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No idea. I don't know what you did, or to what extent. That's why I said to test the Pokedex without ZUD first to see if its an error on your end. Because I don't get this error on vanilla Essentials with no edits.
No idea. I don't know what you did, or to what extent. That's why I said to test the Pokedex without ZUD first to see if its an error on your end. Because I don't get this error on vanilla Essentials with no edits.
Then your reading comprehension needs work, because there's literally a section titled Setting Up A Max Raid Den that not only provides the code, but also pictures of how the event screen should look, along with a half dozen of different examples.
[Pokémon Essentials version 19.1]
[v19.1 Hotfixes 1.0.7]
Error in Plugin [ZUD Plugin]:
NameError occurred.
Undefined method `pbtryusemove' for class `pokebattle_battler': undefined method `pbTryUseMove' for class `PokeBattle_Battler'
[Pokémon Essentials version 19.1]
[v19.1 Hotfixes 1.0.7]
Error in Plugin [ZUD Plugin]:
NameError occurred.
Undefined method `pbtryusemove' for class `pokebattle_battler': undefined method `pbTryUseMove' for class `PokeBattle_Battler'
I'm still having trouble with Zud_Powermoves.dat even though I recompiled the program, held ctrl and went into debug mode. I checked literally everything for a solid hour or so to make sure I followed all of the instructions 100% and I couldn't find anything. Here are screenshots of literally everything.
I'm still having trouble with Zud_Powermoves.dat even though I recompiled the program, held ctrl and went into debug mode. I checked literally everything for a solid hour or so to make sure I followed all of the instructions 100% and I couldn't find anything. Here are screenshots of literally everything. View attachment 7691View attachment 7692View attachment 7693View attachment 7694View attachment 7694
Everything looks fine at a glance, so the only explanation is that you're somehow not compiling your game correctly. Does the console literally say "Starting full compile", or are you just assuming that compiling is actually happening?
Everything looks fine at a glance, so the only explanation is that you're somehow not compiling your game correctly. Does the console literally say "Starting full compile", or are you just assuming that compiling is actually happening?
The console does not say starting full compile even when I hold the ctrl key the whole time and load it in debug mode. It does say that a plugin has already been compiled though so I assumed from that it meant it attempted to compile it as well as all of the other plugins.
The console does not say starting full compile even when I hold the ctrl key the whole time and load it in debug mode. It does say that a plugin has already been compiled though so I assumed from that it meant it attempted to compile it as well as all of the other plugins. View attachment 7753
lol, click on the game window so that it's your active window while holding down CTRL. See how the heading "Pokemon Essentials v19.1" is greyed out? You have some other window open that is being focused on that isn't the game window.
lol, click on the game window so that it's your active window while holding down CTRL. See how the heading "Pokemon Essentials v19.1" is greyed out? You have some other window open that is being focused on that isn't the game window.
You copy/pasted incorrectly.
"ZUD_DynamaxSize" should be "_ZUD_DynamaxSize"
This is why it helps to copy/paste the entire code in the edit instructions (with the comment tags included). Not only does it make searching for these edits easier when they need to be fixed, but it ensures you copied the entire code within them properly when pasting them into the script.
Since Gen 8 Project was recently updated to v1.1.2, and the update appeared to already have the ZUD script changes pre-applied, minus the comments, I think you could add a note similar to "Skip script changes if using Gen 8 Project v1.1.2" into the installation guide now.
Since Gen 8 Project was recently updated to v1.1.2, and the update appeared to already have the ZUD script changes pre-applied, minus the comments, I think you could add a note similar to "Skip script changes if using Gen 8 Project v1.1.2" into the installation guide now.
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