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Completed Pokémon Villain Jam

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
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Relic Castle Winter Game Jam #2 - Community Choice
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Screenshots:
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Game Download: Click me!


Features:

8 Playable Characters! (Giovanni, Maxie, Archie, Cyrus, Ghetsis, Lysandre, Guzma and Piers!)
Press F to toggle Speed Up
An entirely different playthrough everytime! Since the tournament is randomized every time, and each character has a wide variety of Pokémon to choose from, everyone's playthrough will be different!
About 30/40 minutes of fun (I hope!), easily replayed at any time.

I hope you enjoy playing this game as much as I enjoyed making it!
If you find any bugs, you can report them either here or on our Discord Server!

Made Using: RPG Maker XP and Pokémon Essentials v18.1

Team:
@PurpleZaffre - Creator
@NocTurn - Beta testing and balancing help
@FsT - Beta testing and balancing help

Resource Pack:
https://eeveeexpo.com/resources/552/

Team:
PurpleZaffre: Creator
NocTurn: Beta testing and balancing help
FsT: Beta testing and balancing help

Scripts:

- Marin (Better Fast-forward Mode and Overworld Shadows)

- Michael, Marcello and ZeroKid (Add Caught Pokémon To Party)

- FL (Set Controls Screen)

- TechSkylander1518 (Script which allows to check a Pokémon's summary before getting it)

Tilesets:

- princess-phoenix (Piers's Room)

- DonLawride (Silph Co. and Others)

- WesleyFG (General DPPt Tileset)

- Akizakura16 (General Indoor Tileset)

- Kyle-Dove, Speedialga, Spacemotion, Alucus, Pokemon-Diamond, Kizemaru-Kurunosuke, EpicDay,
Thurpok, UltimoSpriter, Dewitty, Minorthreat0987, TyranitarDark, Heavy-Metal-Lover, kaitoooo,
WesleyFG, BoOmxBiG, CrimsonTakai, ThatsSoWitty and Chimcharsfireworks (General Indoor Tileset)

- Alucus, Kyle-Dove, Dewitty, CNC, zetavares852 and Lightbulb15 (General Outdoor Tileset)

- PeekyChew (Lava and Cave Tileset)

- KingTapir (and @The_Jacko_Art on Twitter for the first link)

- Zeo254 (Trees)

- Alucus_Of_Borg (Using edited beds from one of the first images)

- SilverDeoxys563 / spriters-resource.com (Vines used in Ultra Jungle)

- Phyromatical, EVoLiNa and zetavares852 (General Mountain Tileset)

- Phyromatical, 91dante19, Kyle-Dove and zetavares852 (General Tree Tileset)

Other Graphics:

- MaeriGreisu17 (PWT graphics)

- Bulbapedia (Cyrus's sprite)

- KurisuSan (Lysandre's sprite)

- Pokecrator (Archie and Maxie's sprite)

- Beliot419 (Guzma and Faba's sprite)

- Gnomowladny (Piers's sprite)

- levaine (Faba's mugshot used for the big TV)

- Dawn Bronze/Pokémon Umber (Mountains Panorama)

- Clara-Dragon (Ultra Wormhole)

- spriters-resource.com (Ultra Jungle background)

- KokinhoKokeiro and spriters-resource.com (Part of Platinum's Title Screen)

- Luka S.J. (Pokémon logo)

Overworlds (People and Pokémon):

- PurpleZaffre (Many OWs here, ripping some others, and making the rest)

- Dewitty, bulbapedia.bulbagarden.net, Nintendo, Chocosrawloid, Kymotonian,
milomilotic11 and Neo-Spriteman (The rest of the overworlds present in the game)

- tebited15 (Brendan, edited Calem)

- Barubary / spriters-resource.com (Disappearing anim was edited cobweb anim ripped from B2W2)

Music:

- Zame: Battle Pyramind Top Remix (used for title screen)


- VideoGameMusicResources: Spikemuth's Theme


- PokéMixr92: Team Rocket's HQ / Silph Co. Invasion and Aether Foundation Battle Remix



- PocketMonsterMusic: Spear Pillar, VS Dialga, N's Castle and Ghetsis's Ambitions





