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Completed Pokémon Villain Jam

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
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Relic Castle Winter Game Jam #2 - Community Choice
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Screenshots:
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Game Download: Click me!


Features:

8 Playable Characters! (Giovanni, Maxie, Archie, Cyrus, Ghetsis, Lysandre, Guzma and Piers!)
Press F to toggle Speed Up
An entirely different playthrough everytime! Since the tournament is randomized every time, and each character has a wide variety of Pokémon to choose from, everyone's playthrough will be different!
About 30/40 minutes of fun (I hope!), easily replayed at any time.

I hope you enjoy playing this game as much as I enjoyed making it!
If you find any bugs, you can report them either here or on our Discord Server!

Made Using: RPG Maker XP and Pokémon Essentials v18.1

Team:
@PurpleZaffre - Creator
@NocTurn - Beta testing and balancing help
@FsT - Beta testing and balancing help

Resource Pack:
https://eeveeexpo.com/resources/552/

Team:
PurpleZaffre: Creator
NocTurn: Beta testing and balancing help
FsT: Beta testing and balancing help

Scripts:

- Marin (Better Fast-forward Mode and Overworld Shadows)

- Michael, Marcello and ZeroKid (Add Caught Pokémon To Party)

- FL (Set Controls Screen)

- TechSkylander1518 (Script which allows to check a Pokémon's summary before getting it)

Tilesets:

- princess-phoenix (Piers's Room)

- DonLawride (Silph Co. and Others)

- WesleyFG (General DPPt Tileset)

- Akizakura16 (General Indoor Tileset)

- Kyle-Dove, Speedialga, Spacemotion, Alucus, Pokemon-Diamond, Kizemaru-Kurunosuke, EpicDay,
Thurpok, UltimoSpriter, Dewitty, Minorthreat0987, TyranitarDark, Heavy-Metal-Lover, kaitoooo,
WesleyFG, BoOmxBiG, CrimsonTakai, ThatsSoWitty and Chimcharsfireworks (General Indoor Tileset)

- Alucus, Kyle-Dove, Dewitty, CNC, zetavares852 and Lightbulb15 (General Outdoor Tileset)

- PeekyChew (Lava and Cave Tileset)

- KingTapir (and @The_Jacko_Art on Twitter for the first link)

- Zeo254 (Trees)

- Alucus_Of_Borg (Using edited beds from one of the first images)

- SilverDeoxys563 / spriters-resource.com (Vines used in Ultra Jungle)

- Phyromatical, EVoLiNa and zetavares852 (General Mountain Tileset)

- Phyromatical, 91dante19, Kyle-Dove and zetavares852 (General Tree Tileset)

Other Graphics:

- MaeriGreisu17 (PWT graphics)

- Bulbapedia (Cyrus's sprite)

- KurisuSan (Lysandre's sprite)

- Pokecrator (Archie and Maxie's sprite)

- Beliot419 (Guzma and Faba's sprite)

- Gnomowladny (Piers's sprite)

- levaine (Faba's mugshot used for the big TV)

- Dawn Bronze/Pokémon Umber (Mountains Panorama)

- Clara-Dragon (Ultra Wormhole)

- spriters-resource.com (Ultra Jungle background)

- KokinhoKokeiro and spriters-resource.com (Part of Platinum's Title Screen)

- Luka S.J. (Pokémon logo)

Overworlds (People and Pokémon):

- PurpleZaffre (Many OWs here, ripping some others, and making the rest)

- Dewitty, bulbapedia.bulbagarden.net, Nintendo, Chocosrawloid, Kymotonian,
milomilotic11 and Neo-Spriteman (The rest of the overworlds present in the game)

- tebited15 (Brendan, edited Calem)

- Barubary / spriters-resource.com (Disappearing anim was edited cobweb anim ripped from B2W2)

Music:

- Zame: Battle Pyramind Top Remix (used for title screen)


- VideoGameMusicResources: Spikemuth's Theme


- PokéMixr92: Team Rocket's HQ / Silph Co. Invasion and Aether Foundation Battle Remix



- PocketMonsterMusic: Spear Pillar, VS Dialga, N's Castle and Ghetsis's Ambitions





- EmpoleMew: VS Zekrom


- utuber6061backup: Seafloor Cavern / Mt. Chimney


- DeoxysPrime: Team Flare Secret HQ, Terminus Cave (used for Yveltal's Chambers) and VS Yveltal




