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Completed Pokémon Shattered Light

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.1.0
title.gif

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"Pokémon Shattered Light"

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*Please read the notes before downloading the game!


Download Pokémon Shattered Light (v1.1.0)



Join the Shattered Light Discord server here!

Check out the Wiki here!


VyoydH9.png

Engine: Pokémon Essentials v20.1 (RPG Maker XP)
IDE: Visual Studio Code
Audio Editing: Audacity & FL Studio
Image Editing: Paint.NET


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@Voltseon
@ENLS
@Tristantine The Great



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Welcome to the Tepora Region. Challenge the Gym Challenge and become the Tepora Champion! Meet all kinds of different Pokémon, including a full completable National Dex along with Mega Evolutions, Shadow Pokémon and an estimated 10h story line to go along with it. You meet tons of different people. And you can even challenge the Battle Facilities once you've become the champion. But that's all I will give you.

Technical note: if the game ever starts lagging or shows artifacts, save and reopen the game. Hopefully that fixes it!


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Download the Resource Pack


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Pokémon Shattered Light

Made by:

Voltseon
ENLS
Tristantine The Great

Official Gen 4 Day & Night Tones by:
VanillaSunshine

GBA Remixes by:
Zame
Soundfont Witch
MezmerKaiser

Unreal Time System by:
FL

Pokemon USUM Ultra Necrozma Overworld Sprite by:
Zender1752

Defiance-styled Region Map Kit by:
Makattack202

Overworld Weather Moves by:
TechSkylander1518

Tilesets by:
Ekat
Vurtax
Slimshady
TheWildDeadHeroAlistar
Zein
Heartlessdragoon
Idilio
Aveontrainer
Shyinn
AnonAlpaca
Zeo
Aldo
War8
Redblueyellow
SteamyJ
Puggsoy
Voltseon
Pokémon Rejuvenation

Ultra Wormhole Animation by:
Ulithium_Dragon

Location Signposts by:
LostSoulsDev / carmaniac
PurpleZaffre
Golisopod User

Terrain Step Sounds by:
Enurta
gameguy

Wall Clock by:
FL

Roaming Icons by:
G.E.Z
WolfPP

"Voltseon's Pause Menu" v.1.8 by:
Voltseon
Golisopod User
ENLS

"Voltseon's Handy Tools" v.1.4 by:
Voltseon
ENLS

"Voltseon's A-Star Pathfinding" v.1.2 by:
Voltseon
Golisopod User
ENLS

"Transform Mosaic Animation" v.1.0 by:
KleinStudio (original)
bo4p5687 (update)

"Better Speed Up" v.2.0 by:
Marin
Phantombass

"Rename from Party" v.1.0 by:
TechSkylander1518

"RSE Trainer Card" v.1.1.0 by:
Shashu-Greninja
Gazza teh Fox
ENLS

"RSE Starter Choice" v.1.0 by:
Voltseon

"Poké Ball Swap" v.1.0 by:
TechSkylander1518

"PokéSearch" v.1.1 by:
Voltseon

"Overworld Weather Moves" v.1.0 by:
TechSkylander1518

"Overworld Shadows EX" v.2.0.2 by:
Golisopod User
Wolf PP
Marin

"Ultimate Move Tutor" v.1.2 by:
Grogro

"More Pokedex Page : Size Comparison" v.1.0 by:
Caruban

"Marin's Scripting Utilities" v.2.0 by:
Marin

"Marin's Map Exporter" v.2.1 by:
Marin

"Mach and Acro bike" v.2.0 by:
Rei (original - 2014)
bo4p5687 (update)

"Item Find" v.2.0 by:
Boonzeet

"HM Emulator" v.1.0 by:
Voltseon
ENLS

"Generation 8 Pack Scripts" v.1.0.1 by:
Golisopod User
Luka S.J.

