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Released Games

Projects with at least a playable demo go here. If your game is still in development and you don't have a public playable release, you should start a thread in the Games in Development section instead.
 
Resource Pack On a random Thursday... The most epic boss battle happened. Man Vs. Ladder Enjoy a thrilling action game where you must; Climb a Ladder! With graphics taken and inspired from the original 1990 game; Metal Gear 2: Solid Snake, for the MSX 2! With a soundtrack from one of the most influential gaming series of all time. Three* different playable characters, each with a unique ending! Prepare yourself, for the ultimate workout! ! ! ! WARNING ! ! ! The game includes copywriten music! If you are looking to stream or record it, beware!
 
Hello fellas! Today I bring you another little fangame I'm making: Pokémon Pikachu Volleyball! Story: This minigame is part of another of my fangames: New Pokémon Camp, but I decided to bring it independently (same thing I did with Smeargle Splat). Well, inspired by an old bootleg from the early 2000's: Pikachu Volleyball, I have remade the game with a simple 2D Volleyball mechanic for PC and mobile. We take the role of Pikachu and we have to beat the opponent by balling the PokéBall on a beach volleyball field. Gameplay and Troubleshooting: In case the ball gets stuck you can drag it with the mouse or with your finger (if it is on mobile). For now there is no online multiplayer mode and the PVP is done WAD vs Arrows on the keyboard. You can also play with 2 gamepad controllers. The playable characters wear blue clothes and the AI wears red clothes. You can let the AI play even if it's just for fun or to make bets to see who wins. If you set the number of match points to 0 it becomes an infinite game. Otherwise, the first player to reach the number of match points you set in the menu wins. Images: Video: Download: Zelda Credits: Models, Textures and UI are from Pokémon Camp: The Pokémon Company Nintendo Creatures Inc Music: Total Music bundle on Asset Store
 
Hey fellas! Today I bring you another little project I've been doing as part of my portfolio: Pokémon Smeargle Splat, aka, PSS! Story/Synopsis: The premise is simple. In PSS we take the role of Mirguel the Smeargle. Professor Haya has asked him to try to paint all the Pokémon he finds to fill the PintaDex. To do this, Mirguel must go through each maze in the shortest time possible and try to capture all the Pokémon he paints. Game Modes: In PSS there are 3 game modes: Capture Mode: Run through the maze before time runs out starting at a random point in the maze. Collecting PokéBall will give you a few extra seconds. Once the maze is finished, you must enter the name of the Pokémon to capture. You will only be able to capture it if you do it correctly. Classic mode: Go through each level without time limit. Doing it in less time and with less steps will give you extra points. Learn each level and complete it as fast as possible. If you manage to beat all 150 levels with the highest score, something magical may happen. Limited Ink Mode: Similar to the classic mode but with limited ink. If Mirguel runs out of ink he won't be able to continue through the level and will lose his chance. Custom Levels, Level Editor and Online sharing: PSS has its own level editor for each player to unleash all their creativity. In addition, you can log into the game with your Whack a Hack account (as I don't have access to relic castle REST API) to upload the levels you have created so that other players can try them out. This feature is completely optional. Localization, Gameplay and Controls: The game will be available in Spanish, English, French, Italian, German and Portuguese for all platforms (Windows, MacOS, Linux, Android, iOS). On all of them you can play with mouse/touch by swiping (dragging your finger sideways while touching the screen), with the WASD/arrow keys on the keyboard, or a console controller. If you want the mobile experience even on PC, the best way to play is to swipe with the mouse (click + drag). Screenshots: Video: Download: Zelda Credits: Pokémon Sprites, Audios (BGM + Foley) & UI from Pokémon Smile: The Pokémon Company Nintendo Devamped sprites GSC from gen 1-8 (used to design levels): EeVeeEe1999 QuilChess JF278 & Dani (from Pokémon Fierce Melody) Pokémon Cries: Pokémon Essentials team (There's no info about who ripped them or worked on these so credits to all!)
 
