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Released Pokémon Flux

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
1.1.0
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An All-New Adventure in the Altera Region
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Join our Discord Server!
Follow us on Twitter!

Story​

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Welcome to Altera, a wild and diverse region that overflows with abundance as well as danger. It is also the only place in the Pokémon world that emanates large amounts of Flux energy, a potent resource that has many uses. Flux is primarily used in electricity generation, but it also has applications in hand-held technologies as well as Pokémon Battles. The value and power of this resource led to rapid economic growth of the region. However, shortly after humans began tapping into Flux energy for power, reports started to emerge about vicious, powered-up Pokémon appearing: the Alter Pokémon.

To combat these Alter Pokémon and preserve peace and prosperity in Altera, the Altera Pokémon League was formed. The purpose of this League is to produce strong trainers to fight the Alter Pokémon, rewarding them with money and fame. This prominent league attracts trainers from all over the world and is structured differently from a typical Gym challenge.

After a championship match in Condor City, while going home, three friends meet face by face with the Alter Pokémon threat and soon after embark on a life changing journey across the Altera Region!
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Meet Skye, Terra and Aster!
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Screenshots​


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New Features​

  • An entirely new battle mechanic, Flux Moves and Alter Battles!
  • An dex full of new Pokémon and returning mons from Tandor, Kanto, Johto and many other regions!
  • Overworld encounters - complete with behavior patterns, emotion displaying, loot dropping and MUCH more.
  • Wild-area like route layout, no more obviously linear maps.
  • No gyms! A completely different league structure and game progression from your standard fangame.
  • Dynamic lighting for light sources, caves and forests. New and much better looking weather effects.
  • Online features like trading, GTS, wonder trading, battling and more.
  • Many and many more new features tailor-made for Pokémon Flux!
  • The time of the day is relevant for many quests and encounters, but don't worry, no need for manipulating your OS clock or waiting it out.
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Releases​


Pokémon Flux Episode 1 (v1.1.0)​

Windows: Download (Mirror)
Mac: Download (Mirror)

Instructions to play:​

(Windows) Click on the appropriate link below and download the zipped folder. Extract and click on Flux.exe to launch the game!
(Mac) Click on the appropriate link below and download the zipped folder. Extract and move the Flux.app to your Applications folder. After that just click on Flux.app to launch the game!​

Changelog:​

  • Added new mystery gift system
  • Added new sidequest to obtain Minyan as Terra or Skye
  • Added alternative second tournament in Alba Town
  • Added Engineer Kim quest to Power Plant post-League, making Negawatt available
  • Added new animations for several mons
  • Added new animations for most moves
  • Added Flux Kiosk to gate house between Gull Coast and Alba Town
  • Added plushie to Terra's room
  • Added a new battle theme for Andromeda
  • Added battle background for the lab
  • Added an "unread message" indicator to the Flux Bracer in the main menu
  • Added time of day color coding to wait menu
  • Added new loot items for all catchable mons
  • Added game version to exception print (all error reports will require this going forward)
  • Added a level component to Pouchelet's evolution method (16)
  • Added Cuspide encounters to lower levels of Albarook Mine
  • Disabled use of online functions while in Rook Tournament
  • Disabled field move use from party menu (Flash, Waterfall, Rock Smash)
  • Changed nickname legality to disallow names which are only spaces
  • Removed dialogue-based activation of Air Taxi, making the map the only way to call it
  • Fixed Rook Town sequence break by disabling additional Fly points until cutscene is completed
  • Changed GTS "secret code" trades to not require a mon to be seen
  • Revised Durtwurm's level-up set to give it more move options
  • Revised Karmilarie's TM Learnset to remove Rock Tomb (any Karmilarie with Rock Tomb will be unable to be used online)
  • Changed Tanupy and Tanscure's EV yield to Attack
  • Redid alter loot tables to include Exp Candies
  • Moved wild held items to loot table (won by catching or defeating)
  • Fixed item duplication exploit allowed by tricking an item onto opposing mon then catching it
  • Shiny locked Alter Wishiwishi in Selkid quest, initial battle Alter Tanscure
  • Changed alter Magnemite to an underleveled alter Magneton
  • Fixed item sell price to be the usual 1/2 buy price rather than 1/4
  • Fixed follower item received text listing the wrong pocket
  • Removed Super Potions from all shops, which are redundant with changed healing amounts
  • Implement item sprite for Flux Bracer
  • Fixed an error where using one's Alpha move could be comboed with a regular move under some circumstances
  • Fixed Torment preventing the use of moves that are selected once but act over several turns (Rollout, Outrage etc), but left the change that allows Torment to prevent repeating a move the same turn if the Torment user is faster.
  • Fixed the Normal-type Flux moves being weaker than intended
  • Fixed Mind's Eye not working correctly
  • Fixed Eerie Spell causing crashes
  • Fixed bug with Sticky Web not functioning correctly
  • Fixed priority assignment of Quick Charge and Triage
  • Fixed Pluck not actually eating opponents berries
  • Changed Fixed Damage moves to correctly not show type affinity in battle
  • Fixed following Pokemon which were shiny not appearing as such
  • Fixed follower sprite not reloading when it was traded away
  • Removed Essentials "super shiny" feature that would cause crashes
  • Fixed Wishiwashi School form persisting into overworlds after a battle
  • Fixed settings made on Continue screen not carrying into saved game correctly
  • Fixed GTS legality issues for several mons
  • Fixed a crash in the GTS relating to Summaries
  • Fixed GTS crash related to Grimmposs
  • Small fixes to existing front and backsprites
  • Replaced Cuspide's overworld sprite
  • Critical Capture now animates correctly as a single ball shake
  • Replace a Pokémaniac with new design
  • Fixed loop on Xander's battle theme
  • Fixed Move and Ability descriptions overflowing their text boxes
  • Fixed dialogue on Trainer that trades you Nidoran-Winter repeating even after you've made the trade
  • Many small collision fixes
  • Numerous additional dialogue fixes
  • Renamed the Saves shortcut
  • Options now persist when set on load
  • Removed skew effect from battles
  • Fixed issue with shout bubble y position
  • Fixed issue where rival had no flux points in rook town