- EmpoleMew: VS Zekrom


- utuber6061backup: Seafloor Cavern / Mt. Chimney


- DeoxysPrime: Team Flare Secret HQ, Terminus Cave (used for Yveltal's Chambers) and VS Yveltal




- Eclairattack: Aqua/Magma Hideout Remix


- YTDaki: Stark Mountain Remix


- Pokeli: Various Themes
(Guzma Encounter)
(Cyrus Battle)
(Guzma Battle)
(Lysandre Battle)
(Piers Battle)
(Ghetsis Battle)
(Giovanni Battle)
(Archie/Maxie Battle)
(VS Mewtwo)
(VS Groudon/Kyogre)
(VS Buzzwole)
(VS Galarian Moltres)
(Ultra Jungle)

- Kunning Fox: Colosseum Battle Theme, used for Gerard's Battle Theme


- dialga328: Cerulean Cave/Rock Tunnel Theme


- 7GamerMinutes: Video Game Music: Battle Pike Theme, used for End Credits


Others:
pokemon.fandom.com for some excerpts/summaries about each evil team:

Gen 8 Project:
Sprites:
Gen 1-5 Pokemon Sprites- Luka SJ (Static EBS Sprites)
Gen 6 Pokemon Sprites- All Contributors To Smogon X/Y Sprite Project
Gen 7 Pokemon Front Sprites- All Contributors To Smogon Sun/Moon Sprite Project
Gen 8 Pokemon Front Sprites- All Contributors To Smogon Sword/Shield Sprite Project
Gen 1-5 Pokemon Overworlds- MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer
Gen 6 Overworlds-princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
Gen 7 Overworlds-Larry Turbo
Gen 8 Overworlds- SageDeoxys, Wolfang62
Gen 1-6 Pokemon Icon Sprites- Alaguesia
Gen 7 Pokemon Icon Sprites- Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
Gen 8 Icon Sprites- Larry Turbo, Leparagon
Cries:

Gen 1-6 Pokemon Cries- Rhyden
Gen 7 Pokemon Cries- Marin, Rhyden
Gen 8 Pokemon Cries- Zeak6464
PBS Credits: Zerokid, TheToxic, Golisopod User, HM100, KyureJL, ErwanBeurier


Scripts:
- Gen 8 Scripts: Vendily, TheToxic, HM100, Golisopod User, Aioross, WolfPP, MFilice, lolface, KyureJL, DarrylBD99, Turn20Negate, TheKandinavian, ErwanBeurier
UberDunsparce - Compilation of Resources

Credit to the Relic Castle Staff & Judges for the graphics made for the challenge:
@catwithnojob
@Mashirosakura
1 - White DS: used in Piers's room (in the intro)
2 - Letter: read by Piers in his room (in the intro)
3 - Table: in the game's main room, used to check tournament results
4 - Jams: can be bought in the vending machine in the game's main room, and they're the only
usable in-battle items
5 - PokéBall: called "Legendary Ball", used to catch the in-game available Legendary Pokémon

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.
and everyone else who helped out

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game,
made for the Relic Castle Winter Game Jam 2.
No copyright infringements intended.
A special thank you to the Relic Castle
and Thundaga communities!
Please support the official games!


1 - White DS: used in Piers's room (in the intro)
2 - Letter: read by Piers in his room (in the intro)
3 - Table: in the game's main room, used to check tournament results
4 - Jams: can be bought in the vending machine in the game's main room, and they're the only
usable in-battle items
5 - PokéBall: called "Legendary Ball", used to catch the in-game available Legendary Pokémon
 
Last edited:
Nope, i disabled my antivirus and it doesn't helping
That's very weird... I've known of situations like this happening in the past, but they're very rare and seemingly random. You are on Windows, correct? And you haven't moved Game.exe outside the main folder, and all contents of the .rar file have been extracted? Could you try running Game.exe in compatibility mode for Windows XP or Windows 7? Another thing I had heard was to move the entire folder outside of the Downloads folder and see if that works. If none of these things work, then I'm very sorry, but I don't think I can help you. 😥
 

Munit

Novice
Member
Joined
Jun 13, 2020
Posts
48
Just finished with Giovanni and I love this game ! Makes me want a tournament type game with a ton of trainers from different regions. I love how you're in that room and get to choose your team. So cool
 