Hello trainer and welcome on the Forêt Éternelle (FR) fangame's thread! 🌲 Non-profit Pokémon RPG launched in 2012 during a discussion between friends. Forêt Éternelle is an independent game created by fans for fans. Play now Join the community on Discord! Our goal? Renew with the codes that have made the franchise so successful and offer players a unique video game experience. Based on the anime, the video games and the manga Pokémon: The Great Adventure, we hope to create a Fan Game with a more mature atmosphere, with a storyline that wants to be as worked as possible. Draphorius, main legendary of the game Main characters Yana & Swan Pokémon starters Smettle, Pachyball & Squini Which one will you choose? Live an exciting adventure! Battle trainers from many regions of the game Young Pokémon trainer looking for adventure, you take part in the junior tournament held at Pallet Town. But on your triumphant return, mom and dad are not there to congratulate you. Even more curious, a mysterious letter addressed to you is on the floor of your room. You learn that your parents have been kidnapped and that you’re asked to meet one of the kidnappers after dark. A man in black will be waiting for you. Although his intentions are vague you understand that you have no choice: you must cooperate if you want to see your parents alive. This will mark the beginning of an undercover mission to the country’s largest criminal organization: Team Rocket. Who knows what terrible secrets Team Rocket is hiding? And why do the thugs who kidnapped your family ask you to collaborate with their dark business? Between morale and duty, you have to choose... and above all act carefully! Traveling through the Kanto Region, passing by the Orange Archipelago and much more, you will meet incredible Pokémon and face famous trainers... Collect badges from their gyms! A new gameplay! Enjoy new user interfaces & new battle backgrounds! 720p Screen Resolution: The game interfaces are realized in a native screen resolution of 720p High Resolution Graphics: Due to the screen’s resolution, we will have to work on bigger assets then improving them New Pokémon: Forêt Éternelle has a brand new Pokémon generation with 179 Fakemon Main Menu like old RPG ones PokéNav: Very early in the game, the player has a device that combines several features An original Skill Tree: By choosing among three available branches, you can personalize your gameplay Karma: The player's choices & the completed quests allow the player to vary (in positive as in negative) his Karma rate Day Care monitoring: The Poké-Nav allows you to monitor your Pokémon placed at the Day Care remotely AI & Difficulty: It’s important to remember that the game will be more strategic. Trainers’ classes influence the AI’s reactivity & logic Side Quests: Side quests that give your more content & strengthen the Lore of our little monsters Technologies Game Engine: Pokémon SDK & the LiteRGSS (Ruby 3.0.0) Default game screen size: 1280x720 pixels Audio management library: FMOD Map editing: Tiled Game data editing: Pokémon Studio Game events editing: RPG Maker XP Follow us on the medias for upcoming news & more visuals! Twitter・Discord・Instagram・Youtube Game Credits Credits of the game Pokémon Forêt Éternelle © 2012-2023 Pokémon Forêt Éternelle © 1995-2023 Nintendo © 1995-2023 Creatures Inc. © 1995-2023 Game Freak Inc. Visuals, names & brands of the official locations & Pokémon are the property of Nintendo, Creatures Inc. & Game Freak Inc. Visuals, names, environments & datas (Pokémon and stuff like that...) created for the game, including game, storyline, original musics & program copyrights are reserved by Forêt Éternelle & are the property of their authors. All reproductions, even partial, are prohibited.
 
DOWNLOAD (INSTALLER) DOWNLOAD (ZIP) Welcome to Wretchenfell An old mining village, a crumbling city, a mysterious Pokémon. Step into the shoes of Kira, a Pokémon behaviour researcher and expert, tasked with assisting an enigmatic corporation's remote research laboratory with taming an experimental Pokémon. When the Pokémon unleashes a catastrophe upon the lands surrounding the lab, it's up to you to fight through a treacherous landscape for your freedom.. and the truth.. A Roguelite-like Adventure Embark on a journey of adventure and discovery... again, and again. With each loop you will begin the same, aside for the ever increasing knowledge of your surroundings and how to traverse them effectively. A Shady Corporation... Uncover long buried secrets, shady backroom dealings, illicit schemes. Will you uncover the truth, or will you simply set out to finish the job you were sent to do? Time = Difficulty Inspired by a certain rainy action platformer, the Pokémon you encounter on each run of your journey will become more erratic over time. • Roguelite-like gameplay + A lot of lore to find and absorb • Approximately 3-5 hours of gameplay. Progression is (mostly) knowledge based, so your mileage will vary! • "Immersive" (widescreen) experience • Redesigned UI again because Riley hates herself • Technically only one new Pokémon but it's very special (: Team: • Riley/rainefall/me (everything) • @Jenetics (art, writing) • Holo (writing) A Relic Castle Winter Jam 4 Game
 
