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Completed Pokémon Diamond and Pearl: Therian Episode

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.1.1
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Link: V1.1 Full Release
Link: V1.1.1 Patch
Made using: PKMN Essentials
Resource Pack
Team:
+
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@Radical Raptr + @Mr. Gela
Notes:
Embark on a journey to save the Theorus Region from an inescapable tragedy!

Play as Lucas/Dawn directly after the events of Diamond and Pearl
in this thrilling Therian Episode where you will explore a new
region known as Theorus!

The Theorus Region has been plagued by treacherous weather, and
the regional Prof. has turned to the only person he can think of, Rowan.
Rowan enlists you, along with the help of Barry and Dawn/Lucas
and together you will save the region from certain doom!

  • New Region to explore
  • Continue your save file!*
  • Catch Pokémon not found in Sinnoh
  • Unreal Time
  • Enjoy roughly 4 hours of gameplay
  • Explore and conquer 3 unique Dungeons!
  • Defeat 3 Bosses and rescue the tormented Region
*You cannot upload a .sav file, but returning players will receive a treat!
Remember to install ALL of the fonts, even new ones!

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*Fixed issues with the Pokemon.txt file - giving several pokemon their correct Fairy typing
*Fixed several issues with specific trainers - either not being defined correctly, crashing because of missing/typo information/ having incorrect classes
*Fixed several tile errors in various maps + passibility issues
*Fixed a bug that prevented roaming encounters in the post game
*Fixed a bug that allowed Rotom to be caught infinitely
*Alterted the maps where roaming encounters can be found
*Fixed an error with the display names of the Battle Harbor NPCs
*Fixed an issue with the Battle Harbor Reclass NPC
*Fixed a crash in the Alto Market
*Fixed an error with EXP gains soft-locking battled when leaving pokemon in the daycare ranch
*Fixed a bug where new weather effects could be suppressed/ prevented
*Added 4 new shiny pokemon/ new forms + npcs/ events to distribute them
*Added an optional dungeon

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

"RPG Maker XP" by:
Enterbrain

"FMOD Ex API" by:
FIRELIGHT TECHNOLOGIES PTY LTD.

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!

Music From:
Maruno<s>Essentials 17.2
Dreadwing93<s>Gen 5 Backsprites
Layell/Superjub/Soloo993<s>Sylveon Sprite

Cilerba<s>Wild Item Drops
Boonzeet<s>Habitat Script
Tustin2121<s>Simple Arrow Exits

Marin<s>Better Bitmaps
Marin<s>Staircase Script
Marin<s>DP Pause Menu

LukaSJ<s>Scripting Utilities
LukaSJ<s>Advanced Transitions
LukaSJ<s>Modular Titlescreen

Nuri Yuri<s>RGSS Linker
Nuri Yuri<s>RGSS FmodEx (C++/Ruby)
Nuri Yuri<s>Audio (FmodEx)

GiraPrimal<s>LOOP_TABLE
KleinStudio<s>Secret Bases tileset
KleinStudio<s>Puddle Script

FL.<s>Unreal Time Script
FL.<s>Simple HUD
 
Last edited:

Mr. Gela

Discord: theo#7722
Member
Joined
Jul 19, 2015
Posts
185
Current patch: 1.1.1 (Please update if you're on 1.1)
Known issues to avoid until next update
:
- The game allows you to skip the "roaming battle" mini-quest before accessing the shrines. Play the game the way it's intended or your way until a patch.
- The final Postgame Pokémon battle might not be working properly.
 
Last edited:

Radical Raptr

Bug Maniac
Member
Alright everyone, its what everyone's been waiting for, the updates!

For anyone who has already downloaded the game, please download this update: V1.1 Update
For anyone who has not downloaded the game, you can download the full updated 1.1 release here: V1.1 Full Release

You're probably wondering what got changed, well I'll tell you:

*Fixed issues with the Pokemon.txt file - giving several Pokémon their correct Fairy typing
*Fixed several issues with specific trainers - either not being defined correctly, crashing because of missing/typo information/ having incorrect classes
*Fixed several tile errors in various maps + passibility issues
*Fixed a bug that prevented roaming encounters in the post game
*Fixed a bug that allowed Rotom to be caught infinitely
*Altered the maps where roaming encounters can be found
*Fixed an error with the display names of the Battle Harbor NPCs
*Fixed an issue with the Battle Harbor Reclass NPC
*Fixed a crash in the Alto Market
*Fixed an error with EXP gains soft-locking battled when leaving Pokémon in the daycare ranch
*Fixed a bug where new weather effects could be suppressed/ prevented
*Added 4 new shiny Pokémon/ new forms + npcs/ events to distribute them
*Added an optional dungeon


***We found a new bug LOL, the roaming battles are optional???? You are intended to fight them before starting the dungeons, please play in this order until 1.2 is released thank you***
***Another issue with the optional dungeon, the pokemon at the end causes a crash when caught***
 
Last edited:

Invincible Greninja

Novice
Member
Joined
Aug 14, 2020
Posts
23
Hey Man! I've been loving this game so far! It keeps getting better & better. The part i like the most is that It goes with the story after Pokemon DP. Btw one small request - Could you please provide the download link of Mediafire? I wanna share this with some of my friends and Mega doesn't seem to work for them. Have a Great Weekend!!
 

