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Released Pokémon Flux

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
1.1.0
4dockBg.png


An All-New Adventure in the Altera Region
---

Join our Discord Server!
Follow us on Twitter!

Story​

Gd18SKr.png


Welcome to Altera, a wild and diverse region that overflows with abundance as well as danger. It is also the only place in the Pokémon world that emanates large amounts of Flux energy, a potent resource that has many uses. Flux is primarily used in electricity generation, but it also has applications in hand-held technologies as well as Pokémon Battles. The value and power of this resource led to rapid economic growth of the region. However, shortly after humans began tapping into Flux energy for power, reports started to emerge about vicious, powered-up Pokémon appearing: the Alter Pokémon.

To combat these Alter Pokémon and preserve peace and prosperity in Altera, the Altera Pokémon League was formed. The purpose of this League is to produce strong trainers to fight the Alter Pokémon, rewarding them with money and fame. This prominent league attracts trainers from all over the world and is structured differently from a typical Gym challenge.

After a championship match in Condor City, while going home, three friends meet face by face with the Alter Pokémon threat and soon after embark on a life changing journey across the Altera Region!
UnCQZzr.png

Meet Skye, Terra and Aster!
---

Screenshots​


VVbOSTD.gif
IYXLGLi.gif

bMK39a8.gif
DWpw7zY.gif

Gz1DCaq.png
E2ctyg0.png

hwEsBUL.png
teO519Y.png

kCCOYwU.png
1hkjsTf.png

---

New Features​

  • An entirely new battle mechanic, Flux Moves and Alter Battles!
  • An dex full of new Pokémon and returning mons from Tandor, Kanto, Johto and many other regions!
  • Overworld encounters - complete with behavior patterns, emotion displaying, loot dropping and MUCH more.
  • Wild-area like route layout, no more obviously linear maps.
  • No gyms! A completely different league structure and game progression from your standard fangame.
  • Dynamic lighting for light sources, caves and forests. New and much better looking weather effects.
  • Online features like trading, GTS, wonder trading, battling and more.
  • Many and many more new features tailor-made for Pokémon Flux!
  • The time of the day is relevant for many quests and encounters, but don't worry, no need for manipulating your OS clock or waiting it out.
---

Releases​


Pokémon Flux Episode 1 (v1.1.0)​

Windows: Download (Mirror)
Mac: Download (Mirror)

Instructions to play:​

(Windows) Click on the appropriate link below and download the zipped folder. Extract and click on Flux.exe to launch the game!
(Mac) Click on the appropriate link below and download the zipped folder. Extract and move the Flux.app to your Applications folder. After that just click on Flux.app to launch the game!​

