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Released Pokémon Flux

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
1.1.0
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An All-New Adventure in the Altera Region
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Join our Discord Server!
Follow us on Twitter!

Story​

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Welcome to Altera, a wild and diverse region that overflows with abundance as well as danger. It is also the only place in the Pokémon world that emanates large amounts of Flux energy, a potent resource that has many uses. Flux is primarily used in electricity generation, but it also has applications in hand-held technologies as well as Pokémon Battles. The value and power of this resource led to rapid economic growth of the region. However, shortly after humans began tapping into Flux energy for power, reports started to emerge about vicious, powered-up Pokémon appearing: the Alter Pokémon.

To combat these Alter Pokémon and preserve peace and prosperity in Altera, the Altera Pokémon League was formed. The purpose of this League is to produce strong trainers to fight the Alter Pokémon, rewarding them with money and fame. This prominent league attracts trainers from all over the world and is structured differently from a typical Gym challenge.

After a championship match in Condor City, while going home, three friends meet face by face with the Alter Pokémon threat and soon after embark on a life changing journey across the Altera Region!
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Meet Skye, Terra and Aster!
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Screenshots​


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New Features​

  • An entirely new battle mechanic, Flux Moves and Alter Battles!
  • An dex full of new Pokémon and returning mons from Tandor, Kanto, Johto and many other regions!
  • Overworld encounters - complete with behavior patterns, emotion displaying, loot dropping and MUCH more.
  • Wild-area like route layout, no more obviously linear maps.
  • No gyms! A completely different league structure and game progression from your standard fangame.
  • Dynamic lighting for light sources, caves and forests. New and much better looking weather effects.
  • Online features like trading, GTS, wonder trading, battling and more.
  • Many and many more new features tailor-made for Pokémon Flux!
  • The time of the day is relevant for many quests and encounters, but don't worry, no need for manipulating your OS clock or waiting it out.
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Releases​


Pokémon Flux Episode 1 (v1.1.0)​

Windows: Download (Mirror)
Mac: Download (Mirror)

Instructions to play:​

(Windows) Click on the appropriate link below and download the zipped folder. Extract and click on Flux.exe to launch the game!
(Mac) Click on the appropriate link below and download the zipped folder. Extract and move the Flux.app to your Applications folder. After that just click on Flux.app to launch the game!​

