You answered your own question- you changed the code that handles PBS files, so the game needed to load the PBS again.You're right. Now it works. But why does a simple edit to Scripts.rxdata require a recompile? Sure, I modified the code that handles PBS files, but the PBS files themselves were untouched. Odd.
Are you sure that the Pokemon youre giving the Z-Moves to have the appropriate moves to trigger the exclusive Z-Moves? For instance, does Primarina have Sparkling Aria in order to trigger its Oceanic Operetta Z-Move?Hi friend, can you help me? in my game, my oponentes down make the z move, (two battles without doing z moves, before that there was one that did) when I put Z common moves I don't have this problem, but when I put z specific moves for example: Pikachuniun Z or Primarium Z, I don't see the npcs using
Another complementary question, my players are always complaining about the difficulty of dinamax adventure, can I get the max protect from pokemons in dinamax adventure?
Pikachu and Primarina used the common moves, but dont the z move, when I put a normal Z crystal I don't have this problem, I put an IciumZ on an alola vulpix, and he basically used it when going into battleAre you sure that the Pokemon youre giving the Z-Moves to have the appropriate moves to trigger the exclusive Z-Moves? For instance, does Primarina have Sparkling Aria in order to trigger its Oceanic Operetta Z-Move?
And im aware of the Dynamax Adventure difficulty. Its specifically meant to be hard, much more so than in the main series. I plan to implement measures to allow for difficulty adjustments in future updates, but nothing any time soon. Im not really sure what your question is asking me otherwise.
NPC's can't Dynamax if no TrainerAce is set. If they're still Dynamaxing, then you must not have compiled your game after changing your trainer data.hey friend,I saw in the tutorial that there is a way to disable dinamax in battle. is there any way of only the npc cant use the dinamax, but the player can? I tried to remove the trainer ace option, but the trainer kept using dinamax
No. I will, however be updating it for v20.Lucidious89, sorry to bother you with this matter, but can i ask you this: Will you update your birthsigns scripts to work in PE v19.1?
Ok. thx for the fast answer, i'll be waiting then.No. I will, however be updating it for v20.
giving this same bug:
This happend to mi too but only in certain maps, i dont know whyMost likely this problem is an incompatibility, but I would like to know if you have any solution to be able to use both scripts.
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]
[v19.1 Hotfixes 1.0.7]
[EBDX v1.2.6]
Exception: RuntimeError
Message: Script error in event 8 (coords 36,62), map 91 (Viridian Forest):
Exception: NoMethodError
Message: undefined method `species' for nil:NilClass
***Full script:
pbMaxRaid(3, nil, :BUTTERFREE,
[:SILVERPOWDER,3], :Forest, true)
Backtrace:
130:Species:68:in `get_species_form'
[ZUD Plugin] Max Raid Utilities.rb:524:in `block in <main>'
035:Event_Handlers:53:in `block in trigger'
035:Event_Handlers:48:in `each'
035:Event_Handlers:48:in `trigger'
232:Overworld_WildEncounters:434:in `pbGenerateWildPokemon'
230:Overworld_BattleStarting:251:in `block in pbWildBattleCore'
230:Overworld_BattleStarting:242:in `each'
230:Overworld_BattleStarting:242:in `pbWildBattleCore'
[ZUD Plugin] Max Raid Dens.rb:441:in `block (2 levels) in pbMaxRaidEntry'
Backtrace:
033:Interpreter:189:in `rescue in execute_script'
033:Interpreter:135:in `execute_script'
034:Interpreter_Commands:1030:in `command_355'
034:Interpreter_Commands:116:in `execute_command'
033:Interpreter:127:in `block in update'
033:Interpreter:87:in `loop'
033:Interpreter:87:in `update'
[Following Pokemon EX] Refresh.rb:252:in `update'
032:Scene_Map:157:in `block in update'
032:Scene_Map:155:in `loop
Idk, I never figured this bug out. Are you guys using the Github version of Essentials by any chance? Apparently the shrunken sprites bug that people have reported was due to the Github dev branch conflicting with the Gen 8 Project, and not related to ZUD. I know this is a completely different bug, but considering I've never been able to replicate this bug, it's likely that the issue isn't related to ZUD and is actually some other incompatibility.This happend to mi too but only in certain maps, i dont know why
The curious thing is, this not hapend in all the maps, only in a few maps but i can use de simple mode of max raids in all maps.Idk, I never figured this bug out. Are you guys using the Github version of Essentials by any chance? Apparently the shrunken sprites bug that people have reported was due to the Github dev branch conflicting with the Gen 8 Project, and not related to ZUD. I know this is a completely different bug, but considering I've never been able to replicate this bug, it's likely that the issue isn't related to ZUD and is actually some other incompatibility.
Doubt it, though.
In any case, I'm not concerning myself with the v19.1 version of this plugin anymore, I'm moving on to v20. So I guess this will forever remain a mystery.
Read what the Message portion says.i added in the dmax moves in my moves.txt and i even checked that the move ids do not conflict and i get this error when i compile
View attachment 10664
Your game is expecting the target to be written in as a number, like it was in older versions.Field 'User' is not a hexadecimal number
Yeah but heres the thingRead what the Message portion says.
Your game is expecting the target to be written in as a number, like it was in older versions.
You've cropped out your screencap so we can't see the version of your game, but based on the names of your scripts and this error message, it seems like you're using a version of Essentials from before v18, so this won't be compatible.