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Released Games

Projects with at least a playable demo go here. If your game is still in development and you don't have a public playable release, you should start a thread in the Games in Development section instead.
 
Battle Gem Ponies! The fully-animated action-packed RPG adventure! An evolved version of a Pokemon fan-game turned indie project. Rotation battles, specialized move slots, new types, gym leaders specializing in strategies instead of types, EVs & IVs that can be altered with a slider instead of breeding, a balanced roster without intentional tiers, and a version of Eevee that can switch between any of the types at will. All ideas that went into this project's conception. Sound good? Then come along for the ride! Developed by the YotesMark team with the Unity Engine Version 0.5.6 Play the Latest Demo Here! INTRODUCTION: Welcome to the official Battle Gem Ponies Pre-Alpha thread! BGP has been an idea swimming in my head for years before finally starting development in December of 2014. It was inspired by a Fire Red version ROM Hack called Ponymon where the Pokemon were replaced with My Little Pony characters. The hack went unfinished for years and the story didn’t seem to do much more than name swap and make friendship references. I wondered how cool it would be to see that MLPxPokemon idea taken all the way and fleshed out into a completely new adventure. Fan games like Pokemon Uranium and Fighting is Magic inspired me to take up programming in high school so I could make fan games of my own. Specifically, I always wanted to make my own Pokemon game that did away with all the parts that annoyed me in the main series. Things like grinding, HMs, boring/easy fights, and evolution lines with stats too low for competitive viability would be no more! The first attempt at making such a game didn’t go too well, being just a kid with one java class and a C++ tutorial under his belt. So I spent the next 7 years practicing game development (even getting a degree in Gaming & Simulation) to build the skill necessary to craft a full-blown RPG like this. Over the years the game has gone from overambitious Pokemon fan game to legally safe overambitious Pokemon clone with its own characters, world, logos, assets, and so on. Measures have been taken to make sure this is a Cease & Desist-proof original property inspired by Pokemon that's made from scratch. Lots of blood, sweat, and tears are going into making this game a success. I hope Battle Gem Ponies is turns out as good as the game I saw in my head all those years ago. I can’t be the only one who would like to play a game like this, right? Thanks for checking out the project and enjoy the demo! -- Tony Yotes -- BREAKING NEWS: The Battle Gem Ponies Kickstarter is COMPLETE!! (138% Funded!) The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!! For anybody late to the party, Our Patreon is up so you can pre-order the game there as well. We couldn't be any happier with how this turned out. Flew past every Launch Day Stretch Goal with an extra month's budget to spare! It's all an indie team could ever want. Thank you. Thank everyone who pledged, followed, shared, liked, or anything to support us and show that we aren't just shouting into the void hoping someone out there cares. This campaign proved to us this game has an audience. And now we have names and faces for the people we're building this for. We won't let you down. CONCEPT: Command super-powered, shape-shifting ponies in strategic turn-based RPG combat. The battle system is a variation of Pokemon's Rotation Battle in that matches are 3 vs 3 and either player can swap out their current fighter at the beginning of the turn (but at the cost of attacking last). Your pony will shapeshift between these 3 forms until each one's individual HP reaches zero. Each pony has access to 4 moves in battle. A Light move (weaker attack able to be used many times), a Heavy move (stronger attack with limited uses), a Status move (usually a buff/debuff or non-damaging move that affects battle), and a Tutor move (taught by a trainer that the pony can't learn naturally). Each type of move has its own slot in a pony's moveset that only attacks of that type can fit into. This encourages some creative strategies and also makes more of the overall movepool useful in battle. Having a special Tutor move slot also gives ponies with trainers an advantage in battle. To catch wild ponies to add to your team, you have to weaken them and use capture gems that "download" the opposing pony's data and allows your pony to transform into it. In order to complete the capture process though, the wild pony needs to be defeated. There are 18 elemental classes each with their own strengths and weaknesses. In place of the "Normal type" there is a neutral class with no special advantage or disadvantage, thus being able to cause a regular amount of damage on anypony. The classes are Fire, Aqua, Surge, Plant, Ice, Ki, Toxic, Earth, Air, Esper, Bug, Ghost, Draco, Steel, Light, Dark, Chaos, and Magic. A major aspect of battle is the Ultra transformations. Like with mega evolution, finding special objects in the overworld will allow you to transform any one of your party members into a powered up version of themselves (sometimes with alternate elemental types too). Another big difference between this game and the series that inspired it, is the absence of grinding. Battle Gem Ponies is designed in such a way that the player's time never feels wasted. Wild encounters are more sparse (they're also visible and avoidable), EXP is more generous and always shared with your entire pony collection, boss battles are varied and challenging, no amount of grinding will make milestones a cakewalk (battles for badges have your levels rounded out), and hidden stat values can be tweaked with a simple menu interface instead of a complex and random breeding process. In Battle Gem Ponies the focus is on the fun of these Rock, Paper, Scissors RPG battles. The story, interactions, and animations will make you fall in love with the characters. The mechanics, challenges, accomplishments and surprises will make you fall in love with the gameplay. STORY: In this world, ponies are supernatural beings that draw power from magical gemstones on their bodies. Often aggressive and always striving to prove themselves through combat, ponies can be observed clashing with one another in the wild. If a pony was ever to trust a human it deemed worthy, they would become a bonded pair and the pony would fight under the human's strategic command. Many people often dream of encountering a pony of their own and being chosen to become its trainer. You’re the new kid in town and your parent just landed a job working for one of the world’s leading pony gem researchers. Being this close to so many ponies could finally be your chance to make a bond with one… Embark on a journey to become the best pony trainer in the world and protect the world from those who want to use the Legendary Alicorns of the Sun and Moon for evil. A mysterious organization known as the Paragon Cartel is launching a global takeover and plans to use genetically engineered ponies and mind control technology to command ponies by force! FEATURES: Fully Animated Battle RPG! Every single pony and attack is uniquely animated to bring these pixel art battles to life! Explore a Vast World! An enormous, vibrant region awaits! Travel through deserts, mountains, forests, graveyards, and underwater temples on your quest through the Pinto region. Power Up Your Pony! Form a powerful bond with your shapeshifting pony companion and watch it grow stronger, learn awesome new moves, and take on the toughest of enemies. Travel with Your Pony! Surf across oceans and lakes with any swift-swimming ponies. Teleport to the nearest Health Center whenever you like with a simple phone call. Even have whatever pony is with you smash any boulders in your path, just because they all can! Customize Your Team! Choose who you take into battle from a selection of 60 Ponies and their Ultra Forms. You can alter their moves, stats, and equipment to become an unbeatable trainer! Hundreds of Different Moves! Using attacks grouped into Light, Heavy, Status, and Tutor slots that make you think more carefully about which moves to take into battle. Discover the Secrets of the Legendary Alicorns! Powerful, winged unicorns that embody the Sun and Moon are said to be the strongest ponies to ever live. People have wanted to harness their power for personal gain since ancient times. With recent advancements in technology, however, it might be easier than ever for their power to fall into the wrong hands... Collect Badges and Save The World! You’ll have your skills tested by expert Mavens and fight for your life against the evil Paragon Cartel. Simple story objectives that fans of Monster RPGs will be familiar with, but perhaps with a few surprises along the way... THE PINTO REGION: Just one corner of a brand new world… H - Rest House G - City Gate C - Celestial Shrine P - Paragon Cartel Secret Base (start in Honeydew and venture around) A colorful and varied region with a gemstone motif and mysteries scattered across the map. It's meant to be an adventure lasting at least 6 hours on average. Preferably longer, and extended indefinitely with post-game content. The environments should be visually varied and filled with enough story content to keep the player interested in progressing. Every single section has at least a handful of notable experiences within. The scope has been thought out and written in a 200+ page long game design document along with every other aspect of the game. SCREENSHOTS: SOCIAL MEDIA: Follow the game on your favorite social media sites to get the latest news and have your burning questions answered! Interact with Yotes Games on any of the sites below. Find Yotes On:| Linktree | Alternatively, you can just email mailbox@yotesgames.com DOWNLOAD LINKS: The latest current build is the 2021 Combat Overhaul Demo, now available on Itch.io! Available for Android, Windows, Mac, and Linux platforms. Overworld Demo 2017 contains 3 areas, 12 ponies, and a Random Battle Now mode. (Combat calculations may exhibit bugs.) Magfest Demo (02/12/23)Download: https://yotesmark.itch.io/battle-gem-ponies CREDITS: Engine, Development Tools, & Plugins provided by Unity3D and its Asset Store Orchestral Composition & Soundtrack Eric Eom (Euleom) Chiptune Composition, Soundtrack, & Sound Effects Justin Heng (bluco) Game Design, Production, Marketing, Pixel Art, Animation, Writing, Programming Tony Yotes (YotesMark)
 