Changelog:​

  • Added new mystery gift system
  • Added new sidequest to obtain Minyan as Terra or Skye
  • Added alternative second tournament in Alba Town
  • Added Engineer Kim quest to Power Plant post-League, making Negawatt available
  • Added new animations for several mons
  • Added new animations for most moves
  • Added Flux Kiosk to gate house between Gull Coast and Alba Town
  • Added plushie to Terra's room
  • Added a new battle theme for Andromeda
  • Added battle background for the lab
  • Added an "unread message" indicator to the Flux Bracer in the main menu
  • Added time of day color coding to wait menu
  • Added new loot items for all catchable mons
  • Added game version to exception print (all error reports will require this going forward)
  • Added a level component to Pouchelet's evolution method (16)
  • Added Cuspide encounters to lower levels of Albarook Mine
  • Disabled use of online functions while in Rook Tournament
  • Disabled field move use from party menu (Flash, Waterfall, Rock Smash)
  • Changed nickname legality to disallow names which are only spaces
  • Removed dialogue-based activation of Air Taxi, making the map the only way to call it
  • Fixed Rook Town sequence break by disabling additional Fly points until cutscene is completed
  • Changed GTS "secret code" trades to not require a mon to be seen
  • Revised Durtwurm's level-up set to give it more move options
  • Revised Karmilarie's TM Learnset to remove Rock Tomb (any Karmilarie with Rock Tomb will be unable to be used online)
  • Changed Tanupy and Tanscure's EV yield to Attack
  • Redid alter loot tables to include Exp Candies
  • Moved wild held items to loot table (won by catching or defeating)
  • Fixed item duplication exploit allowed by tricking an item onto opposing mon then catching it
  • Shiny locked Alter Wishiwishi in Selkid quest, initial battle Alter Tanscure
  • Changed alter Magnemite to an underleveled alter Magneton
  • Fixed item sell price to be the usual 1/2 buy price rather than 1/4
  • Fixed follower item received text listing the wrong pocket
  • Removed Super Potions from all shops, which are redundant with changed healing amounts
  • Implement item sprite for Flux Bracer
  • Fixed an error where using one's Alpha move could be comboed with a regular move under some circumstances
  • Fixed Torment preventing the use of moves that are selected once but act over several turns (Rollout, Outrage etc), but left the change that allows Torment to prevent repeating a move the same turn if the Torment user is faster.
  • Fixed the Normal-type Flux moves being weaker than intended
  • Fixed Mind's Eye not working correctly
  • Fixed Eerie Spell causing crashes
  • Fixed bug with Sticky Web not functioning correctly
  • Fixed priority assignment of Quick Charge and Triage
  • Fixed Pluck not actually eating opponents berries
  • Changed Fixed Damage moves to correctly not show type affinity in battle
  • Fixed following Pokemon which were shiny not appearing as such
  • Fixed follower sprite not reloading when it was traded away
  • Removed Essentials "super shiny" feature that would cause crashes
  • Fixed Wishiwashi School form persisting into overworlds after a battle
  • Fixed settings made on Continue screen not carrying into saved game correctly
  • Fixed GTS legality issues for several mons
  • Fixed a crash in the GTS relating to Summaries
  • Fixed GTS crash related to Grimmposs
  • Small fixes to existing front and backsprites
  • Replaced Cuspide's overworld sprite
  • Critical Capture now animates correctly as a single ball shake
  • Replace a Pokémaniac with new design
  • Fixed loop on Xander's battle theme
  • Fixed Move and Ability descriptions overflowing their text boxes
  • Fixed dialogue on Trainer that trades you Nidoran-Winter repeating even after you've made the trade
  • Many small collision fixes
  • Numerous additional dialogue fixes
  • Renamed the Saves shortcut
  • Options now persist when set on load
  • Removed skew effect from battles
  • Fixed issue with shout bubble y position
  • Fixed issue where rival had no flux points in rook town

  • Added DiegoWT to the credits list
  • Fixed Vilucard's overworld not rendering
  • Added shiny overworld sprites for Ledyba, Wishiwashi, Trubbish and Vilucard
  • Added menu sprite for Alteran Ekans
  • Decreased exp boost for traded Pokémon
  • Removed forced modest nature from Nidora
  • Fixed player getting stuck in Gatehouse doors
  • Fixed bug with Karmilarie's Power Thief ability
  • Fixed issue where shiny overworlds would not render on alternate forms
  • Fixed issue where battle sprites of shiny Pokemon would not render as such
  • Fixed NPC in Rook Center whose dialogue didn't change after the power was restored
  • Fixed exploit where Rare Candies would allow the player to surpass the level cap
  • Removed broken Name Rater function from Mart NPCs, as player can rename from the menu
  • Fixed multiple tile / collision errors
  • Fixed overlong description on Siren Song which overflowed the text box
  • Fixed Future Sight
  • Fixed mkxp.json
  • Fixed Cuspide being banned from GTS
  • Fixed GTS crashing when player had too many spaces in their party
  • Removed Item PC
  • Fixed the HFMs showing the wrong base power in their descriptions
  • Fixed rival remaining in Noola's Tavern once the Power Corridor quest is activated
  • Fixed generator entrance not cooling after venting coolant
  • Fixed fishing encounters in Alba Woods
  • Changed naming sequence so that backing out gives the character's default name rather than the player's name
  • Fixed Spelotl and Salamancer not learning Water Pulse by TM
  • Fixed Sludge animation causing an error loop that would force a crash
  • Fixed Nurse dialogue playing directly after walking into a building if the player whited out before Condor
  • Fixed softlock in gate house north of Rook Town where you would be unable to move after talking to guard if standing above the table
  • Fixed softlock in Rook Power Plant where electricity would not clear after turning off the voltage / defeating the Alter
  • Fixed bug where dialogue would re-trigger after satisfying its initial conditions (like giving you an item)
  • Fixed Tail Whip's targeting so it no longer hits your Ally.
  • Added extra animation/SFX to the Nursa "hug" option
  • Multiple dialogue fixes
  • Fixed missing pixels on Tanscure's front sprite
  • Fixed occasional load crash
  • Fixed a crash with certain follower dialogues
  • Fixed movement error that allowed walking off the boardwalk in Albarook Mine
  • Fixed shiny icon's misplacement in the GTS
  • Fixed GTS rejecting mons who were traded once then evolved
  • Fixed Eggs revealing species in Continue screen, Trainer Card
  • Fixed an occasional GTS crash
  • Fixed a disposed bitmap error that would occasionally appear after defeated Alters
  • Shifted threshold of happiness checker's messages so the evolution point is more clear
  • Many more small fixes and improvements
---

