You need a v20.1 Hotfixes plugins and compile againView attachment 20818
How to handle this..? I have downloaded and copy-pasted the files onto the Essentials Folder, and playtesting doesn't work now
Where can I find the hotfix to install?Have you installed the hotfixes and recompiled the plugins?
Where can I find the hotfix to install?
Hahaha.. yeah actually, it's been finished for a few months, it's just that I didn't have time to playtest the AI changes.Hey! Not to be impatient haha, just got into Essentials and I saw your pack and was super curious, how far is the v.21 version? Thanks!
Thanks, I didn't even realize that.Encountered an issue with Giratina's form handler. The Gen 9 Pack code has "get" here instead of "try_get" (picture taken after my attempted fix), so maps without any metadata set yet will produce an error if Giratina enters battle there.
Change logs:
# Add Portion name to a few items
# Add AI Item and Ability Rangking handlers for Gen 9 Items and abilities
# Change several habitat and flags in Pokémon pbs data
# Update all AI move score modifiers to v21
And for the Teal Mask DLC content that will be released, I will add it in the next update at least for the script part.
Caruban updated Generation 9 Resource Pack with a new update entry:
Update to Pokémon Essentials v21.1
Read the rest of this update entry...
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]
[EBDX v1.4.1 (E21)]
Exception: NoMethodError
Message: undefined method `hasActiveAbility?' for #<Battle::AI::AIBattler>
Backtrace:
[Generation 9 Pack] [003] Battle_AI.rb:468:in `pbPredictMoveFailureAgainstTarget'
AI_ChooseMove:296:in `pbGetMoveScoreAgainstTarget'
AI_ChooseMove:245:in `block in pbGetMoveScore'
AI_ChooseMove:242:in `each'
AI_ChooseMove:242:in `pbGetMoveScore'
AI_ChooseMove:81:in `block (2 levels) in pbGetMoveScores'
PBDebug:6:in `logonerr'
AI_ChooseMove:81:in `block in pbGetMoveScores'
Battle_Battler:474:in `block in eachMoveWithIndex'
Battle_Battler:474:in `each'
has_active_ability?
Ah.. that's right! I need to recheck all the hasActiveAbility? used in the AI script. Thanks.Thank you very much for updating this. Many of us were waiting for it.
I started a new game and when starting the first battle, when attacking, it throws this error:
Error:[Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.1] [EBDX v1.4.1 (E21)] Exception: NoMethodError Message: undefined method `hasActiveAbility?' for #<Battle::AI::AIBattler> Backtrace: [Generation 9 Pack] [003] Battle_AI.rb:468:in `pbPredictMoveFailureAgainstTarget' AI_ChooseMove:296:in `pbGetMoveScoreAgainstTarget' AI_ChooseMove:245:in `block in pbGetMoveScore' AI_ChooseMove:242:in `each' AI_ChooseMove:242:in `pbGetMoveScore' AI_ChooseMove:81:in `block (2 levels) in pbGetMoveScores' PBDebug:6:in `logonerr' AI_ChooseMove:81:in `block in pbGetMoveScores' Battle_Battler:474:in `block in eachMoveWithIndex' Battle_Battler:474:in `each'
Maybe I'm wrong, but it should be?Ruby:has_active_ability?
Changelogs :
# Fix AI script to use has_active_ability? && has_active_item?
# Fix typo in Illuminate ability handlers that effects Keen Eye ability handler
# Remove :minimum_level proc and add :any_level_up proc to some evolution method
If you are using Generation 8 style graphics, Koraidon icon is included, but if you are using vanilla style graphics, Koraidon and many other pokémon icons are not included.Do all the pokemon have icons cus I added Koraidon to my party and it doesnt have an icon lol, Just asking in case I did something wrong
You probably drag & dropped v3.0 of the plugin to replace the v2.0 scripts, but the files are named differently in the new version, so you have old files mixed with new files, causing infinite loops.View attachment 21120
I got this error when I was about to use a move.
Alright thanks lol, Would I be able to use the icons from gen 8 style with the vanilla style graphics?If you are using Generation 8 style graphics, Koraidon icon is included, but if you are using vanilla style graphics, Koraidon and many other pokémon icons are not included.
You can check the graphic (sprites and icons) list on the resource page.