Download: Beta Version 4 Save every day! Just in case you run into a game-breaking bug. The Story: A humble small town seeks help managing its brand-new Pokemon Gym. After accepting the offer, you are tasked with hiring a Gym Leader and managing a roster of Gym Trainers each day. The ultimate goal of the gym is to fashion itself as a reputable gym and attain accreditation. Each day, competitors will line up to challenge the Gym and its trainers. Upgrades to the gym are made after every successful day, and prize money can be used to improve the teams of the Gym Trainers through multiple methods: buying items and TMs, or adopting Pokemon to add to your trainers' teams. Everything about the progression of your gym is completely randomized, from the Pokemon type of your gym to the trainers that you face each day. In my own experience testing the game there is a significant amount of skill that goes into making the best decisions with available choices, and being adequately prepared for each day's challenge. Your gym trainers are AI-controlled in battle. All trainers start with a skill level of 1 that can be improved with random "Skill Ups" from the daily upgrade selection. Improved trainers will start hunting type mismatches, while beginner trainers will make many more mistakes. If all of your Gym Trainers are defeated in a day, the game is over. It wouldn't be a true roguelike without permadeath! The game will continue infinitely, but the "final boss" is on day 100. Other Features: Multiple save files. Elite Battle system from Luka SJ Speed up script, press Q to toggle game speeds (1x, 2x, 3x, 4x). You CAN turn off AI-controlled allies and issue commands for their Pokemon, but I don't recommend it. The difficulty is balanced around the auto battle mechanic. Other Screenshots: Discord: Credits, Scripts: Thanks in advance for giving it a try!
 