- Eclairattack: Aqua/Magma Hideout Remix


- YTDaki: Stark Mountain Remix


- Pokeli: Various Themes
(Guzma Encounter)
(Cyrus Battle)
(Guzma Battle)
(Lysandre Battle)
(Piers Battle)
(Ghetsis Battle)
(Giovanni Battle)
(Archie/Maxie Battle)
(VS Mewtwo)
(VS Groudon/Kyogre)
(VS Buzzwole)
(VS Galarian Moltres)
(Ultra Jungle)

- Kunning Fox: Colosseum Battle Theme, used for Gerard's Battle Theme


- dialga328: Cerulean Cave/Rock Tunnel Theme


- 7GamerMinutes: Video Game Music: Battle Pike Theme, used for End Credits


Others:
pokemon.fandom.com for some excerpts/summaries about each evil team:

Gen 8 Project:
Sprites:
Gen 1-5 Pokemon Sprites- Luka SJ (Static EBS Sprites)
Gen 6 Pokemon Sprites- All Contributors To Smogon X/Y Sprite Project
Gen 7 Pokemon Front Sprites- All Contributors To Smogon Sun/Moon Sprite Project
Gen 8 Pokemon Front Sprites- All Contributors To Smogon Sword/Shield Sprite Project
Gen 1-5 Pokemon Overworlds- MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer
Gen 6 Overworlds-princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
Gen 7 Overworlds-Larry Turbo
Gen 8 Overworlds- SageDeoxys, Wolfang62
Gen 1-6 Pokemon Icon Sprites- Alaguesia
Gen 7 Pokemon Icon Sprites- Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
Gen 8 Icon Sprites- Larry Turbo, Leparagon
Cries:

Gen 1-6 Pokemon Cries- Rhyden
Gen 7 Pokemon Cries- Marin, Rhyden
Gen 8 Pokemon Cries- Zeak6464
PBS Credits: Zerokid, TheToxic, Golisopod User, HM100, KyureJL, ErwanBeurier


Scripts:
- Gen 8 Scripts: Vendily, TheToxic, HM100, Golisopod User, Aioross, WolfPP, MFilice, lolface, KyureJL, DarrylBD99, Turn20Negate, TheKandinavian, ErwanBeurier
UberDunsparce - Compilation of Resources

Credit to the Relic Castle Staff & Judges for the graphics made for the challenge:
@catwithnojob
@Mashirosakura
1 - White DS: used in Piers's room (in the intro)
2 - Letter: read by Piers in his room (in the intro)
3 - Table: in the game's main room, used to check tournament results
4 - Jams: can be bought in the vending machine in the game's main room, and they're the only
usable in-battle items
5 - PokéBall: called "Legendary Ball", used to catch the in-game available Legendary Pokémon

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.
and everyone else who helped out

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game,
made for the Relic Castle Winter Game Jam 2.
No copyright infringements intended.
A special thank you to the Relic Castle
and Thundaga communities!
Please support the official games!


1 - White DS: used in Piers's room (in the intro)
2 - Letter: read by Piers in his room (in the intro)
3 - Table: in the game's main room, used to check tournament results
4 - Jams: can be bought in the vending machine in the game's main room, and they're the only
usable in-battle items
5 - PokéBall: called "Legendary Ball", used to catch the in-game available Legendary Pokémon
 
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Woo, game jam starting off strong! I did a route as Cyrus and as Piers, and I had a lot of fun!

The graphics for this came out really nicely! Every scene in the intro was really pretty, it made it fun to watch through rather than feeling like it was just to set things up! (I imagine the resource pack is going to be a pretty popular one!)

I really liked the method of team selection, too, it was fun to have all the Pokemon milling about instead of going through a list or PC box!

I also had a lot of fun with the setting- even though it was a small location just there to hold a tournament, it was still fun to go through the rooms and note all the personal touches!

And the big reveal was great! I love that fan games have the opportunity to pull from a broad cast of characters and Pokemon that could be behind something, so the player could hypothetically figure it out just by speculating! (My guess was completely off, though, lol)

(Also I appreciate being able to forget HMs, I was worried I'd get locked into Waterfall on Gyarados lol)


Graphics
In the intro cutscene, Brandon approaches from the left in both universes, even though Sapphire seems to be a mirror image of Ruby.
1612921887406.png
I dunno what went into making the split-screen effect, though, so I'd imagine there's something else at play making this a problem.