Joroma

Novice
Member
Joined
Mar 5, 2021
Posts
17
Finished playing this game last night with three playthroughs of about an hour each. I played as Giovanni, Ghetsis, and Piers. I had a lot of fun designing my teams and competing with the other villains. It's a quaint game that has nice detail and good backstory for each of the playable characters. I enjoyed the cutscene at the beginning a lot, but I did watch it three times and could suggest having the option to directly play as the other characters after beating the game without having to watch the cutscene, or just a simple skip or speedup (it wasn't a big deal, though). I like how each room had something to offer, and that even the objects were interactable. You integrated the jams well, and they really helped me at one point. I loved the "legendary" twist and thought it added more variety. The game has nice mechanics and is updated (I love me some mega Pokémon). One critique I have is of the grinding mechanic with the audinos, which I felt was interjected strangely, since you don't gain much exp. from the battles but the opponents' Pokémon get leveled higher after each battle. I didn't find the level gap to be too harsh, but it would make more sense to me if there was no exp. system at all and if everyone just had level 50 Pokémon. The game wasn't particularly difficult for me but I see how it could be, which may lend to the experience system, although I still wouldn't recommend a level increase for the opponents' Pokémon in later rounds. I also didn't understand the purpose of the healing machine in the main room, aside from aesthetic. Overall, I had a lot of fun with the variety, and I'm glad I got to use a few Pokémon I don't often get to use. I also had fun with the replayability, and the game was a nice length. Great job with a fun and unique idea!

Let me know if you have any questions!
 
Finished playing this game last night with three playthroughs of about an hour each. I played as Giovanni, Ghetsis, and Piers. I had a lot of fun designing my teams and competing with the other villains. It's a quaint game that has nice detail and good backstory for each of the playable characters. I enjoyed the cutscene at the beginning a lot, but I did watch it three times and could suggest having the option to directly play as the other characters after beating the game without having to watch the cutscene, or just a simple skip or speedup (it wasn't a big deal, though). I like how each room had something to offer, and that even the objects were interactable. You integrated the jams well, and they really helped me at one point. I loved the "legendary" twist and thought it added more variety. The game has nice mechanics and is updated (I love me some mega Pokémon). One critique I have is of the grinding mechanic with the audinos, which I felt was interjected strangely, since you don't gain much exp. from the battles but the opponents' Pokémon get leveled higher after each battle. I didn't find the level gap to be too harsh, but it would make more sense to me if there was no exp. system at all and if everyone just had level 50 Pokémon. The game wasn't particularly difficult for me but I see how it could be, which may lend to the experience system, although I still wouldn't recommend a level increase for the opponents' Pokémon in later rounds. I also didn't understand the purpose of the healing machine in the main room, aside from aesthetic. Overall, I had a lot of fun with the variety, and I'm glad I got to use a few Pokémon I don't often get to use. I also had fun with the replayability, and the game was a nice length. Great job with a fun and unique idea!

Let me know if you have any questions!
Hey there! First off, thanks a lot for playing the game, I'm very glad you had fun with it!

To address some of your points:
  • I had thought about adding a skip button for replayability, however in the end I decided against it for 2 reasons: 1: I was afraid some people would skip the cutscene even the first time they were playing the game, and 2: The game has a speed up button integrated, which helps for the cutscene to not take too long.
  • The whole EXP and grinding system was purely to try and make the game however the player wanted. If they wanted things a bit more difficult, then don't grind. If you're having trouble somehow (for whatever reason: you're not that good at competitive or battles in general; you picked a "bad" team; your 'mons don't have great movesets; you're playing against a villain that covers a lot of your weaknesses; his legendary is super OP; etc), then you can grind with the Audinos.
  • The healing machine is a bit of a leftover from early development: before, your Pokémon weren't healed after each tournament battle, but I ultimately decided to change that out of fear the player would forget to heal and go straight into the next fight. Even so, the player's party is not healed after each training battle (because I forgot to add that, to be completely honest), so at least it still has purpose in that situation.