➡️DOWNLOAD⬅️ Twitter/X 🤖Discord🤖 Features: Original Story: Forget gym leaders and embark on an entirely new adventure. Unmatched Cast: Meet quirky characters with diverse personalities and ideals. Heroism: Each character will see you as either a hero or a villain in their story, depending on your actions. Pokémon from all generations available. Challenge Tailored to You: 3 difficulty levels, and enemies adapt to your Pokémon's level. Both Mandatory and Optional Bosses. Scripted Battles: Adding strategy and narrative to encounters. Hidden Areas: Uncover Zorua's illusions, revealing treasures and mysteries. Missions and Achievements. Extensive and Detailed Map that you can traverse with soaring in the sky. Battle Interface that allows you to see all information during combat. Challenges, Puzzles, and Riddles that will test your strength and intelligence. Many more mechanics like Pokémon following you, seeing the Pokémon available on each route, Mugshots, etc. Plot: On a dawn that marked the end of an era, the ancient chronicles of the Pokémon Hero materialized into a tangible and terrifying reality. This legendary being, who had protected the heart of Ratsel Island for eons, had awakened, wielding a power so immense that it threatened humanity. The Alliance, a conglomerate of the most influential figures from all regions of the Pokémon world, tried to stop it by all means, but to no avail. A last glimmer of hope shone when the ingenious Professor Palma delivered a speech that would revolutionize the entire world: Professor Palma: "Cross the seas to Ratsel Island! Face its fierce beasts, decipher its ancient enigmas, and overcome its challenging trials. And when you reach the dark heart of the island... capture the Pokémon Hero! Whoever delivers it to us will gain eternal glory, limitless power, and any wish will be granted. What are you waiting for? Will you continue to be an insignificant blot in history, or do you have what it takes to become legendary heroes?" That speech moved the souls of thousands of trainers, giving rise to the epic odyssey known as: The Hunt for the Pokémon Hero. If you see an error in credits, please let us know! [/SPOILER] I hope you enjoy the game.
 
