name = ability_name(ability.id) next if ability_ids.include?(ability.id) # Skip duplicate abilities ability_commands.push(_INTL("{1}", ability_name)) ability_ids.push(ability.id) # Add the ability ID to the array end ability_commands.push(_INTL("[Reset]")) ability_commands.push(_INTL("[Back]")) loop do ability_cmd = pbMessage("Select an ability.", ability_commands, 0) break if ability_cmd < 0 || ability_cmd >= ability_commands.length - 1 if ability_cmd >= 0 && ability_cmd < ability_commands.length - 2 # Set ability pokemon.ability = ability_ids[ability_cmd] # Retrieve the ability ID from the array pbMessage(_INTL("{1}'s ability is set to {2}.", pokemon.name, ability_name(pokemon.ability))) # Update the Pokémon's name and ability in the commands array commands[cmd] = "#{pokemon.name} (Ability: #{ability_name(pokemon.ability)})" break elsif ability_cmd == ability_commands.length - 2 # Reset pokemon.ability = nil pbMessage(_INTL("{1}'s ability has been reset.", pokemon.name)) # Update the Pokémon's name and ability in the commands array commands[cmd] = "#{pokemon.name} (Ability: #{ability_name(pokemon.ability)})" break elsif ability_cmd == ability_commands.length - 1 # Back button break end end end end def ability_name(ability_id) return ability_id ? GameData::Ability.get(ability_id).name : "---" end Then get any NPC, Key Item, or Common Event to run "pbChangeNature", "pbTeachMovePokedit", or "pbChangeAbilityJason" or allow the player to choose from any of these three scripts to execute! Now your Pokemon player can freely edit their Pokemon's Nature, Ability, and Moves without needing to grind or hack their save files for cash and Heart Scales! Credits Jason Godwyn - https://www.youtube.com/@JasonGodwin69 #=============================================================================== # NPB's Battle UI #=============================================================================== No pro bro,BiggusWeeabus,Taiga,Ardicoozer(for v21.1 script) #=============================================================================== # Fancy looking type icons and Tera-Type Icons made Sol Emeralds #=============================================================================== Eevee Exo/Relic Castle: Sonicover Deviantart: Banjo2015 #=============================================================================== # Various Pixel Art asset designs from other fan games #=============================================================================== Pokemon Party menu background from Pokemon Insurgence Pokemon Insurgence artists: SleepLate AtlusAbound EchoTheThird ZeroBreaker FluffyChikorita Skurleton Nico Rune_Script Selena #=============================================================================== # Trainer Transitions #=============================================================================== Wes by Meme Galactic: https://tumblunni.tumblr.com/post/132880703981/im-trying-to-make-some-wes-sprites-and-i-found-a Leaf by Nyjee: https://www.deviantart.com/nyjee/art/VS-Trainer-SPECIAL-Portrait-165669863 Red by iTheRealPikachuV2: https://www.deviantart.com/itherealpikachuv2/art/Pokemon-Vs-Red-Mugshot-213466606 Breandan by hyo-oppa: https://www.deviantart.com/hyo-oppa/art/Pokemon-ORAS-Brendan-DPPt-HGSS-Gen-IV-Sprite-Sheet-681502142 May by skyin2020: https://www.deviantart.com/skyin2020/art/Pokemon-Female-Trainers-VS-Sprite-788731786 #=============================================================================== # Character Selection By FL #=============================================================================== Made by FL Script.rb code block: #=============================================================================== # * Character Selection - by FL (Credits will be apreciated) #=============================================================================== # # This script is for Pokémon Essentials. It's a character selection screen # suggested for player selection or partner selection. # #== INSTALLATION =============================================================== # # To this script works, put it above main OR convert into a plugin. Put a 32x32 # background at "Graphics/Pictures/character_selection_tile" (may works with # other sizes). # #== HOW TO USE ================================================================= # # Call 'startCharacterSelection(overworld,battle)' passing two arrays with the # same size as arguments: # # - The first include overworld graphics names (from # "Graphics/Pictures/Characters"). # - The second include battler/front graphics names (from # "Graphics/Pictures/Trainers" or "Graphics/Pictures/Characters"). # # The return is the player selected index, starting at 0. # #== EXAMPLES =================================================================== # # An example that initialize the player: # # overworld = ["trainer_POKEMONTRAINER_Red","trainer_POKEMONTRAINER_Leaf", # "trainer_POKEMONTRAINER_Brendan","trainer_POKEMONTRAINER_May"] # battle = ["POKEMONTRAINER_Red","POKEMONTRAINER_Leaf", # "POKEMONTRAINER_Brendan","POKEMONTRAINER_May"] # result = startCharacterSelection(overworld,battle) # pbChangePlayer(result+1) # #=============================================================================== if defined?(PluginManager) && !PluginManager.installed?("Character Selection") PluginManager.register({ :name => "Character Selection", :version => "1.1", :link => "https://www.pokecommunity.com/showthread.php?t=338481", :credits => "FL" }) end class CharacterSelectionScene BACKGROUND_SPEED = 3 ANIMATION_FRAME_INTERVAL = 4 # Increase for slower animation. FRAMES_TO_TURN = 128 def pbStartScene(overworld,battle) @overworld = overworld @battle = battle @sprites={} @viewport=Viewport.new(0,0,Graphics.width,Graphics.height) @viewport.z=99999 @sprites["bg"]=CharacterSelectionPlane.new( BACKGROUND_SPEED,FRAMES_TO_TURN,@viewport) @sprites["bg"].setBitmap("Graphics/Pictures/character_selection_tile") @sprites["arrow"]=IconSprite.new(@viewport) @sprites["arrow"].setBitmap("Graphics/Pictures/selarrow") @sprites["battlerbox"]=Window_AdvancedTextPokemon.new("") @sprites["battlerbox"].viewport=@viewport pbBottomLeftLines(@sprites["battlerbox"],5) @sprites["battlerbox"].width=256 @sprites["battlerbox"].x=Graphics.width-@sprites["battlerbox"].width @sprites["battlerbox"].z=0 @sprites["battler"]=IconSprite.new(384,284,@viewport) # Numbers for coordinates calculation lines = 2 totalWidth = 512 totalHeight = 232 marginX = totalWidth/((@overworld.size/2.0).ceil+1) marginY = 72 for i in 0...@overworld.size @sprites["icon#{i}"]=AnimatedChar.new( "Graphics/Characters/"+@overworld[i],4, [ANIMATION_FRAME_INTERVAL-1,0].max, FRAMES_TO_TURN, @viewport) @sprites["icon#{i}"].x = marginX*((i/2).floor+1) @sprites["icon#{i}"].y = marginY+(totalHeight - marginY*2)*(i%lines) @sprites["icon#{i}"].start end updateCursor @sprites["messagebox"]=Window_AdvancedTextPokemon.new( _INTL("Choose your character.")) @sprites["messagebox"].viewport=@viewport pbBottomLeftLines(@sprites["messagebox"],5) @sprites["messagebox"].width=256 pbFadeInAndShow(@sprites) { update } end def updateCursor(index=nil) @index=0 if index pbPlayCursorSE @index=index end @sprites["arrow"].x=@sprites["icon#{@index}"].x-32 @sprites["arrow"].y=@sprites["icon#{@index}"].y-32 @sprites["battler"].setBitmap(trainerBitmapPath(@battle[@index])) @sprites["battler"].ox=@sprites["battler"].bitmap.width/2 @sprites["battler"].oy=@sprites["battler"].bitmap.height/2 end def trainerBitmapPath(spriteName) ret = pbResolveBitmap("Graphics/Trainers/"+spriteName) return ret if ret ret = pbResolveBitmap("Graphics/Characters/"+spriteName) return ret end def pbMidScene loop do Graphics.update Input.update self.update if Input.trigger?(Input::C) pbPlayDecisionSE if pbDisplayConfirm(_INTL("Are you sure?")) pbPlayDecisionSE return @index else pbPlayCancelSE end end lines=2 if Input.repeat?(Input::LEFT) updateCursor((@index-lines)>=0 ? @index-lines : @overworld.size-lines+(@index%lines)) end if Input.repeat?(Input::RIGHT) updateCursor((@index+lines)<=(@overworld.size-1) ? @index+lines : @index%lines) end if Input.repeat?(Input::UP) updateCursor(@index!=0 ? @index-1 : @overworld.size-1) end if Input.repeat?(Input::DOWN) updateCursor(@index!=@overworld.size-1 ? @index+1 : 0) end end end def update pbUpdateSpriteHash(@sprites) end def pbDisplayConfirm(text) ret=-1 oldtext=@sprites["messagebox"].text @sprites["messagebox"].text=text using(cmdwindow=Window_CommandPokemon.new([_INTL("Yes"),_INTL("No")])){ cmdwindow.z=@viewport.z+1 cmdwindow.visible=false pbBottomRight(cmdwindow) cmdwindow.y-=@sprites["messagebox"].height loop do Graphics.update Input.update cmdwindow.visible=true if !@sprites["messagebox"].busy? cmdwindow.update self.update if Input.trigger?(Input::B) && !@sprites["messagebox"].busy? ret=false end if (Input.trigger?(Input::C) && @sprites["messagebox"].resume && !@sprites["messagebox"].busy?) ret=(cmdwindow.index==0) break end end } @sprites["messagebox"].text=oldtext return ret end def pbEndScene pbFadeOutAndHide(@sprites) { update } pbDisposeSpriteHash(@sprites) @viewport.dispose end class CharacterSelectionPlane < AnimatedPlane LIMIT=16 def initialize(speed, turnTime, viewport) super(viewport) @speed = speed @turnTime = turnTime end def update super @frame=0 if !@frame @frame+=1 @direction=0 if !@direction if @frame==@turnTime @frame=0 @direction+=1 @direction=0 if @direction==4 end case @direction when 0 #down self.oy+=@speed when 1 #left self.ox-=@speed when 2 #up self.oy-=@speed when 3 #right self.ox+=@speed end self.ox=0 if self.ox==-LIMIT || self.ox==LIMIT self.oy=0 if self.oy==-LIMIT || self.oy==LIMIT end end class AnimatedChar < AnimatedSprite def initialize(*args) @realframeschar=0 @direction=0 @turnTime=args[3] super([args[0],args[1],args[2],args[4]]) @frameheight=@animbitmap.height/4 if @animbitmap.width%framecount!=0 raise _INTL("Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]",@animbitmap.width,@framewidth,@animname) end @playing=false self.src_rect.height=@frameheight self.ox=@framewidth/2 self.oy=@frameheight end def frame=(value) @frame=value @realframes=0 self.src_rect.x=@frame%@framesperrow*@framewidth end def update super if @playing @realframeschar+=1 if @realframeschar==@turnTime @realframeschar=0 @direction+=1 @direction= 0 if @direction==4 #Spin if @direction==2 dir=3 elsif @direction==3 dir=2 else dir=@direction end self.src_rect.y=@frameheight*dir end end end end end class CharacterSelectionScreen def initialize(scene) @scene=scene end def pbStartScreen(overworld,battle) @scene.pbStartScene(overworld,battle) ret = @scene.pbMidScene @scene.pbEndScene return ret end end def startCharacterSelection(overworld,battle) ret = nil pbFadeOutIn(99999) { scene=CharacterSelectionScene.new screen=CharacterSelectionScreen.new(scene) ret=screen.pbStartScreen(overworld,battle) } return ret end #=============================================================================== # Gen 5 VS Sprite Pack #=============================================================================== BW VS rips came from Barubary on spriters-resource B2W2 VS rips came from redblueyellow on spriters-resource VS bars came from TechSkylander1518 #=============================================================================== # Music from other media #=============================================================================== Tekken 2 - Morning Field (Jun's Theme) Pokemon Uranium - Decisive Battle by Emdasche/Electric Mudkip Pokemon Uranium - Elite Battle by Emdasche/Electric Mudkip Pokemon Reborn - Marnie Battle Theme ft. Scottay (Remix by GlitchxCity) Pokémon Kanto Gym Leader Battle Theme (FRLG Ver.) Remix by KokiRemix Slame of the Northstar - Quad City DJs vs Crystal Kings by GAR Gigachad Theme Hans Zimmer Can you Feel My Heart by Carameii Please Help I've Imagined Too Many Dragons by William Maranci Mashups Sonic And the Fallen Star Subspace Distortion Supernova Mix Special Stage by Hollie Taylor Big Iron But it's Been Shagged by an Audiophile and Rendered Using a Biscuit Tin By DominantChris Man with a Mission - When My Devil Rises Yu Go Oh Duel Links Gong Strong ARC V Theme Main Theme Sonic Adventure 3 SilvaGunner If it turns out music from other media is a big no no with Pokemon fan games, I'm seriously sorry. I didn't want the stock Pokemon music tones, and for some music pieces, I wanted to use them cause they were funny. I'm more than ready to purge these from Super Yellow if I have to. First time ever I made a Pokemon fan game, so I don't know what the big no no's are. I saw that Pokemon Bushido used Naruto Shikamaru Theme and Breath of The Wild Ganon music, so if it turns out Bushido led me down the wrong path, than that's my own fault. #=============================================================================== # GSC Kris Gen 4 Sprites (Artist has given permission for the character sprites to be used in Super Yellow Gameplay Edition, evidence is in the Misc Folder) #=============================================================================== SirPeaches: https://www.deviantart.com/sirpeaches/art/HeartGold-SoulSilver-Kris-Ver-2-555601343 #=============================================================================== # DeigoWT Character sprites #=============================================================================== Wes: https://www.deviantart.com/diegowt/art/Wes-Sprite-Pack-842134086 ORAS May: https://www.deviantart.com/diegowt/art/Sprite-Pack-ORAS-May-976413120 ORAS Bredan: https://www.deviantart.com/diegowt/art/Sprite-Pack-ORAS-Brendan-976412704 #=============================================================================== # Mid117 #=============================================================================== Wes backsprite: https://www.deviantart.com/mid117/art/Commission-PKMN-Colosseum-Wes-Backsprite-842604661 #=============================================================================== # neosth2001 #=============================================================================== Wes Gen 4 trainer sprite (Source links to a 404 Deviant Art page. Source link currently unknown) https://www.deviantart.com/neosth2001/art/Wes-Pokemon-Cobalt-364693531 #=============================================================================== # hyo-oppa #=============================================================================== Pokemon Trainer Battle Sprite Collection: https://www.deviantart.com/hyo-oppa/art/Hyo-s-Pokemon-Trainer-Battle-Sprite-Collection-878566572 Pokemon ORAS Brendan DPPt/HGSS Gen IV Sprite Sheet: https://www.deviantart.com/hyo-oppa/art/Pokemon-ORAS-Brendan-DPPt-HGSS-Gen-IV-Sprite-Sheet-681502142 #=============================================================================== # skyin2020 #=============================================================================== Pokemon Female Trainers VS Sprite: https://www.deviantart.com/skyin2020/art/Pokemon-Female-Trainers-VS-Sprite-788731786 #=============================================================================== # Solo993 #=============================================================================== PUBLIC OrAs Protagonists Gba back front sprites: https://www.deviantart.com/solo993/art/PUBLIC-OrAs-Protagonists-Gba-back-front-sprites-491737986 #=============================================================================== # PKMNTrainerRick #=============================================================================== POKEMON RED DPP BACK SPRITE: https://www.deviantart.com/pkmntrainerrick/art/POKEMON-RED-DPP-BACK-SPRITE-918844486 POKEMON LEAF DPP BACK SPRITE: https://www.deviantart.com/pkmntrainerrick/art/POKEMON-LEAF-DPP-BACK-SPRITE-918844468 #=============================================================================== # Tales of The Outskirt Stand Resources #=============================================================================== Rider Willie Gen 4 Trainer + Overworld Sprite Tales of the Outskirt Stand Credits: ### POKEMON ESSENTIALS ### Flameguru Poccil (Peter O.) Maruno With contributions from: AvatarMonkeyKirby Marin Boushy MiDas Mike Brother1440 Near Fantastica FL. PinkMan Genzai Kawakami Popper help-14 Rataime IceGod64 SoundSpawn Jacob O. Wobbrock the__end KitsuneKouta Venom12 Lisa Anthony Wachunga Luka S.J. #### Scripts #### # Fly Menu Screen # Creg #### Plugins #### # Pokémon Essentials Deluxe # Lucidious89 # Bag Screen with Interactable Party # DiegoWT #Pokemon BW Party Screen # DeepBlue PacificWaves Shashu-Greninja Golisopod User # Improved Battle AI for Essentials v20.1 # KRLW890 # Better Battle Animation Editor # KRLW890 #### Tilesets #### # Water autotile # Slaqueen Zeo254 # Indoor Tileset PC and Mart Pokemon Forever Lost (yes its public look at the comments) # WesleyFG GavZxHayley kaitodesign Kymotonian Dewitty # Tileset ver.3 [Free*] # Magiscarf # Mishmash of tropical tiles # princess-phoenix # Swampy Gatehouse Tileset # princess-phoenix # The Home of Excello Village Tileset # princess-phoenix # The Messy Room of a Random Galar Zigzagoon Fan # princess-phoenix # Waterfall Autotile v1 # Hek-el-grande PandaInDaGame # Agate Village (Tileset) # KingTapir # Evolina Mountains # Phyromatical EVoLiNa zetavares852 # Mixed Cave-Tileset # Phyromatical zetavares852 # Desert tiles # KingTapir # Underwater Tiles # Kyle-dove Manuxd789 #Desert Tileset # BlackPokeNinja DaNerdyDude Kymotonian Hek-El-Grande ForeverXShoddyBattle #Puddle Tiles # Phyromatical zetavares852 DarkDragonn # Yet another water autotile # Slaqueen Zeo254 # Indoor Tileset PC and Mart Pokemon Forever Lost (yes it is public now) # WesleyFG GavZXHayley kaitodesign Kymotonian Dewitty #### Graphics #### # Ultra Wormhole # Ulithium_Dragon # Pokemon Colosseum/XD trainer sprites # https://www.deviantart.com/akuma-tsubasa/art/Sprite-Commission-LightningKillua15-4-843105484 https://www.deviantart.com/akuma-tsubasa/art/Sprite-Commission-LightningKillua15-5-856465249 Akuma-Tsubasa LightningKillua15 # Orre-Exclusive Items # KingTapir # The DPPt Style Gen VI and Beyond Backsprite Resource # @ Dreadwing93: *All Unova Pokemon (Victini-Genesect)(repubished by Aki) *Most Kalos Pokemon: -Chespin line -Fennekin line -Froakie line -Bunnelby line -Fletchling line -Scatterbug line -Vivillon forms -Litleo line -Flabebe line + colors -Honedge line -Spritzee -Inkay line -Skrelp line -Helioptile line -Tyrunt line -Amaura line -Carbink @ Prodigal96: *Some Alolan Forms: -Alolan Raticate -Alolan Meowth -Alolan Grimer line *Some Galarian Forms: -Galarian Meowth -Galarian Slowpoke line *Some Galar Pokemon: -Gossifleur line -Yamper line -Arrokuda -Grimmsnarl -Stonjourner -Eiscue forms -Indeedee forms -Copperajah -Eternatus -Zarude forms *Some Alola Pokemon: -Wishiwashi -Bruxish -Bewear -Buzzwole -Pheromosa *Some Megas: -Mega Venusaur -Mega Charizard X + Y -Mega Blastoise -Mega Beedrill -Mega Pidgeot -Mega Alakazam -Mega Gengar -Mega Kangaskhan -Mega Pinsir -Mega Gyarados -Mega Aerodactyl -Mega Mewtwo X + Y -Mega Ampharos -Mega Scizor -Mega Houndoom -Mega Sceptile -Mega Blaziken -Mega Swampert -Mega Manectric -Mega Altaria -Mega Banette -Mega Absol -Primal Kyogre -Primal Groudon *Some Gigantamax Forms: -Gigantamax Venusaur -Gigantamax Charizard -Gigantamax Blastoise -Gigantamax Butterfree -Gigantamax Pikachu -Gigantamax Meowth -Gigantamax Machamp -Gigantamax Gengar -Gigantamax Kingler -Gigantamax Lapras -Gigantamax Eevee -Gigantamax Snorlax -Gigantamax Grimmsnarl -Gigantamax Copperajah *Barbaracle edits @ MM980: *Some Alola Pokemon: -Dartrix -Decidueye *Some Kalos Pokemon: -Ash-Greninja -Eternal Flower Floette -Barbaracle -Goodra -Trevenant -Noivern -Xerneas -Yveltal -Zygarde Forms -Volcanion *Galarian Yamask *Mega Gardevoir @ 44tim44: *Sylveon @ Gnomowladny: *Some Megas: -Mega Sableye -Mega Mawile -Mega Glalie -Mega Lopunny -Mega Audino *Some Alolan Pokemon: -Rowlet -Mimikyu @ MetalFlygon (republished by Zygoat): *Some Alola Pokemon: -Rockruff line -Salandit line -Meltan *Some Galar Pokemon: -Nickit line -Clobbopus line -Sirfetch'd -Mr. Rime *Some Alolan Forms: -Alolan Ratatta -Alolan Raichu -Alolan Sandshrew line -Alolan Vulpix line -Alolan Diglett line -Alolan Persian -Alolan Geodude line -Alolan Exeggutor -Alolan Marowak *Some Galarian Forms: -Galarian Ponyta line -Galarian Farfetch'd -Galarian Weezing -Galarian Mr. Mime -Galarian Corsola @ Zygoat: *Some Megas: -Mega Heracross -Mega Medicham -Mega Garchomp -Mega Lucario *Some Galar Pokemon: -Obstagoon -Alcremie *Pikachu Libre *Galarian Zigzagoon and Linoone @ WolfPP: *Some Galarian Pokemon: -Kubfu line -Dreepy -Inteleon -Galarian Zapdos -Galarian Moltres @ lichenprincess: *Some Galarian Pokemon: -Thwackey -Raboot -Drizzile -Hatterene -Drakloak -Dragapult -Regieleki *Galarian Articuno *Dhelmise @ BiggusWeeabus: *Rookidee line @ ChromusSama: *Phantump @ briochee *Litten *Incineroar *Popplio line *Pikipek line *Yungoos line *Grubbin line *Morelull *Jangmo-o line @ Mak: *Skiddo *Some Alola Pokemon -Crabrawler -Mudbray line -Dewpider line *Some Galar Pokemon -Sizzlipede line -Sinistea -Impidimp -Morgrem -Frosmoth *Galarian Stunfisk *Goomy and Sliggoo forms @ Loafus022: *Basculegion forms @ Sopita_Yorita: *Hisuian Growlithe @ lennybitao: *Rillaboom *Hisuian Arcanine *Hoopa (Unbound) @ Scept: *Gen 9 Starters -Sprigatito -Fuecoco -Quaxly @ Travis: *Some Hisui Pokemon -Sneasler -Overqwil @ MrEoncito: *Some Galar Pokemon -Grookey -Scorbunny -Cinderace -Sobble *Some Megas: -Mega Latias -Mega Latios -Mega Gallade *Silvally @ IDesbas/Angy: *Some Megas: -Mega Steelix -Mega Tyranitar *Kleavor @ MarcStuts08: *Pangoro @ PorousMist326: *Runerigus *Marshadow *Gigantamax Inteleon *Galarian Darumaka line *Fairy-type Arceus *HOME Shiny Castform forms *Sandyghast line *Cutiefly *Binacle *Hoopa *Mega Sharpedo *Pikachu Forms: -Black Tip -Partner Pikachu *Eevee Forms: -Female Eevee -Partner Eevee *Hisuian Qwilfish *White-striped Basculin *Missing shinies *Recolor edits *Compiling of sprites ------------------------------------------------------------------------------------------------------ Special thanks to the following: ------------------------------------------------------------------------------------------------------ @ leParagon: *Inspiration and bases of many sprites @ DS-style Gen VII and Beyong Pokemon Sprite Repository: *Inspiration and bases of many sprites @ Smogon Art Projects: *Inspiration and bases of many sprites ------------------------------------------------------------------------------------------------------ DS-style Gen VII and Beyond Pokemon Sprite Repository (Inspiration and bases of many sprites here) https://www.pokecommunity.com/showthread.php?t=368703 leParagon (Inspiration and bases of many sprites here) https://www.deviantart.com/leparagon #### Music #### # ENLS’s Pre-Looped Music Library # @ENLS @Thundaga @KrakerwatYT @Sulucnal @FrivolousAqua # Sound Effects # https://forums.rpgmakerweb.com/index.php?threads/sound-effects-pack-ogg-the-match-makers.73381/ Osabisi # Crystal Cave: Remastered (https://www.youtube.com/watch?v=A4yjALpgADU) # Zame #### Animations #### # Pokemon Reborn Animations # Amethyst Jan Inuki Smeargletail Mde Koyo Vulpes Draconis andracass # Pokemon Gen 8 Animation Project # StCooler DarryBD99 WolfPP ardicoozer riddlemeree ##### Pokemon Essentials Gen 9 Project ##### Script Gen 9 and Adapting PLA for v20: -Caruban -Lucidious89 -Eskiss (Legend Plate script based on) PBS for Gen 9: -Caruban -PorousMist (Updated the abilities, items, and moves description) -DJChaos (TM Items) -Futuresushi (Shortened abilities and moves description) Pokemon Gen 9 Battler Sprites: KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Abnayami, OldSoulja, Katten, Divaruta 666, Clara, Skyflyer, AshnixsLaw Pokemon Gen 9 icons: ezerart, JordanosArt Pokemon Gen 9 Followers: Azria, DarkusShadow, EduarPokeN, Carmanekko, StarWolff, Caruban Pokemon PLA and Gen 9 Footprints : Caruban Pokemon Gen 9 Cries: Edited from Lightblade Absol Gen 9 Cries compilation video https://www.youtube.com/watch?v=KV6k3G62oT0 Edited from HeroLinik Pokemon Scarlet and Violet - Walking Wake and Iron Leaves Cries video https://www.youtube.com/watch?v=weH2W3mQ35Y Gen 9 item icons: -lichenprincess (Tera Orb, Bamboos, Tera Shards, Mirror Herb, Loaded Dice, Leader Crest, and Kubfu Scrolls, Booster Energy, Gimmighoul coin, TM Material, Kofu's Wallet, Sandwich, Herba Mysticas) -Caruban (Punching Glove, Auspicious Armor, Malicious Armor, Ability Shield, Clear Amulet, Covert Cloak, Scarlet&Violet Book) Original Pokémon: Legends Arceus Expansion Script : -StCooler (Original script for Gen 8 Project in v18 and Status sprites) -PorousMist and curryofthepast (Adapting the script for v19.1 use) PLA item icons : AztecCroc, 3DJackArt, Caruban, lichenprincess Pokemon cries ripped: -Morningdew Pokeballs battle animation and summary icon: -Caruban -WolfPP (Beast ball battle animation) PLA Pokémon icons: LuigiTKO PLA Followers: Boonzeet, DarkusShadow, princess-phoenix, Ezeart, WolfPP PLA Sprites from Smogon Gen8 Sprite Project : (https://www.smogon.com/forums/threads/smogon-sprite-project.3647722/) Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite, SelenaArmorclaw Vanilla Style Version Pokémon sprites: KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Scept, NanaelJustice, SoyChim, KRLW890, AnonAlpaca, PokeJminer, Red7246, Carmanekko, Eduar, Lykeron, GriloKapu10, Mesayas, Erkey830, QDylm, PorousMist, OldSoulja, AlexandreV2.0, Z-nogyroP, lennybitao, Ruben1986 Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite Gen 9 Icons: Vent, Katten, leParagon, Cesare_CBass, AlexandreV2.0, Carmanekko PLA Icons: LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz and thanks for Pokémon Icons Act 2.9 - Teracristalizando (https://whackahack.com/foro/threads/pokemon-icons-act-2-9-teracristalizando-07-08-2022.63896/) Full Sprites Credit List: https://docs.google.com/spreadsheets/d/1T-KC-4XDOeFKq0Z6tfN6Sz4JIlpaK7B8A0lbmBg9fNY/edit?usp=sharing #### Pokemon Essentials Gen 8 Project #### Battler Sprites: Gen 1-5 Pokemon Sprites - veekun Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project Overworld Sprites Gen 6+ Berry Tree Overworlds - Anarlaurendil Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88 Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo Icon Sprites Gen 1-6 Pokemon Icon Sprites - Alaguesia, harveydentmd Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository Gen 8 Icon Sprites - Larry Turbo, Leparagon Shiny Icon Sprites - StarrWolf, Pokemon Shattered Light Team Cry Credits: Gen 1-6 Pokemon Cries - Rhyden Gen 7 Pokemon Cries - Marin, Rhyden Gen 8 Pokemon Cries - Zeak6464 Script Credits: Golisopod User, Luka S.J. Compilation of Resources: Golisopod User, UberDunsparce #=============================================================================== # Pokemon Super Yellow V1.0.0 Plugin Resources #=============================================================================== [DBK_000] Deluxe Battle Kit Name = Deluxe Battle Kit Version = 1.1.4 Essentials = 21.1 Requires = v21.1 Hotfixes,1.0.9 Optional = Generation 9 Pack,3.2 Optional = Generation 8 Pack Scripts,1.0 Optional = Bag Screen w/int. Party,2.5 Optional = Customizable Battle UI,1.0 Optional = Modular UI Scenes,2.0.3 Conflicts = Essentials Deluxe,1.0 Conflicts = Mid Battle Dialogue,1.0 Conflicts = Elite Battle: DX,1.0 Conflicts = SOS Battles,1.0 Website = https://www.pokecommunity.com/threads/deluxe-battle-kit-v21-1.525780/ Credits = Lucidious89 [DBK_001] Enhanced Battle UI Name = [DBK] Enhanced Battle UI Version = 2.0 Essentials = 21.1 Requires = Deluxe Battle Kit,1.1.4 Website = https://www.pokecommunity.com/threads/enhanced-battle-ui-dbk-add-on-v21-1.525837/ Credits = Lucidious89 [DBK_002] SOS Battles Name = [DBK] SOS Battles Version = 1.0.4 Essentials = 21.1 Requires = Deluxe Battle Kit,1.1.2 Website = https://www.pokecommunity.com/threads/sos-battles-dbk-add-on-v21-1.525882/ Credits = Lucidious89 [DBK_004] Z-Power Name = [DBK] Z-Power Version = 1.0.3 Essentials = 21.1 Requires = Deluxe Battle Kit,1.0.8 Website = https://reliccastle.com/resources/1478/ Credits = Lucidious89 [DBK_005] Dynamax Name = [DBK] Dynamax Version = 1.0.4 Essentials = 21.1 Requires = Deluxe Battle Kit,1.1.1 Website = https://www.pokecommunity.com/threads/dynamax-dbk-add-on-v21-1.526509/ Credits = Lucidious89 [DBK_006] Terastallization Name = [DBK] Terastallization Version = 1.0.7 Essentials = 21.1 Requires = Deluxe Battle Kit,1.0.9 Website = https://reliccastle.com/resources/1476/ Credits = Lucidious89 [MUI_000] Modular UI Scenes Name = Modular UI Scenes Version = 2.0.4 Essentials = 21.1 Requires = v21.1 Hotfixes,1.0.6 Optional = Generation 8 Pack Scripts,1.0 Optional = Generation 9 Pack,2.0 Website = https://reliccastle.com/resources/1325/ Credits = Lucidious89 [MUI_002] Pokedex Data Page Name = [MUI] Pokedex Data Page Version = 2.0 Essentials = 21.1 Requires = Modular UI Scenes,2.0.4 Website = https://www.pokecommunity.com/threads/in-depth-pokedex-data-page-v21-1.500459/ Credits = Lucidious89 [MUI_004] Improved Field Skills Name = [MUI] Improved Field Skills Version = 1.0.1 Essentials = 21.1 Requires = Modular UI Scenes,2.0.4 Website = https://www.pokecommunity.com/threads/improved-field-skills-use-hms-without-knowing-the-move-v21-1.501989/ Credits = Lucidious89 Automatic Level Scaling Name = Automatic Level Scaling Version = 1.5.1 Essentials = 20, 20.1, 21, 21.1 Website = https://github.com/Benitex/Automatic-Level-Scaling Credits = Benitex, Joltik, Umbreon #=============================================================================== # Instalation #=============================================================================== # To install this plugin, extract the zip file into your game root folder. # Then, you should check if you"re already using variables 99 and 100 in your game. # These are the variables that control trainer and wild pokemon difficulty, respectively. # # If you are already using these variables, go to the Settings.rb script and change # the value to whichever variable you want to use to change the difficulty. # # In "Settings.rb", you can also change some options, create other difficulty options, # and enable more complex conditions for level scaling. This is everything you need to do # to install the script, but you should also activate it by selecting a difficulty. # #=============================================================================== # How to use #=============================================================================== # Selecting a difficulty: # # In order to change the difficulty, you should use an event to change the variable # value according to the pre-defined difficulties. If you want to disable automatic # level scaling, just set the variable value to 0. By default, all variable values are 0, # so levels are not balanced unless you set these variables to one of the difficulties ids. # # Selecting a difficulty: # # In order to change the difficulty, you should use an event to change the variable # value according to the pre-defined difficulties. If you want to disable automatic # level scaling, just set the variable value to 0. By default, all variable values are 0, # so levels are not balanced unless you set these variables to one of the difficulties ids. # # Setting up gift pokemon, trades, fixed encounters: # # Whenever you find a field where you should insert a pokemon level (except for PBS), # you can use the function "AutomaticLevelScaling.getScaledLevel" and the level will be # automatically defined according to the currently selected difficulty. # # Creating new difficulties: # # There are three pre-defined difficulties, but you can add your own new ones by using the function # "Difficulty.new(random_increase, fixed_increase)" in the DIFFICULTIES Hash in Settings.rb. # "fixed_increase" is a pre-defined value that increases the pokemon level # "random_increase" is a randomly selected value between 0 and the value provided # Note that these variables can also store negative values. # Setting them to 0 would have the same effect of calling "pbBalancedLevel($player.party)" # and removing two from the avarage. # # Changing settings for a specific battle: # # You can use the function "AutomaticLevelScaling.setTemporarySetting(setting, value)" to apply a # temporary change to a setting for a specific battle, all changes will be reverted after the battle. # This is a new way to change settings in v1.4, based on Essentials "setBattleRule" function. # You can simply insert the setting name in the first parameter and the value defined in the second, # you should call it multiple times if you want to apply multiple settings. You can still use the older # "AutomaticLevelScaling.setSettings" function if you prefer though. # # "AutomaticLevelScaling.setSettings" does not automatically revert changes after the next battle and # they will be permanent until the game is closed or new changes are made. You can use the "temporary" # parameter to revert the changes after the battle. If you don"t use it, don"t forget to change them # back to the original settings after the battle or series of battles. All arguments are optional and # can be positioned in any order, use a value of the type indicated after the parameter name. # # AutomaticLevelScaling.setSettings( # update_moves: boolean, # automatic_evolutions: boolean, # include_previous_stages: boolean, # proportional_scaling: boolean, # only_scale_if_higher: boolean, # only_scale_if_lower: boolean, # first_evolution_level: Integer, # second_evolution_level: Integer # ) # # Setting Description # "updateMoves" Set to false if you want to use the pre-defined moves in the PBS. # "proportionalScaling" When true, Takes original level differences from the PBS into consideration when scaling levels. # "automaticEvolutions" Set to false if you don't want pokemon automatically evolving. # "includeNonNaturalEvolutions" Set to false if you want to disable evolution for pokemon that evolve with evolution stones, happiness, etc. # "includePreviousStages" When true, returns pokemon to their previous evolution stages if they did not reach their evolution level. # "includeNextStages" If false, stops evolution at the species used in the function call (or defined in the PBS). In other words, you can set the maximum evolution of a pokemon in the wild or for a specific trainer. # "firstEvolutionLevel" Select the level required for pokemon that don't evolve by level up to get to their mid-form. # "secondEvolutionLevel" Select the level required for pokemon that don't evolve by level up to get to their final form. # "onlyScaleIfHigher" When true, the script will only scale levels if the player is over-leveled. # "onlyScaleIfLower" When true, The script will only scale levels if the player is under-leveled. # "temporary" Restores all settings to their default values after the next battle. Only possible in setSettings because "setTemporarySetting" enables this by default. #=============================================================================== # Detailed credits #=============================================================================== # The one script I was inspired by the most is Joltik"s Advanced Pokemon Level Balancing + evolution, # but the default Essentials random dungeon script was also important to make this script. #=============================================================================== Character Selection by FL Name = Character Selection By FL Version = 1.1 Essentials = 21.1 Credits = FL Enhanced Pokemon UI Name = Enhanced Pokemon UI Version = 1.0.3 Essentials = 21.1 Requires = Modular UI Scenes,2.0.2 Website = https://www.pokecommunity.com/showthread.php?t=500755 Credits = Lucidious89 Form Trader Name = Form Trader Version = 2.0 Essentials = 20, 20.1, 21, 21.1 Website = https://reliccastle.com/resources/1425/ Credits = Dr.Doom76 #=============================================================================== # Installation #=============================================================================== # To install this plugin, extract the folders file into your game root folder. # #=============================================================================== # How to use #=============================================================================== # Use the call "pbFormTrader" in an event, and it will run itself from there. # Use the call "pbFormTrader(nickName, trainerName, trainerGender)" if you want to use arguments. # Nickname is going to be the nickname of the Pokemon coming back to you. # If left blank, it will default to the Pokemon's name. # Trainer name is the name of the Trainer who is trading you, or "OT". # If left blank, it will default to the NPC Event's name within your game. # Trainer gender is the gender of the trainer who is trading you. 0 by default. # 0 = male, 1 = female. # This plugin will allow you to trade Pokemon for a different form of that Pokemon. # The Pokemon traded back will be the same Pokemon (stats, etc) as the one traded. # The arguments are optional, but can be used if desired. # If using my Charm Case, it will also add to the IV's and add a chance to come back Shiny. # This will not work on Mega forms, Legendary forms, or Pokemon that change forms due to outside circumstances(deerling, etc.) Generation 9 Pack Scripts Name = Generation 9 Pack Version = 3.2.3 Essentials = 21.1 Requires = v21.1 Hotfixes,1.0.7 Website = https://www.reliccastle.com/threads/5817/ Credits = Caruban # Change logs ############################################# # 3.2.3 ############################################# # - Added Gen 9 shiny icons # - Fixed Gen 9 pokemon metric PBS # ############################################# # 3.2.2 ############################################# # - Fixed Make it Rain from making stat drop for every targets # - Fixed Battle AI ShouldSwitch handler for Zero to Hero ability effect # - Fixed Whirldwind/Roar move function # ############################################# # 3.2.1 ############################################# # - Added the missing overworld sprites (except Ogerpon tera forms, Archaludon, Terapagos terastal form, and Terapagos stellar form) # - Fixed discrepancies between the main PBS and the backup PBS (standalone) # - Fixed error when AI used Spicy Extract # - Fixed error when player walks and all the pokemon faint # - Fixed typo in pbCalcDamageMultipliers for "IncreasePowerInSunWeather" move # ############################################# # 3.2.0 ############################################# # - Added Indigo Disk DLC Pokémon, abilities, moves, and several items to PBS # - Added Resized Gen 8 Pokémon sprites # - Added Meteorite item handler # - Added MultipleForms for Terapagos # - Added Electro Shot, Burning Bulwark, Fickle Beam, Dragon Cheer, Alluring Voice, Psychic Noise, Upper Hand Move handler # - Added BurningBulwark effect in pbEndOfRoundPhase # - Added Battle::DamageState class for Tera Shell # - Added new ability trigger OnInflictingStatus for Poison Puppeteer # - Added ModifyTypeEffectiveness and OnMoveSuccessCheck ability trigger for Tera Shell # - Edited triggerOnStatusInflicted to add OnInflictingStatus trigger for Poison Puppeteer # - Fixed pbSuccessCheckAgainstTarget so that Silk Trap/Burning Bulwark don't trigger during the charge turn of two turn moves # - Removed the HighCriticalHitRatio flags from the moves Ceaseless Edge and Stone Axe, and updated their descriptions to remove all mentions of critical hits # - Removed Scale Shot move handler # - Updated Feint, Hyperspace Fury, and Shadow Force/Phantom Force # ############################################# # 3.1.1 ############################################# # - Added Gen 9 TM item PBS files as an OPTIONAL # - Added "once-per-switch-in" rules to intimidate ability # - Added Ogerpon form compability for Pokedex Data Page plugin # - Added "getFormOnCreation" proc for lechonk and oinkologne # - Added rough_accuracy AI method for Glaive Rush # - Fixed Mind's Eye effectiveness_of_type_against_single_battler_type error # - Fixed egg form handler for Petilil, Rufflet, and Goomy # - Fixed efficiency of "of Ruin" ability for AI rough damage calculations # - Fixed multiplier of Hydro Stream for AI rough damage calculations # - Fixed typo of Drowsy AI rough damage calculations # - Removed dondozo ability to dynamax when Commander ability active # ############################################# # 3.1.0 ############################################# # - Added Teal Mask Pokemon, Form, Move, some Items, sprites, and cries. # - Added the missing Accuracy calc portion of Illuminate's new effect. # - Added the PBS Updater script file to update older species PBS files. # - Added Gen 9 Base Item Ranking to wants_item? # - Added Gen 9 Base Ability Ranking to wants_ability? # - Added several missing Vanilla style Pokemon Icons. # - Added a rewrite for Shaymin's form handler so that it also reverts forms when Frostbitten. # - Added the ability to have different animations for Raging Bull based on which type the move is # - Created new methods for getting the correct weather/terrain text to make this code easier to edit. # - Changed the breeding method to always produce baby pokemon species regardless of held item. # - Fixed a text bug in battle that would display "Hail" instead of "Snow" if the weather was inherited from overworld weather. # - Fixed Generation 9 Pokemon Color and Body Shape based on Pokemon Home. # - Fixed AI MoveEffectScore for Mortal Spin # - Fixed moldBreaker bug where using a move that ignores target ability (pbFindTargets, pbChangeTargets, pbSuccessCheckAgainstTarget) # - Fixed error caused by isCommander? that used for target instead of target.battler in