Again, thanks for playing the game, and also for the feedback! 😊
 

fedorved

Rookie
Member
Joined
Feb 20, 2021
Posts
4
That's very weird... I've known of situations like this happening in the past, but they're very rare and seemingly random. You are on Windows, correct? And you haven't moved Game.exe outside the main folder, and all contents of the .rar file have been extracted? Could you try running Game.exe in compatibility mode for Windows XP or Windows 7? Another thing I had heard was to move the entire folder outside of the Downloads folder and see if that works. If none of these things work, then I'm very sorry, but I don't think I can help you. 😥
Okay, thanks anyway
 

Armin

☆★★☆
Member
Joined
Oct 9, 2020
Posts
160
Hello! I finished your game the other day, and I really enjoyed it a lot! Here are some more thoughts on it.

Did two playthroughs, once as Archie and once as Maxie, because they're my favorites. As Archie, I went for a Drizzle team with Pelipper, Gorebyss, Mawile etc., while as Maxie, I went for a Drought team with Torkoal, Houndoom, Machamp etc.

Premise, plot, characters
I really love the premise of the game. The whole idea of pitting villians against each other in a tournament is like those age-old arguments of whether <insert name of anime protagonist 1> can beat <insert name of anime protagonist 2>, except the opposite. Basically, I just really love crossovers like these. Like others have already mentioned, the opening cutscene's really cool and well-done. I know that the villians are a pretty antisocial bunch by nature, but I had hoped to see more interactions between them, beyond the opening. Like, perhaps, instead of using lines from their respective games (i.e. boasting about their plans), their lines can be more focused on their current situation in the strange tournament land, or their thoughts on their fellow villians' goals. Then again, them being them, they would boast about their plans to anyone they meet.

On the topic of plans, I love the idea of placing information tidbits on each of the villians in their respective rooms; it provides players unfamiliar with them a nice background to your game. But the introductions... aren't exactly the most positive-sounding ones? They sound like they're written from the viewpoint of someone who's against their plans, rather then, well, a villian, who are likely to have a different take. Like Lysandre's TV straight up mentioned that he did a lot of bad things and died. And the poor guy's watching the TV the whole time he's in his room. Though, now that I think about it, it would kind of make sense if it's Faba's doing, using their bad futures as a way of giving them the motivation to win the tournament.

The Hoopa reveal was great, and explains the whole premise nicely! The cry in the title screen was a nice touch. I do wish there was a final cut scene on the villian ruling the world with Hoopa and their new Legendary, to make the game feel even more complete, but I understand that it might be rather difficult to implement. Also - there's a Prison Bottle at the end of the credits, but no Hoopa and no post-game? Was it a bug / was something supposed to happen but didn't?

Gameplay, balance
On one hand, the scene where you're greeted by all your Pokémon in your room was absolutely adorable. But the fact that you can't preview a Pokémon's moves and abilities before picking them, plus the fact that you can't change your mind (i.e. drop a Pokémon) after a selection, made things rather inconvenient. I had to soft reset the game a couple of times because there're too many choices, and I change my mind way too often. (Also, for the Pokémon to have the Abilities I want.) I understand, however, that it might be rather difficult to implement the whole picking-dropping system, since the Pokémon are generated the moment you speak to them, and dropping them and re-selecting them might generate a different Pokémon, hence breaking the immersion. I guess you might want to consider pre-determined Natures and Abilities, in addition to the already pre-determined movepools? Though, I understand if you feel that it'll reduce the number of ways a player can go about playing the game, since the randomly-generated aspects would allow the same Pokémon to perform in different ways.

It's really, really nice to see, among the pool of Pokémon that can be selected by the player, Pokémon that the villian don't actually use in the games. For Archie, Mega Mawile was a godsend against the Mega Gyarados of Cyrus and Lysandre, which my team of mostly water-types would've otherwise struggled against. For Maxie, Stone Edge No Guard Machamp was really fun to play with. Letting the player have access to all the TMs was really amazing in that regard. I wonder then, about the opponent villians -- were the opposing teams of 6 pre-determined, or random selected from a pool like the player? If it were the former, perhaps consider changing up the rosters a little, even if it deviates from their in-game teams, to make them a tad less repetitive. Both Cyrus and Lysandre had a Mega Gyarados in my Archie run, and I'm sure Houndoom and Crobat and Mightyena (?) were repeated among Cyrus, Lysandre and Maxie. I guess villians really love their Crobat too much.