Pokémon Lark is a Pokémon fangame created in RPG Maker XP using Pokémon Essentials v20.1. The game is made with a mixture of Gen 3-4 tilesets and contains a Regional Pokédex with various Pokémon from Gens 1-8. Pokémon Lark is planned to include a full 8 Gyms, Elite Four, Champion, and some Postgame Content. This game is supposed to feel more like a personal journey than an arduous challenge, so it's intended for less competitive-minded players (or those who just need to slow down and smell the flowers a little!), though it's not meant to be "easy". This is what I personally enjoy in a Pokémon game, so I hope this project will reach other people like me. Take things at your own pace, talk to people and Pokémon to learn more about the region. You never know what you'll discover! Current Features (v0.1.1): 🌸24 available Starter Pokémon! 🌸 🌻 3 unique towns/cities, including 1 Gym Leader (rematchable daily)🌻 🌺 5 Accessible Routes and 3 other, non-route locations.🌺 🪻 Time-based interaction events with major characters (yes, the Gym Leaders actually leave their gyms!) 🪻 🌸 A new, improved Region Map (though its contents are still subject to change)!🌸 🌻Major characters' ace Pokémon are nicknamed so they're harder to identify in Switch Mode.🌻 🌺The ability to pet (or un-pet) cute Pokémon for flavor text!🌺 🪻Interacting with a Pokémon in the overworld marks it as "seen" in your Pokédex!🪻 🌸 The ability to rename Pokémon in the menu, or change their Pokéballs from the Bag!🌸 🌻Loosely customizable player outfits!🌻 🌺251 Unique Pokémon from Gens 1-8 (and counting!)🌺 🌻Welcome to the world of Pokémon!🌻 Jump into the region of Regiona, a peaceful peninsula with completely inconspicuous naming conventions! The people of Regiona strongly value close bonds with their Pokémon, whether they choose to partake in battles, contests, or simply companionship. How you explore & interact with the region is up to you! You will play as a young child hailing from Stardina Town, an up-and-coming village slightly off the beaten path. 🌺Friendly Faces!🌺 Along your journey through Regiona, you'll meet several colorful characters with interesting things to say. You'll have two main rivals throughout the game, a set of twins from the next town over. Several of their interactions (and battles) will be unavoidable, but the vast majority of them are planned to be optional (and even entirely missable if you're not exploring thoroughly)! Meet Liv! Meet Leo! 🪻And... others?🪻 You may also run into some... unsavory characters during your journey. A new gang is on the rise, calling themselves Team Trouble- and they're after money, resources, and a mythical Pokémon that's gone unseen for centuries. Will you fight for the honor of the Pokémon they might harm in the process? 🌸Gallery🌸 🌻Known Issues🌻 Some move animations are off- specifically, certain moves will show their animation in the corner of the screen and not on the Pokémon in question. This appears to be an Essentials issue and not a "me" issue, but I'll have to look into fixing it. Some time-based events have yet to be playtested, though most of them are optional interactions and shouldn't interfere with gameplay too much. If there's something absurdly game or immersion-breaking that I missed, I'll be sure to patch it out. 🌺 FAQ 🌺 "Why is Skitty on the title screen? Is it important?" (Silly Answer) Skitty is forever important in my heart <3 (Professional Answer) Skitty is one of my favorite Pokémon, and it's available pretty early in the game. I just like it. "Where does the game get its title?" (Silly Answer) It's called "Pokémon Lark". My name is Larky. I'm sure you can figure it out. (Professional Answer) This world & its characters are extremely important to me, and I'd consider them a piece of myself. As such, I'm trying to put myself in the game as well. "Why do the names of your region/towns suck?" (Silly Answer) That's not a question <3 (Professional Answer) Because I'm bad at names. I'm not going to pretend they're good names. I didn't try to make good names, and I don't really plan to change them. "How long until the next update / final game / etc?" (Silly Answer) Idk lmao (Professional Answer) You can't rush art, my friends. Hyperfixation is an experience I fall victim to very often. But I've been coming back to this project for several years at this point without sharing it with anyone, so I'm pretty confident I'll keep working, even if it takes ten years to finish the game. "Will there be Fakémon / Regional Forms in this game?" (Silly Answer) lmao no (Professional Answer) I haven't had any inspiration to do so, and at this point, I've got enough developed that it would be weird from a game-structural standpoint if I started adding them now. So no, probably not. 🪻Future Plans🪻 Long-Term Goals: 8 Full Gyms, Elite 4, and Champion, all with custom sprites and unique interactions outside of battle. Before battling a Gym Leader, they will be in their Gym at all times (unless a specific interaction is required to unlock their Gym Fight). After defeating a Gym Leader, they will be placed on a schedule for unique interactions. This schedule may change throughout the game, depending on how many badges the player has obtained. There will be at least one opportunity to rematch each Gym Leader before the postgame. These casual rematches are done outside the League's jurisdiction, and as such, they are not locked to a single type. After completing the main story, players will be able to rematch each Gym Leader at their full strength. Full storyline involving Team Trouble and their shenanigans. A few interactions and battles locked behind the postgame. Mega Evolution! Late-game bosses and postgame rematches will include Mega Evolved Pokémon, and the player will be able to unlock Mega Evolution as well (though the question of "when" is still undecided). Short-Term (Next Game Version) Goals: An additional city, including 1 Gym Leader & her timed events. The new city will be much larger than Fergem, as it's one of the larger locations in the game. The remainder of Token Tunnel, as well as the other half of Route 4 Routes 5, 6, and 8. Potentially part of Route 9 (including the Daycare) also. Route 6 will include several battles against Team Trouble. This is the first time players will see the bad guys. More Pokémon to obtain in the new routes. Some post-gym content, primarily backtracking. New timed events for the rivals, which will be locked behind the second Gym Badge. A couple of new trainer classes, which I'll probably also release as a free resource. I already have the data for them in the game, they're just not able to be encountered yet. Obtain a Fishing Rod! Because that's what everybody wants in their Pokémon game! Fishing! 🌸Downloads🌸 🌻Credits🌻 (If I used your resource and somehow forgot to put the credits down here, PLEASE message me and I'll fix it!!) Pokémon is owned by: The Pokémon Company Nintendo Affiliated with Game Freak This is a non-profit fan-made game. No copyright infringements intended. Please support the official games!
 