pbPredictMoveFailureAgainstTarget # - Fixed incorrect function code for Raging Bull in display_type # - Fixed shiny animation error while on Safari Game. # - Removed Tera Orb and Tera shards from pack. (It will be included into Lucidious89's Tera plugin) # - Removed Tera Blast from Moves PBS and Pokemon PBS TutorMoves. (It will be included into Lucidious89's Tera plugin) # - Removed duplicate Psyblade move function handler # - Renamed @function to @function_code in pbAdditionalEffectChance # - Renamed PBEffect::Protean to PBEffect::OneUseAbility # - Renamed typo in the filename of Rellor's vanilla backsprites # - Separated all gen 9 species into a stand-alone file. # - Set the Drowsy and Frostbite settings to false by default. # - Updated several Pokemon overworld sprites. # ############################################# # 3.0.1 ############################################# # - Fixed AI script to use has_active_ability? && has_active_item? # - Fixed typo in Illuminate ability handlers that effects Keen Eye ability handler # - Removed :minimum_level proc and add :any_level_up proc to some evolution method # ############################################# # 3.0.0 for v21.1 ############################################# # - Added Portion name to a few items # - Added AI Item and Ability Rangking handlers for Gen 9 Items and abilities # - Changed several habitat and flags in Pokémon pbs data # - Updated all AI move score modifiers to v21 # ############################################# # 2.0.0 ############################################# # PBS Files #-------------------------------------- # Pokemon: # - Updated move learn sets of all species. # - Made it so that Pokemon can now have moves added to their level-up learn set that are learned at level -1. This is used for Move Relearner-exclusive moves that the Pokemon isn't meant to learn at any level, not even level 1. This is a feature that was introduced in Scarlet & Voilet. # - Added Move Relearner-exclusive moves to the learn sets of all appropriate species. # - Added the appropriate form names to all Gen 9 and PLA species. # - Added Tera Blast to the tutor move list of all eligible species. This includes everything besides Magikarp, Ditto, Smeargle, Unown, Wobbuffet, and Wynaut. # - Added the "Paradox" flag to all paradox species. # - Added the "Mystical" flag to all mystical Pokémon. # - Added the "Legendary" flag to all legendary Pokémon. # - Added the Linking Cord as an alternative item-based evolution method for Kadabra, Machoke, Graveler and Haunter, like it's used in PLA. # - Gave Tandemaus a normal level-up evolution method, and removed the method it used previously. # - Gave Bisharp the Leader's Crest as its uncommon wild held item. # - Gave each Oricorio their respective nectar as its uncommon wild held item. # - Gave Iron Leaves/Walking Wake tentative Pokedex entries based on Pokemon Home. # - Change Overqwil evolution requirement to level up after using Barb Barrage at least 20 times. # - Change Sneasler evolution requirement to level up while holding a Razor Claw during the day. # - Rename the walk evolution method name to :LevelWalk. # - Updated Kleavor and Hisuian Zoroark stats. # # Moves: # - All PLA moves updated to have the appropriate stats that they have in Scarlet/Voilet. # - All of the newly added moves have been given the appropriate move flags that they're supposed to have. # - Renamed the function codes for nearly all of the newly added moves in this plugin. # - Added appropriate move flags for compatibility with the PLA Battle Styles plugin. # # Abilities: # - Implemented Futuresushi's shortened Ability descriptions so that they don't break the default Essentials UI. # # Items: # - Shortened the description of certain items so they no longer break the default Essentials UI. # - Added missing Fling damage flags on several items. # - Added appropriate item flags for compatibility with the Terastal Phenomenon plugin. #-------------------------------------- # Scripts #-------------------------------------- # General: # - Overhauled all of the code in the entire plugin. Implemented aliases wherever possible to avoid overwriting huge portions of code. This should make the plugin more efficient, while also much more inherently compatible with loads of other plugins, as well as custom script changes. Also rewrote and renamed entire methods for more clarity, and added new methods for more convenience. # - Restructured and reorganized how the plugin scripts are named and sorted to be more accessible and easy to use. # - Created a new Settings file to customize some of the new mechanics added by this plugin. # # Related to Pokemon: # - Added the feature which allows for Move Relearner-exclusive moves in a species' learn set. # - Added the feature which allows Pokemon in the party to inherit Egg Moves from each other when a Mirror Herb is held. This is checked for as the player walks, and will pass a random compatible Egg Move to the Mirror Herb holder every 100 steps or so. The Pokemon must have an empty move slot to inherit any Egg Moves. # - Added a feature to the Pokemon Summary. You can now Nickname a Pokemon directly in this UI when you open the Options menu. In addition, you can also relearn or forget moves directly from their Moves page, as well as teach them any compatible TM's. # - Reworked the evolution handlers for all of the new evolution methods added by this plugin. They should now be tracked far more accurately, with less bloat. # - Fixed an issue where this plugin previously overwrote Alolan and Galarian species spawning in their correct forms when hatched from eggs. All regional forms should now hatch from eggs in the correct form. # - Made it so Quilava, Dewott, and Dartrix will now automatically be forced into form 1 if you are in the Hisui region (region 3 by default). This allows them to appropriately evolve into their Hisuian evolutions. # - Fixed a typo in Squawkabilly's form handler that prevented it from correctly spawning in random forms. # - Added in battle effect for the Illumate ability. #-------------------------------------- # Related to Battle #-------------------------------------- # Weather: # - Overhauled the Hail weather so you can now toggle four different versions of this weather with HAIL_WEATHER_TYPE in the plugin Settings. # - 0: The normal Hail weather that exists in vanilla Essentials by default. Deals damage to non-Ice types each turn. # - 1: The new Snow weather that replaces Hail. This is the Gen 9 version of this weather that boosts the Defense of Ice-type Pokemon by 50%. # - 2: A Hailstorm weather that combines Hail and Snow. This is a custom weather that combines all three effects above into a single weather type. # # Statuses: # Drowsy # - Added the Drowsy status introduced in PLA. This status can be used in two ways. If SLEEP_EFFECTS_CAUSE_DROWSY is set to true in the plugin Settings, then all effects in the game that would normally inflict or check for the Sleep status will now call the Drowsy status instead. This effectively replaces Sleep in your game with the Drowsy status. If this is instead set to false, then Drowsy and Sleep are treated as unrelated status conditions, and may be inflicted independently of each other. Note however, that you'll have to customize moves and effects to specifically apply the Drowsy status in this case. # # - Drowsy status effects: # - The user has a 33% chance to be unable to act each turn. This doubles to 66% in Snow/Hail. # - The user takes 33% more damage from attacks while Drowsy. # - Drowziness may end naturally after 3-4 turns. # - Drowsiness may end early if a move with the "ElectrocuteUser" flag is used on or by the user. # # - Interactions: # - All items that may be used to cure the Sleep status will now also do so with the Drowsy status. This includes the Chesto Berry, Awakening, Blue Flute, and Poke Flute. # - All moves that cure the Sleep status will now also do so with the Drowsy status. This includes Aromatherapy/Heal Bell, Jungle Healing/Lunar Blessing, Psycho Shift, Wake-Up Slap, and Uproar. # - All abilities that prevent or cure the Sleep status will now also do so with the Drowsy status. This includes Insomnia/Vital Spirit, Healer, Hydration, and Shed Skin. # - The Synchronize ability may now also pass on the Drowsy status. # - Added the DrowseTarget function code to be given to moves to allow them to inflict the Drowsy status. # # Frostbite # - Added the Frostbite status introduced in PLA. This status can be used in two ways. If FREEZE_EFFECTS_CAUSE_FROSTBITE is set to true in the plugin Settings, then all effects in the game that would normally inflict or check for the Frozen status will now call the Frostbite status instead. This effectively replaces Freeze in your game with the Frostbite status. If this is instead set to false, then Frostbite and Freeze are treated as unrelated status conditions, and may be inflicted independently of each other. Note however, that you'll have to customize moves and effects to specifically apply the Frostbite status in this case. # # - Frostbite status effects: # - The user takes damage at the end of each round equal to 1/16th their max HP. # - Damage dealt by the user's special attacks is halved. # - Frostbite may end early if a move with the "ThawsUser" flag is used on or by the user. # # - Interactions: # - Made it so that moves that have a chance to inflict Frostbite will have their chances doubled when used during Hail/Snow. # - All items that may be used to cure the Frozen status will now also do so with the Frostbite Status. This includes the Aspear Berry and Ice Heal. # - All moves that cure the Frozen status will now also do so with the Frostbite status. This includes Aromatherapy/Heal Bell, and Jungle Healing/Lunar Blessing. # - All abilities that prevent or cure the Frozen status will now also do so with the Frostbite status. This includes Magma Armor, Healer, Hydration, and Shed Skin. # - The move Psycho Shift and the ability Synchronize may now also pass on the Frostbite status. # - Added the FrostbiteTarget function code to be given to moves to allow them to inflict the Frostbite status. # # Moves: # - Added the DrowseTarget function code to be used by custom moves to inflict the Drowsy status. # - Added the FrostbiteTarget function code to be used by custom moves to inflict the Frostbite status. # - Added the StartSplintersTarget function code to be used by custom moves to inflict the Splinters effect from PLA. # - Added the DamageTargetAddSpikesToFoeSide function code to apply Spikes to the opposing side with a damage-dealing move, like the Gen 9 version of Ceaseless Edge. # - Added the DamageTargetAddStealthRocksToFoeSide function code to apply Stealth Rocks to the opposing side with a damage-dealing move, like the Gen 9 version of Stone Axe. # - Added the ElectrocuteUser flag to be given to moves. This functions how the ThawsUser flag does, but for the Drowsy status. # - Psycho Shift: This move may now pass on the Drowsy and Frostbite statuses. # - Aromatherapy: This move and others like it may now also heal the party's Drowsy and Frostbite statuses. # - Jungle Healing: This move and others like it may now also heal the Drowsy and Frostbite statuses. # - Wake-Up Slap: This move may now also remove the target's Drowsy status. # - Uproar: This move may now also heal and prevent any battler's Drowsy status. # - Rest: This move now fails when used by a Pokemon with the Purifying Salt ability. # - Dragon Tail: This move and other moves like it will now be able to properly hit Pokemon with the Guard Dog ability, its switch-out effects simply won't activate. # - Tailwind: Added the missing proc for the Wind Rider ability. # - Charge: When MECHANICS_GENERATION is set to 9+, the Charge effect will remain on the user indefinitely until they either switch or use an Electric-type move, instead of counting down each turn. This applies to all other effects that apply the Charge effect, too. # - Spark: Gave this move the "ElectrocuteUser" flag, as it does in PLA. # - Volt Tackle: Gave this move the "ElectrocuteUser" flag, as it does in PLA. # - Wild Charge: Gave this move the "ElectrocuteUser" flag, as it does in PLA. # - Ally Switch: This move now properly works off the Protect counter, as it does in Gen 9. You may now switch between the Gen 9 and older variants of this move with the MECHANICS_GENERATION setting. # - Fling: The additional effects of this move when flinging certain items are now blocked by Covert Cloak. # - Skill Swap: This move will now fail if the user is holding an Ability Shield. # - Core Enforcer: This move will now properly hit Pokemon holding an Ability Shield, its ability suppression effects simply won't activate. # - Sunsteel Strike: This move and other moves like it will no longer ignore the target's ability if they are holding an Ability Shield. # - Judgment: This move now functions like it does in PLA if the user is holding a Legend Plate. This will cause the user to change type and form into one that would be most effective against the current target. This move's typing will also change to reflect this. The typing of this move while displayed in the fight menu will now reflect its actual type, instead of always displaying as Normal. An edited version based on Eskiss's Functional Legend Plate. # - Power Shift: This move now functions identically to Power Trick. # - Wave Crash: This move now functions identically to other recoil moves, like Brave Bird. # - Lunar Blessing: This move now functions identically to Jungle Healing. # - Triple Arrows: This move now applies its Defense drop and flinching effects separately, like the Elemental Fangs do. # - Ceaseless Edge: This move now properly applies Spikes on the opponent's side. If MECHANICS_GENERATION is set below 9, this move will inflict the splinters effect instead, like it does in PLA. # - Stone Axe: This move now properly applies Stealth Rocks on the opponent's side. If MECHANICS_GENERATION is set below 9, this move will inflict the splinters effect instead, like it does in PLA. # - Collision Course: This move and other moves like it now have the proper damage modifier applied to Super Effective hits. # - Raging Bull: This move now properly changes type to match the user's form, as well as removing screens. The typing of this move while displayed in the fight menu will now reflect its actual type, instead of always displaying as Normal. # - Silk Trap: This move now works as intended, as previously the check for this move wasn't initialized properly. # - Glaive Rush: After using this move, the any attacks against the user will now have perfect accuracy, as intended. This vulnerable state now ends immediately after the user uses its next move, instead of always lasting until the end of the next turn. # - Spicy Extract: This move now raises/lowers the targets stats by the correct number of stages. # - Tidy Up: This move now raises Attack/Speed like it should. This move will now only fail if all possible effects of the move would fail. # - Order Up: This move may now call different animations based on the form of Tatsugiri commanding the user. Note however that these animations aren't included in the plugin by default. # # Abilities: # - Insomnia: This ability and others like it now also block/cure the Drowsy status. # - Magma Armor: This ability now also blocks/cures the Frostbite status. # - Healer: This ability may now also heal the Drowsy and Frostbite statuses. # - Hydration: This ability may now also heal the Drowsy and Frostbite statuses. # - Shed Skin: This ability may now also heal the Drowsy and Frostbite statuses. # - Synchronize: This ability may now also pass on the Drowsy and Frostbite statuses. # - Intimidate: Items that proc off of this ability triggering, such as the Adrenaline Orb, may no longer trigger on targets with the Guard Dog ability if their Attack is already at +6. # - Poison Touch: This ability is now blocked by Covert Cloak. # - Wandering Spirit: This ability now fails if either Pokemon is holding an Ability Shield. # - Protean: This ability and others like it are only limited to once per switch-in when MECHANICS_GENERATION is set to 9+. # - Intrepid Sword: This ability and others like it are only limited to once per battle when MECHANICS_GENERATION is set to 9+. # - Battle Bond: This ability raises the user's stats instead of changing into Ash-Greninja only when MECHANICS_GENERATION is set to 9+. # - Armor Tail: Corrected an issue that overwrote Queenly Majesty from sharing this ability's effect. # - Opportunist: This ability has been completely redone so that it now works as it's intended to. # - Costar: This ability may now also copy an ally's Focus Energy boosts, as it's intended to. # - Orichalcum Pulse: This ability and others like it now apply the correct damage multiplier in the right conditions. # - Mycelium Might: The user's held Quick Claw may no longer proc if using a status move with this ability. # - Seed Sower: Fixed the redundant terrain-setting message. # - Thermal Exchange: This ability may now heal the user's Burn if it's somehow burned while having this ability. # - Toxic Debris: This ability will no longer trigger if the user is behind a substitute. This ability will now always lay Toxic Spikes on the opponent's side, even if struck by an ally. The Toxic Spikes animation will now play whenever this ability is triggered. # - Protosynthesis: This ability now takes stat stages into account when determining which to boost. The user also ignores the effect of a held Utility Umbrella, or the Cloud Nine/Airlock abilities when determining whether to trigger this ability. # - Quark Drive: This ability now takes stat stages into account when determining which to boost. # - Zero to Hero: Fixed a crash that would occur when ending a battle before a user of this ability on the field has transformed. # - Commander: Fixed all of the switching-related inconsistencies this ability previously had. The user's actions will now be properly cancelled if it selected a move on the same turn this ability triggered. When this ability is active, the user's sprite will now be hidden for the duration of this ability's effect. # # Items: # - Adamant Crystal: This item may no longer be removed if the holder is Dialga. # - Lustrous Globe: This item may no longer be removed if the holder is Palkia. # - Griseous Core: This item may no longer be removed if the holder is Giratina. # - Blank Plate: This item may no longer be removed if the holder is Arceus. # - Legend Plate: This item may no longer be removed if the holder is Arceus. Changes how the move Judgment works if held by the Arceus. # - Booster Energy: This item may no longer be removed if the holder is a species with the "Paradox" flag and has either the Protosynthesis or Quark Drive abilities. # - Chesto Berry: This item may now also heal the Drowsy status. # - Aspear Berry: This item may now also heal the Frostbite status. # - Lum Berry: This item may now also heal the Drowsy and Frostbite statuses. # - Hopo Berry: Corrected an issue that overwrote Leppa Berry from sharing this item's effect. # - Hisuian Heavy Ball: This ball now has an increased capture rate on Pokemon with a low base Speed stat (50 or lower). This effect is shared by the Leaden and Gigaton Balls, and scale in strength. # - Feather Ball: This ball now has an increased capture rate on airborne Pokemon, or those with a high base Speed stat (100 or higher). This effect is shared by the Wing and Jet Balls, and scale in strength. # - Origin Ball: This ball now functions identically to a Master Ball when specifically used on Dialga, Palkia or Giratina while in their Origin Formes. # - Quick Claw: This item may no longer proc if the user has the Mycelium Might ability and is using a status move. # - Mirror Herb: This item has been completely redone so that it now works as it's intended to. This item can now proc off of an opponent's Opportunist ability, but it can't proc off of other Mirror Herbs. #-------------------------------------- # Other #-------------------------------------- # - Included new status icon graphics that replaces your old files. These include new icons for the Drowsy/Frostbite statueses. # - Included optional files in PBS/Plugins for compatibility with Essentials Deluxe and other plugins which rely on it. You may delete the files found here that aren't relevant to you. # - Added the missing back and follower sprites. # ############################################# # 1.1.0 ############################################# # - Fixed : adding move. infront of specialMove? and physicalMove? in Ai Changes.rb # - Fixed : Commander ability when dondozo fainted # - Fixed : Doodle affects by ability shield # - Added : missing move and ability affected by Ability Shield (role play, entrainment, power of alchemy, receiver, and trace) # - Added : Walking Wake and Iron Leaves cries, battle and icon sprites # - Added : Footprints, more backsprites and follower sprites # - Added : AI score for move affected by ability shield # ############################################# # 1.0.0 ############################################# # - Fixed : Chloroblast and Stone Axe power base, accuracy, and removing high critical hit rate from Stone Axe (Move PBS) # - Fixed : Walk Evolution error (Evolution Method) # - Fixed : Supreme Overlord typo from battler to user (Ability Effect) # - Edited : Hisuian poké ball's icon filename typo # - Edited : Shorten some item descriptions (Item PBS) # - Added : Wind tag to Bleakwind Storm, Fairy Wind, Sandsear Storm, Springtide Storm, and Wildbolt Storm (Move PBS) # - Added : Category for some of Paldean and Hisuian form Pokémon (Multiple Form PBS) # - Added : 2 new moves Hydro Steam and Psyblade (Move PBS and Function) # - Added : 2 new pokemon Walking Wake and Iron Leaves (Pokemon PBS) # - Added : More backsprites and follower sprites # - Added : Sandwich and Herba Mysticas icon sprites # ############################################# # 0.9.0 ############################################# # - Added Water Tera Shard, Booster Energy, Gimmighoul coin, TM Material, Kofu's Wallet item sprites # - Added and Changed Toedscool, Toedscruel, Tadbulb, Bellibolt sprites # - Added Charcadet, Armorouge, Ceruledge backsprite # - Added Gen 4 style sprites # - Fixed Revive AI bug (Won't do any effect if the faint pokemon index = 1) # - Updated the movepool for the returning Pokémon in SV # ############################################# # 0.8.0 ############################################# # - Fixed Libero and Protean from only once per battle to once per switch in # - Fixed Wave Crash, Chloroblast, Headlong Rush, Psyshield Bash, Mystical Power, Victory Dance, Shelter, and Take Heart additional effect chances # - Fixed Squawkabilly PBS data and files # - Fixed Nymble and Lokix front sprite typo # - Updated PLA pokemon and forms moveset to gen 9 # - Updated basculin evolution to receive recoil damage without fainting # - Maushold now skip the evolution scene if it level up but not participate in that battle # - Added Enamorus to the Reveal Glass UseOnPokemon function # - Added Rabsca, Orthworm, Dachsbun, and Wattrel Front sprites by The-King-Of-Roads-X # - Added Annihilape, Clodsire, Squawkabilly, Scovillain and Capsakid back sprites by Caruban # - Added PLA poke balls battle animation sprites and summary icons by Caruban and WolfPP # - Added some Gen 9 Follower sprites by DarkusShadow # - Added some moves animation by TheToxic7326 to resource page # - Added Fidough, Dachsbun, Naclstack, Pawmi, Pawmo, Pawmot, Sprigatito, Floragato, Meowscarada, Fuecoco, Crocalor, Skeledirge, Quaxly, Quaxwell, Quaquaval,Maschiff, Wattrel, Kilowattrel back sprites # - Added Pawmo and Naclstack front sprites # - Added Pawmot front sprites by jinxed # - Added Vinizen, Tauroses front sprites by KingOfThe-X-Roads # - Added Tera Orb, Rotom Phone, Bamboos, Tera Shards, Mirror Herb, Loaded Dice, Leader Crest, and Kubfu Scrolls sprites by Iichenprincess # - Added Tera Orb, Rotom Phone, Scarlet Book, Violet Book, Bamboos, Tera Shards PBS # - Added Hopo Berry function # - Updated PLA mon Exp base # - Fixed bug when enemy fainted because inderect damage like Rocky Helmet, Rough Skin, or Recoil. # ############################################# # 0.7.0 ############################################# # - Added base exp to the Pokemon PBS file # - Added more pokemon sprites # - Added pokemon cries # - Added AI support for the moves # - Added code for AI to be able to use revive items # - Changed Torch Song function code to RaiseUserSpAtk1 # - Changed Comeuppance function code to CounterDamagePlusHalf (Metal Burst) # - Changed Make it Rain function # - Changed the fainted counting method for Supreme Overlord and Last Respect # - Fixed error in move that have crash damage # - Fixed error in RemoveTerrain function # - Fixed Move PBS file missing flag, typo, and changing accuracy from 101 to 0 # - Fixed error for Basculegion evolution method # - Fixed error when enemy using Revival Blessing # - Fixed adding base type modifier for Raging Bull # - Made Revival Blessing a healing move # - Rearranged Pokemon order in Pokemon PBS file # - Updated Supreme Overlord, change fainted counting method and change attack_multipier to base_damage_multiplier # - Updated Ally Switch (Will fail when used successfully by another ally Pokémon on the same turn) # - Updated Moves PBS for Sandsear Storm, Wildbolt Storm, Infernal Parade, and Take Heart # - Updated items price # ############################################# # 0.6.0 ############################################# # - Added Punching flag to Headlong Rush, Rage Fist, Surging Strikes # - Added Slicing flag to Ceaseless Edge, Secret Sword, Stone Axe # - Added Farigiraf, Smoliv, Koraidon, and Miraidon Sprites # - Added more Gen 9 Pokemon icons # - Added 3 new item icons # - Excluded Synchronize effect when outside of battle for mechanic generation > 8 # - Fixed supreme overlord # - Fixed gigaton hammer # - Removed the pbSetWeatherScene line # - Updated Dauntless Shield, Intrepid Sword, Libero, Protean Independent Hidden Power Type Name = Independent Hidden Power Type Version = 1.0 Essentials = 20.1 Requires = v21.1 Hotfixes Optional = Essentials Deluxe,1.0 Optional = BW Summary Screen,1.0 Optional = Enhanced UI,1.0 Website = https://reliccastle.com/resources/1235/ Credits = DemICE #==================================================================== # Change log #==================================================================== # # 1.0.0: # - Plugin Creation LAMR Name = LA Moverelearner Version = 1.0 Link = https://reliccastle.com/resources/933/ Credits = Kotaro,IndianAnimator Lin's IV EV Summary Screen Name = Lin's IV EV Summary Screen Version = 1.2.1 Essentials = 21,21.1 Requires = Modular UI Scenes Link = https://reliccastle.com/resources/1328/ Credits = LinKazamine, Lucidious89 Super Yellow Pack Scripts Name = Super Yellow Pack Version = 1.0.0 Essentials = 21.1 Requires = v21.1 Hotfixes,1.0.9 Requires = Generation 9 Pack,3.2.2 Website = (Pending) Credits = Hazy Crazy ###Change Log### #===================================================================== ### 1.0.0 ### In these notes, the (codebase.rb) at the end refers to what script in base Essentials is being changed. ### If your Pokemon fangame requires extensive changes and reworks, it is best pratice to organise everything into a portable resource pack. ### So if you ever need to start over, all the work you done can be easily carried over. ### Trust me when I say, making a portable resource pack is going to save you a TON of pain. #===================================================================== # - Generated Pokemon will always have 32 IVs (pokemon.rb) # - Added the Change EVs/IVs Party Menu option, for full manual EV and IV editing (For Trick Room, Foul Play, Hidden Power and making building competitive teams not be a waste of time to get results you can try out in action) # - Added the Normal Type Attacks without STAB match your first type change to pbCalcType(user) or NTAW STAB MFT for short, by Jason Godwyn. Super Yellow checks if a Pokemon does not have the Stellar Type when it uses a Normal Type move # - Added the move Hidden Force, a physical move that is a clone of Hidden Power # - Super Yellow uses Independent Hidden Power Type by DemICE, adapted to work with V21.1, to divorce Hidden Power/Hidden Force from it's god awful mechanic of the move's type being affected by precise IV values # - The player can obtain the Hidden Orb Key Item, that allows them to manually set a Pokemon's Hidden Power type (Future Updates will add a Change Hidden Power Party Menu option, for faster adjustments) # - The Independent Hidden Power Type plugin and the new move Hidden Force now means Hidden Power and Terastallization can coexist # - The Dynamax mechanic has been adjusted, so a Pokemon cannot Dynamax if they know the moves Hidden Power/Hidden Force, to stop Max Airstream from breaking the metagame (Actual implementation will be in future updates. All these notes are checklist plans for Super Yellow, not factual features it has) # - Super Yellow uses the Legends Arceus Move Reminder plugin by Kotaro and IndianAnimator, configured to allow the player to freely edit a Pokemon's level up/TM/Tutor/Event/Egg moves. It's vital to be able to freely change a Pokemon's moveset at a moment's notice, because of the infinite amount of outcomes a player can encounter in a battle # - Super Yellow changes the type chart of the 18 Pokemon types that exist as of Gen 9 (Stellar in pratice is the ??? type with a new coat of paint, outside of being super effective on only Tera Pokemon) # - Ice, Grass, Ghost, Psychic, Electric, Rock, Water, Dark and Bug types have signficant changes made to their matchups (All changes can be viewed in game with the Type Lookup menu option) # - Fire and Fighting types do not take damage from the Snow Hail weather condition (Gen 9's Snow weather and Pre Gen 9's Hail end of turn damage effect) # - Super Yellow uses Type Icons in Battle, so it's easier to know at a glance what a Pokemon's type is # - Super Yellow changes type effectiveness, so only Pokemon with a double weakness take 3 times damage, rather than 4 times damage. type effective damage multipliers outside of this change are the same as they are in the offical games. Aurorus (Rock/Ice) and Rock/Ground types are now going to have a better time handling their type weaknesses! # - Super Yellow uses the Form Trader Plugin, to solve the problem of obtaining a Pokemon's regional form, without tedium or having to catch another Pokemon to get one # - Super Yellow tweaks the Gym Badge and Traded Pokemon level obedience, so that a traded Pokemon's level doesn't matter, regarless of how many Gym Badges you have. This is done, because the Form Trader plugin exists to make obtaining a Pokemon's regional form less tedious and annoying if you want to make a Living Pokedex. # - Jungle Healing recovers 66% HP and heals Status Conditions (Gen 9 Jungle Healing is 25% HP and heals status conditions. Buffed in Super Yellow, because Zarude is the only Pokemon that can learn it and they are a Grass/Dark type) # - Battle Bond's Gen 9 one time effect can now be used by any Pokemon, and is mainly used by the starter Pokemon of Super Yellow # - Knock Off does not grant a damage boost when an opponent Pokemon is holding an item, still knocks off an item like normal # - Psywave, Dragon Rage and Sonicboom have the FixedDamageUserLevelRandom move effect, and their power now ranges from 125 to 150 (Could change to have Fickle Beam's effect) # - Punishment is now a +2 Priority move. Base Power starts at 100 and goes up to 250 # - Trump Card's power curve is now 80,100,120,150,200 # - Aerial Ace uses the user's speed, rather than attack for damage caculation # - Egg Bomb is now a 100 Base Power, 100% Accurate move, that becomes physical or special based on the user's best attacking stats # - Psychic type Pokemon cannot miss when using Drowzy inducing status moves # - Electric type Pokemon cannot miss when using Paralysis inducing status moves # - Fire type Pokemon cannot miss when using Burn inducing status moves # - Ice type Pokemon cannot miss when using Frostbite inducing status moves # - Cut is a 70 Base Power, 100% Accurate Grass type move, that is super effective on Grass types # - Sunsteel Strike is super effective on Fire types # - Normal type Pokemon cannot miss when using confusion inducing status moves # - Fairy type Pokemon cannot miss when using Infatuation inducing status moves # - Geomancy gives +2 Defense, +2 Sp.Defense and +2 Speed # - Bonemerang can hit and ground Flying type Pokemon # - Stealth Rock is now Stellar Rock. It now deals Stellar type damage, meaning Stealth Rock will deal times 1 to anything in pratice. # - Stellar Rock damage is now (battler.totalhp * 1 / 5), Stealth Rock damage in Gen 9 is (battler.totalhp * eff / 8) # - To counter balance this radical change, Spikes and other entry hazards like it are now airborne hazards, meaning Flying and Levitate Pokemon cannot avoid hazard damage # - Present's random damage range is now 80,110,140. Can still heal a Pokemon by 25% HP # - Metal Burst will deal back 2 times the damage dealt # - Mind Awaken is part of Pokemon's movepool, a Special Attack clone of Belly Drum # - Purify can now heal a Pokemon's HP, regarless of if it has a status condition or not # - Super Yellow changes and tweaks almost all of the 900+ moves that exist in Pokemon, as of Gen 9 # - Fury Swipes, Bind, Wrap, Comet Punch, Barrage and Constrict and many move obscure moves have been given a new buffed coat of paint # - Added in the All Megalite key item Mega Stones, Mega Stones that act as universal Mega Stones, for Regular Megas, X Megas, Y Megas, and Z Megas if you want them # - Added in the Auto Win Policy, a key item that brute forces a win if your sick of the game's bullshit # - Added the X Max battle item, that gives +6 to all stats and max Critial Hit Rate. For wierd people that don't want to use the Auto Win Policy # - Added the Doom and Exp Precision items, candies that lower a Pokemon's level and raise a Pokemon's Exp to just before they level up # - Added the Dream Capsule and Patch items, that allow a Pokemon to freely switch between 2 regular abilities and 2 Hidden Abilities # - Added the Frosty Orb and Iron Vest battle items. Iron Vest is Defense Assualt Vest and Frosty Orb acts like the Toxic and Flame Orb, inflicting Frostbite # - The Light Ball also now acts like the Toxic and Flame Orb, inflicting paralysis on non Electric Pokemon # - Added the Sparkling Vial item, that toggles a Pokemon's Shiny and Normal colors # - Added the Ice Absorb Ability, a clone of Water Absorb for Ice type Immunity # - Defeatist does 1.5 times reduction when a Pokemon with it is at 50% HP or less (previous was 2 times) # - Pure Power now raises Special Attack, instead of being a clone of Huge Power # - Iron Fist gives a 30% to punching moves # - With Slow Start, the attack reduction is removed, only lowering speed # - Rain Spit, Sun Panic and Snow Roar are new abilities, that are clones of Sand Spit # - Spirit and Hubris are new abilities, that are clones of Stamina and Moxie (Spirit raises Special Defense, Hubris raises Special Attack) # - Slow Start only takes 3 turns to get going. For Competitive Pokemon, anything longer than 2 turns is too long # - Run away now acts as a built in Shed Shell # - The Light Ball will now power up the following Pokemon: # Pichu (1.3 Atk/Sp.Atk boost, Life Orb without HP Loss) # Pikachu (2 Atk/Sp.Atk boost) # Raichu (1.5 Atk/Sp.Atk boost, 2 Def/Sp.Def boost) # Plusle (1.5 Atk/Sp.Atk boost) # Minum (1.5 Atk/Sp.Atk boost) # Pachirisu (1.5 Atk/Sp.Atk boost) # Emolga (1.5 Atk/Sp.Atk boost) # Dedenne (1.5 Atk/Sp.Atk boost) # Togedemaru (1.5 Atk/Sp.Atk boost) # Morpeko (1.5 Atk/Sp.Atk boost) # Pawmi (1.3 Atk/Sp.Atk boost, Life Orb without HP Loss) # Pawmo (2 Atk/Sp.Atk boost) # Pawmot (1.5 Atk/Sp.Atk boost) # - Super Yellow has an optional UI_Options tweak for stock settings. I only have this cause the stock settings drive me up the wall. Get rid of it if you don't like it. # - Super Yellow thanks to Jason Godwyn's Python Pokemon Rebalancer Script has revamped the Base Stat Totals of every Pokemon who does not have a 600 BST total. 905 Pokemon out of 1025 Pokemon now have higher Base Stat totals, with some small changes for better Bulk and Speed! # - Nearly Every Pokemon that now choose 1 out of 4 abilities, via using the Dream Patch and Capsule Items. Nearly every Pokemon has 1 Regular Ability and 3 Hidden Abilities to choose from. This is done to make getting a Pokemon with it's overall best ability less tedious # - Mega Rayquaza now must hold the Green Orb Item in order to Mega Evolve # - As of 1.0, While the All Megalite Items exist, they don't Mega Evolve a Pokemon when it holds it. To Mega Evolve a Pokemon, use the offical _ite stones. Not done because it's a ton of work to manually assign the stones to every Mega Pokemon # - Super Yellow uses the Legend Plate from Pokemon Legends Arceus. Have fun using it with Arecus! # - Sivally's Memory items give it a 20% boost to the Memory's respective STAB # - Super Yellow Version 1.0.0 has 33 Pokemon Trainer battles. Future updates will have more battles! Type Icons in Battle Name = Type Icons in Battle Version = 1.0.0 Essentials = 21.1 Website = https://www.youtube.com/watch?v=dQw4w9WgXcQ Conflicts = Elite Battle: DX Conflicts = Focus Meter System Optional = Boss Battles EX, 1.0.0 Credits = Golisopod User, Hubercioch Type Matchup UI Name = Type Match-up UI Version = 2.0.1 Essentials = 21.1 Website = https://reliccastle.com/resources/667/ Credits = Gameguy39, ThatWelshOne_ v21.1 Hotfixes Name = v21.1 Hotfixes Version = 1.0.9 Essentials = 21.1 Conflicts = v19 Hotfixes Conflicts = v19.1 Updates Conflicts = v20 Hotfixes Conflicts = v20.1 Hotfixes Conflicts = v21 Hotfixes Website = https://github.com/Maruno17/pokemon-essentials Credits = Maruno #===================================================================== # Change log #===================================================================== # # 1.0.0: # - Fixed Pokédex not showing male/female options for species with # gender differences, and showing them for species without. # - Fixed AI always switching Pokémon due to unusable moves if the # Pokémon is asleep or frozen. # - Fixed class PngAnimatedBitmap animating slowly. # # 1.0.1: # - Fixed being unable to replace a NamedEvent. # - Fixed Cramorant's form not reverting after coughing up its Gulp # Missile. # # 1.0.2: # - Fixed crash when a phone contact tries to call you while you're on # a map with no map metadata. # - Fixed error from previous version relating to AI switching. # - Fixed long messages in battle not appearing/lingering properly, # especially when making them appear faster by pressing Use/Back. # # 1.0.3: # - Fixed being able to fly from the Town Map even if the # CAN_FLY_FROM_TOWN_MAP Setting is false. # - Made some unhelpful error messages when compiling more helpful. # - Language files are now loaded properly even if the game is # encrypted. # - Fixed trying to load non-existent language files not reverting the # messages to the default messages if other language files are # already loaded. # - Fixed standing on an event preventing you from interacting with an # event you're facing. # # 1.0.4: # # - Fixed error messages in def validate_all_compiled_types. # - Fixed line breaks making some messages appear oddly at slow text # speeds. # - Fixed being unable to write values to PBS files that were # enumerated to something other than a number. # - Fixed abilities triggering twice when a Pokémon with Neutralizing # Gas faints and is switched out. # # 1.0.5: # # - Fixed error in previous version relating to writing PBS files. # # 1.0.6: # # - Fixed forcing a caught Pokémon into your party not actually # forcing it. # - Fixed Rotom Catalog not being able to change Rotom to its base # form. # - Fixed the Compiler not writing some enumerables correctly when # writing PBS files. # - Fixed the default battle weather being a primal weather causing an # endless loop of that weather starting and ending. # # 1.0.7: # # - Fixed the AI thinking it will take End of Round damage when it # won't, and switching because of that. # - Fixed the AI wanting to trigger a target's ability/item instead of # not wanting to. # - Fixed an event's reflection not disappearing if its page is # changed to one without a graphic. # # 1.0.8: # # - Fixed bad conversion of old phone data in an old save file. # - Fixed events with an even width/height that approach the player # shuffling back and forth endlessly in front of them. # - Fixed Event Touch events on a connected map triggering themselves # by moving around. # - Properly fixed previous fix relating to Cramorant's form changing. # - Fixed a replacement Pokémon being invisible if its predecessor # fainted and used the same sprite as it. # # 1.0.9: # # - Fixed the previous version of this plugin so it actually works. # #===================================================================== # # Also included in this plugin is an updated copy of townmapgen.html, # now called "Town Map Generator.html", which you should put in your # game's main folder. It is now able to find map images again, which # were moved into a different folder in Essentials v21. # #===================================================================== Screenshots
 
