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ZUD Plugin [Essentials v19.1] [DEPRECATED]

Resource ZUD Plugin [Essentials v19.1] [DEPRECATED] 2023-05-04

Lucidious89

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I actually do have custom species added to my game. Can you let me know how that would cause this error? It'll help me find a solution on my end.
No idea. I don't know what you did, or to what extent. That's why I said to test the Pokedex without ZUD first to see if its an error on your end. Because I don't get this error on vanilla Essentials with no edits.
 

mark2826

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No idea. I don't know what you did, or to what extent. That's why I said to test the Pokedex without ZUD first to see if its an error on your end. Because I don't get this error on vanilla Essentials with no edits.
Nothing more than add some custom pokemon and sprites. Ill do some testing.
 

Lucidious89

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how can i star a dinamax our gigantamax den? i cant find a tutorial...
Then you didn't read the overview all the way through, because a link to where all the tutorials for everything is provided at the end.
 

tyssonpark

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Then you didn't read the overview all the way through, because a link to where all the tutorials for everything is provided at the end.
i red the tutorials some times and dont find the code to call the script :c


Then you didn't read the overview all the way through, because a link to where all the tutorials for everything is provided at the end.
i think i found now, ty, sorry for disturbing you, and ty for the great job
 
Last edited by a moderator:

Lucidious89

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i red the tutorials some times and dont find the code to call the script :c
Then your reading comprehension needs work, because there's literally a section titled Setting Up A Max Raid Den that not only provides the code, but also pictures of how the event screen should look, along with a half dozen of different examples.
 

gannon385

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Nov 16, 2021
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1
i have an error but im unsure how to fix it

[Pokémon Essentials version 19.1]
[v19.1 Hotfixes 1.0.7]

Error in Plugin [ZUD Plugin]:
NameError occurred.
Undefined method `pbtryusemove' for class `pokebattle_battler': undefined method `pbTryUseMove' for class `PokeBattle_Battler'

Backtrace:
[ZUD Plugin] Move Effects.rb:42:in `<class:PokeBattle_Battler>'
[ZUD Plugin] Move Effects.rb:4:in `<main>'
008:PluginManager:699:in `eval'
008:PluginManager:699:in `block (2 levels) in runPlugins'
008:PluginManager:689:in `each'
008:PluginManager:689:in `block in runPlugins'
008:PluginManager:683:in `each'
008:PluginManager:683:in `runPlugins'
372:Main:27:in `mainFunctionDebug'
372:Main:18:in `block in mainFunction'
 

Lucidious89

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Joined
Nov 12, 2020
Posts
1,047
i have an error but im unsure how to fix it

[Pokémon Essentials version 19.1]
[v19.1 Hotfixes 1.0.7]

Error in Plugin [ZUD Plugin]:
NameError occurred.
Undefined method `pbtryusemove' for class `pokebattle_battler': undefined method `pbTryUseMove' for class `PokeBattle_Battler'

Backtrace:
[ZUD Plugin] Move Effects.rb:42:in `<class:PokeBattle_Battler>'
[ZUD Plugin] Move Effects.rb:4:in `<main>'
008:PluginManager:699:in `eval'
008:PluginManager:699:in `block (2 levels) in runPlugins'
008:PluginManager:689:in `each'
008:PluginManager:689:in `block in runPlugins'
008:PluginManager:683:in `each'
008:PluginManager:683:in `runPlugins'
372:Main:27:in `mainFunctionDebug'
372:Main:18:in `block in mainFunction'
Need way more info than this. Where and when does this happen, what custom edits or installations are you running if any, etc. Im not a magician.
 

Competitively

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Nov 21, 2021
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3
I'm still having trouble with Zud_Powermoves.dat even though I recompiled the program, held ctrl and went into debug mode. I checked literally everything for a solid hour or so to make sure I followed all of the instructions 100% and I couldn't find anything. Here are screenshots of literally everything.
c88acdfbe1b542688f226fd22f19b87d.png
c1246e6474923f7fe42334f946c34ccd.png
bb367ffabe1b8445ea0f055bd73fed1f.png
ad60fbd6d1e0491548590d6561f69a99.png
ad60fbd6d1e0491548590d6561f69a99.png
 

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Lucidious89

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Member
Joined
Nov 12, 2020
Posts
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I'm still having trouble with Zud_Powermoves.dat even though I recompiled the program, held ctrl and went into debug mode. I checked literally everything for a solid hour or so to make sure I followed all of the instructions 100% and I couldn't find anything. Here are screenshots of literally everything.
View attachment 7691View attachment 7692View attachment 7693View attachment 7694View attachment 7694
Everything looks fine at a glance, so the only explanation is that you're somehow not compiling your game correctly. Does the console literally say "Starting full compile", or are you just assuming that compiling is actually happening?
 