Pokémon Burning Lotus is a short comedic Pokémon fan game that takes place in the brand new Lotus region. Lotus is a small region not too far away from the Hoenn region, the region is filled with Pokémon from every previous generation including new species as well. You take control as either a male or female protagonist and there's 8 Gym Leaders who are all returning leaders from previous games. In this region lurks an insane evil team known as TEAM BLITZ it's a terrorist organization entirely ran by Pokemon, not that much is known about them aside from their hatred towards humans they're a strange bunch and IT'S UP TO YOU to but a stop to them. DOWNLOAD LINK View: https://drive.google.com/file/d/1o50jgO3MszS4AKs0gQRfh7_LM_vuG9-P/view SCREENSHOTS View: https://imgur.com/a/AB2E5z2 FEATURES Animated Intro FMV Very basic character customization (With place holder sprites) Anime cries for Pokemon Gen 1 - 5 Wonder Trade System Animated Sprites for Pokemon Gen 1 - 5 and a few forms Animated Sprites for some of the Fakemon Following Pokemon Gen 9 Pokemon Every starter is available from the start including the new ones Safari zone with starters available 8 Gym Leaders Elite 6 Battle Frontier Mutiple Rival Battles 2 Rivals 7 - 8 hours of content You can press the "Q" key to toggle the game's speed Pokemon Amie Overworld Encounters New Mega Evolutions Convergent zombie Pokémon
This mod is an updated version of the Challenge Mode that was inserted into the game up till version 4.9.2 after which it was removed following the update to a newer essentials due to code incompatibilty. It is intended to play after the player has reached the endgame of Infinite Fusion. You need to have the original game downloaded. -These battles are now quite more challenging: - Elite 4 + Champion - Gym Leader Rematches @ Vermillion Fight Arena - Mt. Silver Summit Final Boss (unlocked after completed the previous 2) -The hard mode can be activated and de-activated via a new npc in the Pokemon League Lobby. -De-activating hard mode, reverts all affected battles to their normal versions. -Unlike the previous iteration of this mode, the opponent levels are now equal to the highest level of your party. You no longer need to somehow get your team to level 100 to enjoy this challenge. -Set mode is forced, Items cannot be used from the bag during battle, for both sides. -The AI's decision making is more consistent, through the code of my Consistent AI plugin -A slight accuracy boost is present for both the AI and the Player (damaging moves only) so high power moves are more consistent to use. -The dominant fusion types return! - During the time the "Hard Mode" switch is turned ON, the dominant fusion types that were scrapped as of Infinite Fusion v6.0, will work again, and obtaining/fusing any pokemon that was affected by them, will result in having the types it used to have. Those types will persist even after the hard mode is turned off. (For example a Steelix will always give the steel type no matter if its head or body). This mod's code is contained in external files and does not alter the game's scripts files, aside from adding a single line in 999_Main that allows the external files to be able to function. The data for the mode's trainer fights is contained in a new file called trainers_challenge.dat However it slightly edits the following maps: These edits have no effect if the Mode is disabled except the mod handler NPC that will always be visible. If you want to remove this mod, all you have to do is remove the files in the "Mods" folder. [CAUTION: Make sure to turn Hard Mode OFF by interacting with the NPC in the Pokemon League Lobby too] LONG TERM NOTICE: If you play a version of the game that is beyond 5.3.1 and encounter an issue related to battles, and especially the bosses, FIRST remove this mod,, and IF the problem persists, THEN report it to their discord. Download Link: For this mode to work you just need to extract the .zip file into the game's main directory, replacing everything when asked. IF YOU ARE PLAYING ON ONE OF THESE: -Infinite fusion v6.0 and above -IF Kuray's Mod v0.7.8 and above (IMPORTANT: KURAY'S MOD 0.8.1+ HAS THE ENDGAME CHALLENGE IN IT SO YOU DON'T NEED TO DOWNLOAD. ALSO IF YOU UPDATE TO 0.8.1 FROM A LOWER VERSION WHILE HAVING THIS MOD INSTALLED, DELETE THE MODS FOLDER) https://www.mediafire.com/file/oj86s2itrqeu63d/InfiniteFusion_EndgameChallenge_6.0.4.zip/file IF YOU ARE PLAYING ON ONE OF THESE: -Infinite fusion v5.3.0 -IF Kuray's Mod v0.7,7 and below https://www.mediafire.com/file/sh7l68mt3cs9ggv/InfiniteFusion_EndgameChallenge_Older_Versions.zip/file Last updated: 24 February 2024
 
This game was initially made during Relic Castle Game Jam 7. What are you here to do? You've awoken in a cool, underground lab. You're not human, but not Pokémon. You move your freshly built mechanical body out of the machine. During your creation process, you've been asked questions, but not given any answers for yourself. Picking up the presents left behind for you, you make your way up to the surface. In front of you a maze sprawls, and, not too far on the horizon a tower, taller than the clouds, looms over the landscape. Why are you awake? What are you needed for? You set off on a journey to find out... Game Download: v1.5.1 Jam Team: Mashirosakura (writing, eventing, mapping, spriting) Makattack202 (trainer sprites) PDM20 (tester) Haunted Ditto (tester) Notes: You can go down any of the three paths from Soarington, in any order. Please bear in mind you'll be blocked out of going through them at the start of the story. Changelog: Resource Pack: Tengai Resource Pack Credits:
 
How You Survive A Pokémon Journey? Made for Relic Castle Game Jam #8 This game is about you, a young boy or girl, venturing into the wilderness. Catching, raising, training, battling a Pokémon by himself/herself. The gameplay of this game is simple: survive until the end. Collect all the Gym badges and become a Pokémon Master. it's about "How You Survive A Pokémon Journey?" DOWNLOAD LINK : *please read the notes before downloading the game! How You Survive A Pokémon Journey? (v 1.03) TEAM : Caruban MADE USING : Pokémon Essentials version 20.1 SCREENSHOT : CONTROL : While on journey ACTION : Open the Adventure Guide BACK : Open menu TIPS : NOTE : CHANGE LOG : [/SPOILER] RESOURCE PACK : CREDITS :
 