Moves that target the user seem to have their origin point off:
1612946723288.png

Battle/Movepool/Etc
  • Even though Toxtricity can learn Toxic and Venoshock via level up, it can't learn them via TM. I think that's because
  • Pokemon weren't taking damage from Hail or Sandstorm, was this intentional?
  • A few Pokemon had really weak moves when I faced them. Giovanni's Nidoqueen used Scratch, Lysandre's Chandelure used Ember, and (spoiler)'s Raichu used Tail Whip.
  • Sometimes the AI doesn't seem especially bright, either. I sent out Probopass against P-Kyogre when fighting Archie, and he kept using Ice Beam, even though he had Muddy Water. (spoiler)'s Slowbro went through like, five turns of status moves before using Psychic on my Crobat, and his Raichu used Tail Whip before using Thunder Shock on Honckhrow.
    • These might just be intentional, so battles aren't insanely hard, but I figured I'd mention them just in case.
  • Dialga didn't know Roar of Time when I caught it, which was a shame. It didn't make things noticeably harder, but I was hoping for that whole "every unique legendary power!" experience.
  • In the round three battle, Archie was able to use Mega Sharpedo and Primal Kyogre, and I imagine Maxie gets the same, which I know is possible, but feels a little unfair when other 'mons only get their sig item at most. (And sometimes not even that, like with G-Moltres, although maybe the sig move was intended to make up for that- I noticed Kyogre didn't have Origin Pulse)

Bugs
Piers was blocked off in his room by the trash can and tree, was that intentional?

I switched Dialga with my Houndoom, and Dialga was holding a Houndoomite when I got back to the building.

While Maxie is wandering his room, he can end up blocking the door. (He steps away from it pretty quickly, though)

Various
Gyarados and Houndoom's cries sounded a little odd- might just be me, though.

I think it'd be nice to have the option to put a Pokemon back in the room, so the player could check their ability and moves before deciding to put them on their team

Piers' losing dialogue as the player suggests that he's treating this with the same kind of determination the other leaders are, which struck me as odd because it didn't seem like the sort of life-motivating goal like it was for the others. I haven't played all the way through SwSh, though, so that might just be my interpretation!

Punk Rock's description is too long for the summary screen:
1612946760323.png

I'm pretty sure there should be a comma after "organization" in the Galactic file:
1612946799542.png
 
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Woo, game jam starting off strong! I did a route as Cyrus and as Piers, and I had a lot of fun!

The graphics for this came out really nicely! Every scene in the intro was really pretty, it made it fun to watch through rather than feeling like it was just to set things up! (I imagine the resource pack is going to be a pretty popular one!)

I really liked the method of team selection, too, it was fun to have all the Pokemon milling about instead of going through a list or PC box!

I also had a lot of fun with the setting- even though it was a small location just there to hold a tournament, it was still fun to go through the rooms and note all the personal touches!

And the big reveal was great! I love that fan games have the opportunity to pull from a broad cast of characters and Pokemon that could be behind something, so the player could hypothetically figure it out just by speculating! (My guess was completely off, though, lol)

(Also I appreciate being able to forget HMs, I was worried I'd get locked into Waterfall on Gyarados lol)


Graphics
In the intro cutscene, Brandon approaches from the left in both universes, even though Sapphire seems to be a mirror image of Ruby.
I dunno what went into making the split-screen effect, though, so I'd imagine there's something else at play making this a problem.

Moves that target the user seem to have their origin point off:

Battle/Movepool/Etc
  • Even though Toxtricity can learn Toxic and Venoshock via level up, it can't learn them via TM. I think that's because
  • Pokemon weren't taking damage from Hail or Sandstorm, was this intentional?
  • A few Pokemon had really weak moves when I faced them. Giovanni's Nidoqueen used Scratch, Lysandre's Chandelure used Ember, and (spoiler)'s Raichu used Tail Whip.
  • Sometimes the AI doesn't seem especially bright, either. I sent out Probopass against P-Kyogre when fighting Archie, and he kept using Ice Beam, even though he had Muddy Water. (spoiler)'s Slowbro went through like, five turns of status moves before using Psychic on my Crobat, and his Raichu used Tail Whip before using Thunder Shock on Honckhrow.
    • These might just be intentional, so battles aren't insanely hard, but I figured I'd mention them just in case.
  • Dialga didn't know Roar of Time when I caught it, which was a shame. It didn't make things noticeably harder, but I was hoping for that whole "every unique legendary power!" experience.
  • In the round three battle, Archie was able to use Mega Sharpedo and Primal Kyogre, and I imagine Maxie gets the same, which I know is possible, but feels a little unfair when other 'mons only get their sig item at most. (And sometimes not even that, like with G-Moltres, although maybe the sig move was intended to make up for that- I noticed Kyogre didn't have Origin Pulse)

Bugs
Piers was blocked off in his room by the trash can and tree, was that intentional?