Join the Discord: Tabula Rasa Discord Follow Our Twitter! @PokemonTRasa Pokémon Tabula Rasa is a story-driven fan game with 2 brand-new regions! This game was made possible by RPG Maker XP and Pokemon Essentials v20.1 NEW REGIONS The Anphelio Region ----------------------------------- Tundra Climate Dense Snowy Terrain Domestic Wildlife The Pansperma Region ----------------------------------- 4 Divided Biome Groups Undiscovered Past Vast Exploration Potential Story After strangely waking up from a four-year comatose, your best friend and the Anphelio region's professor help you get back on your feet to discover two brand-new regions. Go on a vast and expansive journey, completing an OPTIONAL 12-gym challenge along the way, to find out why you were in a comatose state and how you suddenly came back from it Screenshots Starters Grass Type TORCHIC ↓ Water-Bug Type TREECKO ↓ Fire-Rock Type MUDKIP Who will be your next companion? Features Fully custom OST Custom Battle Backgrounds New Evolution Gimmick OPTIONAL* 12 Gym Challenge (4 in Anphelio, 8 in Pansperma) Custom Anphelion and Panspermanian regional variants for over 150+ Pokémon Unique Idle Animations for Each Character Choice Brand New Fakemon 3 New Legendaries Seasons Mechanic* Secret Bases/Houses Stealth Sections Expansive postgame Development We're currently working on the project and progress is coming along. Our first goal is to get a content-filled, polished demo out to all of you to try out before our full project release. Stay tuned! Credits Notes If you want to join the team, you can contact us over on Discord, Twitter, and even Relic Castle DM's! We are currently looking for help in the pixel-art department who is experienced in Gen 4/5 style and can work with making trainers, fakemon, regional variants, and icons
 