"Gender selection (style: S/M)" v.2.0 by:
bo4p5687
Richard PT (graphics)

"Footprints" v.1.0 by:
KleinStudio
WolfPP
bo4p5687

"Following Pokemon EX" v.2.2.2 by:
Golisopod User
Help-14
zingzags
Rayd12smitty
Venom12
mej71
PurpleZaffre
Akizakura16
Thundaga
Armin (Fairies Resource Pack)
Maruno

"Fly Animation by KleinStudio" v.2.0 by:
KleinStudio (original)
bo4p5687 (update)

"ENLS's Random Utilities" v.1.1 by:
ENLS

"Deep Marsh Tiles" v.1.0.0 by:
Kotaro
Vendily
Mashirosakura

"Check stats in battle" v.2.0 by:
bo4p5687

"Carmaniac's Speech Bubble Script" v.1.0.0 by:
NonoNever
Carmaniac

"Boon's Phenomena" v.3.0 by:
Boonzeet

"BerryPots for Essentials v20" v.1.0 by:
Caruban

"Bag Screen w/int. Party" v.2.2.0 by:
DiegoWT

"Animation change form (BW)" v.2.0 by:
KleinStudio
bo4p5687

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
Golisopod User
Rataime
help-14
Savordez
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.

and everyone else who helped out

"mkxp-z" by:
Roza
Based on "mkxp" by Ancurio et al.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!
 
Last edited:

Lucifer

Fallen1
Member
Joined
Oct 16, 2020
Posts
103
Hi there, thanks for your post. There is this file in the Data folder called PluginScripts.rxdata that handles the pause menu, the sprite resizing, following pokemon etc.
What I believe is happening is when you hit F12 to soft reset it deletes this file causing these issues to appear. Instead of soft resetting using F12 it's recommended to just reopen the game instead.
We'll look for a fix and update the game as soon as all currently known bugs have been fixed.
That makes sense. Thank you for the explanation.
I have now become wary of soft resetting and proceeding will instead close and reopen the game.

BTW the bright side to the glitch is that the run toggle I was able to set in the glitch has remained on.
 

Kirpit10

Rookie
Member
Joined
Aug 20, 2022
Posts
3
So I have been playing the game for a few days now and I don't know if the two problems I have are bugs but seems like it. First one is the problem for thr fossil place everytime I try to talk to the guy to wake up my fossil it makes me go back and the guy tells me I can come back later when I have a fossil. The second one is the shadow Pokémon for some reason if you put a shadow Pokémon that's ready to be purified into the nav it just stops the game and doesn't work anymore and I have to reset the game.
 
Last edited by a moderator:
We're up to v1.0.13 now, here's what has changed:
  • Temporarily disabled overworld footprints since we suspect that it is cause a bunch of issues
  • Fixed Gossifleur's following sprite, it no longer walks sideways
  • Made sure that Roaming Pokémon don't override overworld encounters
  • A bunch of crashes have been fixed that had a small chance of appearing when changing maps
  • Waterfall no longer crashes the game
  • Fixed a bug with the Battle Frontier that would delete your party and crash the game (If this happened and you start the game in this version your party should be fine)
  • Made sure the game won't crash if you somehow have no Pokémon after first receiving your starter (if you do somehow manage to do this, DONT SAVE as we may be unable to recover your party)
  • Added a Discord button to the load screen which will invite you to the discord
  • You can now use the Exp. Share from your bag
  • Added secret inputs for the PC that helps with organising the PC for a living dex. Hold Ctrl to show the index number of each slot (so the first slot in box 1 shows the number 1 and the 1st slot in box 2 shows 31). If you then hold Alt it will show every Pokémon's Pokédex number
  • Tuber Parker now correctly shows up in the Phone
  • Added a missing spacebar in the Shard Mart
  • Moved the PokéCenter healing balls up by a pixel
  • Fixed Beak Blast, it now burns the opponent rather than the user
  • The chance of finding items in a Cave Phenomenon Encounter is increased when using a Repel
  • With the PokéSearch your current Modifier Settings now get saved
  • Decreased Rock Smash encounters from 80% to 50%
  • Fixed some options in the options screen (You can no longer configure controls in the load screen, you can now toggle movement style)
  • Eggs, Foreign Pokémon and Starters now have a 5% of having their Hidden Ability
  • Shadow Geyser now only works on specific Pokémon that can be shadow
  • Overworld Encounters will now try to disappear when you're a certain distance away
  • Wild Flabébé will now have a random flower instead of just the red
  • Fixed the "Egg Watch" screen
  • Few minor tile fixes in Hubris Town and Bright Cave
  • Gave Ninjakid Randall's Shedinja in his rematch battle Safety Goggles for the Sandstorm so it's no longer useless
  • Fixed the pokéball lineup bar in trainer battles
  • Fixed a bug regarding certain HM Moves that you could reactivate during the animation
 

Porygon2

Novice
Member
Joined
Dec 22, 2020
Posts
16
Hi,

since this game seems to be updated frequently and is also a full-length main series Pokemon game in terms of concept, I decided to report bugs at certain milestones, like maybe after each gym battle. This will ensure that there don't end up being too many screenshots (I don't know if there's a limit to how many that can fit in a post), and that I'll always be on the most up to date version as I'll be checking the thread regularly. After I finish the game completely, I'll give a review.