  • Added DiegoWT to the credits list
  • Fixed Vilucard's overworld not rendering
  • Added shiny overworld sprites for Ledyba, Wishiwashi, Trubbish and Vilucard
  • Added menu sprite for Alteran Ekans
  • Decreased exp boost for traded Pokémon
  • Removed forced modest nature from Nidora
  • Fixed player getting stuck in Gatehouse doors
  • Fixed bug with Karmilarie's Power Thief ability
  • Fixed issue where shiny overworlds would not render on alternate forms
  • Fixed issue where battle sprites of shiny Pokemon would not render as such
  • Fixed NPC in Rook Center whose dialogue didn't change after the power was restored
  • Fixed exploit where Rare Candies would allow the player to surpass the level cap
  • Removed broken Name Rater function from Mart NPCs, as player can rename from the menu
  • Fixed multiple tile / collision errors
  • Fixed overlong description on Siren Song which overflowed the text box
  • Fixed Future Sight
  • Fixed mkxp.json
  • Fixed Cuspide being banned from GTS
  • Fixed GTS crashing when player had too many spaces in their party
  • Removed Item PC
  • Fixed the HFMs showing the wrong base power in their descriptions
  • Fixed rival remaining in Noola's Tavern once the Power Corridor quest is activated
  • Fixed generator entrance not cooling after venting coolant
  • Fixed fishing encounters in Alba Woods
  • Changed naming sequence so that backing out gives the character's default name rather than the player's name
  • Fixed Spelotl and Salamancer not learning Water Pulse by TM
  • Fixed Sludge animation causing an error loop that would force a crash
  • Fixed Nurse dialogue playing directly after walking into a building if the player whited out before Condor
  • Fixed softlock in gate house north of Rook Town where you would be unable to move after talking to guard if standing above the table
  • Fixed softlock in Rook Power Plant where electricity would not clear after turning off the voltage / defeating the Alter
  • Fixed bug where dialogue would re-trigger after satisfying its initial conditions (like giving you an item)
  • Fixed Tail Whip's targeting so it no longer hits your Ally.
  • Added extra animation/SFX to the Nursa "hug" option
  • Multiple dialogue fixes
  • Fixed missing pixels on Tanscure's front sprite
  • Fixed occasional load crash
  • Fixed a crash with certain follower dialogues
  • Fixed movement error that allowed walking off the boardwalk in Albarook Mine
  • Fixed shiny icon's misplacement in the GTS
  • Fixed GTS rejecting mons who were traded once then evolved
  • Fixed Eggs revealing species in Continue screen, Trainer Card
  • Fixed an occasional GTS crash
  • Fixed a disposed bitmap error that would occasionally appear after defeated Alters
  • Shifted threshold of happiness checker's messages so the evolution point is more clear
  • Many more small fixes and improvements
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Credits​