Changelog:​

  • Added new mystery gift system
  • Added new sidequest to obtain Minyan as Terra or Skye
  • Added alternative second tournament in Alba Town
  • Added Engineer Kim quest to Power Plant post-League, making Negawatt available
  • Added new animations for several mons
  • Added new animations for most moves
  • Added Flux Kiosk to gate house between Gull Coast and Alba Town
  • Added plushie to Terra's room
  • Added a new battle theme for Andromeda
  • Added battle background for the lab
  • Added an "unread message" indicator to the Flux Bracer in the main menu
  • Added time of day color coding to wait menu
  • Added new loot items for all catchable mons
  • Added game version to exception print (all error reports will require this going forward)
  • Added a level component to Pouchelet's evolution method (16)
  • Added Cuspide encounters to lower levels of Albarook Mine
  • Disabled use of online functions while in Rook Tournament
  • Disabled field move use from party menu (Flash, Waterfall, Rock Smash)
  • Changed nickname legality to disallow names which are only spaces
  • Removed dialogue-based activation of Air Taxi, making the map the only way to call it
  • Fixed Rook Town sequence break by disabling additional Fly points until cutscene is completed
  • Changed GTS "secret code" trades to not require a mon to be seen
  • Revised Durtwurm's level-up set to give it more move options
  • Revised Karmilarie's TM Learnset to remove Rock Tomb (any Karmilarie with Rock Tomb will be unable to be used online)
  • Changed Tanupy and Tanscure's EV yield to Attack
  • Redid alter loot tables to include Exp Candies
  • Moved wild held items to loot table (won by catching or defeating)
  • Fixed item duplication exploit allowed by tricking an item onto opposing mon then catching it
  • Shiny locked Alter Wishiwishi in Selkid quest, initial battle Alter Tanscure
  • Changed alter Magnemite to an underleveled alter Magneton
  • Fixed item sell price to be the usual 1/2 buy price rather than 1/4
  • Fixed follower item received text listing the wrong pocket
  • Removed Super Potions from all shops, which are redundant with changed healing amounts
  • Implement item sprite for Flux Bracer
  • Fixed an error where using one's Alpha move could be comboed with a regular move under some circumstances
  • Fixed Torment preventing the use of moves that are selected once but act over several turns (Rollout, Outrage etc), but left the change that allows Torment to prevent repeating a move the same turn if the Torment user is faster.
  • Fixed the Normal-type Flux moves being weaker than intended
  • Fixed Mind's Eye not working correctly
  • Fixed Eerie Spell causing crashes
  • Fixed bug with Sticky Web not functioning correctly
  • Fixed priority assignment of Quick Charge and Triage
  • Fixed Pluck not actually eating opponents berries
  • Changed Fixed Damage moves to correctly not show type affinity in battle
  • Fixed following Pokemon which were shiny not appearing as such
  • Fixed follower sprite not reloading when it was traded away
  • Removed Essentials "super shiny" feature that would cause crashes
  • Fixed Wishiwashi School form persisting into overworlds after a battle
  • Fixed settings made on Continue screen not carrying into saved game correctly
  • Fixed GTS legality issues for several mons
  • Fixed a crash in the GTS relating to Summaries
  • Fixed GTS crash related to Grimmposs
  • Small fixes to existing front and backsprites
  • Replaced Cuspide's overworld sprite
  • Critical Capture now animates correctly as a single ball shake
  • Replace a Pokémaniac with new design
  • Fixed loop on Xander's battle theme
  • Fixed Move and Ability descriptions overflowing their text boxes
  • Fixed dialogue on Trainer that trades you Nidoran-Winter repeating even after you've made the trade
  • Many small collision fixes
  • Numerous additional dialogue fixes
  • Renamed the Saves shortcut
  • Options now persist when set on load
  • Removed skew effect from battles
  • Fixed issue with shout bubble y position
  • Fixed issue where rival had no flux points in rook town