Credits​

[TEAM]
JV - Lead developer
Oripoke - Lead writer and spriter
Futuresushi - Game balancing and new moves/abilities/etc
Golurk - Pokémon and character designer/artist
Jumpluff - Music composer
Kyledove - Spriter
Blizaga101 - Spriter
DrTapeworm - Spriter
Antiant - Sprite animator

[Music]
Pokestir
Zame

[Tiles]
Magiscarf
Zeo254
KingTapir
KyleDove
Phyromatical
XDinky
Gallanty
NSora-96
Hek-el-grande
PeekyChew
The-Red-eX
WilsonScarloxy
Gigatom
LotusKing
BoOmxBIG
WesleyFG
Maxewenx
Pablus94
Luna Madalenna
princess-phoenix
UltimoSpriter
FloatzelKing
Jolicraft.com (sea autotile)
Carchagui


[Scripts]
Overworld Shadows EX
- Marin, Golisopod User, WolfPP
Unreal Time
- FL
Shout Bubble
- Boonzeet
Modular Menu
- Luka SJ
Modular Title Screen
- Luka SJ
Follower Pokemon
- Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga
Lateral Stairs
- Boonzeet
Json encode/decoder
- game_guy
Item Finder
- Boonzeet
EBDX
- Luka SJ, Maruno, Marin, Pokecheck.org, PinkCatDragon, Tebited15, BadSamaritan, WolfPP, redblueyellow, Damien, Golisopod User, Issei Hyoudou, Nasasu, luckygirl88

[Character Sprites]
ALL Official Gen 4 Overworld Sprites
Neo-Spriteman
DiegoWT
PurpleZaffre & Maicerochico
AtomicReactor
VanillaSunshine

[Other Assets]
Battle backgrounds
- PhoenixOfLight92
Day and Night tones
- VanillaSunshine
Gen 4 Sound Effects Pack
- Deo

[Pokémon Essentials]
"Pokémon Essentials" was created by:
Maruno
Flameguru
Poccil (Peter O.)

"MKXP-z" by:
Roza
Based on MKXP by Ancurio et al

With contributions from:
AvatarMonkeyKirby, Marin, Boushy
MiDas Mike, Brother1440, FL.
PinkMan, Genzai Kawakami, Popper, help-14
Rataime, IceGod64, Savordez, SoundSpawn
Jacob O. Wobbrock, the__end, KitsuneKouta
Wachunga, Lisa Anthony, Venom12, Near Fantastica, Luka S.J.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!
 
Last edited:

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
Thank you, futuresushi.
Oh! Apologies, I misunderstood you.

Day: 5AM to 8PM
Night: 8PM to 5AM
Within day, the following values are defined as well,
Morning: 5AM to 10AM
Afternoon: 2PM to 5PM
Evening: 5PM to 8PM

But only Morning has a defined encounter set different from the usual Day one.
 