I'm not on discord, so I apologize if any of these were already reported in the server.

Here's everything I found up to the first gym.

aswell -> as well
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There should be a comma after the player's name

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come in useful -> come in handy
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advice -> advise
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eachother -> each other
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call at anytime -> call at any time
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Period at end of sentence should be a question mark
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Missing punctuation at end of dialogue
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Gymleader -> Gym Leader
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The y in you should be capitalized:
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Gymleader -> Gym Leader
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Electricity shouldn't be capitalized:
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Gymleader -> Gym Leader
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come in useful -> come in handy
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Sea-based shouldn't be capitalized
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There should be a comma after Gym
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adviced -> advised
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Gymleader -> Gym Leader
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There should be a comma after challenger
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Even if you show him a pure Flying-type, he still says this after giving you the Amulet Coin
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Up to second gym

temprature -> temperature
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a Omanyte -> an Omanyte
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The y in you should be capitalized
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Poké Balls should be two words
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get -> gets
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The g in ground should be capitalized
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Gymleader -> Gym Leader
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at anytime -> at any time
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There should be a comma after Gym
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adviced -> advised
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The s in surf should be capitalized
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Up to third gym

tallgrass -> tall grass
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There should be a comma after battle
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The name of the item being plural and the item receiving text being for singular items makes it read like this
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Gymleader -> Gym Leader
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There should be a comma after Gym
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adviced -> advised
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either it -> them or having children -> having a child
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When this trainer notices you and walks down, she walks into you and the player faces right instead of towards her
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This line is the perfect context for the player name I chose!
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Up to fifth gym, two gyms in one post since the fifth gym happens right after the fourth gym and there wasn't much to report from there, just the usual gym guide typos

There should be a comma after Rotom
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come in useful -> come in handy
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Gymleader -> Gym Leader
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There should be a comma after Gym:
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adviced -> advised
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Gymleader -> Gym Leader
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then -> than
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it -> them
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There should be a comma after this
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There should be a comma after Gym
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adviced -> advised
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Up to sixth gym

agressive -> aggressive
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overtime -> over time
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at -> in
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For this trainer in Dim Forest's defeat dialogue, the second surprising shouldn't be capitalized
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how you beat you -> how you beat me
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it's -> its
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The y in you should be capitalized
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Why everyone is -> Why is everyone
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In all uses, the g in Ghost should be capitalized. The n in Normal should also be capitalized
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Gymleader -> Gym Leader
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compitent -> competent
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There should be a comma after Gym
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adviced -> advised
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You can walk through the ledge tiles on the right side of Tommy's platform (you can't on the left side)
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Something I found curious about the Dragon gym is that although there were trainers who normally have other type specialties there using Dragon types for this gym (Psychics, Black Belts, and Battle Girls) there were no Dragon Tamers 🤔

Up to seventh gym

everyday -> every day
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Gymleaders -> Gym Leaders
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There should be a comma after Gym
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adviced -> advised
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For Liz & Arnold's defeat dialogue, there should be a comma after No
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There's a period after the question mark here
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come in useful -> come in handy and Pusle -> Pulse
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This line is still said even after showing him the Altaria and getting the Altarianite. Additionally, if you speak to him again, he'll request to see an Altaria again, and you can do this infinite times
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Last edited by a moderator:

Porygon2

Novice
Member
Joined
Dec 22, 2020
Posts
16
Just finished Shattered Light! Here's everything from after the 7th gym up to the end of the game.