For the sake of the world Good day everyone! We are excited to announce that Pokémon Espionage is in official development! Desktop view is recommended Game Overview Pokémon Espionage is a primarily story-based free game that is set to take place from the Kanto region to the Galar region over the course of 15 Chapters. The game will ideally feature over 200 hours worth of material and playtime! It is a highly ambitious, but not excessively ambitious, project with a plan that is comfortably achievable. Story Overview Espionage occurs in an alternate Pokémon universe. The MC (player character) is a teenage orphan with great battling potential. After learning that an underground union called The Council of Restitution, Order and Balance against Tyranny (CROBAT) is actively recruiting young orphaned trainers with promising skills, Interpol has reason to doubt that global criminal organisations like the infamous Team Rocket and Team Galactic are truly extinct. In light of this, the International Police have enlisted the MC, a gifted young trainer, to spy on this questionable union and its activities by infiltrating their ranks as a double agent. Story Features There will be a large number of decision-based events (with one or two very large paths stemming from your own decisions!) included. At the moment, the plan is to use canon characters in large quantities with a followable amount of custom characters as to keep the story from being too cluttered. There will be at least 9 unique rivals with story arcs and themes of their own! Screenshots Characters Some of the characters you'll meet on your journey! CiriCiri is a fiercely competitive, promising trainer who is devoted to her craft and lives for the thrill of the fight. Given her ties to the MC, she takes on the same spy job and joins Team Rocket as an Interpol agent. Ciri may not seem like the patient type, but she reads up on whatever she thinks is essential whenever she gets the chance, demonstrating an interest in history and education.LookerLooker is an officer in the International Police Force who is tasked with tracking down criminal organisations all around the world. He is quick on his feet, has a keen mind, and is prepared for any eventuality. Through a combination of cover identities and covert operations, he has maintained his status as a mystery agent of the International Police. Looker works with the Counter-Terrorism Task Force throughout the events of Pokémon Espionage, the same Task Force that he enlists the MC and Ciri to join for the espionage operation.LoganBecause of his upbringing on the streets, Logan is a brave survivalist. He is kind, honest, and driven, but he abhors feeling inadequate. All he knows is survival, and that's why he's so motivated to help others. He has no idea who his parents are or whether he ever had a family. His dependable Manectric was once an Electrike he rescued from a pack of Poochyena and raised himself. Gameplay Features Pokémon from Generation 1 up to Legends Arceus We have each and every one of them, from Bulbasaur through Calyrex and going all the way up to Enamorus! Putting together a championship-calibre team is much more stress-free when you don't need to be concerned about being shorthanded! Future plans are also put in place for when future generations of Pokémon get released, so stay tuned for those! New Fakémon and mechanics Keep an eye out for the newly discovered Fakemon that are now available in the complete Pokédex as you make your way through the various stages of your quests. Additionally, watch out for the new moves and abilities that are definitely worth trying out as you progress through the various regions of the game! The Smogon CAP Project is featured in Espionage. New Mega Evolutions The future of Mega Evolution looks bright as more and more Mega Stones are unearthed, featuring the likes of Typhlosion, Yanmega, Dusknoir, Mamoswine and many others! Even more so, Espionage sees the return of Gigantamax forms as Mega Evolutions. New Regional forms These don't look the same huh! That's because they're variants from other regions around the world! Featuring the likes of Noctowl, Snorlax, Eiscue and Magneton. Music and Audio We don't minimise the role that music plays in setting the scene, despite the fact that audio is typically the most underappreciated component of the gaming experience compared to the value it provides. The calibre of the music being used is nothing short of fantastic, featuring tracks from our illustrious music department, lead by CatchDalgo, as well as featured tracks from the likes of StevenMix, Zame, GlitchxCity, Kamex, AlmightyArceus, VanilluxePavillion, GaMetal, Pokestir, Bliitzit, and LittleVMills. We hope you'll jam along with us as you go on your journey! (All artists are properly credited; to learn more about them, click on the links in the Credits section.) Theta Forms Theta Stones cause a sudden transformation within a Pokémon's genetic makeup! The affected Pokémon have displayed characteristics that are not common among their species, such as improved stats, new abilities, and expanded movesets. Interestingly, it seems that only a subset of Pokémon species are vulnerable to these stones. How far-reaching is their impact, exactly? Furthermore, where did they first appear? Is it safe to use them? That's up to you to find out! Randomizer and Nuzlocke mode For those of you who enjoy pain, have no fear! Get your fix of sorrow and suffering with Espionage's dedicated Nuzlocke mode! No need to worry if you're the type who thrives on the unexpected. Because when you get into Espionage, you'll discover a Randomizer mode waiting for you there! Level Caps Play the game the way it was intended to be played by using the built-in level cap option! This method of play has the added benefit of allowing Rare Candies to be sold in PokéMarts, so if you ever decide against grinding out your levels (more on that below), you can always go pick some candies up! Challenge Mode Do you consider yourself to be tough enough? Engage in Espionage's Challenge Mode to test the range of your battle experience to its true capacity! Rare Candies sold at PokéMarts are significantly cheaper when Challenge Mode and Level Caps are both in effect at the same time. Quest System Quests are the primary method of progression in Espionage, and include everything from those related to the main storyline to those that involve assisting others in need. In a world where what is good and wrong is virtually always a matter of opinion, what path will you choose to take? Multiple Save Data If you want to go through the game again and try out some new Pokémon or different decisions, you may do so without fear of losing your prior saves thanks to the game's support for multiple save files! eCipher The eCipher is a multipurpose electronic gadget with features such as a Pokédex, jukebox, social networking, texting, and dialing. A must-have for any Pokémon trainer! Easily accessible Level and Money grinding methods Those Rare Candies are too simple, right? Not a problem! There are a plethora of quick and easy ways to level up and get some quick cash in Espionage! Help System The Espionage Help System is a great resource for when you're stuck or need a fast refresher on a feature! You may access the Help System by hitting H or by selecting the Help button from the menus available to you. Ride Pager Don't bother teaching your Pokémon any HMs. If you need help on your adventure, all you have to do is use the Ride Pager to summon a Pokémon that will gladly accompany you—so long as you don't make them take hits for you, you're not THAT close. The Espionage Team Lord Oofsef Head Developer CheckM8 Executive Developer - Feature Technician & Difficulty Stabiliser Kacper12 Executive Developer - Narrative Author CatchDalgo Executive Developer - Tune Extraordinaire Tornadsus Difficulty Stabiliser TNB Difficulty Stabiliser Malfeasance Narrative Author ACrazyArtist L'artiste DuskffyArt L'artiste thewaffles L'artiste 2br-2b Knight of the Roundtable Pokémon is owned by: The Pokémon Company Nintendo Affiliated with Game Freak This is a non-profit fan-made game. No copyright infringements intended. Please support the official games! All visuals & features are subject to change. [/SPOILER] Join us! Please feel free to join our Discord server by clicking the button below to keep up with the game's progress and become a part of the Espionage family; we'd love to have you! The Demo is also linked in the server's Announcements channel! And if you reckon you would be a good fit for the Development Team, feel free to contact me directly! Check out this thread for a rough idea on whether you can make a difference to the team too!
 