Competitively

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Everything looks fine at a glance, so the only explanation is that you're somehow not compiling your game correctly. Does the console literally say "Starting full compile", or are you just assuming that compiling is actually happening?
The console does not say starting full compile even when I hold the ctrl key the whole time and load it in debug mode. It does say that a plugin has already been compiled though so I assumed from that it meant it attempted to compile it as well as all of the other plugins.
5c965cdc4c26445dc7a1ac60abebe8fd (1).png
 

Lucidious89

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The console does not say starting full compile even when I hold the ctrl key the whole time and load it in debug mode. It does say that a plugin has already been compiled though so I assumed from that it meant it attempted to compile it as well as all of the other plugins.
View attachment 7753
lol, click on the game window so that it's your active window while holding down CTRL. See how the heading "Pokemon Essentials v19.1" is greyed out? You have some other window open that is being focused on that isn't the game window.
 

Competitively

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lol, click on the game window so that it's your active window while holding down CTRL. See how the heading "Pokemon Essentials v19.1" is greyed out? You have some other window open that is being focused on that isn't the game window.
I am so fucking retarded holy shit.

Thank you for cooperating with my idiocy
 

Lillia_Venitaes

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Aug 23, 2021
Posts
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Heyo im in need of some help im absolutely sure i followed the installation instructions to a letter and im getting this error
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]
[v19.1 Hotfixes 1.0.7]

Exception: NameError
Message: uninitialized constant PokemonPartyPanel::ZUD_DynamaxSize

Backtrace:
273:UI_Party:213:in `initialize'
273:UI_Party:463:in `new'
273:UI_Party:463:in `block in pbStartScene'
273:UI_Party:461:in `each'
273:UI_Party:461:in `pbStartScene'
273:UI_Party:1173:in `pbPokemonScreen'
269:UI_PauseMenu:182:in `block (2 levels) in pbStartPokemonMenu'
080:MessageConfig:566:in `pbFadeOutIn'
269:UI_PauseMenu:179:in `block in pbStartPokemonMenu'
269:UI_PauseMenu:147:in `loop'

Sorry if ive done something wrong only thing i can think of is i messed something up when i added a new pokemon but i added it too ZUD_Metrics
 
Last edited:

Lucidious89

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Joined
Nov 12, 2020
Posts
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Heyo im in need of some help im absolutely sure i followed the installation instructions to a letter and im getting this error
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]
[v19.1 Hotfixes 1.0.7]

Exception: NameError
Message: uninitialized constant PokemonPartyPanel::ZUD_DynamaxSize

Backtrace:
273:UI_Party:213:in `initialize'
273:UI_Party:463:in `new'
273:UI_Party:463:in `block in pbStartScene'
273:UI_Party:461:in `each'
273:UI_Party:461:in `pbStartScene'
273:UI_Party:1173:in `pbPokemonScreen'
269:UI_PauseMenu:182:in `block (2 levels) in pbStartPokemonMenu'
080:MessageConfig:566:in `pbFadeOutIn'
269:UI_PauseMenu:179:in `block in pbStartPokemonMenu'
269:UI_PauseMenu:147:in `loop'

Sorry if ive done something wrong only thing i can think of is i messed something up when i added a new pokemon but i added it too ZUD_Metrics
You copy/pasted incorrectly.
"ZUD_DynamaxSize" should be "_ZUD_DynamaxSize"

This is why it helps to copy/paste the entire code in the edit instructions (with the comment tags included). Not only does it make searching for these edits easier when they need to be fixed, but it ensures you copied the entire code within them properly when pasting them into the script.
 

lan vuhoang

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Mar 2, 2021
Posts
42
Since Gen 8 Project was recently updated to v1.1.2, and the update appeared to already have the ZUD script changes pre-applied, minus the comments, I think you could add a note similar to "Skip script changes if using Gen 8 Project v1.1.2" into the installation guide now.
 
Last edited:

Lucidious89

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Nov 12, 2020
Posts
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Since Gen 8 Project was recently updated to v1.1.2, and the update appeared to already have the ZUD script changes pre-applied, minus the comments, I think you could add a note similar to "Skip script changes if using Gen 8 Project v1.1.2" into the installation guide now.
Yes, im aware.
 
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