[TEAM]
JV - Lead developer
Oripoke - Lead writer and spriter
Futuresushi - Game balancing and new moves/abilities/etc
Golurk - Pokémon and character designer/artist
Jumpluff - Music composer
Kyledove - Spriter
Blizaga101 - Spriter
DrTapeworm - Spriter
Antiant - Sprite animator

[Music]
Pokestir
Zame

[Tiles]
Magiscarf
Zeo254
KingTapir
KyleDove
Phyromatical
XDinky
Gallanty
NSora-96
Hek-el-grande
PeekyChew
The-Red-eX
WilsonScarloxy
Gigatom
LotusKing
BoOmxBIG
WesleyFG
Maxewenx
Pablus94
Luna Madalenna
princess-phoenix
UltimoSpriter
FloatzelKing
Jolicraft.com (sea autotile)
Carchagui


[Scripts]
Overworld Shadows EX
- Marin, Golisopod User, WolfPP
Unreal Time
- FL
Shout Bubble
- Boonzeet
Modular Menu
- Luka SJ
Modular Title Screen
- Luka SJ
Follower Pokemon
- Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga
Lateral Stairs
- Boonzeet
Json encode/decoder
- game_guy
Item Finder
- Boonzeet
EBDX
- Luka SJ, Maruno, Marin, Pokecheck.org, PinkCatDragon, Tebited15, BadSamaritan, WolfPP, redblueyellow, Damien, Golisopod User, Issei Hyoudou, Nasasu, luckygirl88

[Character Sprites]
ALL Official Gen 4 Overworld Sprites
Neo-Spriteman
DiegoWT
PurpleZaffre & Maicerochico
AtomicReactor
VanillaSunshine

[Other Assets]
Battle backgrounds
- PhoenixOfLight92
Day and Night tones
- VanillaSunshine
Gen 4 Sound Effects Pack
- Deo

[Pokémon Essentials]
"Pokémon Essentials" was created by:
Maruno
Flameguru
Poccil (Peter O.)

"MKXP-z" by:
Roza
Based on MKXP by Ancurio et al

With contributions from:
AvatarMonkeyKirby, Marin, Boushy
MiDas Mike, Brother1440, FL.
PinkMan, Genzai Kawakami, Popper, help-14
Rataime, IceGod64, Savordez, SoundSpawn
Jacob O. Wobbrock, the__end, KitsuneKouta
Wachunga, Lisa Anthony, Venom12, Near Fantastica, Luka S.J.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!
 
Last edited:

~JV~

old school fangame developer
Member
Joined
Apr 18, 2017
Posts
8

Pokémon Flux: Episode One


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At long last, after 2.5 years of development, the first episode of Pokémon Flux: An Adventure in the Altera Region is now available to download & play on PC and Mac!

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Features:​

  • 10-12 hours of gameplay
  • 60+ brand-new Pokémon species to collect
  • All-new game mechanics: Flux Moves & Alter Battles!
  • A unique story: Protect the Altera Region from vicious Alter Pokémon attacks!
  • Overworld Encounters
  • 3 Playable Characters with different stories
  • An entirely original OST!
  • Strategic gameplay focused on double battles
  • Large, open routes to explore with optional sidequests and hidden secrets
  • Flux Online: GTS, Wonder Trade and Online Alter Battles (with more features to come!)
  • Discord integration: Verify through the Flux Official Discord to trade restricted Pokémon and participate in limited events!
  • Diagonal Movement
  • Unreal Time system with time-based events
  • Following Pokémon
  • Many QoL features
  • ...And MUCH MORE!

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Instructions to play:​

(Windows) Click on the appropriate link below and download the zipped folder. Extract and click on Flux.exe to launch the game!
(Mac) Click on the appropriate link below and download the zipped folder. Extract and move the game folder to your Applications folder. After that just click on Flux.app to launch the game!​


Download Links:​

Windows: Download (Mirror)
Mac: Download (Mirror)​





NOTE: This game is a work in progress. Players may encounter bugs and/or unfinished content. If you encounter a bug or issue, please report it using the official bug reports form

Join the Flux Official Discord for discussion about the game, trading, exclusive events & more!
 