  • Added DiegoWT to the credits list
  • Fixed Vilucard's overworld not rendering
  • Added shiny overworld sprites for Ledyba, Wishiwashi, Trubbish and Vilucard
  • Added menu sprite for Alteran Ekans
  • Decreased exp boost for traded Pokémon
  • Removed forced modest nature from Nidora
  • Fixed player getting stuck in Gatehouse doors
  • Fixed bug with Karmilarie's Power Thief ability
  • Fixed issue where shiny overworlds would not render on alternate forms
  • Fixed issue where battle sprites of shiny Pokemon would not render as such
  • Fixed NPC in Rook Center whose dialogue didn't change after the power was restored
  • Fixed exploit where Rare Candies would allow the player to surpass the level cap
  • Removed broken Name Rater function from Mart NPCs, as player can rename from the menu
  • Fixed multiple tile / collision errors
  • Fixed overlong description on Siren Song which overflowed the text box
  • Fixed Future Sight
  • Fixed mkxp.json
  • Fixed Cuspide being banned from GTS
  • Fixed GTS crashing when player had too many spaces in their party
  • Removed Item PC
  • Fixed the HFMs showing the wrong base power in their descriptions
  • Fixed rival remaining in Noola's Tavern once the Power Corridor quest is activated
  • Fixed generator entrance not cooling after venting coolant
  • Fixed fishing encounters in Alba Woods
  • Changed naming sequence so that backing out gives the character's default name rather than the player's name
  • Fixed Spelotl and Salamancer not learning Water Pulse by TM
  • Fixed Sludge animation causing an error loop that would force a crash
  • Fixed Nurse dialogue playing directly after walking into a building if the player whited out before Condor
  • Fixed softlock in gate house north of Rook Town where you would be unable to move after talking to guard if standing above the table
  • Fixed softlock in Rook Power Plant where electricity would not clear after turning off the voltage / defeating the Alter
  • Fixed bug where dialogue would re-trigger after satisfying its initial conditions (like giving you an item)
  • Fixed Tail Whip's targeting so it no longer hits your Ally.
  • Added extra animation/SFX to the Nursa "hug" option
  • Multiple dialogue fixes
  • Fixed missing pixels on Tanscure's front sprite
  • Fixed occasional load crash
  • Fixed a crash with certain follower dialogues
  • Fixed movement error that allowed walking off the boardwalk in Albarook Mine
  • Fixed shiny icon's misplacement in the GTS
  • Fixed GTS rejecting mons who were traded once then evolved
  • Fixed Eggs revealing species in Continue screen, Trainer Card
  • Fixed an occasional GTS crash
  • Fixed a disposed bitmap error that would occasionally appear after defeated Alters
  • Shifted threshold of happiness checker's messages so the evolution point is more clear
  • Many more small fixes and improvements
---

Credits​

[TEAM]
JV - Lead developer
Oripoke - Lead writer and spriter
Futuresushi - Game balancing and new moves/abilities/etc
Golurk - Pokémon and character designer/artist
Jumpluff - Music composer
Kyledove - Spriter
Blizaga101 - Spriter
DrTapeworm - Spriter
Antiant - Sprite animator

[Music]
Pokestir
Zame

[Tiles]
Magiscarf
Zeo254
KingTapir
KyleDove
Phyromatical
XDinky
Gallanty
NSora-96
Hek-el-grande
PeekyChew
The-Red-eX
WilsonScarloxy
Gigatom
LotusKing
BoOmxBIG
WesleyFG
Maxewenx
Pablus94
Luna Madalenna
princess-phoenix
UltimoSpriter
FloatzelKing
Jolicraft.com (sea autotile)
Carchagui


[Scripts]
Overworld Shadows EX
- Marin, Golisopod User, WolfPP
Unreal Time
- FL
Shout Bubble
- Boonzeet
Modular Menu
- Luka SJ
Modular Title Screen
- Luka SJ
Follower Pokemon
- Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga
Lateral Stairs
- Boonzeet
Json encode/decoder
- game_guy
Item Finder
- Boonzeet
EBDX
- Luka SJ, Maruno, Marin, Pokecheck.org, PinkCatDragon, Tebited15, BadSamaritan, WolfPP, redblueyellow, Damien, Golisopod User, Issei Hyoudou, Nasasu, luckygirl88

[Character Sprites]
ALL Official Gen 4 Overworld Sprites
Neo-Spriteman
DiegoWT
PurpleZaffre & Maicerochico
AtomicReactor
VanillaSunshine

[Other Assets]
Battle backgrounds
- PhoenixOfLight92
Day and Night tones
- VanillaSunshine
Gen 4 Sound Effects Pack
- Deo

[Pokémon Essentials]
"Pokémon Essentials" was created by:
Maruno
Flameguru
Poccil (Peter O.)

"MKXP-z" by:
Roza
Based on MKXP by Ancurio et al

With contributions from:
AvatarMonkeyKirby, Marin, Boushy
MiDas Mike, Brother1440, FL.
PinkMan, Genzai Kawakami, Popper, help-14
Rataime, IceGod64, Savordez, SoundSpawn
Jacob O. Wobbrock, the__end, KitsuneKouta
Wachunga, Lisa Anthony, Venom12, Near Fantastica, Luka S.J.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!
 
