- Joined
- Jul 3, 2023
- Posts
- 1
Hey, I'm still getting this issue. It's happening when I have only 1 Pokémon in my party and that Pokémon is fainted.Ah.. thanks for the report,
For now you can addif $player.party_count > 0
next to$player.first_able_pokemon.walking_evolution
inside Pokemon.rb
like this
Ruby:EventHandlers.add(:on_player_step_taken, :evolution_steps, proc { $player.first_able_pokemon.walking_evolution if $player.party_count > 0 })
I will reupload the script tomorrow.
EDIT: After thinking about this, it would never happen in a real game as you would pass out in that situation and was only happening due to the fact I was using debug tools.
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