Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!
Hello, after importing the new plugin and deleting the file, the following BUG appeared. I hope to receive your professional analysis and solution. Thank you very much.
[Pokémon Essentials version 21.1]
[v21.1Hotfixes 1.0.9]
Exception: ArgumentError
Message: wrong number of arguments (given 1, expected 0)
Hello, after importing the new plugin and deleting the file, the following BUG appeared. I hope to receive your professional analysis and solution. Thank you very much.
[Pokémon Essentials version 21.1]
[v21.1Hotfixes 1.0.9]
Exception: ArgumentError
Message: wrong number of arguments (given 1, expected 0)
Looking at the code, the Innate Abilities plugin seems to overwrite the ENTIRE Species class in the GameData for no particular reason, so there's little surprise there's going to be compatibility errors with other plugins.
Looking at the code, the Innate Abilities plugin seems to overwrite the ENTIRE Species class in the GameData for no particular reason, so there's little surprise there's going to be compatibility errors with other plugins.
Just delete the shows_shadow? method from the Innate Abilities plugin in the file that overwrites the species class. But what should really be done is the plugin author themselves should probably remove all of the overwritten code that isn't specifically needed to be overwritten by their plugin.
Considering theres 4 entire generations worth of animated fanmade sprites in this pack, clearly the talent is out there. It's more a matter of what you can afford to pay someone if you cant do it yourself.
Also I do not even understand why a function from BugContestBattle is called in that trace. This was performed in the Safari Zone test area that is included by default in Pokemon Essentials.
Other encounters work fine.
I just found this by chance and do not really want to include the Safari Zone in my game anyway, just wanted to inform you.
Also, just wanted to say I love your plugins!
Greetings, Sirius
EDIT: I updated DBK and this plugin. The issue still persists, but I updated the code snippet because the line numbers have changed.
Also I do not even understand why a function from BugContestBattle is called in that trace. This was performed in the Safari Zone test area that is included by default in Pokemon Essentials.
Other encounters work fine.
I just found this by chance and do not really want to include the Safari Zone in my game anyway, just wanted to inform you.
Also, just wanted to say I love your plugins!
Also I do not even understand why a function from BugContestBattle is called in that trace. This was performed in the Safari Zone test area that is included by default in Pokemon Essentials.
Other encounters work fine.
I just found this by chance and do not really want to include the Safari Zone in my game anyway, just wanted to inform you.
Also, just wanted to say I love your plugins!
Greetings, Sirius
EDIT: I updated DBK and this plugin. The issue still persists, but I updated the code snippet because the line numbers have changed.
I'm using Delta Speed Up and noticed when you toggle it during a battle the animations for pokemon stop while on normal speed or 2x. They only play while 4x is toggled. Is there any reason you can think of why this might be?
I'm using Delta Speed Up and noticed when you toggle it during a battle the animations for pokemon stop while on normal speed or 2x. They only play while 4x is toggled. Is there any reason you can think of why this might be?
I'm using Delta Speed Up and noticed when you toggle it during a battle the animations for pokemon stop while on normal speed or 2x. They only play while 4x is toggled. Is there any reason you can think of why this might be?
I wanted to suggest that you might want to warn people that the plugin will rewrite your Pokémon-related PBS files. For most, it probably doesn't matter much, if at all, but for me it did, as I had some important notes written in my main Pokémon PBS file for ease of editing, as well as some custom fields from other plugins, both of which didn't get translated into the rewrite. I had a recent backup, so I was able to avoid any damage, but others may not be so fortunate.
Personally, I'm disabling the rewriting script for now, as I don't believe any of my species with gender differences require different metrics, and, as far as I can tell, all it does it make preparations for that feature.
I wanted to suggest that you might want to warn people that the plugin will rewrite your Pokémon-related PBS files. For most, it probably doesn't matter much, if at all, but for me it did, as I had some important notes written in my main Pokémon PBS file for ease of editing, as well as some custom fields from other plugins, both of which didn't get translated into the rewrite. I had a recent backup, so I was able to avoid any damage, but others may not be so fortunate.