The Legendary segment was honestly a great addition. Catching Kyogre/Groudon as Archie/Maxie without the interference of pesky kids was unexpectedly satisfying! However, allowing access to their Primal forms might be a bit too much...? They can pretty much sweep the whole game from there on out. I guess there's an option to not equip the Orbs, but compared to poor Guzma (Maxie's opponent), who only gets a Buzzwole... plus, if you play as Guzma, and get Maxie with P-Groudon as your final opponent, are you not pretty much screwed? (I guess that's where the Audino training comes in?) I understand if this was the original intention of the game, to make some villians' pathways easier than the others, but if a fairer (?) game is what you desire, perhaps you might want to consider not including the Primal forms, and making sure that the Legendaries are more or less on par with each other in terms of stats.

Ahhh, that turned out to be longer than I intended. Sorry about that! Once again, to all of you who made this game, thank you so much for creating such a fun and enjoyable experience!
 
Hello! I finished your game the other day, and I really enjoyed it a lot! Here are some more thoughts on it.

Did two playthroughs, once as Archie and once as Maxie, because they're my favorites. As Archie, I went for a Drizzle team with Pelipper, Gorebyss, Mawile etc., while as Maxie, I went for a Drought team with Torkoal, Houndoom, Machamp etc.

Premise, plot, characters
I really love the premise of the game. The whole idea of pitting villians against each other in a tournament is like those age-old arguments of whether <insert name of anime protagonist 1> can beat <insert name of anime protagonist 2>, except the opposite. Basically, I just really love crossovers like these. Like others have already mentioned, the opening cutscene's really cool and well-done. I know that the villians are a pretty antisocial bunch by nature, but I had hoped to see more interactions between them, beyond the opening. Like, perhaps, instead of using lines from their respective games (i.e. boasting about their plans), their lines can be more focused on their current situation in the strange tournament land, or their thoughts on their fellow villians' goals. Then again, them being them, they would boast about their plans to anyone they meet.

On the topic of plans, I love the idea of placing information tidbits on each of the villians in their respective rooms; it provides players unfamiliar with them a nice background to your game. But the introductions... aren't exactly the most positive-sounding ones? They sound like they're written from the viewpoint of someone who's against their plans, rather then, well, a villian, who are likely to have a different take. Like Lysandre's TV straight up mentioned that he did a lot of bad things and died. And the poor guy's watching the TV the whole time he's in his room. Though, now that I think about it, it would kind of make sense if it's Faba's doing, using their bad futures as a way of giving them the motivation to win the tournament.

The Hoopa reveal was great, and explains the whole premise nicely! The cry in the title screen was a nice touch. I do wish there was a final cut scene on the villian ruling the world with Hoopa and their new Legendary, to make the game feel even more complete, but I understand that it might be rather difficult to implement. Also - there's a Prison Bottle at the end of the credits, but no Hoopa and no post-game? Was it a bug / was something supposed to happen but didn't?

Gameplay, balance
On one hand, the scene where you're greeted by all your Pokémon in your room was absolutely adorable. But the fact that you can't preview a Pokémon's moves and abilities before picking them, plus the fact that you can't change your mind (i.e. drop a Pokémon) after a selection, made things rather inconvenient. I had to soft reset the game a couple of times because there're too many choices, and I change my mind way too often. (Also, for the Pokémon to have the Abilities I want.) I understand, however, that it might be rather difficult to implement the whole picking-dropping system, since the Pokémon are generated the moment you speak to them, and dropping them and re-selecting them might generate a different Pokémon, hence breaking the immersion. I guess you might want to consider pre-determined Natures and Abilities, in addition to the already pre-determined movepools? Though, I understand if you feel that it'll reduce the number of ways a player can go about playing the game, since the randomly-generated aspects would allow the same Pokémon to perform in different ways.