A Pokémon Roguelite created by... @KennyCatches @Saucecoie @Vendily @TheDogDad Prepare to be whisked away into a mesmerizing realm of mystery and mayhem in "ULTRALITE", a prequel to Pokémon Sun & Moon which takes place 300 years back! In this captivating roguelite adventure, you'll dive into the shoes of an Ultra Recon Squad rookie who's just joined the newly formed "Lite Squad." As violent Ultra Beasts have been on the rise, this squad has their sights on restoring the peace in Ultra Space by navigating through its diverse dimensions and overcoming their perils. Get ready for an infinitely replayable experience, with story seeds rooted both linearly and embedded within the environment, which when pieced together, unveil the truth lurking beneath the neon-soaked surface. Support Pokémon are special Pokémon that grant you unique benefits and aid you in battle. You're limited to one at a time, but you can evolve them to amp up their effects! Artifacts are strong passive items that can improve your runs in powerful ways. You obtain a free Artifact at the start of every stage! Replayable Runs 2 New Starter Lines 4 Ultra Dimensions 10+ Ultra Beast Bosses 500+ Available Pokémon 120+ Support Pokémon 100+ Unique Battles 30+ Artifacts Quest System And more...! ULTRALITE v1.0.13 (MEDIAFIRE) Make sure to save often and report any bugs you encounter! Thank you! v1.0.12 DOWNLOAD Want to share your epic ULTRALITE experiences? Join our Discord! ULTRALITE Resource Pack v1.0.0
 
Current Release: v1.6 Made with Pokemon Essentials v20.1 DOWNLOAD Tactical Battle System ✅ Roguelike ✅ Dating Simulator Scenes? ✅ What doesn't this game have!? (A lot of cut content) Pokémon Prophecies: Iron Memory is a game set 40 years in the future after Pokemon Sun and Moon. It has a unique and buggy Tactical Battle System for this roguelike set in Alola! I feel like I've heard a game like that before...
 
Made using Pokémon Essentials v18.1 (ESSENTIALS GSC KIT) Entry for the Insert Name Jam Current release: v1.9 THE HISUI REGION Welcome to the Hisui region, a harsh and cold land full of challenges and mysteries. THE DIAMOND CLAN The Diamond Clan is a group of people that together worship Almighty Sinnoh, the creator of time. As a part of the clan you're tasked with an important mission, taking a Pokémon to the coldness of Alabaster Icelands. FEATURES This is a very short but experimental project to me, I've decided to keep it simple but I wasn't afraid to experiment with changing the core Pokémon Essentials scripts sometimes. This project features: A new story full of cool characters and moments; A survival experience with a crafting system and loot drops from Pokémon; Mysterious locations with puzzles to solve; A Basculegion ride with a mighty roar; Challenging battles against strong Pokémon Wielders; A small but very interesting Dex; An Action-Based section that will make you sweat (I hope so). WHY PLAY GLACIAL CHRONICLES? Well, as mentioned above it's a project made for fun to experiment with ideas and mechanics while not going too far from the traditional Pokémon experience. I believe that if you're looking for a fresh take on a Pokémon Fangame, this might be the perfect choice to spend an hour on. WHERE CAN I PLAY? * You can play it by clicking on the link below: *IMPORTANT: This is an unfinished game jam project. Yes, the story is complete, but the game might still present some bugs or glitches, for this reason it is very important that you save often. DOWNLOAD NOW CREDITS
 
DISCLAIMER The Following Work is a DEMO and has no promises of ever becoming a complete game Developed on V21.1 of Pokemon Essentials Welcome! To the World of Pokemon Once again! This project, dubbed Kanto Complete (better name pending) is an experiment from me with early Essentials development skills and wanting to see one of my favorite regions fully realized. A problem I have had with both of GameFreak's remakes of Kanto is neither quite feels like the definitive version of the original games. FRLG has some silly decisions like limiting Kanto Mons from evolving without the Nat. Dex, and generally being their first go at a Kanto remake. Meanwhile, Let's Go has a ton of love poured into Kanto but the need to appeal to PoGo players limited the Kanto dex to ONLY the original 151 (plus Meltan and Melmetal). These decisions only left me wondering what a Kanto remake would be like if it were reimagined akin to OrAs or HGSS had reimagined their regions! So that's what this project intends to do. Feel free to comment on any bugs, critiques, or criticisms you have with the Demo, I'm a learning developer and trying to get input from any source possible. I may put out a recruitment post if the Demo sees particular interest so that I can get some help! Because by god at the rate I'm going, I would release a bunch of spaghetti map-making that even slightly more experienced Essentials Devs would instantly get and squash Current Features of the Demo Include Unique Spawns combining Let's Go, HGSS Kanto, and FRLG Spawns An additional rival to Blue, based on player gender Modern EXP Share All extended evolutions of Pokemon are available in the Demo (Example: Eevee can evolve into Sylveon) Kanto Pokedex now expanded to include all evolutions and pre-evolutions added from later gens Some unique elements from the Let's Go games such as Youngster Ronny on Route 1 or Bellsprout and Oddish more readily available earlier for Brock All of Kanto up to Brock, I wanted to get a feel for the support for such a project (Especially with how likely there are many Kanto remakes in the works) Screenshots: Download GoogleDrive
 