Disclaimer: While released this project is still being beta tested, there for there will be no download link until the testing is completed! A Pokémon fangame made by TurtTheTurtle using RPGMaker XP and Pokémon Essentials Story sigh "I still remember all those years ago when the Orion Region was united. Although it was struggling it was never like this now our great region is nothing but chaos." The Orion Region, a greatly divided set of 7 islands has fallen into chaos is the last 16 years. The wars, death, and innocent bloodshed only exacerbating the chaos. Hope is all the region has left if its willing to survive, but the peoples hope will be answered as one person's Fate decides it all. Embark your way through the chaotic region of Orion as one of 9 playable characters. Explore what the region has to offer and the history surrounding the 7 powers. Be careful though as all things go there's always someone lurking in the shadows. Features Episode 1 contains `8 hours of gameplay through 2 gyms National Dex (Gens 1-9 +DLC) New Fakemon New Moves New Megas Eeveeloutions of every type Brand New Starters Field effects (Some new some from Reborn/Rejuv/Desolation) 18 Gyms Relationship system Lots of side quests and so much more Screenshots Disclaimer Due to money constraints many main characters sprites will be filled in by temporary ones and recolors. In future updates when the sprites are made, they will be replaced. Links Discord- Discord Link Download- Coming at some point? Wiki Page- Pokemon Fates Collide Credits
 
