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Wth I'm so happy I got to make this game with my buddy.
After a year, I'm gonna go ahead and spoil the best moment I think I'll ever build in a fangame. We had friends tell me their jaws DROPPED when the Boss HP bar started loading lol... Very proud of this!
Random thought but, if you're doing "dual releases" whatever your reason may be, I think it'd be more convenient to keep it all withing one download/Essentials project. Simply adding a "what version do you want to play?" at the start to set a "version being played" variable and then keep...
Thanks Vendily. https://reliccastle.com/members/378/
ADD THEM TO YOUR CREDITS.
Thanks Vendily. https://reliccastle.com/members/378/
ADD THEM TO YOUR CREDITS.
Thanks Vendily. https://reliccastle.com/members/378/
ADD THEM TO YOUR CREDITS.
Thanks Vendily. https://reliccastle.com/members/378/
ADD...
Whenever I get to updating most of my scripts I'll have to make them compatible with the plugin manager so that will take me some time and learning. In the meanwhile, I'll try to see if I can do some quick patching to make them compatible with v19+ without making them a Plugin, although that's...
A script to read other fangame's savedata. Just to do cute random stuff like a "Red" encounter but named after your character on a different game, detecting that you played a game that was developed by a friend and adding a little bonus...
Additionally, I'd like to be able to export a player's...
Was it you who made the sendout animation edit for following Pokémon? It's the only part of the code that I'm currently interested in, and idk if I should credit just -you- for that bit or the entire resource's credits, which I don't think is fair with you either tbh but I'm letting you choose.
On top of the DEFAULTSCREENHEIGHT etc fixes to be made compatible with v18, you'll also need to change the way the movefinder for Secret Power works to something like
move = getID(PBMoves,BASEMOVENEEDED)
movefinder=pbCheckMove(move)
Also the Jump Mat entry is lacking a nil before ItemType::MAT...
I imported the maps into my project but they're not loading anywhere. Could it be I also need the MapInfos.rxdata file? Without them as sort of a sample, it's kind of a big hassle to set up (only to do it blind and likely wrong). Looking forward to this. It's a sweet resource.