The Highly anticipated Pokemon Repudiation is here! Join our amazing cast of characters as they delve deep into the hidden lore and history of the Livna region. You will face new foes, amazing beasts, unique characters and a whole host of other original content created by oiur team.This demo features up to and past the first gym with the set up of the story that we wish to share while we work on future content. Using Pokemon essentials v20.1 and the associated plug ins listed in the credits below. Features New Story: Narratively driven content that puts the characters at the forefront. New Pokémon: New Regional Variants, Mega Evolutions, and Z Moves Full Pokedex: All 1017 Pokémon to be found Shinies: Shiny rate has increased to 1% and we are working on a community shiny project, have your shiny be in game! Gyms: The gym challenge features 18 type trainers and an elite 8 as well as a further 18 characters in the minor gym challenge to present you with unique Pokemon and items along your journey! Increased difficulty: Difficult battles featuring level caps and an adapted field effects system based on the Rejuvenation and Azure courtesy of BigFriv. QoL Improvements: Modern day QoL improvements such as the exp all, encounter list UI, and more! As this is our first release and an Alpha, there may be bugs and features not fully implemented yet, our team is always looking for more help especially with eventing, coding and mapping - Any feedback for the game we would love to hear on our discord server, this is also the place to report bugs. Future patches will be announced on the discord server and be implemented through updating our mediafire folder. Developers Lead Developer: TheOnlyFelicity Artists: Jonnzth, Lemonetteee_, Zal.Aka.Candii Writers: TheOnlyFelicity Mappers: Zetalial, BlueMoon Balancing: Wilder, AfroJewMan With special thanks to, Pax, BigFriv, Posty, Jan & The Pokemon Rejuvenation team and the Pokemon Redemption team. Join our Discord!
 
Game Title: Pokemon Gym Trials Made Using: RPG Maker XP, and Pokemon Essentials v20.1 Team: Enigma Notes: There's some small bugs, but the game is functional. Lots more content will be added in a later update, including the Nocturnal Dunes becoming accessible, Resource Pack: https://eeveeexpo.com/resources/1203/ This was my first ever game jam, and first ever completed game. If you have any feedback, please don't hesitate. If you enjoy the Game, please spread the word. A later update will be released, including cool things, like mid battle dialogue, rematches, and more!
 
Made With: Pokemon Essentials GSC Kit & RPGMaker XP Team: Elle Elle again! Even. More. Elle. owo Inspiration: I remember as a teenager, late at night playing Pokemon Platinum and I reached Route 217. Trudging through the heavy snow, being bombarded by a heavy blizzard, no idea where I was going, no idea how big the route was; I was both curious and so anxious. I've always wanted to recreate that feeling, and that's how this project came to be. In the last couple years, I also discovered the charm of "walking simulators" and I thought it would be a neat experiment to create a game taking place in the Pokemon world, with a Pokemon-related story, but focused on people, on exploration, and on story. Summary: Polar Call is undeniably going to be very niche and understandably, not something for the majority of Pokemon players. Maybe it's the type of project not suited for a small screen, maybe it needs more things to examine, or more puzzles to increase engagement. I'm fairly flexible with the game's presentation, what with it being something new and experimental, so let me know and I'll try to adjust in a later release. I will say, I do hope for this to be the type of game where people take notes. Initially I wanted the game to be like Tunic, where you have to figure out how to play as you play, and though I couldn't capture that, it's my eventual aim. Oh and before I forget, the bulk of the exploration takes place in a large map called "The Wilderness," though only 1/4 of it is available in the demo. Plot: There really isn't much of a story per se, but what I can share is that it takes place in a snowy region far away. A beacon has sent out a signal, for someone to come check it out, but it's unclear for the reason behind it. It's up to you to figure out the reason for the beacon's use, explore the massive "Polar Region," and eventually find your way to get back home. Features: -So much walking, and I mean SO MUCH, that you might rage-quit. Will you accept the challenge? -Excellent atmosphere, from BGM to BGS, lighting, and weather effects. -A unique take on the Pokemon world. -A bit of basic resource management, but for the demo, nothing too noticeable. -Surprisingly, no secrets. This is a very simple and linear game for the demo. FAQ: Q: Where is the Run button? A: There isn't one, I'm on the fence if I'll add one. - Q: How do I open the menu? A: You don't, there is no menu for the game. - Q: How do I save my game? A: After finding the Charger, interact with one of the heaters. - Q: Will you share your custom UI scripts / events. A: No, sorry, those are private. - Q: Why is this using an old version of Essentials? A: Laziness. Known Issues: -Fixing the beacon softlocks you. -There are a few tile errors, though nothing game-breaking. Game Link: Demo Link Credits:
 
Pokémon - Ultra Recon Tales In a world without light, despair looms around. The Ultra Recon Squad aim to fix their corrupted world. Will you explore Ultra Space to find a cure to complete darkness? Features Play with Random Abilities Increased Shiny Odds 1/100 New Regional Forms and Evolutions Game Download - Discord Game Screenshots Made Using: RpgMaker Xp Team: CrimsonTy, Heliumpai, Booney62 Notes: This is just a demo, expect 1 or 2 hours of gameplay Resource Pack (For Devs) Credits
 