Last edited:

belleinpastel

Rookie
Member
Joined
Mar 14, 2023
Posts
6
I have come back with my findings on Roadillo. It DOES in fact evolves from regular leveling up (I kinda forget which level exactly but it's either 24 or 25). Whether it has a third evolution/how to get it is still a mystery.
 

cradilly007

Rookie
Member
Joined
Mar 15, 2023
Posts
7
The game looks really good (been watching someone playthrough it) however I can't seem to get it working on my PC...I'm running on windows and extracted it but when I open the game I'm given the message of "No game scripts specified (missing Game.ini?)"

Any help would be appreciated if we know what this is about.
 

Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
The game looks really good (been watching someone playthrough it) however I can't seem to get it working on my PC...I'm running on windows and extracted it but when I open the game I'm given the message of "No game scripts specified (missing Game.ini?)"

Any help would be appreciated if we know what this is about.
Sounds like your extract didn't extract everything. Have you tried extracting it again?
 

belleinpastel

Rookie
Member
Joined
Mar 14, 2023
Posts
6
The game looks really good (been watching someone playthrough it) however I can't seem to get it working on my PC...I'm running on windows and extracted it but when I open the game I'm given the message of "No game scripts specified (missing Game.ini?)"

Any help would be appreciated if we know what this is about.
Yeah like Mashirosakura said, I would try to extract again, or just download the game itself again. It sounds like it can't find the file I highlighted in the attached screenshot. You should have everything here for the game to work.
 

Attachments

  • Screenshot 2023-03-15 120415.png
    Screenshot 2023-03-15 120415.png
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8bitninja

Rookie
Member
Joined
Mar 15, 2023
Posts
2
Downloaded the latest release and absolutely loving it! The fakemon and character designs are super cool!

One thing to raise in terms of the game - the frame rate slows right down whenever I enter a battle in Warbler Park. This was the case for the double battle against the Alter with Alistair and wild/trainer battles after getting my starter mon. I experimented with a couple of different window sizes but with the same result. The frame rate was totally fine for the rival battle in Reed's lab though.

Anything I'm potentially doing wrong or settings I can change? If it helps, the frame rate was also intermittently slow in the prologue scene in Warbler Park.

Can't wait to play more!

Edit - Fixed! Turns out it was my laptop which was causing the problem. Switched to my more powerful PC and everything seems fine :-D
 
Last edited:

Eggjasvelgur

Novice
Member
Joined
May 17, 2021
Posts
14
I'm wondering when this game will get a wiki of it's own. I'm trying to figure out for the life of me how to evolve my pokemon but I can't seem to find anything.

For the record, the pokemon are:
-Salmini
-Roadillo
-Pouchelet

I've only got them at like level 20-25 tho so ik some of them may still just evolve regularly but it's also driving me nuts not knowing LOL, pls help

EDIT: Oh! Also, I see that some but not all the music from the game is up on youtube. Do you think the rest will be uploaded soon? That wild pokemon battle theme is legit so good!
for me salmini evolved around level 24-25 but it appears that it has either different evos or different forms for the evo which i have a guess about but no actual good reasons for my guess
for me i'm more wondering how to evolve
cuspide,
wether it's by sun stone or if there's some other method
 
Last edited:

cradilly007

Rookie
Member
Joined
Mar 15, 2023
Posts
7
Yeah like Mashirosakura said, I would try to extract again, or just download the game itself again. It sounds like it can't find the file I highlighted in the attached screenshot. You should have everything here for the game to work.
This is everything I have in the zip file, and i checked and everything extracted matches it. I'm assuming the Flux.ini is what I need but....
1678930436265.png
 

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
for me salmini evolved around level 24-25 but it appears that it has either different evos or different forms for the evo which i have a guess about but no actual good reasons for my guess
for me i'm more wondering how to evolve
cuspide,
wether it's by sun stone or if there's some other method
I believe it's by level, but cannot evolve it yet because of the level cap for this episode
 