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
For some reason the flying service doesn't work for me.
 

je1992

Rookie
Member
Joined
Jun 25, 2021
Posts
8
great game, but please add speed up
Speed up is available for any games. Download cheat engine the program. In it, select the exe of your game running, and click on the "speedhack" box. I put the game speed at around 3.
Has worked for any fangames for years.
 

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
This may be a silly question, but what constitutes a legit tradable pokemon for the wonder trade? What are the requirements?
 

~JV~

old school fangame developer
Member
Joined
Apr 18, 2017
Posts
8

POKÉMON FLUX UPDATE: Version 1.0.1​

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This new patch update fixes several bugs and other issues that were impacting players' experiences. Download and extract the game files to update to the latest patch. Your save data will not be affected.

Download links in the OP

Changelog:

  • Added DiegoWT to the credits list
  • Fixed Vilucard's overworld not rendering
  • Added shiny overworld sprites for Ledyba, Wishiwashi, Trubbish and Vilucard
  • Added menu sprite for Alteran Ekans
  • Decreased exp boost for traded Pokémon
  • Removed forced modest nature from Nidora
  • Fixed player getting stuck in Gatehouse doors
  • Fixed bug with Karmilarie's Power Thief ability
  • Fixed issue where shiny overworlds would not render on alternate forms
  • Fixed issue where battle sprites of shiny Pokemon would not render as such
  • Fixed NPC in Rook Center whose dialogue didn't change after the power was restored
  • Fixed exploit where Rare Candies would allow the player to surpass the level cap
  • Removed broken Name Rater function from Mart NPCs, as player can rename from the menu
  • Fixed multiple tile / collision errors
  • Fixed overlong description on Siren Song which overflowed the text box
  • Fixed Future Sight
  • Fixed mkxp.json
  • Fixed Cuspide being banned from GTS
  • Fixed GTS crashing when player had too many spaces in their party
  • Removed Item PC
  • Fixed the HFMs showing the wrong base power in their descriptions
  • Fixed rival remaining in Noola's Tavern once the Power Corridor quest is activated
  • Fixed generator entrance not cooling after venting coolant
  • Fixed fishing encounters in Alba Woods
  • Changed naming sequence so that backing out gives the character's default name rather than the player's name
  • Fixed Spelotl and Salamancer not learning Water Pulse by TM
  • Fixed Sludge animation causing an error loop that would force a crash
  • Fixed Nurse dialogue playing directly after walking into a building if the player whited out before Condor
  • Fixed softlock in gate house north of Rook Town where you would be unable to move after talking to guard if standing above the table
  • Fixed softlock in Rook Power Plant where electricity would not clear after turning off the voltage / defeating the Alter
  • Fixed bug where dialogue would re-trigger after satisfying its initial conditions (like giving you an item)
  • Fixed Tail Whip's targeting so it no longer hits your Ally.
  • Added extra animation/SFX to the Nursa "hug" option
  • Multiple dialogue fixes
  • Fixed missing pixels on Tanscure's front sprite
  • Fixed occasional load crash
  • Fixed a crash with certain follower dialogues
  • Fixed movement error that allowed walking off the boardwalk in Albarook Mine
  • Fixed shiny icon's misplacement in the GTS
  • Fixed GTS rejecting mons who were traded once then evolved
  • Fixed Eggs revealing species in Continue screen, Trainer Card
  • Fixed an occasional GTS crash
  • Fixed a disposed bitmap error that would occasionally appear after defeated Alters
  • Shifted threshold of happiness checker's messages so the evolution point is more clear
  • Many more small fixes and improvements
 

Aine

Rookie
Member
Joined
Aug 7, 2020
Posts
4
Any tips on shiny pokemon? Odds, any specific mechanics? Starters huntable? Why no one ever writes about it in the first place...
 