Personally, I'm disabling the rewriting script for now, as I don't believe any of my species with gender differences require different metrics, and, as far as I can tell, all it does it make preparations for that feature.
The only file it overwrites is pokemon_metrics. All of your Pokemon data is untouched.
Also, writing notes in any of your PBS files is kind of a silly idea anyway, because all of those notes will be instantly overwritten any time your PBS files are rewritten by the compiler code...which will happen constantly during game development.
The only file it overwrites is pokemon_metrics. All of your Pokemon data is untouched.
Also, writing notes in any of your PBS files is kind of a silly idea anyway, because all of those notes will be instantly overwritten any time your PBS files are rewritten by the compiler code...which will happen constantly during game development.
I don't know if something weird was happening or not, but it definitely did rewrite my PBS files for pokemon, pokemon_forms, and other related files. The debug console, while it was compiling, would say its usual message of "Compiling PBS file pokemon.txt" but then after that it showed a message saying "Rewriting PBS file pokemon.txt" as well. And when I checked the file afterwards all my notes and the added property had been removed, and I know for a fact they were there before that, as I had just been editing it. Maybe I misunderstood something about the situation, but I do know that it would do this rewrite every time I put my old PBS files back in, but it stopped doing it when I removed the "[001] Compiler" file from the plugin. I can post a screenshot of the debug console displaying the rewrite line tomorrow, if you want.
As for the notes being overwritten every time, I've been working on this project for many years, and have been keeping notes like that since the beginning, and it has never overwritten them before.
I don't know if something weird was happening or not, but it definitely did rewrite my PBS files for pokemon, pokemon_forms, and other related files. The debug console, while it was compiling, would say its usual message of "Compiling PBS file pokemon.txt" but then after that it showed a message saying "Rewriting PBS file pokemon.txt" as well. And when I checked the file afterwards all my notes and the added property had been removed, and I know for a fact they were there before that, as I had just been editing it. Maybe I misunderstood something about the situation, but I do know that it would do this rewrite every time I put my old PBS files back in, but it stopped doing it when I removed the "[001] Compiler" file from the plugin. I can post a screenshot of the debug console displaying the rewrite line tomorrow, if you want.
As for the notes being overwritten every time, I've been working on this project for many years, and have been keeping notes like that since the beginning, and it has never overwritten them before.
Ah yes, I see. Yeah, thats because the plugin automatically adds a flag to species data if they have gendered sprites. I admit I forgot about that.
Still, this doesnt overwrite any existing data, it just adds to it. After which, the compiler sees that data has been added, so Essentials rewrites the files to include that data. The same way it always does for any PBS files that are edited mid-game, such as if you add a new species via the in-game debug tool.
If you have properties that have been removed, that could only be because you didnt integrate those custom properties properly into your game's compiler code. So your content isnt saved after a PBS rewrite is triggered for compiling purposes.
Rewriting PBS data is an extremely common practice during development. Any time you edit anything via the debug menu (such as using the Sprite Editor, or editing a trainer's team, etc, etc), your PBS files will be rewritten. Its a natural part of game development, it's to be expected that these files will not remain constant. So any little notes you write are never going to be retained. The only reason your pokemon and forms files have never been rewritten is likely due to the fact that you probably never once used the in-game editors and instead only modified those specific PBS files by hand.
But if you ever used the in-game editors even once to tweak something, all of your data and notes would have been rewritten in the same way it was here. So its not really an issue with this plugin, this plugin does something completely normal that by coincidence you have just never used once in all your years of working on your project. I cant be expected to predict someone would do that.
This section is for the discussion of the tutorials and resources on Eevee Expo. To find tutorials and resources, check out the Tutorial and Resource Manager for optimal navigation.