Made Using RPG Maker XP and Pokémon Essentials v20.1 I love cooking games and I wanted to try making one 😅 It took me over a week and has one single map, the objective is to get to level 10 Download Link (Mega) Resource Pack (Mega) Method of Contact: https://discord.gg/6fXKKnqZtw Discord Server Team (open for public)
 
"Pivot" Pivot is a Pokémon multiplayer online battle arena (MOBA) game made using Pokémon Essentials and RPG Maker XP. Choose your Pokémon, each with a set of unique abilities! Battle it out in an exciting arena, show off your skills and knock out your opponents! Level up to unlock new Pokémon and arenas! 2 to 4 players per match, play with friends or join random lobbies! *Please read the notes before downloading the game! Download Pivot (v1.0.2b) Can't find friends to play with? Want to complain how OP Crobat is? Join the Pivot Discord server! Engine: Pokémon Essentials v20.1 (RPG Maker XP) IDE: Visual Studio Code Audio Editing: Audacity & FL Studio Image Editing: Paint.NET @Voltseon @ENLS @KennyCatches @ranko [/SIZE][/COLOR][/FONT][/SPOILER] Download the Resource Pack
 
Pokémon: The Mythical Berries Made by YTKrakerwat for Pog Jam 3 People and Pokémon were once friends, but times change. In a world where Pokémon are rather treated as lab rats and test subjects, one small group of Pokémon have decided enough is enough! After escaping from a lab, Ethan finds himself as the leader in the middle of a war between people and Pokémon, hoping to claim back the freedom of Pokémon around the world. However, humanity won't go down without a fight and they use the power of these mysterious berries. What do they do and where did they come from? Join Ethan and his team on their quest to free the Pokémon, repair the relationship between Pokémon and people, and learn about the mysteries of the berries in a Pokémon fangame like you've never played before! Pokémon: The Mythical Berries is a game inspired by Strategy RPG games like Fire Emblem that was made in only one week for Thundaga's Pog Jam 3. In this game, you can take control of Ethan and his group of rebels as they journey across the region to take down the mastermind behind the Pokémon enslavement. Features of the game: Classic SRPG turn based gameplay, similar to that of the Fire Emblem series The gameplay has been adapted to fit in line with Pokémon, allowing for different types of attacks with weaknesses in line with Pokémon's Multiple chapters to play through to experience the story of Ethan's journey Side missions to recruit new members to the team and a post game bonus map The popular Support system from the Fire Emblem series is included Keep in mind that the game was made within a week and there were some mandatory assets I had to use, so if things get silly out of nowhere just keep in mind I had to real quick find a place to use some mandatory assets in the game. Special Thanks To: Thundaga for creating and hosting Pog Jam 3 Credits: Feedback and thoughts would be greatly appreciated!
 
Pokémon Dungeons Made Using RPG Maker XP and Pokemon Essentials v21 Team StarWolff (solo dev) overview from years later: fun extreme edgy game, I still consider it worth playing, but don't expect anything good from it The game is going through a massive update that should arrive soon, but the jam version will still be avaliable (I lost the file and don't plan on working on this again :/) Download Link (Mega) Resource Pack https://eeveeexpo.com/resources/1366/
 