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
The game goes black randomly whenever I come back out of a building. This happened twice at two different houses. I also tried going back into the same house after rebooting I rebooted my game and it didn't happen in those houses a second time so it seems random.

Update: The black screen just happened after a battle as well. However, this time instead of hitting the "x", I hit the squares next to it which made the game screen smaller and I got the picture back. So apparently the larger full screen doesnt work to well.

BTW, love all the fakemon. I'm wondering if Squrmy is a pre-evolution to silcobra
 
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Ryutan245

Rookie
Member
Joined
Mar 6, 2023
Posts
1
soo I've been trying to play it in joiplay but for some reason it's just not working
it says: script main line 102:no method error occurred
 

DarkPokemonBattler1

Rookie
Member
Joined
Feb 8, 2022
Posts
1
Hey all! The Discord link was taken down because of an influx of spammers and trolls we were getting.. We do intend to open it up again at some point, likely closer to demo release. Will post a new link here as soon as it's made!
hahaha, i got the joke there, like influx and the game is called pokemon flux.
 

Karakter

Novice
Member
Joined
Aug 12, 2022
Posts
11
Not often do I encounter a fangame that completely blows me away from the start like Flux did. I may write something more in-depth when I finish the demo but everything from the aesthetics to the Pokémon to the music (especially daytime Condor City and Gull Coast!) is incredible so far. Great work :)
 

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
I would expect nothing less from JV at this point. He created one of the best if not THE best fan game ever (Pokemon Uranium).
 

Zygoat

Mimikyu enjoyer
Member
Joined
Dec 21, 2020
Posts
163
great game, but please add speed up
The team may not want to add it. From a developer's point of view, there isn't really an incentive to add speedup because it means people are more likely to skip through all the dialogue and scenes they worked hard to create, and people can blast through the game at speeds not intended, making the game shorter than it is supposed to be.
 

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
I know you can find different pokemon depending on time of day, but are there seasons as well in this game? What generation is the time based on?
 

Lrr

Rookie
Member
Joined
Mar 6, 2023
Posts
1
The team may not want to add it. From a developer's point of view, there isn't really an incentive to add speedup because it means people are more likely to skip through all the dialogue and scenes they worked hard to create, and people can blast through the game at speeds not intended, making the game shorter than it is supposed to be.
I don't see how this improves the quality of the game for the players. The main issue reason people want speedup in games is to make battles and overworld movement quicker and smoother; dragging those out to artificially inflate playtime is just going to make people drop the game.
 

futuresushi

Novice
Member
Joined
Nov 14, 2020
Posts
14
what is the way to get zoura in the woods?
he is a 1% night encounter in the overworld as well as a static encounter deep in the woods, also at night
I know you can find different pokemon depending on time of day, but are there seasons as well in this game? What generation is the time based on?
No seasons, time is not a real-time clock and can be manipulated directly with the wait feature.
The team may not want to add it. From a developer's point of view, there isn't really an incentive to add speedup because it means people are more likely to skip through all the dialogue and scenes they worked hard to create, and people can blast through the game at speeds not intended, making the game shorter than it is supposed to be.
We will not be adding speed up for this reason and also because we have to ensure things such as animation timing and movement are not busted alongside it. We do not want to add all this extra work onto our plate and would rather focus on making a game to be played normally.
soo I've been trying to play it in joiplay but for some reason it's just not working
it says: script main line 102:no method error occurred
Joiplay is not officially supported, if someone gets it working then that's great and good for them but we cannot provide support for this feature at this time.
 

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
I was playing for several hours (off and on, not straight), then all of a sudden it crashed, and when I tried to start it up again, got a message about needing a supported graphic card... not sure why I was playing for several hours before this occurred.
 

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Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
I know you can find different pokemon depending on time of day, but are there seasons as well in this game? What generation is the time based on?
"No seasons, time is not a real-time clock and can be manipulated directly with the wait feature."

I know about the wait feature. My question was what times are considered morning, day, and night?
 

futuresushi

Novice
Member
Joined
Nov 14, 2020
Posts
14
"No seasons, time is not a real-time clock and can be manipulated directly with the wait feature."

I know about the wait feature. My question was what times are considered morning, day, and night?
Oh! Apologies, I misunderstood you.

Day: 5AM to 8PM
Night: 8PM to 5AM
Within day, the following values are defined as well,
Morning: 5AM to 10AM
Afternoon: 2PM to 5PM
Evening: 5PM to 8PM

But only Morning has a defined encounter set different from the usual Day one.
 
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