It's really, really nice to see, among the pool of Pokémon that can be selected by the player, Pokémon that the villian don't actually use in the games. For Archie, Mega Mawile was a godsend against the Mega Gyarados of Cyrus and Lysandre, which my team of mostly water-types would've otherwise struggled against. For Maxie, Stone Edge No Guard Machamp was really fun to play with. Letting the player have access to all the TMs was really amazing in that regard. I wonder then, about the opponent villians -- were the opposing teams of 6 pre-determined, or random selected from a pool like the player? If it were the former, perhaps consider changing up the rosters a little, even if it deviates from their in-game teams, to make them a tad less repetitive. Both Cyrus and Lysandre had a Mega Gyarados in my Archie run, and I'm sure Houndoom and Crobat and Mightyena (?) were repeated among Cyrus, Lysandre and Maxie. I guess villians really love their Crobat too much.

The Legendary segment was honestly a great addition. Catching Kyogre/Groudon as Archie/Maxie without the interference of pesky kids was unexpectedly satisfying! However, allowing access to their Primal forms might be a bit too much...? They can pretty much sweep the whole game from there on out. I guess there's an option to not equip the Orbs, but compared to poor Guzma (Maxie's opponent), who only gets a Buzzwole... plus, if you play as Guzma, and get Maxie with P-Groudon as your final opponent, are you not pretty much screwed? (I guess that's where the Audino training comes in?) I understand if this was the original intention of the game, to make some villians' pathways easier than the others, but if a fairer (?) game is what you desire, perhaps you might want to consider not including the Primal forms, and making sure that the Legendaries are more or less on par with each other in terms of stats.

Ahhh, that turned out to be longer than I intended. Sorry about that! Once again, to all of you who made this game, thank you so much for creating such a fun and enjoyable experience!
Hey there! First off, thanks so much for playing the game and for the detailed feedback, and I'm so glad you enjoyed it!😁
To answer some of your points:
  • About their interactions with each other: Yeah, I had thought about doing some interesting conversations between each villain, but ultimately decided to scrap that because: 1. Dialogue is probably my worst skill when it comes to game dev, so I'm sure they wouldn't be very enjoyable, and would most likely take away from the overall experience, and 2. Decided that it wasn't very important for the type of game this is;
  • Yeah! It was Faba who arranged their rooms and who put the documents and whatnot in their rooms, not the villains themselves :)
  • Huh yeah, now that you mention it, why didn't I think of that? 🤔 I could even have had like, images of that in the credits instead of the current ones. Huh!
  • The Prison Bottle is just there as a kind of proof that you beat the game haha. so if by some miracle this game gets Judge or Community Spotlight, the staff will have an easier time checking each person's save files to hand out badges
  • That suggestion about checking a Pokémon before choosing it is a good one (and this is not the first time it has been suggested haha), but unfortunately I couldn't really figure out a way to do it in a logical, non-buggy way on time. I gotta be honest, I feel pretty happy with the game right now and I don't think I will edit it any longer now that the jam is over haha, but of course feedback is always welcome, so thank you 😄
  • I understand your point about the Legendaries, but to be honest, I think it is part of the experience, since the game is always randomized. So some times, you may get a matchup that is favorable to you, while other times, you won't. May just be my personal opinion honestly, I don't know haha.

Very enjoyable game! Great job!
Thank you! Glad you enjoyed the game 😁
 
Just beat the game! I took the Cyrus and Giovanni routes. Here are some of my thoughts.

Aesthetic
The overworlds and trainer sprites for the game were well done. However, I did feel like there was some inconsistency in the tileset styles you used in the game's intro. (Piers's room in particular stuck out, as did the hard outlines with the tiles for Spear Pillar.) I thought the tournament chart was a cool visual detail, as was the silhouette of Faba on the screen.

The Gameplay
I enjoyed the gameplay loop. It was fun to have so many options for my teams, and the battles never felt overly difficult to navigate. I also liked how I was able to catch a corresponding legendary mon! The jams were a clever addition as well. I think I've already mentioned it, but I like that you taught the AI to use the jams as well. A small detail, but a cool one!

The Writing
The game has a fun premise, although I wish we got more unique dialogue from the characters. It would be cool if you could have proper, fully-fledged conversations with each villain in their rooms. I do like the inclusion of flavour text in the room, even if the chosen protagonist typically doesn't have much to say about any of it.

I noticed you're missing a question mark here, but everything else was fine. ("Wonder what it actually does?")
QB7QUhd.png

Overall
My notes are a bit short, but I really did have fun with this entry. Great job on it! And congrats for breaking that development time record, too!
 