The Swine Exploration Guild A guild homes on a small island, located somewhere off into the ocean, as the newest recruit to the guild, you are tasked with many quests that lead you around the island, with many secrets to explore, trainers to fight, and pokemon to catch and train with. Meet your starter Swinub, an essential and well-known pokemon when it comes to the guild, only given to explorers who are said to accomplish great things for the guild. Team Me, myself, and I, and play-testing help from Brysoon. As well as, a thank to my personal friends, who even though they aren't part of the RC community, have helped playtest and bug fix day and night. Screenshots Features Discord Server Link Download Download Link (V 0.8) V0.9 WILL BE OUT SOON (Huge update!!!) Resource Pack How to Play and Update Credits Extra Notes
 
Hello fellas! Two days ago I saw another lost game on Youtube that caught my attention: Pokémon Wave Hello. Probably, almost no one will be familiar with this game. It was an exclusive tech demo made by Google, which was available for a limited time for those who paid the premium price tag of 900 bucks for the Google Pixel 4 at launch. This means that not only few people got to play, but even fewer know this title at all. If that wasn't enough, even if you download the APK from the internet, it won't work unless you install it on that same device. Because of this, I have decided to remake it my way to make it available on all platforms. As this game is made from scratch, I have started this project as a challenge to make the fangame in 15 days or less. I decided to not implement the original functionality in which gestures are recognized through the camera because that would make it mandatory to use the camera to play the game. Instead, I changed the gameplay to use touch gestures on the phone screen or with the mouse in the case of the computer (Swipe, touch...) and voice commands (if desired). There's no story nor plot but are able to play with Eevee, Pikachu, Grookey, Scorbunny and Sobble from your phone. If your device supports Augmented Reality (AR), you can project them in real life through the camera of your phone. This feature is NOT available on PC as the WebCam features don't support AR. Screenshots: Video: Want to see it in action? Here you go! Required Android & iOS permissions: - Access to microphone: Vosk is used for voice commands. You need to accept this in order to record audio (to support speech recognition) - Access to your multimedia storage: Vosk requires to be inside the temp data in your phone. This permission is only accessed to copy the speech recognition models to your storage. No info is accessed excepting this. - Access to your Camera: Augmented Reality requires camera permissions. No camera, no AR. No data is collected on this app. Download: Zelda Credits: Part of the UI and the logo were ripped from screenshots of the original game (linked above). 3D Models are from Home application and the PokéBall from BD/SP. The Pokémon Company Nintendo Google Vosk for the speech to text backend ARFoundation for the Augmented Reality core Manurocker95
 
DOWNLOAD RESOURCE PACK Still adjusting to life after her wife’s disappearance some months ago, a small-town fisherwoman finds a new spark of excitement when she stumbles across a strange stone capable of splitting Pokémon into two new forms. Suddenly, she’s meeting up with gym leaders for fun new battles, adventuring to parts unknown to find rare Pokémon, and even making amends with her wife’s old coworkers as they team up to study the stone’s effects. But as they continue to make exciting breakthroughs, she begins to realize the local Pokémon lab knew more about fission’s origins than they let on, and a dark secret hitting close to home… Made using Pokémon Essentials and RPG Maker XP. To be perfectly honest, I did not manage my time as wisely as I should have this jam, which sucks, because I had a really great team backing me up this time around! As such, this is practically just a proof of concept - there's a few cutscenes, a few bosses to try your hand at, and some fun maps to explore, but not a lot of game to progress through. Think of it like the Sun/Moon demo, hopefully? If this is your first time playing a Pokémon fangame, please see How to play a Pokémon Fangame. (You don't need the Resource Pack, that's for devs using the assets in other projects) There's a guide to playing on JoiPlay here, but none of the developers have experience with JoiPlay, so we can't help with any bugs, sorry!
 