Hey, folks! These days I have started to remake from scratch a game I made some years ago and that you have in this forum: PokéPark Fishing Rally Unity (PPFRU). This is PokéPark Fishing Rally 3D Unity or PPFR3DU. Project description and plot: The game is similar to the original game (PPFRU) in concept but not in practice. In PPFR3DU we will put ourselves in the shoes of David, son of the fishing guru who gives Red the Super Rod on Route 12 in Kanto. His dream is to also be a Fishing Guru like his father and to achieve it he travels to the region of Antarsia where he tries to make a living. It is there where he sees on TV that Professor Haya is studying the fauna of the area. The professor offers a great prize to the one who manages to capture at least one specimen of each species: a Guru diploma and a trip on the luxury cruise ship SS. Anne, which ends its voyage in Vermillion City. David sets out to fulfill his dream of being like his father and, in a 2-for-1 deal, to show him the diploma after a fantastic cruise to Kanto. Features and mechanics: PPFR3DU offers a 3D world to explore so you can move and interact in a more similar way to the classic Pokémon games. On the other hand, the fishing mechanics are inspired by Animal Crossing, where we will have to cast the rod pointing to the Pokémon we want to catch (in the form of hidden fish) and when it bites, we will get a series of Quick Time Events. If we do them correctly, we will catch the Pokémon and if not, the Pokémon will escape. As in AC, we will not know which Pokémon it is until we have caught it (the posts with the Pokémon icons will give us a clue of those available in the pond next to them). Once the Pokémon is caught, we will go to the display screen where we will see its statistics. We can decide whether to keep it or not but keep in mind that certain Pokémon will have specific abilities that will allow us to advance through the maps and the story: For example, Corphish allows us to cut small bushes from the path. In addition to this and to give a greater sense of "3D", the game has a classic 3D red-cyan mode. If you have the typical red-blue glasses, you can play the game with stereoscopic effect! The rooster is the one from version 1.0.0 of PPFRU: Poliwag Krabby Kingler Goldeen Seaking Magikarp Gyarados Dratini Corphish Crawdaut Feebas Milotic Carvanha Sharpedo Pokémon data can be exported to Pokémon Essentials games in JSON (requires Ruby Essentials 3.0.0 or above and MKXP-z) or TXT mystery gift format, or official gen 1 to 9 games in .PKM format to be imported via PKHex (obviously they will be "illegal" in Game Freak's eyes). Screenshots: Gameplay video (tech-demo): Mobile test: Download: I'm still implementing the main mechanics and game feel, but you can test a small tech demo with the basic features: Download Zelda Controls: For the tech-demo it is recommended to play with a gamepad controller with xbox layout. Left stick to move LB (L1) to take out and put away the fishing rod RB (R1) to run while moving Y to cast the rod and pick it up. If you keep Y, the aiming will appear and with the left stick you will rotate the character. B to cancel a rod cast. The buttons that appear in the quick time events are for mashing (continuous pressing until the green circle is filled). A to interact DPad Up to activate/deactivate the 3D mode with red-cyan anaglyph. Dpad Right and Left: Switch ball. Credits: ChainSwordCS: HD logo and remake of 2 tracks: Game track and catching track. Wowjinx and Funtendo: Making a translated logo based on ChainSwordCS japanese one. ILCA for BDSP models which where used for creating the character and the environment. Nintendo and Pokémon: For original game, Pokémon Smile + Rumble Rush + Home (for some parts of the UI) Nintendo: Animal Crossing fish model. Unity Technologies: Unity, ya know Manurocker95: The game development and stuff
 