Just beat the game! I took the Cyrus and Giovanni routes. Here are some of my thoughts.

Aesthetic
The overworlds and trainer sprites for the game were well done. However, I did feel like there was some inconsistency in the tileset styles you used in the game's intro. (Piers's room in particular stuck out, as did the hard outlines with the tiles for Spear Pillar.) I thought the tournament chart was a cool visual detail, as was the silhouette of Faba on the screen.

The Gameplay
I enjoyed the gameplay loop. It was fun to have so many options for my teams, and the battles never felt overly difficult to navigate. I also liked how I was able to catch a corresponding legendary mon! The jams were a clever addition as well. I think I've already mentioned it, but I like that you taught the AI to use the jams as well. A small detail, but a cool one!

The Writing
The game has a fun premise, although I wish we got more unique dialogue from the characters. It would be cool if you could have proper, fully-fledged conversations with each villain in their rooms. I do like the inclusion of flavour text in the room, even if the chosen protagonist typically doesn't have much to say about any of it.

I noticed you're missing a question mark here, but everything else was fine. ("Wonder what it actually does?")
QB7QUhd.png

Overall
My notes are a bit short, but I really did have fun with this entry. Great job on it! And congrats for breaking that development time record, too!
Hey there! Thanks a lot for playing the game and for the feedback, I'm very glad to hear you had fun with it :)
To answer some of your points:
  • Yeah, I understand what you're saying about the tileset inconsistencies. I had to make the gen 5 and 6 tilesets from scratch and I'm much better at making overworlds than tilesets haha, and to be completely honest I didn't think the inconsistencies between the tilesets mattered that much because each of them represented a different thing. (I do completely agree on the hard outlines for the pillars in Spear Pillar though, that is definitely something I should've fixed)
  • Yeah, I do really wish I could have implemented full fledged conversations between the villains. Armin said the same thing so I guess my answer for them can also be applied here haha:
About their interactions with each other: Yeah, I had thought about doing some interesting conversations between each villain, but ultimately decided to scrap that because: 1. Dialogue is probably my worst skill when it comes to game dev, so I'm sure they wouldn't be very enjoyable, and would most likely take away from the overall experience, and 2. Decided that it wasn't very important for the type of game this is;
 

ThatWelshOne_

Champion
Member
I just finished playthroughs with Lysandre and Giovanni. A great game with tons of replayability due to the range of Pokémon each villain can choose from! I don't have anything to add onto what others have already said other than saying "well done". 😁
I did spot 2 small things.
1. I think Brutal Swing appears twice in the TM list: once as TM59 and again as TM97.
2. Dugtrio's back sprite is floating.
ss1.png
 
For the very first game to get released this jam it's very impressive! It has way more content than expected. Even though it is pretty short it has a lot of charm. I have yet to play it myself though so I'll give some actual in depth feedback when I finally do.
Amazing work and props to the team!
 

Aurora

Trainer
Member
Joined
Dec 2, 2019
Posts
62
Hey, I played your game and it was so good. I wish it was little longer maybe a final scene? But it was unique to play as a villain. I chose Piers ofc!
 

0maeWaM0uShindeiru

Novice
Member
Joined
Nov 23, 2020
Posts
34
I just finished a playthrough as Cyrus. I am planning two more as Giovanni and Piers respectively, but at the moment, I feel accomplished because before today, I could not even beat Lysandre as Cyrus, who was my first match up.
 

Midori

Novice
Member
Joined
Feb 8, 2018
Posts
18
What an interesting concept! Enjoyed the fact that you had so much Pokemon to choose from and lots of reusable TM's, I changed my moveset after each battle :P
SPOILER ALERT
It was amazing that you could catch the respective villain's legendary Pokemon and that mega evolutions were allowed. My favorite lead was Giovanni's Persian with Fake Out, and then I would use U-Turn to scout, throw Garchomp in, throw Stealth Rocks , and then proceed to wreck everything else >:)
 

com007

Rookie
Member
Joined
Dec 20, 2021
Posts
1
wow u can make a game pokemon Battle royal , pick random 6 pokemon and fight random trainer or boss gen 1-8
 
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