The Pokemon Dusk Reborn RPG is a text-based MMORPG where you can battle alongside your friends. It features a unique region with new NPCs and beautiful maps. You start by making your trainer character and choosing your starter Pokemon. You can possibly do everything you can imagine in the world of Pokemon. You can be a Hardcore trainer, a Pokemon master, or join Team Rocket and rule over. Check it out if you like nostalgic retro Gameboy Pokemon or text-based old-school RPGs! There are currently 56,000 + trainers from all around the globe. Unique features, Game URL, Pokemon Dusk Reborn Online RPG Screenshots of the game, Our Social media, Credits, Let’s embark on our Pokemon journey, battle, train, and catch all the Pokemon. Don’t forget to have fun and participate in all our events and activities.
 
Pokémon Picross Adventure Game Summary: As a picross expert, you were invited by the Professor Tetra to a mysterious island in Paldea. In this island there is a lot of puzzle scarttered around in form of stone tablets. Solve the puzzle, reveal the hidden Pokémon illustration and unravel the mystery of the stone tablets on the island. Features 24 various dimension Picross puzzles Multiple pokemon support skills as a hint or overworld skill Game Screenshots Made Using Pokémon Essentials v21 Team Caruban Download Link Download Link v1.2.1 Notes Resource Pack resource pack Credits Plugin: Ulithium_Dragon's Rock Climb with Overworld Animation: Ulithium_Dragon,DarrylBD99 Braille Pattern Algorithm Wichu Tilesets:
 
Hey! Today I bring you another little fangame I made: Pokémon Matching Card Game (PMCG)! Story: This minigame is part of another of my fangames: New Pokémon Camp, but I have decided to bring it independently. It is nothing more and nothing less than an arcade card game in which we will test our knowledge of the effectiveness of the different types of Pokémon. We will get 2 cards, ours and the reference, as well as a random effectiveness. We must drag our card if we believe that our Pokémon corresponds to the effectiveness against the Reference Pokémon. For example, Charmander + Effective (x2) + Bulbasaur -> swipe right. Game Modes: In PMCG there are 3 game modes: Infinity mode: Continue until you fail. Against the clock mode: Make as many points as you can in 2 minutes. If you fail, one point will be subtracted. Sprite vs Text: Test your knowledge of names. Instead of effectivities, check if the sprite and pokémon name are correct. Languages: The game is available in: Spanish English French German Italian Japanese Portuguese It can be changed at any time from the settings. Platforms: Windows (x64) MacOS (x64 Intel & Apple Silicon) Linux (AMD x86_64) Android 7.1+ iOS 17+ Screenshots: Video: Download: Zelda Credits: Part of the UI is from Pokémon Rumble Rush and Pokémon Sprites are from Pokémon Smile. The Pokémon Company Nintendo Creatures Inc The music and the rest of the UI were purchased from the Asset Store.
 
Hey! Today I bring you another little fangame I made: Pokémon Hitmonchan Boxing (PHB)! Story: This minigame is part of another of my fangames: New Pokémon Camp, but I decided to bring it independently (same thing I did with Smeargle Splat, Sandshrew Bowling and Pikachu Volleyball). In this game we take the role of Hitmonchan who, for obvious reasons, wants to be the boxing Hitmon-champion! Game Modes: In PHB there are 2 game modes: Single Player: This mode is subdivided into several game submodes. 1) Player vs AI with full control of the character. 2) Player vs AI but the player character moves automatically to position himself where he thinks he is best. We control the character's fists. 3) AI vs AI where we can play the machine against itself. Multiplayer: (not available yet in current version but tested crossplatform with Photon Servers) Play against your friends! Localization, Gameplay and Controls: The game is available in Spanish, English, French, Italian, German, Portuguese and Japanese for all platforms (Windows, MacOS, Linux, Android, iOS). On all platforms we can control our Hitmonchan using: Keyboard: WASD or mouse arrows to move the character. R for Right Punch (Right Punch) L for Left Punch (Left Punch) U for Up Punch (Uppercat) B for Block Console controller: Left Joystick to move the character R1/Right Bumper for Right Punch L1/Left Bumper for left fist (Left Punch) (Y)/Up action for Uppercat (Upper fist) (X)/Left action for Block. Touch on screen: Touch/click on the right side of the screen for Right Punch. Touch/click on the left side of the screen for Left Punch (Left Punch) Touch/click in the middle area of the screen but in the upper part of the screen for Uppercat (Uppercat) Touch/click in the middle of the screen but at the bottom of the screen to block (Block) Android/iOS: Gyroscope to move in control mode. Screenshots: Video: Download: Zelda Credits: Pokémon model is from Pokémon Ultra Sun and UI from Pokémon Rumble Rush. The Pokémon Company Nintendo Creatures Inc Sounds and environment were purchased from the asset store.
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