You are a shapeshifter Zoroark in a foreign land called Idnisa. Do not let yourself be known. (This game is currently under development!) Download Link: N/A Team: HollowGap - Project Leader Droid779 - Artist Rizkybest9 - Playtester NoodlesButt - Mapper Notes: We're reworking the game in PSDK. You'll hear about it when it's done. Resource Pack: Face Portrait + Looped Music Credits:
 
Pokémon Calamity The Story so far... Features! Screenshots Version Played: Essentials V20 Current State: We currently have 4 gyms done, and are close to releasing a demo. The upgrade to v20 has us redoing a lot of events so it may take some time. We have concept art for a female character and will be spiriting them soon. More Pokemon are being made constantly as we work on the game so expect more than 90 by the time we release the demo. This is the first time any of us have worked on a Pokémon game and there are only a few of us so development has been slow. In case anyone was wondering why "MS Paint" style for the Fakemon, it was because we didnt know how to sprite so we decided it would be more approachable. Credits: [/SPOILER] We're eager to see everyone's thoughts on the game at first glace. We'll work diligently to put out a demo soon! You
 
Two Farfetch'd - Farrow and Farley were separated after a storm! Will they reunite one day? What problems will they face? Follow their adventures and meet new friends and foes! A story-driven adventure with 8 chapters. The game takes place during and after the events of the first game. Link to the first game: https://eeveeexpo.com/a-farfetchd-story/ Meet new characters! 🐰🔥 More puzzles to solve! 🤔 Explore the Greater Alto region! 🌏 Fight in 1v1, 2v2 and 3v3 battles! ⚔️ Defeat bosses and mini-bosses! 👿 Other Features 🎮 Increased experience gains and toggleable Exp. All PMD soundtrack PMD-style portraits Reborn animations Mid-battle dialogue Multiple protagonists Team 👤 KennyCatches Just me, like usual. Made Using ✍️ Engine: RPG Maker XP and Pokémon Essentials v20.1 Audio Editing: Audacity Image Editing: Paint.net Credits 📃 Q&A: ⏳When will this be released?⏳ 2025. ⏰ How long is the game? ⏰ Much longer than the first. I estimate ~6 to 10 hours long. 🐊 Will there be more Karl? 🐊 Yup! If you want to keep up with updates, you can watch this thread or follow my Twitter!
 
Pokémon World Summit EX Pokémon World Summit EX is inspired by the battle-focused gameplay of modes such as the Pokémon World Tournament and Battle Frontier. You play as an experienced trainer who is traveling the world after conquering their home region’s Pokémon League. On your birthday, your grandfather purchases you a ticket to the Pokémon world's biggest event: The World Summit. This game is made in Pokémon Essentials v21.1. Stay up to date, including pre-release builds (coming soon) and other news drops in the Discord server here: https://discord.gg/Dp97wGUNAs Fight against the Pokémon world’s best World Summit EX has over 250 famous trainers from the Pokémon series for you to fight, including Gym Leaders, Elite Four members, Champions and far more with hundreds of newly made sprites. Each trainer has a hand-crafted team, taking inspiration from their appearances in mainline games, spin-offs, anime and manga. In addition to trainers in the main bracket, special guest trainers will sometimes appear to challenge you, such as protagonists from the main games, side characters, rivals, professors and more! The main gameplay consists of visiting each region's Summit Building and defeating their different levels of League members, starting with Gym Leaders/Trial Captains and progressing upwards. There will be plenty of surprise interactions and interruptions on your way to victory, so stay ready for any fight! See if you can find your favorite character in the promotional image below, which also showcases the World Summit Courtyard. Game Features Release Schedule Credits
 
Using POKÉMON ESSENTIALS GSC KIT Welcome to the Andesia Region, inspired by Latin American culture and Chilean Geography this fangame will shove you right back to the GBC era with some modern twists. You are a young trainer from REDBEED TOWN and you have been contacted by the DREAM POKéMON TRAINER FUNDATION. an organization made by PROFFESOR RAUCA thats on the lookout for aspiring Pokémon Trainers, you and your classmate Alex have been selected to join the POKéMON TRAINER LEAGUE and participate in the GYM CHALLENGE officially. Which Gym will you take on first? FEATURES Fully Open World after the first few towns Multiple Fakémon all based in Latin American culture Challenge Gyms in any order with level scaling Quality of life changes to the Pkmn Formula Several Side quests and optional places to explore Experience the game your way, making your save different from everybody elses COMMUNITY AND DEVELOPMENT Fábula is still in the early stages of development and a DEMO will be posted here eventually. But I wanted to be able to build a community to discuss suggestions and the general direction of the game. If you want to join us in the development of the game join our discord! Discord SCREENSHOTS CREDITS AND RESOURCES Xaveriux W
 
This game was made for the Relic Castle Winter Jam # 2 -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- In a snow-filled province of the Ede region, a fateful letter and a twist of fate sends off a young lady and a wrathful Pawniard on a Pokémon journey. Unfortunately, she is prone to keeping grudges. Join multiple protagonists and Pawniard in their epic quest to bask in various property damages, and maybe dish a little justice along the way! -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- Game Download COMING SOON Features: Lots of custom songs. Lots of custom tiles. Lots of optional and hidden events + dialogue. Unnecessary amount of attention to detail. Switch characters (NOT IN JAM VERSION) A story about destroying things justifiably Pawniard Made Using: PSDK Team: Ranko - Lead Developer Elle - Tileset edits DognDogz113 - Music MikeCakes/mustafa - Mapping, Tilesets ZEEKtastic - Concept Artist Frivolous Aqua - Concept Artist, UI Lead Wys - Map/Route Design and Creation Squip - Concept/Sprite Artist and Overworld Graphics Crucial Notes Please keep in mind we were working on a deadline, and therefore a lot of issues are probably present. It is a full journey cut short, so I hope it leaves an impression for post-jam possibilities. This includes things such as move animations, as animating 800 moves in one month is nearly impossible. Thank you for consideration! As the game has undergone massive changes, the download link will be taken down until the true version is released. Feel free to suggest what I could add in the post-jam! I'm still pretty in love with the concept of this game, and I hope you can appreciate it as well. Feedback is key to my improvement, but keep in mind things that I can't control due to time constraints. Resource Pack https://eeveeexpo.com/resources/596/ Credits: PSDK CREDITS Here's where I used graphics:
 
Join us! Region Legendary Vernyll, the Equinox Pokemon, is known as the “Pokemon that brings the seasons” by controlling the four directional winds. It was the appearance of Vernyll and its seasonal migration that stabilized the region’s climate and brought about Myna’s current prosperity. In its honor, the ancients built five temples: four in areas where Vernyll was commonly seen during each of the seasons—these would be the North, South, East, and West Temples—and one at the peak of the tallest mountain where Vernyll was said to roost. Inside each of the four directional temples, a large crystal shard was kept at its center. These shards are imbued with great energy and, according to ancient texts, are pieces of the crystal egg Vernyll hatched from. But, such treasures became targets for those with selfish intentions. Thus, guardians were chosen to protect the temple with the help of their Pokemon companions. These were the region’s first “Elite Four”. Word spread of their strength, and soon many flocked to the temples for a chance to prove themselves in battle. The crystal became a relic, while the real prize became the chance to battle Vernyll itself atop the Sky Temple. Should the trainer defeat all four guardians, and Vernyll acknowledge their strength, they would then be granted a seat on the region’s council. After centuries, this would become what is currently the Pokemon League. This game was made using RPG Maker XP and Pokémon Essentials. Story/Lore Energy is everywhere—the sun, electricity, the core of the Earth, even living things can emit large amounts of it under particular circumstances (e.g. Pokemon battles). The reactions to the energies vary tremendously, from type advantage to evolution (stone, location, time of day, etc.). They can also vary by region based on the prevailing energy of that area. Megastones are believed to have been created by a crystal’s exposure to “Mega Energy” during the war in Kalos. And now, in Alola, Z-crystals are thought to be crystals exposed to the energy of the Tapus. The region of Myna is no exception. Beneath its temperate landscape, vast crystal caverns vein outward to the four corners of the region. Like water from a spring, energy from deep within the earth flows through these veins and gives the region its vibrancy. The Mynan ancients were aware of this energy, how it was inside and affected all living things, and how it could be a life spring, but was also in constant flux. Characters In Pokemon Millennium, you can play as one of two characters, Julia or Jullian to which live on Seren Island off the coast of Myna, both grew up there at a young age with their parents until one day his/her father decided to leave on an adventure of his own in order to become champion, word says that the boat to the mainland never made it, or got lost at sea heading for a completely different region. But the world may never know what happened to it. They have a goal to become a champion and claim the title that their father never got a chance to claim. Violet is your first ever rival, originally from Fengard, her family moved to Seren Isle to let Violet partake in the Poketrainer school located there. Clover, your second rival. Clover grew up along side you and your other rival, Violet. She will join you on her journey with her trusty Conifur and assist you throughout the challenges of the region. Professor Acacia joins in on your new adventure! Her intentions are the normal for you as her aid, to have you go around collecting Pokemon for her in the new world as she stands by supporting you along the way. Uncover mysteries that she was unable to find, and secrets that stayed deep within the terrain. Team Luminous Leader: Lady Nova Admins (role): Taurus (Supplies), Libra (R & D), Pisces (Recruiting), Leo (Aid Outreach) Symbol: “The Wishing Star” – derived from the symbol of the “Order of the Star” (star in title logo), an ancient group that researched and honored Jirachi. Founded by a woman called, “Lady Nova”, TL is a primarily humanitarian group focused on helping less fortunate people and Pokemon, and bringing awareness to the region’s inequality that the Pokemon League fails to deal with or even admit to. Most members are good-hearted individuals who believe in the cause, but the inner circle of admins is comprised of people Nova has personally rescued or aided in some way. Caspian (Pisces), for example, is her younger brother. The ultimate goal of Nova and TL is to create a better, more utopian world by awakening Jirachi and wishing for humans to be granted (cursed with?) empathy—so that every person could feel the pain they cause to others, including Pokemon. This dream for a better world awakened in Nova when her parents were arrested for being spies for Team Rocket. They were then killed when the prison holding them collapsed due to a rampaging Gyrardos following a newbie trainer into town. While the news was abuzz about the damage done and how it was lucky only inmates were injured, there was no word about the trainer’s irresponsibility, punishment, or how the incident could have been prevented. The confusion this caused, exacerbated by the fact that no adult would explain it to her, haunted her mind for the years she and Caspian stayed at the local orphanage. To help the siblings in their grief, one of the caretakers (an ex-librarian) would read old myths to them as bedtime stories. Nova’s personal favorite was the Legend of Vernyll and Jirachi’s Wish. She would spend hours after lights-out staring into the stars imagining how she would make the world better if she was given one of Jirachi’s wishes. It of course came as an utter disappointment when she learned that Jirachi only awakens every thousand years, and she would need 500 more years before being able to make that wish. Still, even after she took custody of her brother and left the orphanage, the dream remained a tiny spark in her heart. In lieu of world change, Nova took up an assistant position at a Pokemon Center where she found great joy in helping needy Pokemon and hearing their trainers’ stories. As she grew older, this help evolved into advice and consul, especially for trainers inept at battling or those that got caught in the crossfire. A few even became close comrades she would tend to if they ever found themselves in a hard spot. Of these, three would claim their seats in her Court: Jayda, a highly disciplined but stubborn trainer who hates using badges as a sign of superiority—she would go to teach Nova and brother how to battle. Later is known as Taurus. Aidan, a goof-off class clown that got kicked out of trainer school for imitating (accurately) their strict instructor, but can’t find the courage to tell his parents—he’s actually the most talented trainer on the team but downplays it, making Nova very fond of him. Later is known as Leo. Ava came to Nova after having a nasty run-in with the wild Solroc she was studying as a graduate student. It was Ava who awakened the spark inside Nova. “It’s possible,” is all that needed said. Later is known as Libra. From there they all agreed to secretly work towards a common goal—Nova’s dream of being the “guiding light” towards a kinder world. To honor this dream, they designed their logo to symbolize the wishing star that inspired it. Region Welcome to Myna, your new home! Explore and capture wild Pokemon to your full extent, find rare and new ones. Find Pokemon from all around the world here as you discover new areas and unveil the secrets! Features The game has various features. Here's just a list explaining what they all are! - Pokemon Following -New Regional Dex full of various new Pokemon - Redone customized UI - Pokemon types up to Gen 8 - Up to 50-60 Fakemon - Much, much more to come. Screenshots (currently working on new ones!) Team: Artist(s): SeraCross, Ali, Stec Musician(s): Mappers: Storyboard: SeraCross, Me, Kai Scripter: None (in need!) Recruitment: We're always looking for someone new to come and join the team! Feel free to see if you can do any of these! And even if you can't, ask to join for whatever you'd like to learn about! This project is meant to be a collaboration of ideas from the community itself! - We no longer need any artists, writers or composers for now. 1. We're currently in the need of spriters. These spriters will be tasked with making overworlds for characters and Pokemon. The Pokemon are fakemon developed by the team and mainly Sera. Sera has done a great job designing all of these and it would be nice to be able to get them done in game fully! 1.5. Spriters will also be tasked with making battle sprites for the fakemon as well! 2. A Scritper, having two scripters would be lovely, currently the one we have out of the bunch is M3rein who is also caught up on a bunch of other things while being on vacation for three weeks (currently in effect at the time of posting this.) We would love to have another one who can do advanced things, clean up code, modify existing codes, and so on. 3. Tilers. Or.. Tileset creators? Whatever you wanna call them. We're looking for people who would be willing to work on making Gen 4 style overworlds in a Pseudo-3D style. These would be new tiles specifically for maps without tiles or a proper set up. If you want to join contact the team! Fohlen#9063 Or in the group for the game itself! Join us! Pokemon belongs to Game Freak/Nintendo! RPG Maker belongs to Enterbrain! This is a non-profit fan game. Please support Nintendo and Game Freak by purchasing actual copies of Pokemon! The current release is Pokemon Sun and Moon! Support them!
 