Radical Raptr

Bug Maniac
Member
Hey, dropping a small update patch, sometime this weekend I hope to release the full 2.0 version, no bugs, all the good content, both an update and a full release link, definitive download, completed now and forever, both on mediafire and mega

For right now, you can download the 1.1.1 patch, it fixes all known issues! If anything else comes up, please let me know, but also know this is only an update patch, V1.1 is required to play the 1.1.1 patch!
Link: V1.1 Full Release
Link: V1.1.1 Patch
 
So I only just finished this despite starting it a while ago due to life being busy. But it was a fun journey! The game was really nice and felt "authentic"? I'm not sure if that's the right way to put it but the game really felt like it fit right into the mainline Pokemon games. It has a lot of Isle of Armour vibes. The open exploration was nice, I wasted my first hour and a bit of this game just running around ignoring the plot. It was a good time. Just for some dot points of my thoughts:
-Alto town was so cool, I really enjoyed arriving at this town and being whaaa?!?! Maybe that is an overeaction but I really liked the town.
-The dungeons/boss battles are really where this game peaks. First of all, all the puzzles were fun, new and inventive. I loved the mechanics.
-The actual boss battles were amazing, really drives home the boss battle vibe. Normally a legendary battle in Pokemon games can be pretty easy and luck luster, but the way these boss battles were done made it feel so cool.
-And finally, the battle harbor. Honestly it isn't really my thing, I've never been too into the battle facilities, but I really appreciate that a fan game made one. And a nice touch of polish to the game is just how many competitive items are included hidden around the map. Really makes the battle harbour complete.

These aren't really complaints as much as they are things that just felt a bit weird? So yeah, don't take them too harshly.
-The AI of the bosses could be a bit funky at time, I guess since it uses the wild pokemon AI. But being able to chuck a ground type against thunderous or a flying type against landerous makes the fight a lot easier when they keep using moves which don't do anything just by luck.
-Before you take down the roaming pokemon, there are no weather effects on the maps, but the npcs still talk about them. It just felt a bit weird seeing a NPC complaining about the intense weather when it looked normal.
-Felt a bit weird having pools of water in the game, being the champion, having access to the move surf, being able to use strength and fly, but not being able to use surf. It is a tiny thing and I imagine part of it comes down to the game jam restraints. But it just seemed a bit odd.

Just to drive it home, I really enjoyed this game, and I recommend to anyone who enjoyed Diamond and Pearl to play it. It feels like a nice bit of extra DLC.
 

HardikB

Rookie
Member
Joined
Sep 15, 2020
Posts
2
Hello, I'm kind of new to this... Can i play it on my mobile on a gba emulator or do i have to download an emulator on my computer?
 
Pokémon Diamond and Pearl being the first games I ever played (and which I played a lot), I unconsciously went into this game with a high standard - and I was not disappointed. The gen 3 aesthetic took a moment to get used to at first (since we're used to seeing Diamond and Pearl in, well, a gen 4 style), but it fit surprisingly well and executed brilliantly.

The story starts off at the end of DP, which was refreshing. Rather than dwell on that past adventure though, you quickly branch off to your own story which I appreciated. Since Thundurus, Landorus and Tornadus have never seen much story or inclusion, I was intrigued by their introduction. The first short adventure to defeat them once was short for me, as it was right on Route 231. Nonetheless, it was an excellent way to quickly introduce the new routes while not throwing the player into the deep dark. Marking the shrines that you must go to afterwards was also a good way to guide the player where to go.

The maps were well-crafted and resemble something we could have seen in an actual gen 4 game, while not being too long for their own good. They were very rich in detail and invited and rewarded exploration. It also doesn't take painstakingly long to get from one place to another, and most trainer battles can be avoided if you so please. The puzzles in the shrine took me a little bit to figure out, but they were quite inventive and unique.

The attention to music was excellent and served the game well, with every little interaction having an appropriate sound effect, and every area having fitting background music. The boss battle music really made the boss battles feel more intense, and were vital in bringing across the importance and status of the Pokémon.

The encounters with the three legendary Forces of Nature felt like true boss battles both times around, although the shrine boss battles were very difficult. In the boss battle with Landorus for instance, I first have to sacrifice 5 Pokémon to break its shield (because they all get oneshot, so I can only get one move off with each of them, despite the whole party being around level 50), and then I have one Pokémon left to deal as much damage as I possibly can. That last P.kémon was my Rotom Frost, which I got specifically for Landorus because it'd deal 4x damage with a Blizzard. But even with STAB-Blizzard and 4x effectiveness, I only dealt a quarter of its health in damage. And of course, it faints the next turn due to Hammer Arm. Someone else mentioned sending out a Flying type, but when I did it just used a Rock type move and it fainted either way.

Normal trainer battles were difficult, but not too difficult. It was fun to see some trainers give you a run for your money, like the cooltrainers near the shrines.
 

amberstar2604

Rookie
Member
Joined
Dec 17, 2020
Posts
7
Please can somebody make a script or tutorial for v18 about those boss battles please. They are so cool!
 
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