Your EBDX and Hotfixes plugins are sorely out of date.Thanks for your help.
I have another problem, when I execute a ZAttacke in the EBDX this message comes up. Where is the mistake?View attachment 7145
Your EBDX and Hotfixes plugins are sorely out of date.Thanks for your help.
I have another problem, when I execute a ZAttacke in the EBDX this message comes up. Where is the mistake?View attachment 7145
Can you dynamax the enemy or use a Z attack in normal battle?
For full guides on how to utilize each mechanic, and how they work, check the PokeCommunity version of this thread.
I can't replicate this error, neither in vanilla Essentials nor the Gen 8 Project.Yeah, I know I did something wrong hahaha, I'm not exactly sure what tho.
View attachment 7140
Do you think someone could help me? I'm not sure what happened. I put in an event pbMaxRaid, the raid pulled up (said ditto, cause I haven't set it to anything else yet) but I'm not sure what else I did wrong.
Minor Changes:
- Fixed an issue regarding sprite scaling when utilizing versions older than v1.1.2 of the Gen 8 Project.
- Added several missing patches necessary for compatibility with Modular Battle Scene in the ZUD Compatibilities plugin.
- Tweaked how the ZUD Compatibilities plugin is set up so that it can be utilized in the future more generally with other plugins, rather than solely for EBDX.
Minor Fixes:
- The Pokedex will now properly display the footprint icon of a G-Max species. A footprint graphic must be added first, however, for it to be displayed for that species. Footprint graphics for G-Max species should use the same naming convention as all other G-Max graphics (ex. CHARIZARD_gmax).
ZUD Compatibilities
- The ZUD Compatibilities plugin has been updated to v1.1. It now contains patches to allow for compatibility with the...
ZMoveEx = CASTASTROFORM,CASTFORMIUMZ,WEATHERBALL,CASTFORM
ZMoveEx = CASTASTROFORM,CASTFORMIUMZ,WEATHERBALL,CASTFORM_1
ZMoveEx = CASTASTROFORM,CASTFORMIUMZ,WEATHERBALL,CASTFORM_2
ZMoveEx = CASTASTROFORM,CASTFORMIUMZ,WEATHERBALL,CASTFORM_3
1092,CASTASTROFORM,CASTastroFORM,Z003,420,NORMAL,Special,0,1,100,NearOther,0,fz,"Castform attacks with 420 power and boosts it's stats."
1050,CASTFORMIUMZ,Castformium Z,,8,0,"It converts Z-Power into crystals that upgrade Castform's Weather Ball to an exclusive Z-move.",5,0,14,
Change log:
- Further improved how patches for third party plugins are handled. It should now ensure that all patches for third party plugins are only ever considered if that particular plugin is present.
- Fixed a bug that would cause a crash when using a Z-Move with vanilla Essentials.
- Fixed a visual bug with EBDX where a Transformed Pokemon may revert to its original sprite after Dynamax ends, instead of retaining the copied sprite.
- Added an array of Z-Crystals in the...
An oversight on the instructions on my part. You must also add the item ID of your new Z-Crystal to the array of Z-Crystals found in the [002]Data Additions/Item Handlers script. I completely forgot about this.Heya, I've made custom special Z-moves for some pokemon, but it doesn't let the pokemon hold the Z-crystal. Now, if I debug the Z-crystal onto them it works, but I was wondering if you knew why this is?
This is what I have made in the ZUD Power_Moves PBS:ZMoveEx = CASTASTROFORM,CASTFORMIUMZ,WEATHERBALL,CASTFORM ZMoveEx = CASTASTROFORM,CASTFORMIUMZ,WEATHERBALL,CASTFORM_1 ZMoveEx = CASTASTROFORM,CASTFORMIUMZ,WEATHERBALL,CASTFORM_2 ZMoveEx = CASTASTROFORM,CASTFORMIUMZ,WEATHERBALL,CASTFORM_3
This is what I have in the moves.txt file:1092,CASTASTROFORM,CASTastroFORM,Z003,420,NORMAL,Special,0,1,100,NearOther,0,fz,"Castform attacks with 420 power and boosts it's stats."
This is what I have in the items.txt file:1050,CASTFORMIUMZ,Castformium Z,,8,0,"It converts Z-Power into crystals that upgrade Castform's Weather Ball to an exclusive Z-move.",5,0,14,
Do you happen to know what I'm doing wrong?
Aight, awesome! Thanks so much!An oversight on the instructions on my part. You must also add the item ID of your new Z-Crystal to the array of Z-Crystals found in the [002]Data Additions/Item Handlers script. I completely forgot about this.
I've released a new update to the plugin that moves this array to the Settings script instead, so it's more easily accessible. I've also updated the tutorial instructions to reflect this.
None of that is necessary. The only files that are affected by updates are what goes in the Plugins folder, unless the update change log specifically mentions that something elsewhere has been changed.Does I have to redo the script and PBS updates after updating? I always replace the scripts.rxdata, items.txt and moves.txt with the one from Gen 8 Project and redo the edits just to be safe, but it's also time consuming.
Minor Update!
This plugin has been updated to v1.1.4.
Yes, another update. Sorry for the inconvenience. Several new issues have come to my attention that needed fixing.
Change Log:
- Added missing metrics for Gen 7 Pokemon in ZUD_Metrics (for Vanilla Essentials).
- Undid a change in the previous update that added an array of Z-Crystals to the ZUD Settings script. This caused unintended issues, so I'm moving it back to [002]Data Additions/Item Handlers, where it was...
Im not sure what custom Z-Crystals have to do with this error, as it's pointing to something relating to EBDX. I don't really know what the issue is, I can't replicate this. Perhaps try updating your EBDX? Your version is out of date.Upon updating and adding in the Item Handlers for my custom Z-Crystals, this error started popping up before any type of battle
Any help would be appreciated
There's tutorials for every mechanic found in the plugin in the PokeCommunity thread, which is linked in the post.Maybe I'm just a stupid idiot and didn't find it, but how do I put the Max lair and adventure?
I can't replicate this error, so I don't know what to tell you. Are you sure this error occurs as a consequence of the ZUD Plugin? Does the Pokedex function correctly when the ZUD Plugin scripts are removed?Whenever I open the Pokedex I get the following error:
Pokedex Error
I'm using the vanilla Pokedex so I'm not sure where the issue is coming from.