Ok so in gen 5, the pokemon sprites are divided into different layers and are each moved around and rotated without being limited to a 96x96 sprite size. I sent this image to my friend when i remembered it recently
View: https://imgur.com/a/rD7YoTO
the pic on the left is from a yt video and the pic on the right is the same frame of animation but downloaded from Pokencyclopedia. (When viewing the downloaded sprite up close yea it looks pretty bad but Im assuming thats bc they just took the frames as if they were limited to 96x96)
Since I wanted to try to have a similar type of animation but Essentials doesnt have anything like this (that I know of), I decided to try animating it in a different program and exporting it into Essentials as a sprite sheet and have it animate that way. In order to have enough space for the sprite to move around and look decent, I made the animation 960x960 (alot of the space is empty bc I just took the size limit for all sprites and multiplied it even though the sprite Im working on rn doesnt need all of the space) but I did not know everything about what the Animated Pokemon System cam and cant do so a custom sprite that is supposed to be pretty small is massive even when its as small as the animated system would allow
View: https://imgur.com/a/5nULioV
If theres no other way to scale sprites down, then its ok. I can just animate the sprites on a 96x96 size grid like normal. Just wanted to see if this was something that was possible to do. Thank you for responding. (also if the imgur links dont work for some reason let me know its my first time using imgur)