you -> your
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There should be a comma after Yeah
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Gymleader -> Gym Leader
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Everytime -> Every time
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Caught shouldn't be capitalized
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conduction -> conducting
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unpurifyable -> unpurifiable
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Everything from But to them should be one sentence, with the period being a comma
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many of names -> many names
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Ultra wormholes -> Ultra Wormholes
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phenominal -> phenomenal
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There should be a comma after Gym
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adviced -> advised
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There's a pair of quotation marks after this trainer's defeat dialogue
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imrpoving -> improving
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Cereal and sandwiches shouldn't be capitalized
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For this trainer's defeat dialogue, Impresive -> Impressive
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There's a missing word here, though I'm not completely sure what was intended. Maybe "I've been here for long enough" or "I've been bored for long enough"?
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akward -> awkward
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There's a pair of quotation marks before this trainer's defeat dialogue
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eachother -> each other
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Elixers -> Elixirs
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finall -> final
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I think penultimate -> ultimate? Since penultimate is second to last and this is the Champion battle
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immortilize -> immortalize, and the speech bubble points to the void instead of to Orchid
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come in use -> come in handy
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come in useful -> come in handy
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team rocket -> Team Rocket
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If you speak to this NPC after getting the Fire Lash HM, you can keep getting more
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Shadow Lycanroc doesn't seem to have a shadow sprite
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For some reason, after battling this trainer, his intro/trainer spotted theme kept looping after the battle. It continued to loop after battling other trainers who had different intro/trainer spotted themes
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I'm at Route 314 and the map cursor is slightly off
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These two trainers in Victory Road have the same dialogue when spoken to after the battle
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These two trainers in Victory Road have the same dialogue when they're about to battle you
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These two trainers in Victory Road have the same dialogue when spoken to after the battle
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These two trainers in Victory Road have the same dialogue when spoken to after the battle
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Overall thoughts: The amount of content in the game is very impressive for having been made in a little over a month! If I didn't read the first post or see the screenshots, and I only heard that there was a Game Jam game made with 8 gyms and an E4 + Champion, I might have wondered if in order to fit it within the time period of the Game Jam it would use mostly or all default assets. But it has custom sprites and tiles, and definitely a lot of work put into it overall. I liked how there are comparisons that could be made to Hoenn, what with most of the music being from the Hoenn games and a few similarities in the structure of the journey like taking a boat across the sea after the first gym, and the first gym you can visit being the fifth you challenge, while also having aspects that make it different from Hoenn too.

Something that surprised me a lot was
Silver being the leader of Neo Team Rocket. I wonder what led to him forming another version of a group he hated. It's also interesting that this seems to be an alternate interpretation where the villain won, similar to what happens in Team Rocket's Castle in USUM, since he mentions beating Lyra in the Burned Tower.

A question I had that went unanswered is why there were Neo Team Rocket grunts in Ingrid's gym. You can see this if you enter the gym before getting four badges, and an NPC in Artemis City also comments on it, which made me think this was a plot point that was going to lead somewhere. However, when you're able to battle Ingrid's gym, there are no Neo Team Rocket grunts there any longer, and no one brings up that they were there before. (I actually speculated that maybe Ingrid was the leader of Neo Team Rocket for a bit)

I really liked the special effects on the title and ending screens, they fit perfectly with the title of the game! Also, June talking about how the battle was like a sunflower in the glow of the morning sun brightened my day!
 
Last edited:

SebastiaanZ

Trainer
Member
Joined
Jun 5, 2019
Posts
58
I like the game a lot, the graphics are amazing, the battles are fun, the maps are good. There is one big criticism I have, and I really hope I am not the only one, it is to much exp grinding. That would be fine if there were like good location to farm exp, but there is not. You get little exp from the routes around towns and the Lucky Egg comes later. This game could do with a few training partners or a massive buff in experience gain. The hard exp farming turns me off a bit on this game, hopefully you'll take note of this and do something about it.
 

Sparky--1989

Rookie
Member
Joined
Jun 20, 2022
Posts
3
Hi, just a quick question, can I play this on android without using joiplay at all?
If not what's the best PC emulator that you would recommend please?
Thank you and look forward to hearing from you.
 

Mr.nice guy

Rookie
Member
Joined
May 7, 2022
Posts
4
Will this work on joiplay in android guys im dying to plays this fan game plsss reply so that i know if i cant play on Android
 

Munit

Novice
Member
Joined
Jun 13, 2020
Posts
47
Will this work on joiplay in android guys im dying to plays this fan game plsss reply so that i know if i cant play on Android
Its a little buggy, kinda doesnt work with the pc rn. Need to wait for an update from Joiplay
 
Hellllooo! What a game! I just finished this on stream after about 11ish hours.
Some thoughts:
This was a very fun pokemon game, this game excels at being a fun pokemon game. The pokemon selection is great, the game looks gorgeous, the features and QoL adds to the enjoyment. And the story is genuinely okay despite being a cliche Pokemon story and yet another team rocket story. I liked Silver's involvement and the part with Shadow Necrozma was cool.