I switched Dialga with my Houndoom, and Dialga was holding a Houndoomite when I got back to the building.

While Maxie is wandering his room, he can end up blocking the door. (He steps away from it pretty quickly, though)

Various
Gyarados and Houndoom's cries sounded a little odd- might just be me, though.

I think it'd be nice to have the option to put a Pokemon back in the room, so the player could check their ability and moves before deciding to put them on their team

Piers' losing dialogue as the player suggests that he's treating this with the same kind of determination the other leaders are, which struck me as odd because it didn't seem like the sort of life-motivating goal like it was for the others. I haven't played all the way through SwSh, though, so that might just be my interpretation!

Punk Rock's description is too long for the summary screen:

I'm pretty sure there should be a comma after "organization" in the Galactic file:
Wow, that's a lot of detailed feedback! Thank you very much, and I'm glad to hear you enjoyed the game!
I'll try to answer everything, but forgive me if something escapes 😅
Thank you very much for all the praise! :) I'm very glad you enjoyed the intro and the graphics, a lot of effort went into editing and creating the tiles for the intro cutscene!
(Also, I'm just curious, who were you thinking was the surprise villain in the end? 👀)

In the intro cutscene, Brandon approaches from the left in both universes, even though Sapphire seems to be a mirror image of Ruby.
- It may seem that Sapphire's is a mirror, but the cave layout is actually the same! Maybe it looks mirrored because Sapphire's camera is a bit more to the right? 🤔
Moves that target the user seem to have their origin point off
- That is something I noticed while playtesting, I tried to fix it but in the end I couldn't find out how to. It's definitely something that, post-jam, I'll ask for help on how to fix!
Even though Toxtricity can learn Toxic and Venoshock via level up, it can't learn them via TM. I think that's because
- Uhm, is there something missing at the end of your phrase? 😅
Pokemon weren't taking damage from Hail or Sandstorm, was this intentional?
- Nope! Will have to look into getting that fixed!

- About the rest of the battle critique: only the signature mons of each boss had a set moveset, but I'm gonna be changing that post-jam (every mon will have a set moveset, to balance it more), because yeah, I don't want Nidoqueen using Scratch and Tail Whip haha.
Piers was blocked off in his room by the trash can and tree, was that intentional?
- Yeah, he doesn't want to talk to the other villains :P
I think it'd be nice to have the option to put a Pokemon back in the room, so the player could check their ability and moves before deciding to put them on their team
- Hm yeah, I'll think about that, that's definitely a good idea!
Piers' losing dialogue as the player suggests that he's treating this with the same kind of determination the other leaders are, which struck me as odd because it didn't seem like the sort of life-motivating goal like it was for the others. I haven't played all the way through SwSh, though, so that might just be my interpretation!
- Oh no, you're definitely right! When I altered the "he scurried back home, protecting his pokemon bla bla bla" text I completely forgot about Piers! I'll have to change that to something else when I can, so thanks!

- As for the rest of the bugs I haven't mentioned, they will be fixed as well!
Again, thank you very much for the detailed feedback and for playing the game! Much appreciated 😁
 
(Also, I'm just curious, who were you thinking was the surprise villain in the end? 👀)
I was honestly expecting an admin of Rainbow Rocket or something similar! For my runthrough, my first opponent was Giovanni, so I was kind of expecting a reveal that they took down their leader or something!
- It may seem that Sapphire's is a mirror, but the cave layout is actually the same! Maybe it looks mirrored because Sapphire's camera is a bit more to the right? 🤔
Ohh, yeah, I see it now! I'm not as familiar with the map, lol.
- That is something I noticed while playtesting, I tried to fix it but in the end I couldn't find out how to. It's definitely something that, post-jam, I'll ask for help on how to fix!
Move animations sound like a nightmare to handle lmao, I was just seeing a discussion on reddit about getting moves like Flamethrower to line up with a Pokemon's mouth for different heights. Hope it's an easy fix!

