im using Automatic Level Scaling, BW party screen/storagescreen/summaryscreen, custom level caps, enhanced ui, essentials deluxe, held items drop, item crafting ui, ultimate move tutor, and voltseon's pause menu.
I started a new save already. What variable would be used here? I can dig around and see if one of these is using it too. The graphic name is unique, so thats not the issue and I've never used an older version.
The BW plugins and obviously Deluxe are fine. All of the rest I've never looked at before, but all of the ones that don't touch any battle code are irrelevant (so I can assume Item Crafting, Move Tutor, and Pause Menu are fine). Level Scaling, Level Caps, and Item Drops (most likely this one, if I had to guess) are the ones that may be the culprit.
In the Enhanced UI script, the name of the specific sprite that is being incorrectly flagged as visible is
@sprites["infoselect"]
, and the name of the variable that sets the visibility for this sprite is called
@infoUIToggle
. Given the nature of those other plugins though, I'm not sure why any of them would even have anything that goes by these names, or even deals with setting any sprite data at all. And considering you're literally the only person who's ever reported this issue in the entire history of this plugin being released makes me feel like it would be weird if there's been a conflict that caused such an obvious bug that no one's ever mentioned. So idk.
Personally, I would just simply remove all the other plugins besides the ones we already know are fine (Deluxe, BW stuff) and test if everything works, and then re-add each plugin one at a time until you find the source of the error.