History as we know it faces a terrible threat...
Hello everyone, this is our entry for the Relic Castle Game Jam #4! Pokémon Kronos was made by a team of four, OrreMIDI, Streetie, TheLightSword, and AlphaRemaster. Over the course of the month a LOT of time and effort was put into making this game as full as we could make it, and we hope you can see that from your play through. However, keep in mind that we were working to the very last second (and a bit over but Aki was so kind as to offer us an extension) and as of such there may be a few bugs in the game. We really hope none of them are game breaking, but just in case, save frequently! Now, without further ado, here is Pokémon Kronos!
Team: OrreMIDI, Streetie, TheLightSword, and AlphaRemaster
Plot:
Welcome to the Olympa Region, a very diverse and pleasant region at the foot of Mount Olympa, a large volcano. Based off of Greece, this region is home to a very diverse selection of Pokémon! However, the region becomes barren and abandoned in the future, when people stopped taking care of its natural beauty and abandoned their entire culture. Thus, Team Zeta was formed, an organization created to save the future from this great calamity. You play as a lead scientist and third admin of Team Zeta who developed the Time Cuff, a device that allows Team Zeta to travel through time without the assistance of Celebi or Dialga. However, after discovering the true intentions of the organization, to eliminate any people and Pokémon they deem unworthy throughout history, you flee with your partner, Celebi, barely escaping with your life. Celebi takes you to the past, where you meet Alexander, a philosopher who studies mythology in Olympa. He informs you that Dialga slumbers deep in the heart of Mount Olympa, and that when awoken it can freely manipulate any moment in history. This is obviously what Team Zeta is after, and so Alexander further explains that to awaken Dialga one must capture the three Lake Guardians. You then set out on a quest to save the Lake Guardians and stop Team Zeta from altering history!
Included Features:
-Completely original soundtrack, with the exception of a few remixes and two official themes used!
-Custom overworld sprites to match Magiscarf's tiles!
-A complete set of custom characters designed specifically for this game!
-The ability to travel through time (only in limited areas as we were crunched for time)
-Beautiful maps that our team worked hard to perfect!
-And most likely some bugs and glitches, hopefully none of which are game breaking!
Known Bugs/Errors:
-A variety of mapping and/or tileset configuration errors.
-A few grammatical mistakes that we didn't have time to fix (but feel free to point out anyway so we can fix them on the next release)
-The sailor in Troja Town just doesn't talk to you. (Fixed in version 1.1)
-A trainer on Route 3 does not work. (Fixed in version 1.1)
(THE FOLLOWING ARE POTENTIALLY GAME BREAKING ERRORS, SO PLEASE READ THESE FEW BUGS!!!!!)
-Sideways stairs in Athenian City in the future do not work properly like the ones in the past, and so it is recommended that you save before going down any just in case you get into a place you cannot get out of. (Fixed in version 1.1)
-If you lose in Troja Town, Route 2, or Ephescent Town and have not visited a local inn, you will be sent back to Athenian City and be unable to go back. (Fixed in version 1.1)
-There may be some warp errors, namely with the doors and cave openings. (This does not include warps in the Tomb of Uxie or Crypt of Azelf that warp you to seemingly random places in the cave, those are intentional for the puzzles.)
-Overall, just save frequently and you should be fine!
Screenshots:
Credits List:
Made Using RPG Maker XP and Pokémon Essentials.
Newest Version: Version 1.6
Downloads:
Special thanks to everyone who contributed to this project and made this fangame possible!
NOTE: If you are doing a Let's Play of this game I would love to know, and I can also provide you with Sugimori styled concept art and the logo for the game! I can also provide MP3s of the custom music if you'd like to use in the background of an intro or something, but I plan on releasing the entire soundtrack on Soundcloud and Youtube soon, so stay tuned! I'll add the Sugimori concept art to this thread soon!
Credit Note: In the game we accidentally left out the bases for the statues, which can be found pubs here:
https://www.deviantart.com/neffertity/art/Pokemon-SS-Custom-Statues-287471172