Eggjasvelgur

Novice
Member
Joined
May 17, 2021
Posts
14
I believe it's by level, but cannot evolve it yet because of the level cap for this episode
ah okay i see, i was wondering wether the sun stone would evolve it or ledyba considering what the lady on the evolution stone floor in the department store says but that also makes sense, i was also mainly wondering if it may have been by stone or happiness considering one of the last fights in this episode seems to have it's evolution, which i find honestly look absolutely amazing
 

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
Mind you, I may be wrong. I get things confused many times.
 

regrealish

Rookie
Member
Joined
Mar 17, 2023
Posts
1
I'm not sure about the other 2, but Pouchelet evolves by being knocked out by Roadillo. It would be hilarious if Roadillo is evolved by knocking out Pouchelet... gotta test that LOL
That would explain why my Pouchlet evolved at Level 10.
 

GubGar

Connoisseur of Minigames and Sidequests.
Member
Joined
Jun 10, 2021
Posts
20
Just finished Episode 1, and I had an absolute blast. Some of the most fun I've had with a fangame in a while. The Flux Move mechanic, while Z-Move Adjacent, had enough difference and nuance that I honestly think I prefer it over its canon cousin, and the double battle focus was a nice spin as well. Both of which made the game feel fresh and exciting.

And MAN! What a cool bunch of Pokemon. Honestly it felt like all killer, no filler. None of the designs felt underwhelming to me, even the Route 1 rodent and bird. And between Sluchuu, Jerbolta, and Karmilarie, I might have to run through the game with an all-electric team on a second playthrough. So final review: The game.. is fun. Will definitely be eagerly following the project from now on.
 

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
I have played through 2 times already with one more playthrough still going using all three PC's. I'm really enjoying this. However, one thing that kinda gets me is we're forced to play how one person thinks it should be played with no say in the matter. That is, we cannot use items in battles. It wouldn't be a big deal if we could farm more berries/have a place to actually plant berries and decently farm them to make it more viable. There's a hint that it may be available soonish possibly? I mean, it's said by an NPC that they work at the... did they call it a farm? I certainly hope that becomes available next chapter or even sooner perhaps? PLEASE?

Otherwise, the story seems very good, and each player character is really different from each other with actual different families and everything. Very cool!
I'll be very disappointed if the retired champion turns out to be an antagonist. It was a big surprise he retired. I'm not sure if I trust any of the elitist Altair family, including Aquila who seems more down to earth than the others. The sister makes me think of Lusamine just a little (not in looks) because of her environmental activism... it could easily be taken too far even though I agree with many environmentalists (some of them do truly egregious, heinous acts and alienate those who are actually on their side).
 
Last edited:

Eggjasvelgur

Novice
Member
Joined
May 17, 2021
Posts
14
after going through the bug fix list for the 1.0.1 patch i see that it mentions a menu sprite for alteran ekans but does anyone here have any idea as to where it actually is or is it something that's still in the works and we can't actually get until the next area opens up in the next release.
also i've been trying but having some trouble figuring out how to evolve
gunafix, maybe by trade or just level up but then at levels not currently available, insulatex most likely level up later on but possibly by trade are my guesses, and cometeor who if i remember correctly used to evolve by trade in uranium and i wonder if it's still the same here
i have a few ideas on how i could try some of the methods out but it's going to take me a while to do so i think guess we'll see how that goes
 

belleinpastel

Rookie
Member
Joined
Mar 14, 2023
Posts
6
EDIT: Oh! Also, I see that some but not all the music from the game is up on youtube. Do you think the rest will be uploaded soon? That wild pokemon battle theme is legit so good!
I realize I made a mistake and I was actually referring to the trainer battle music. Man, so good.
 

belleinpastel

Rookie
Member
Joined
Mar 14, 2023
Posts
6
Hey, so one specific bug I found is that
Salamancer
doesn't show up behind the player inside the Rook Town Pokemon League Arena.

EDIT: Some of my pokemon following me would disappear mid-walk in the area where you fight the trainers in the League Arena.
 