Although I do wonder why the grunts were in the 5th gym, and why grunts were to the left of Upill town even after beating Silver. I thought both of these events were alluding to something, e.g the 5th gym leader being involved with team Neo Rocket, or that there was actually someone above Silver in team Neo Rocket so it wasn't quite over. But they both seemed to end up being red herrings? idk, or maybe a post game thing I missed?

I thought the balance was pretty perfect, if maybe a bit tough at some points, but again I'm a very casual trainer so if it was tough for me then that probably means it is good. I did think that some areas seemed to have too many trainers, and I get that part of it is so that the player ends up at a proper high level by the end of the game, but the player being level 60 vs level 80 by the end of the game isn't really going to dampen their experience imo.

Victory road also felt a bit disapointing, after coming out of Vanity Cave which was a proper complex and challenging cave system, Victory Road ended up being a mostly straight path of trainers. But that's me being rather nit-picky.

I quite liked the gym puzzles, they were all pretty unique, and some of them (cough cough the path tile one) are actually a good challenge. So that was really nice to see.

This was honestly a really fun pokemon game, and it is very impressive what you've managed to pull off. And I really do mean that, so please keep that in mind with what I'm about to go on about:

This is probably very much a "just my opinion" thing, but I feel like this game did not benefit from its boatload of content. Or rather, I would've loved to see the effort put into establishing more of an identity for the game instead. I feel like this game doesn't have much of a focus, which doesn't give it much of an identity. It has a plethora of features, berry farming, dex nav, shadow pokemon, megas, overworld encounters, unreal time and seasons, and much much more. And they all do increase the enjoyment of the game, but with the exception of the shadow pokemon, none of them really add to the identity of the game. The game doesn't really focus on many of them to the point where it is memorable. I think the shadow pokemon were mostly well done, especially with the climax of shadow necrozma, but it is very easy to play the game pretending they don't exist otherwise.

In my opinion, and maybe it is only my opinion, I would of much rather seen a pokemon game which is scaled down and doesn't have 900 pokemon and 8 gyms, but instead focuses on an identity a bit more. For example Taiseiyo from this jam is a pretty traditional pokemon game in most senses. But it has a whole lot of identity, and by being smaller scale it is able to focus a bit more on what it has. And I don't think it suffered by being only 3 gyms.

I just don't want to see you continuing this idea of "more content is better", you're obviously an amazing dev who makes amazing games, but I honestly think I would've enjoyed this game just as much, if not more, if it was only a handful of gyms, but had more focused themes, stories and characters. I think it is important to remember that the restrictions of these game jams are supposed to inspire people to see what creative, smaller but still complete, experiences they can make. Not to be a race to see how much content can be made in 42 days.

Please don't take all this too harshly, as I said before you've obviously made a massively enjoyable game that is a delight to play.
 

SasukeNidochiri

Rookie
Member
Joined
Oct 2, 2022
Posts
1
rc_logo.png


Game_Title.png


"Pokémon Shattered Light"

Screenshots.png


unknown.png


Download.png

*Please read the notes before downloading the game!


Download Pokémon Shattered Light (v1.0.13)



Join the Shattered Light Discord server here!

Check out the Wiki here!


Made_Using.png

Engine: Pokémon Essentials v20.1 (RPG Maker XP)
IDE: Visual Studio Code
Audio Editing: Audacity & FL Studio
Image Editing: Paint.NET


Team.png

@Voltseon
@ENLS
@Tristantine The Great



Notes.png

Welcome to the Tepora Region. Challenge the Gym Challenge and become the Tepora Champion! Meet all kinds of different Pokémon, including a full completable National Dex along with Mega Evolutions, Shadow Pokémon and an estimated 10h story line to go along with it. You meet tons of different people. And you can even challenge the Battle Facilities once you've become the champion. But that's all I will give you.

Technical note: if the game ever starts lagging or shows artifacts, save and reopen the game. Hopefully that fixes it!