Return to Johto in a sequel to Heart Gold and Soul Silver in: Pokémon GS2: Resurrection This is a work in progress RPG Maker XP game built on the Pokémon Essentials v.20.1 engine. In this game, you travel throughout the Johto region from the new starting town: Maple Town. Professor Elm, and his assistant Ethan/Lyra, gift you a starting Pokémon which appear to be the normal Johto starters but they seem to have a foreign quality to them. Professor Elm tasks you in discovering Johtonian Pokémon and urges you to take on the new Pokémon League built at the Golden Plateau. Story: In this game, you will come across a revived (for the second time) Team Rocket, this time led by Ariana who cannot accept Archer's decision to disband Team Rocket. Proton, now her second in command, is on a quest to show the world that Team Rocket and, more importantly, Proton himself, are the strongest force that the Johto region has ever seen and demand to be respected. Team Rocket have changed tactics, no longer are they just in it for the money and general gangster lifestyle, now they need to discover the ancient power of the Johto region and claim it for themselves so that no one will oppose them. An Expanded Johto Region: In this game, 3 new towns/cities have been added to the north of Olivine City, with new routes to explore. You start your adventure in Maple Town and travel to Slate City where you will face off against Johto's brand new Gym Leader - Roark. He has travelled to the Johto region to expand the Sinnoh underground to other regions and has taken the newly opened post of Gym Leader after one of Johto's original 8 Leaders has gone to train in a far off land. New Post-Game Exploration: No longer can Kanto be accessed after landslides at the Indigo Plateau and the breakdown of public transport links. Instead, Olivine Port has opened a new ferry link to the Sevii Islands, where a familiar face has started an Island Challenge, after their visit to the Alola region. Take on different trials and challenges throughout the Sevii Islands before taking on the Island's Master. A Revamped Johto Region: Not only are there new routes and cities to explore, but the original Johto region has some work done in the last 3 years. This includes new gym puzzles, a reworked Safari Zone and, most importantly, new items to remove reliance on HMs. New Pokémon and Forms: Whilst this is close to emulating an authentic Pokémon experience, new Johtonian forms have been added to the game, along with some scrapped Beta designs, some Pokémon from generations 5-8 and other regions, and some brand new evolutions and Eeveelutions. With approximately 230 Pokémon in the base game and another 70 in the post game, collecting all the Pokémon will be a fun, challenging and attainable experience. New features include: Brand New Pokémon (Approximately 20), both old Beta Designs and some fan created New Johtonian Forms (Approximately 15) New Cities and Routes to explore Trainers from other regions Brand new story Brand new post-game set in the Sevii Islands Adjusted difficulty curve from the original Johto based games HM removal New playable characters (Kris and a new male protagonist, Hiro) and new Rival Increased Shiny odds Fairy type New Side Quest missions And much more. Current progress: Alpha 1.0 All maps are completed with many filled with fully functioning NPCs All encounters in the Johto region allocated Story up to the First Gym (in current development, up to Gym 4 planned for the end of the year) Most graphics created and other resources found To be completed: Trainer allocations (80% of dialogue and teams have been created for all maps) Story elements Side quests Some graphics for new Pokémon General polish All screenshots have been taken in-game and no mock-ups have been shown. Other than using the public resources found on various sites, such as Relic Castle and Deviantart, and some trainer and Pokémon graphics which I have commissioned, this project has been created solely by me with some creative input from my partner. This has been a massive undertaking in my spare time around my full time job. Any feedback on what I have shown would be greatly appreciated as, if I can ever get this completed, I want this to be a game which people will want to play and enjoy the Johto region in new and exciting ways from the original Heart Gold and Soul Silver games. If you wish to help with this project in any way, please contact me, as any help will be greatly appreciated. Keep up to date with the latest updates on Discord: https://discord.gg/ckTPjusb
 
Made by: @Invatorzen, @PickyPixelArtist, @Sapphire, @Jerry @Adar, @Rhyden, @Sleep, @Omega, @LuxDiablo @Antiant, @Squip, Sniper, & Rpaar Made using PSDK The story: The player comes from a family of successful trainers - two of your cousins, Martin and Mariana, have high positions in the Vereshad region. Martin being one of the region's gym leaders and Mariana being the champion, your parents would often compare you to them. Finally deciding it's time to become a trainer and prove yourself, you meet with the new temporary Professor, Professor Sakura, to get your starter Pokémon and begin your journey. While there you meet with your childhood friend Damien and someone entirely new to this region, Eva! During your adventure you'll learn more about your friends, but more importantly you'll be learning more about the region and it's rich lore. How did Vereshad become this melting-pot of culture? Where is the original Professor - Professor Ilex? Why is Sakura sitting in for Ilex? Who is Team Radiance? What is their motive? Who is the legendary Pokémon, and what is it's power? Unique starters: During your journey in the Vereshad Region you'll be aided by one of three Pokémon that Professor Sakura has brought back from her journeys as a researcher. These three are known as the Psychic-type Psypole, Fighting-type Boxeroo, and Dark-type Seijitsu! All coming from their own unique regions. Which will you pick? Screenshots: More screenshots can be found on Twitter, or the Wiki. Feel free to join our Discord too! Download not yet available. For our first demo we are aiming to have three gyms, so look forward to that when it comes out! Unique features: Entirely Fakémon dex (~250+) A working GTS New moves and abilities unique to this project New Pokéballs and healing items New evolution methods Custom UI Lots of custom tiles A bug-catching and fishing contest reminiscent of the Johto's Bug Catching Contest! Friendship system with important characters Dynamic world/events PLA style move-relearning system A lot of features PSDK comes with like multiple saves, following Pokémon And more™ Credits: If it looks like I forgot to credit you, please let me know! Custom Scripts: Most were made by Invatorzen With a lot of help from Nuri Yuri & Rey Some were made by Kotaro Some were public scripts by Eurons and Redder Battle Backgrounds: Some were public by Sapphire and some are made specifically for Umbra Some were modified by PickyPixelArtist and made originally from KyleDove (w/ permission) PSDK's GTS: Hansiec Manoel Afonso A Dork of Pork Nuri Yuri Saving Raven Book Graphic: Nyaruko[/SPOILER] Please note: This is a project we've been working on for a few years, but are still not close to having the first demo ready. We appreciate your patience. :)
 
Canyona 1.0 Release (Pokémon Essentials 19.1) In Pokémon Mahogany Obsidian, you play as a high ranking member of the Pokémon Ranger Service in Hoenn, put on assignment in a new region. Forced to relinquish your Pokémon to protect the flora and fauna of the region, you arrive in the state of Canyona of the Awhon region. In the game, you complete missions in a main-story plotline to advance to the next state; however, side quests occur throughout the world. These do not affect the main story, but allow you to decide which journey you'd like to take- will you be the farmer, collecting berries around the region? Will you be the savior that helps the residents of Awhon? Maybe you want to be a treasure hunter, or maybe you just want to explore the world, finding all the secrets spread throughout- it's all up to you. In this open-world take on a Pokémon game, my primary mission is to strike the perfect balance between familiarity and discovery. Some key features of this game: Open World. Awhon is based on my hometown of Yosemite, and my childhood memories of running around pretending to catch Pokémon. I truly hope to capture that spirit of adventure in this project. New types. I wanted to change the meta of battling to capture that feeling of playing your first Pokémon game, figuring out the type matchups, and learning how those types affected the world. Side Quests. There are a lot of people that need your help! Being a Pokémon Ranger, you are sworn to protect the flora, fauna, and people of the region. No more gyms. Instead, once you prove your strength, you receive a state seal from that states Ranger Operative. While yes, this is a battle similar to a gym, there is no specific building where you are confined by a "gym challenge". Colored Pokeballs. This is purely aesthetic, but in the game, you can purchase Pokeballs at different Pokeball vendors throughout the world. When planning this game, I couldn't stop thinking about Gen 5, and it's harder-than-ever reset to the franchise, and it had me wondering; what would Pokémon, as a game, look like if it were pushed beyond the standard conventions? Pokémon Mahogany Obsidian acts as the realization of a thought experiment. With that being said, here are some in-game screenshots. Please note, it's just me making this game, so a lot of the sprites are placeholders- and forgive for the darkness, I took these at night. This is an area north of the first city, the structure is an Umucha (Miwok Bark House) This is a look at the Battle UI I made. It's meant to be consistent with the other UI I've made. Also, I'm not a spriter/pixel artist in the slightest, but I'm really proud of this sprite: It's "Ew'tichu", an Electric/Rock type pikaclone. It eats static and magnetic energy, storing it in the gems on its body. "Ew'ti" is Miwok for Deer, and it's based on a Fawn. Example of some Colored Pokeballs My favorite area, Gorge Canyon, and the new unown form, based on Miwok basket patterns. This wouldn't be anywhere near possible without the help of some incredibly talented people. If you're at all interested, the game is available at the link below. https://www.dropbox.com/scl/fi/esiyhuf3u4t4k2m0dbg00/Pokemon-Mahogany-Obsidian-Version-Canyona-1.0.rar?rlkey=yq3s8331x3dynzwhvwvpgu8dt&dl=0 Once again, this is a "one-man-band" operation going on here. If you find any bugs, graphical errors, or even if you have suggestions, please let me know! https://discord.gg/7VurFJtdSc Join the discord for live updates, and you may even be immortalized in the game! :)
 
Made in Pokémon Essentials v20.1 A whole world awaits you... ================== STORY: The Caema Region is a vast landscape covered in forests, waters, mountains, and deserts. An abundance of Pokémon call this place their home, including over 100 new species! In Caema, once reaching a certain age, it is expected people will choose their path: either as a certified worker... Or as a Pokémon Trainer! Trainers will battle each other throughout the region to get stronger and more experienced so that they can challenge: The Pokémon League Association is made up of 8 officiated Gym Leaders, the Elite Four, and multiple chairmen and women. The League Association works hand in hand with the Quasar Support Corporation, a company run by Astraeus Cane, one of the League chairmen. Build your team, battle, and gain recognition from the Pokémon League... perhaps you can join the highest rank of trainers... The Protagonists of Pokémon Carmine Version. What to Expect? Pokémon Carmine is gleaming with content and love! Some of the awesome things you can look forward to are: 100+ New Pokémon based around the Pacific Northwest, Caema's main inspiration! A new battle mechanic! Support Pokémon allow for special effects to be applied to your lead Pokémon, changing up the battle! "POLIWHIRL SUPPORT, ACTIVATE!" A completely original soundtrack by yours truly, there will be well over 100 new songs for your enjoyment! How about you check one out now! A love letter to the Pokémon Community, specifically Relic Castle! Zephyrus (one of your rivals) and his partner Aquehiss (a pseudo legendary). Pictures: Credits:
 
HTMLMon is a simple barebone pokémon catching simulator browser-game made with HTML and PHP. [Current Version: 1.9] Play HTMLMon Join the HTMLMon Discord Features: Catch shiny and legendary pokémon Get rewards and exclusive pokémon in the event pass (It's like a battle pass) Currently has all gen 1&2 and a few gen 3 pokémon Hatch eggs Changelog: Added the remaining gen 4 pokémon Added micro events Credits: Game Freak Screenshots:
 
Kickstarter Live RIGHT NOW!: https://www.kickstarter.com/projects/pivetor/pixacrea-retro-style-rogue-like-video-game-and-tcg/posts/4007062 Synopsis: You start on your 18th birthday deciding to become a Pixa Battler, after taking a small test you're given a Pixa as your starting companion which you'll then be able to level up, and go through the world battling others. The game will have some basic creature collecting mechanics you'd expect in any game of the genre, as well as some not so unique features such as how to gain extra Pixas. This game is being developed around the board game my company is developing, and will feature elements as such. After defeating an enemy you'll get random items, these can range from a Pixa to add to your PC which you'll be able to add to your party from, to equipment that will help you out along your journeys. An entirely Pixelated world at your disposal with a linear quest to follow, extra content to branch out in, puzzles, fights, and legendary Pixas to find. Oh, on top of all of this, there's literally tons of references/easter eggs in the game. These range from anime, older cartoon and games. There's only 4 elements in the game as well, Earth (an even mixture of gameplay), Fire (more combat oriented), Water (Defensive and Tank filled), and finally Soul (Healing/Support). Each one has it's own unique playstyle and abilities that can both compliment one another. Characters: There are 185 unique Pixas you'll be able to collect throughout your journey, some common, other rare and some still can only be found in specific areas in the map making exploration something to strive for. The game is still in early development, however there's currently over 40 unique abilities (around 75 after everything) all with pixelized graphics. currently over 15 unique 8/16 bit music, as well as some animations around the map. Below are some gameplay GIFs for your viewing pleasure. This first video showcases the test you take, depending on your answers you can get 4 different resulting Pixa starters. So your starter will match your playstyle more or less based off of your answers. This is a GIF showcasing the basic starting area. This GIF showcases the jumping mechanics. This is slightly hidden and allows you to go to areas that you wouldn't expect to be able to go to. Sometimes having hidden treasure, or areas with more rare Pixa Spawns. And finally this video showcases the current combat of the characters. It's your standard RPG Maker MV combat, however it works pretty nicely with the whole Creature Collecting Genre imo.
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