- Uhm, is there something missing at the end of your phrase? 😅
Lol I knew I was forgetting something

What I meant to say is that I think it's because Toxic and Venoshock aren't TMs in SwSh! So any PBS resource out there is probably just pulling from the Pokemon's TM list and not checking for any old TMs that can be learned by level up!
- Yeah, he doesn't want to talk to the other villains :P
Hehe, nice
- About the rest of the battle critique: only the signature mons of each boss had a set moveset, but I'm gonna be changing that post-jam (every mon will have a set moveset, to balance it more), because yeah, I don't want Nidoqueen using Scratch and Tail Whip haha.
Ooh, exciting! I'll save my other playthroughs for the new movesets, then!
- Oh no, you're definitely right! When I altered the "he scurried back home, protecting his pokemon bla bla bla" text I completely forgot about Piers! I'll have to change that to something else when I can, so thanks!
No problem! It honestly didn't seem too out of place, since he clearly cares about preventing people from causing harm, but it was odd in the moment lol.
 
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I download file and it don't want to open. Help please!
Can you be more specific, please? The download should be a .rar file, so you need a program like WinRAR to extract its contents. After you've extracted the files, just double click on "Game.exe" and the game will start.
 
Just finished my first playthrough as Cyrus but I can see myself going again as Piers!

What a fantastic game, a lot of my points are the same as tech's, but that intro was amazing. It felt so cool.
Here are my thoughts, spoiler warning although I don't think it is too spoilery
As I said, that intro was amazing and really got me excited. All the eventing in the cutscenes were smooth as butter. In general the detail and polish was great, flavour text was good, small details were nice. Just a pretty clean experience. Apart from the battle bugs that Tech mentioned like weather and strange animations, I only experienced 1 bug and I've already sent that to you. Other nice touches were things like being able to use megas, having TMs to play around with, and the balancing being pretty solid.

I honestly don't really have anything bad to say, and tech has mentioned all the small things already. I just really enjoyed this game. Thank you so much for making it!
 
Just finished my first playthrough as Cyrus but I can see myself going again as Piers!

What a fantastic game, a lot of my points are the same as tech's, but that intro was amazing. It felt so cool.
Here are my thoughts, spoiler warning although I don't think it is too spoilery
As I said, that intro was amazing and really got me excited. All the eventing in the cutscenes were smooth as butter. In general the detail and polish was great, flavour text was good, small details were nice. Just a pretty clean experience. Apart from the battle bugs that Tech mentioned like weather and strange animations, I only experienced 1 bug and I've already sent that to you. Other nice touches were things like being able to use megas, having TMs to play around with, and the balancing being pretty solid.

I honestly don't really have anything bad to say, and tech has mentioned all the small things already. I just really enjoyed this game. Thank you so much for making it!
Wow, thank you very much for the feedback and the kind words! I'm very glad you enjoyed the game 😁
A lot of effort went into the intro cutscenes so I'm glad everyone seems to like it!
 

WolfTaiko

Ex-Ace Gamer
Member
Joined
Jul 30, 2020
Posts
210
I played Pokemon Villain Jam. I enjoyed playing the game.

I played as Lysandre and it's a nice game whenever you feel like playing it, you can. I enjoy the cutscenes like everyone else said, you can tell you put a lot of effort into it. I really enjoyed your game and good job on making it this quickly.
 
I played Pokemon Villain Jam. I enjoyed playing the game.

I played as Lysandre and it's a nice game whenever you feel like playing it, you can. I enjoy the cutscenes like everyone else said, you can tell you put a lot of effort into it. I really enjoyed your game and good job on making it this quickly.
Thank you! I'm very glad you enjoyed it, and thanks for the feedback and kind words! 😄
 
Update: I'm uploading a new version, which only has the following fixes:
  • Fixed a rare crash when using the vending machines;
  • Fixed a typo in the intro;
  • Fixed Punk Rock's ability description being too long;
  • Fixed a bug where caught Legendary Pokémon still held on to items from the Pokémon they replaced;
  • Gave fixed movesets to the villains' Pokémon;
  • Hail and Sandstorm now cause damage;
  • Fixed a few Gen. 8 Pokémon's TM learn list.
Download: http://www.mediafire.com/file/swalj9kknexoovc/Pokémon+Villain+Jam.rar/file
(As a sidenote, I'm keeping the old version's download, just in case the judges decide they'd rather play that version of the game.)
 

fedorved

Rookie
Member
Joined
Feb 20, 2021
Posts
4
Can you be more specific, please? The download should be a .rar file, so you need a program like WinRAR to extract its contents. After you've extracted the files, just double click on "Game.exe" and the game will start.
I double click on Game.exe and nothing just nothing no black screnn or error message just nothing (sorry for mistakes I'm not very good at english)
 
I double click on Game.exe and nothing just nothing no black screnn or error message just nothing (sorry for mistakes I'm not very good at english)
That could possibly be your antivirus not letting the game run. Try disabling your antivirus for the game's folder.
 
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