Anarchon

Rookie
Member
Joined
Mar 12, 2023
Posts
1
Is there a way to view the controls? Is there a button to press when hovering over an attack mid-battle that will show you the attack's details? Or do I seriously have to go all the way in to the party screen to view attack details?


EDIT: I figured it out... Press F1 to see the key binds, and change them. (but no way to see attack details without going into party screen)
 
Last edited:

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
Where can I find save file data? Im a big noob lol
Well, on my laptop, it's under PC, Pc type (mine's Acer), then users, then name (for me Neeka), then saved games, then the game file.

BTW, don't feel like an idiot for not being able to find it. It's more involved to find the file data than it is to find the game. LOL
 

belleinpastel

Rookie
Member
Joined
Mar 14, 2023
Posts
6
I'm wondering when this game will get a wiki of it's own. I'm trying to figure out for the life of me how to evolve my pokemon but I can't seem to find anything.

For the record, the pokemon are:
-Salmini
-Roadillo
-Pouchelet

I've only got them at like level 20-25 tho so ik some of them may still just evolve regularly but it's also driving me nuts not knowing LOL, pls help

EDIT: Oh! Also, I see that some but not all the music from the game is up on youtube. Do you think the rest will be uploaded soon? That wild pokemon battle theme is legit so good!
 
Last edited:

Blackwater

Rookie
Member
Joined
Mar 14, 2023
Posts
1
This is hype as heck! I'm soooooo looking forward to this project! I swear if we're able to fight our Pokemon Uranium team like how Black and White 2 had it planned I'm gonna freak xDDD

Good luck and I'm sticking to the journey through the end!
 

Neeka

Cooltrainer
Member
Joined
Aug 7, 2021
Posts
116
I'm wondering when this game will get a wiki of it's own. I'm trying to figure out for the life of me how to evolve my pokemon but I can't seem to find anything.

For the record, the pokemon are:
-Salmini
-Roadillo
-Pouchelet

I've only got them at like level 20-25 tho so ik some of them may still just evolve regularly but it's also driving me nuts not knowing LOL, pls help

EDIT: Oh! Also, I see that some but not all the music from the game is up on youtube. Do you think the rest will be uploaded soon? That wild pokemon battle theme is legit so good!
I'm not sure about the other 2, but Pouchelet evolves by being knocked out by Roadillo. It would be hilarious if Roadillo is evolved by knocking out Pouchelet... gotta test that LOL
 

Bokkan

Rookie
Member
Joined
Mar 6, 2023
Posts
3
Speed up is available for any games. Download cheat engine the program. In it, select the exe of your game running, and click on the "speedhack" box. I put the game speed at around 3.
Has worked for any fangames for years.
I've been using cheat engine for a while and somehow never noticed the speedhack box, thank you!
 

ravenpie52

Rookie
Member
Joined
Mar 15, 2023
Posts
1
Hello! I noticed something concerning and felt the need to mention it while playing.
First off, I was SUPER excited hearing about this, and I've spent the last few days playing, I've clocked in about 7 hours already and I think I may be approaching the end of the episode. The game has so much polish so far and I am LOVING it! Well, one thing I'm not enjoying much is how not using items is hard-wired into the game and not a choice, moreover that such a fact is not compensated more by say, selling some berries in Pokemarts.

But! The real reason I wanted to post is because I noticed something odd going on involving the EV balance. There are very very few pokemon giving Attack EVs it seems. All of my team, which have each battled varieties of pokemon, are severely languishing in the attack stat department and have barely enough Attack EVs. I thought it a small enough thing that may avoid detection for a while, thus, my post.

Other from those lightly negative feelings, I am loving it and can't wait for more. Currently I am grinding to raise the levels of a shiny I found.
 

belleinpastel

Rookie
Member
Joined
Mar 14, 2023
Posts
6
I'm not sure about the other 2, but Pouchelet evolves by being knocked out by Roadillo. It would be hilarious if Roadillo is evolved by knocking out Pouchelet... gotta test that LOL
Omg thank you so much!! I'll try that out too, that would be pretty cool XD
 
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