Last edited:

ConJak30#14

Rookie
Member
Joined
Mar 19, 2023
Posts
8
4dockBg.png


An All-New Adventure in the Altera Region
---

Join our Discord Server!
Follow us on Twitter!

Story​

Gd18SKr.png


Welcome to Altera, a wild and diverse region that overflows with abundance as well as danger. It is also the only place in the Pokémon world that emanates large amounts of Flux energy, a potent resource that has many uses. Flux is primarily used in electricity generation, but it also has applications in hand-held technologies as well as Pokémon Battles. The value and power of this resource led to rapid economic growth of the region. However, shortly after humans began tapping into Flux energy for power, reports started to emerge about vicious, powered-up Pokémon appearing: the Alter Pokémon.

To combat these Alter Pokémon and preserve peace and prosperity in Altera, the Altera Pokémon League was formed. The purpose of this League is to produce strong trainers to fight the Alter Pokémon, rewarding them with money and fame. This prominent league attracts trainers from all over the world and is structured differently from a typical Gym challenge.

After a championship match in Condor City, while going home, three friends meet face by face with the Alter Pokémon threat and soon after embark on a life changing journey across the Altera Region!
UnCQZzr.png

Meet Skye, Terra and Aster!
---

Screenshots​


VVbOSTD.gif
IYXLGLi.gif

bMK39a8.gif
DWpw7zY.gif

Gz1DCaq.png
E2ctyg0.png

hwEsBUL.png
teO519Y.png

kCCOYwU.png
1hkjsTf.png

---

New Features​

  • An entirely new battle mechanic, Flux Moves and Alter Battles!
  • An dex full of new Pokémon and returning mons from Tandor, Kanto, Johto and many other regions!
  • Overworld encounters - complete with behavior patterns, emotion displaying, loot dropping and MUCH more.
  • Wild-area like route layout, no more obviously linear maps.
  • No gyms! A completely different league structure and game progression from your standard fangame.
  • Dynamic lighting for light sources, caves and forests. New and much better looking weather effects.
  • Online features like trading, GTS, wonder trading, battling and more.
  • Many and many more new features tailor-made for Pokémon Flux!
  • The time of the day is relevant for many quests and encounters, but don't worry, no need for manipulating your OS clock or waiting it out.
---

Releases​


Pokémon Flux Episode 1 (v1.0.1)​

Windows: Download (Mirror)
Mac: Download (Mirror)

Instructions to play:​



Changelog:​

  • Added DiegoWT to the credits list
  • Fixed Vilucard's overworld not rendering
  • Added shiny overworld sprites for Ledyba, Wishiwashi, Trubbish and Vilucard
  • Added menu sprite for Alteran Ekans
  • Decreased exp boost for traded Pokémon
  • Removed forced modest nature from Nidora
  • Fixed player getting stuck in Gatehouse doors
  • Fixed bug with Karmilarie's Power Thief ability
  • Fixed issue where shiny overworlds would not render on alternate forms
  • Fixed issue where battle sprites of shiny Pokemon would not render as such
  • Fixed NPC in Rook Center whose dialogue didn't change after the power was restored
  • Fixed exploit where Rare Candies would allow the player to surpass the level cap
  • Removed broken Name Rater function from Mart NPCs, as player can rename from the menu
  • Fixed multiple tile / collision errors
  • Fixed overlong description on Siren Song which overflowed the text box
  • Fixed Future Sight
  • Fixed mkxp.json
  • Fixed Cuspide being banned from GTS
  • Fixed GTS crashing when player had too many spaces in their party
  • Removed Item PC
  • Fixed the HFMs showing the wrong base power in their descriptions
  • Fixed rival remaining in Noola's Tavern once the Power Corridor quest is activated
  • Fixed generator entrance not cooling after venting coolant
  • Fixed fishing encounters in Alba Woods
  • Changed naming sequence so that backing out gives the character's default name rather than the player's name
  • Fixed Spelotl and Salamancer not learning Water Pulse by TM
  • Fixed Sludge animation causing an error loop that would force a crash
  • Fixed Nurse dialogue playing directly after walking into a building if the player whited out before Condor
  • Fixed softlock in gate house north of Rook Town where you would be unable to move after talking to guard if standing above the table
  • Fixed softlock in Rook Power Plant where electricity would not clear after turning off the voltage / defeating the Alter
  • Fixed bug where dialogue would re-trigger after satisfying its initial conditions (like giving you an item)
  • Fixed Tail Whip's targeting so it no longer hits your Ally.
  • Added extra animation/SFX to the Nursa "hug" option
  • Multiple dialogue fixes
  • Fixed missing pixels on Tanscure's front sprite
  • Fixed occasional load crash
  • Fixed a crash with certain follower dialogues
  • Fixed movement error that allowed walking off the boardwalk in Albarook Mine
  • Fixed shiny icon's misplacement in the GTS
  • Fixed GTS rejecting mons who were traded once then evolved
  • Fixed Eggs revealing species in Continue screen, Trainer Card
  • Fixed an occasional GTS crash
  • Fixed a disposed bitmap error that would occasionally appear after defeated Alters
  • Shifted threshold of happiness checker's messages so the evolution point is more clear
  • Many more small fixes and improvements
---

