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Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) 3.2.6

derx

Rookie
Member
Joined
Sep 2, 2023
Posts
1
Hi i seem to have a problem getting the gen 9 pokemon to show up i have installed the plugin and hold crtl when opening the game but the script doesn't show up in the compiled list? any help with be appreciated!
 

http404error

Discord: http404error#4585
Member
Joined
Aug 25, 2022
Posts
53
1693902116307.png

Encountered an issue with Giratina's form handler. The Gen 9 Pack code has "get" here instead of "try_get" (picture taken after my attempted fix), so maps without any metadata set yet will produce an error if Giratina enters battle there.
 

Radicalred

Rookie
Member
Joined
Sep 6, 2023
Posts
3
20230907_003958.png


How to handle this..? I have downloaded and copy-pasted the files onto the Essentials Folder, and playtesting doesn't work now
 

Zizzle

Novice
Member
Joined
Sep 8, 2023
Posts
33
Hey! Not to be impatient haha, just got into Essentials and I saw your pack and was super curious, how far is the v.21 version? Thanks!
 

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
161
Hey! Not to be impatient haha, just got into Essentials and I saw your pack and was super curious, how far is the v.21 version? Thanks!
Hahaha.. yeah actually, it's been finished for a few months, it's just that I didn't have time to playtest the AI changes.

Encountered an issue with Giratina's form handler. The Gen 9 Pack code has "get" here instead of "try_get" (picture taken after my attempted fix), so maps without any metadata set yet will produce an error if Giratina enters battle there.
Thanks, I didn't even realize that.
 
Last edited:

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
161
Caruban updated Generation 9 Resource Pack with a new update entry:

Update to Pokémon Essentials v21.1

Change logs:
# Add Portion name to a few items
# Add AI Item and Ability Rangking handlers for Gen 9 Items and abilities
# Change several habitat and flags in Pokémon pbs data
# Update all AI move score modifiers to v21

And for the Teal Mask DLC content that will be released, I will add it in the next update at least for the script part.

Read the rest of this update entry...
 

REALMUGEN

Trainer
Member
Joined
Jan 23, 2020
Posts
69

Thank you very much for updating this. Many of us were waiting for it.

I started a new game and when starting the first battle, when attacking, it throws this error:

Error:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]
[EBDX v1.4.1 (E21)]

Exception: NoMethodError
Message: undefined method `hasActiveAbility?' for #<Battle::AI::AIBattler>

Backtrace:
[Generation 9 Pack] [003] Battle_AI.rb:468:in `pbPredictMoveFailureAgainstTarget'
AI_ChooseMove:296:in `pbGetMoveScoreAgainstTarget'
AI_ChooseMove:245:in `block in pbGetMoveScore'
AI_ChooseMove:242:in `each'
AI_ChooseMove:242:in `pbGetMoveScore'
AI_ChooseMove:81:in `block (2 levels) in pbGetMoveScores'
PBDebug:6:in `logonerr'
AI_ChooseMove:81:in `block in pbGetMoveScores'
Battle_Battler:474:in `block in eachMoveWithIndex'
Battle_Battler:474:in `each'

Maybe I'm wrong, but it should be
Ruby:
has_active_ability?
?
 
Last edited:

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
161
Thank you very much for updating this. Many of us were waiting for it.

I started a new game and when starting the first battle, when attacking, it throws this error:

Error:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]
[EBDX v1.4.1 (E21)]

Exception: NoMethodError
Message: undefined method `hasActiveAbility?' for #<Battle::AI::AIBattler>

Backtrace:
[Generation 9 Pack] [003] Battle_AI.rb:468:in `pbPredictMoveFailureAgainstTarget'
AI_ChooseMove:296:in `pbGetMoveScoreAgainstTarget'
AI_ChooseMove:245:in `block in pbGetMoveScore'
AI_ChooseMove:242:in `each'
AI_ChooseMove:242:in `pbGetMoveScore'
AI_ChooseMove:81:in `block (2 levels) in pbGetMoveScores'
PBDebug:6:in `logonerr'
AI_ChooseMove:81:in `block in pbGetMoveScores'
Battle_Battler:474:in `block in eachMoveWithIndex'
Battle_Battler:474:in `each'

Maybe I'm wrong, but it should be
Ruby:
has_active_ability?
?
Ah.. that's right! I need to recheck all the hasActiveAbility? used in the AI script. Thanks.
 

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
161

J_Does...Something

King Of The Pirates
Member
Joined
Aug 31, 2023
Posts
17
Do all the pokemon have icons cus I added Koraidon to my party and it doesnt have an icon lol, Just asking in case I did something wrong
 

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
161
Do all the pokemon have icons cus I added Koraidon to my party and it doesnt have an icon lol, Just asking in case I did something wrong
If you are using Generation 8 style graphics, Koraidon icon is included, but if you are using vanilla style graphics, Koraidon and many other pokémon icons are not included.
You can check the graphic (sprites and icons) list on the resource page.
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,047
View attachment 21120
I got this error when I was about to use a move.
You probably drag & dropped v3.0 of the plugin to replace the v2.0 scripts, but the files are named differently in the new version, so you have old files mixed with new files, causing infinite loops.

Delete all of the previous plugin scripts before installing new ones.
 

J_Does...Something

King Of The Pirates
Member
Joined
Aug 31, 2023
Posts
17
If you are using Generation 8 style graphics, Koraidon icon is included, but if you are using vanilla style graphics, Koraidon and many other pokémon icons are not included.
You can check the graphic (sprites and icons) list on the resource page.
Alright thanks lol, Would I be able to use the icons from gen 8 style with the vanilla style graphics?
 
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