• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!
ZUD Plugin [Essentials v19.1] [DEPRECATED]

Resource ZUD Plugin [Essentials v19.1] [DEPRECATED] 2023-05-04

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,185
Yeah but heres the thing
every move uses the defing method from v19 in my game
View attachment 10669
Like TechSkylander said, that isn't v19.1. You can see right in your screenshot that the move's target is set up as a hexadecimal ("00", in this case), instead of a symbol like "User" or "NearOther". You're getting an error because you aren't using Essentials v19.1
 

tyssonpark

Novice
Member
Joined
Nov 13, 2021
Posts
23
=================

[2022-06-20 22:51:03 -0300]
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]

Exception: RuntimeError
Message: Script error in event 3 (coords 10,13), map 22 (digital gate fire):
Exception: ArgumentError
Message: Invalid argument passed to method.
Expected nil to be one of [Symbol, GameData::Species, String, Integer], but got NilClass.

***Full script:
pbDynAdventureState.pbStart(0)


Backtrace:
015:Validation:29:in `validate'
101:GameData:26:in `get'
[ZUD Plugin] Max Lair Initialize.rb:824:in `block in pbSetMapSprites'
[ZUD Plugin] Max Lair Initialize.rb:816:in `each'
[ZUD Plugin] Max Lair Initialize.rb:816:in `pbSetMapSprites'
[ZUD Plugin] Max Lair Initialize.rb:406:in `pbStartMapScene'
[ZUD Plugin] Max Lair Initialize.rb:876:in `pbStartScreen'
[ZUD Plugin] Max Lair Initialize.rb:884:in `pbMaxLairMap'
[ZUD Plugin] Dynamax Adventure Main.rb:228:in `block (2 levels) in pbStart'
[ZUD Plugin] Dynamax Adventure Main.rb:225:in `loop'


Backtrace:
033:Interpreter:192:in `rescue in execute_script'
033:Interpreter:138:in `execute_script'
034:Interpreter_Commands:1030:in `command_355'
034:Interpreter_Commands:116:in `execute_command'
033:Interpreter:130:in `block in update'
033:Interpreter:87:in `loop'
033:Interpreter:87:in `update'
[Following Pokemon EX] Refresh.rb:252:in `update'
032:Scene_Map:157:in `block in update'
032:Scene_Map:155:in `loop'


Can help me?
 

Originated

Rookie
Member
Joined
Aug 4, 2022
Posts
1
Yeah, I know I did something wrong hahaha, I'm not exactly sure what tho.
View attachment 7140
Do you think someone could help me? I'm not sure what happened. I put in an event pbMaxRaid, the raid pulled up (said ditto, cause I haven't set it to anything else yet) but I'm not sure what else I did wrong.
I have the same issue did you find a solution?
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,185
I have the same issue did you find a solution?
I've determined that the most likely issue is faulty code related to how raid Pokemon are saved to maps. This is addressed in the v20.1 version of the plugin, which will be released soon. And no, I don't plan on fixing this version, it's unfortunately just going to remain bugged as it is.
 

ErYaime

Rookie
Member
Joined
Aug 25, 2022
Posts
1
(I am Spanish, so my English is not the best in the world, you have been warned)
I have a question, how can I make a specific pokemon unable to dynamax evolve? or for example that a specific pokemon cannot use such Z movements?

Example: The pokemon Pikachu can use mega evolutions, Z moves and regional custom forms but cannot mega evolve in dynamax.

thanks for this contribution!
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,185
(I am Spanish, so my English is not the best in the world, you have been warned)
I have a question, how can I make a specific pokemon unable to dynamax evolve? or for example that a specific pokemon cannot use such Z movements?

Example: The pokemon Pikachu can use mega evolutions, Z moves and regional custom forms but cannot mega evolve in dynamax.

thanks for this contribution!
Only in the new ZUD Plugin for v20.1. This version of the ZUD Plugin for v19.1 is no longer supported.
 

Shubham

Rookie
Member
Joined
Jun 2, 2022
Posts
5
[2022-09-04 11:46:34 +0530]
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]
[EBDX v1.2.6]

Exception: ArgumentError
Message: wrong number of arguments (given 5, expected 1..2)

Backtrace:
[Elite Battle: DX] UI Fight.rb:8:in `pbFightMenu'
[ZUD Plugin] Command Phase.rb:117:in `pbFightMenu'
180:Battle_Phase_Command:215:in `block (2 levels) in pbCommandPhaseLoop'
180:Battle_Phase_Command:206:in `loop'
180:Battle_Phase_Command:206:in `block in pbCommandPhaseLoop'
180:Battle_Phase_Command:191:in `loop'
180:Battle_Phase_Command:191:in `pbCommandPhaseLoop'
[ZUD Plugin] Command Phase.rb:105:in `pbCommandPhase'
[Elite Battle: DX] Battle Core.rb:155:in `pbCommandPhase'
173:Battle_StartAndEnd:323:in `block (2 levels) in pbBattleLoop'
I really don't understand why this keep happening when I select fight in battle
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,185
[2022-09-04 11:46:34 +0530]
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]
[EBDX v1.2.6]

Exception: ArgumentError
Message: wrong number of arguments (given 5, expected 1..2)

Backtrace:
[Elite Battle: DX] UI Fight.rb:8:in `pbFightMenu'
[ZUD Plugin] Command Phase.rb:117:in `pbFightMenu'
180:Battle_Phase_Command:215:in `block (2 levels) in pbCommandPhaseLoop'
180:Battle_Phase_Command:206:in `loop'
180:Battle_Phase_Command:206:in `block in pbCommandPhaseLoop'
180:Battle_Phase_Command:191:in `loop'
180:Battle_Phase_Command:191:in `pbCommandPhaseLoop'
[ZUD Plugin] Command Phase.rb:105:in `pbCommandPhase'
[Elite Battle: DX] Battle Core.rb:155:in `pbCommandPhase'
173:Battle_StartAndEnd:323:in `block (2 levels) in pbBattleLoop'
I really don't understand why this keep happening when I select fight in battle
I am no longer providing support for this version of the ZUD Plugin. Use the v20.1 version if possible. Best I can say is make sure you have the ZUD Compatibilities plugin installed for EBDX support. Otherwise, idk. Older versions of ZUD have many bugs.
 

Gekkouga-Lizardon

Rookie
Member
Joined
Aug 18, 2023
Posts
4
Ok so whenever I try to Dynamax my Pokemon, it keeps sending me this error:
 

Attachments

  • 1692321229701.png
    1692321229701.png
    42.9 KB · Views: 68
Back
Top