Credits​

[TEAM]
JV - Lead developer
Oripoke - Lead writer and spriter
Futuresushi - Game balancing and new moves/abilities/etc
Golurk - Pokémon and character designer/artist
Jumpluff - Music composer
Kyledove - Spriter
Blizaga101 - Spriter
DrTapeworm - Spriter
Antiant - Sprite animator

[Music]
Pokestir
Zame

[Tiles]
Magiscarf
Zeo254
KingTapir
KyleDove
Phyromatical
XDinky
Gallanty
NSora-96
Hek-el-grande
PeekyChew
The-Red-eX
WilsonScarloxy
Gigatom
LotusKing
BoOmxBIG
WesleyFG
Maxewenx
Pablus94
Luna Madalenna
princess-phoenix
UltimoSpriter
FloatzelKing
Jolicraft.com (sea autotile)
Carchagui


[Scripts]
Overworld Shadows EX
- Marin, Golisopod User, WolfPP
Unreal Time
- FL
Shout Bubble
- Boonzeet
Modular Menu
- Luka SJ
Modular Title Screen
- Luka SJ
Follower Pokemon
- Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga
Lateral Stairs
- Boonzeet
Json encode/decoder
- game_guy
Item Finder
- Boonzeet
EBDX
- Luka SJ, Maruno, Marin, Pokecheck.org, PinkCatDragon, Tebited15, BadSamaritan, WolfPP, redblueyellow, Damien, Golisopod User, Issei Hyoudou, Nasasu, luckygirl88

[Character Sprites]
ALL Official Gen 4 Overworld Sprites
Neo-Spriteman
DiegoWT
PurpleZaffre & Maicerochico
AtomicReactor
VanillaSunshine

[Other Assets]
Battle backgrounds
- PhoenixOfLight92
Day and Night tones
- VanillaSunshine
Gen 4 Sound Effects Pack
- Deo

[Pokémon Essentials]
"Pokémon Essentials" was created by:
Maruno
Flameguru
Poccil (Peter O.)

"MKXP-z" by:
Roza
Based on MKXP by Ancurio et al

With contributions from:
AvatarMonkeyKirby, Marin, Boushy
MiDas Mike, Brother1440, FL.
PinkMan, Genzai Kawakami, Popper, help-14
Rataime, IceGod64, Savordez, SoundSpawn
Jacob O. Wobbrock, the__end, KitsuneKouta
Wachunga, Lisa Anthony, Venom12, Near Fantastica, Luka S.J.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!
I’m getting a ‘Data/scripts.rxdata’ after I moved the game to my applications folder. How to get fix this to play on my mac?
 
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