Resource_Pack.png

Download the Resource Pack


Credits.png

Pokémon Shattered Light

Made by:

Voltseon
ENLS
Tristantine The Great

Official Gen 4 Day & Night Tones by:
VanillaSunshine

GBA Remixes by:
Zame
Soundfont Witch
MezmerKaiser

Unreal Time System by:
FL

Pokemon USUM Ultra Necrozma Overworld Sprite by:
Zender1752

Defiance-styled Region Map Kit by:
Makattack202

Overworld Weather Moves by:
TechSkylander1518

Tilesets by:
Ekat
Vurtax
Slimshady
TheWildDeadHeroAlistar
Zein
Heartlessdragoon
Idilio
Aveontrainer
Shyinn
AnonAlpaca
Zeo
Aldo
War8
Redblueyellow
SteamyJ
Puggsoy
Voltseon
Pokémon Rejuvenation

Ultra Wormhole Animation by:
Ulithium_Dragon

Location Signposts by:
LostSoulsDev / carmaniac
PurpleZaffre
Golisopod User

Terrain Step Sounds by:
Enurta
gameguy

Wall Clock by:
FL

Roaming Icons by:
G.E.Z
WolfPP

"Voltseon's Pause Menu" v.1.8 by:
Voltseon
Golisopod User
ENLS

"Voltseon's Handy Tools" v.1.4 by:
Voltseon
ENLS

"Voltseon's A-Star Pathfinding" v.1.2 by:
Voltseon
Golisopod User
ENLS

"Transform Mosaic Animation" v.1.0 by:
KleinStudio (original)
bo4p5687 (update)

"Better Speed Up" v.2.0 by:
Marin
Phantombass

"Rename from Party" v.1.0 by:
TechSkylander1518

"RSE Trainer Card" v.1.1.0 by:
Shashu-Greninja
Gazza teh Fox
ENLS

"RSE Starter Choice" v.1.0 by:
Voltseon

"Poké Ball Swap" v.1.0 by:
TechSkylander1518

"PokéSearch" v.1.1 by:
Voltseon

"Overworld Weather Moves" v.1.0 by:
TechSkylander1518

"Overworld Shadows EX" v.2.0.2 by:
Golisopod User
Wolf PP
Marin

"Ultimate Move Tutor" v.1.2 by:
Grogro

"More Pokedex Page : Size Comparison" v.1.0 by:
Caruban

"Marin's Scripting Utilities" v.2.0 by:
Marin

"Marin's Map Exporter" v.2.1 by:
Marin

"Mach and Acro bike" v.2.0 by:
Rei (original - 2014)
bo4p5687 (update)

"Item Find" v.2.0 by:
Boonzeet

"HM Emulator" v.1.0 by:
Voltseon
ENLS

"Generation 8 Pack Scripts" v.1.0.1 by:
Golisopod User
Luka S.J.

"Gender selection (style: S/M)" v.2.0 by:
bo4p5687
Richard PT (graphics)

"Footprints" v.1.0 by:
KleinStudio
WolfPP
bo4p5687

"Following Pokemon EX" v.2.2.2 by:
Golisopod User
Help-14
zingzags
Rayd12smitty
Venom12
mej71
PurpleZaffre
Akizakura16
Thundaga
Armin (Fairies Resource Pack)
Maruno

"Fly Animation by KleinStudio" v.2.0 by:
KleinStudio (original)
bo4p5687 (update)

"ENLS's Random Utilities" v.1.1 by:
ENLS

"Deep Marsh Tiles" v.1.0.0 by:
Kotaro
Vendily
Mashirosakura

"Check stats in battle" v.2.0 by:
bo4p5687

"Carmaniac's Speech Bubble Script" v.1.0.0 by:
NonoNever
Carmaniac

"Boon's Phenomena" v.3.0 by:
Boonzeet

"BerryPots for Essentials v20" v.1.0 by:
Caruban

"Bag Screen w/int. Party" v.2.2.0 by:
DiegoWT

"Animation change form (BW)" v.2.0 by:
KleinStudio
bo4p5687

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
Golisopod User
Rataime
help-14
Savordez
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.

and everyone else who helped out

"mkxp-z" by:
Roza
Based on "mkxp" by Ancurio et al.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!
So quick question but how to get the legendary pokemons since for some of them the method on wiki for the game seems to not work
 

Pokefan 24

Rookie
Member
Joined
Oct 2, 2022
Posts
1
Please I have a problem I'm experiencing Lags I dont want to say much please just fix I see other people playing the game no problems my problem is that my game is very slow like for you to walk from Artemis woods to the pokemon centre takes like 5 minutes and I'm not exaggerating and even for the game to load up it takes 6 minutes please fix cause if I start talking I won't stop so I'm begging this is my first time experiencing problems with relic castle games please yours shouldn't be the first and please don't take too long to reply me
 
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