Pokémon Dungeon Exploration (Graphic Design is my passion) Do you have what it takes to take on the Exploration? Take on 8 Gyms, an Elite 4, and the Champion! (Note: There is currently only 5 gyms.) Go through large areas with a wide variety of Pokémon! But... what is the Exploration really? Features! Play with Random Abilities Increased Shiny Odds 1/100 New Evolutions, New Mega Evolution! Abilities, and Moves Improved Pokémon, Evolution Methods, Abilities, and Moves Over 400 Pokémon to Capture Obtain any Pokémon with luck via VendoLotto Removal of IVs, EVs, and Nature boosts for equal playing fields Accuracy lowering and Evasion increasing removed Removed Levitate - Airborne Pokémon will act airborne Test your might against Strong Pokémon Game Download - Discord - Encounter List Download this too and read the instructions (V2+ players ignore this below) Warning to returning players Consider restarting as new events have been made and I'm not sure if v1 will work properly Game Screenshots Old Game Download (Will never be fixed) Made Using: RPG Maker XP & Pokémon Essentials Team: Just me (and they say there's no I in team) Resource Pack [For GameDevs, not players] (Not updated for v2) Credits:
 
For my old PLGU project I played with emulation (you could play GB, GBC and GBA ROMs within the regular game) and 2 years ago released the emulator as a standalone solution. Tbh, it's not good and it is not meant to replace your regular mgba emulation but hey, it's works. UEmulator is a front-end for GB, GBC and GBA retroarch cores (all open sources) made in Unity :D F.A.Q: * How do I play my ROM? * As I haven't made a menu yet, only one ROM is allowed at a time. In the current version (1.0.0)-> in the folder "UEmulator_Data/stramingAssets/Roms/GBA"-> Replace game.gba by the GBA you want. name it "game.gba" (counting with the extension). I should make it load more consoles, but I was lazy to do so. * What does it bring with respect to other emulators? * Absolutely nothing. * Why did I do it? * Out of boredom. * I already have other emulators, is this one better? * No, there is literally no real reason to use it except for the fun of knowing it's from someone in the community. * Is it real? * Of course it is. Here's a cool video: Download: Zelda Credits: VBA: Core for GBA used in this demo. G-Valiente, creator of butano Engine for the default ROM.
 
Hey fellas! Today I bring a small project I made some time ago: Pokémon Tennis. Pokémon Tennis is a simple Tennis game in which you have to Swipe to return the ball. Try to beat them all and win all the trophies! Download: Zelda Credits: Nintendo The Pokémon Company Creatures Inc Codeer Studio for the base and VFX (which code was practically rewritten from scratch excepting some basis excepting maintaining movement and control logic) Manurocker95
 
Hey fellas! Today I bring a small project I made some time ago: Pokémon Ultime Duel, aka, PUD. This is a card game VERY inspired by Gwent but with a Pokémon theme. The objective is to have more points than the opponent at the end of the game. The game is divided into two rounds consisting of turns in which each player can only play one card from his hand. By dropping it to the battlefield, it gains points and can also have an effect on other cards on the battlefield. Defeating an enemy card gives extra points, which benefits the player. To do this, we must reduce its HP to zero (each card will have a certain HP, as well as an attack that we must take into account). There are 2 types of attacks: Close range and long range. The short distance ones cannot attack a long distance one, but they will do more damage when going down and when hitting. In addition, there are skill cards that will allow us to attack enemies or heal allies without the need to drop a card (although this means fewer points at the end of the turn). It will have 1J play and online multiplayer. The game is playable right now but it is in a very alpha state, here you can see a screenshot: Download: Zelda Credits: Creatures Inc Sprites and UI were partially taken from Pokémon Smile so Game Freak as well Nintendo The Pokémon Company Artworks were taken from TCG Onlinr so: All TGC artists that contributed to TCG art. EsnetSoftware for the ability art and base. The whole core was rewritten from scratch maintining the object/card selection and card deck builder. Photon Pun: For free online functionality and server. Manurocker95
 
Hey fellas! Some time ago I got the challenge of making a fangame in less than 48 hours and never brought it here, so here you are: Pokémon Crush Saga, aka PCS. PCS is a match-3 game really similar to one that nobody knows (sarcasm) called Candy Crush Saga. The player must swap between the Pokémon to join 3 or more of the same type to destroy them and gain points. There's no plot line but getting the more score you can in every level. There are 100 playable levels! As in the original Candy Crush game, there are horizontal and vertical bonuses. These are given for the second and third evolutions that we get by matching four of an initial shape horizontally or vertically respectively. That is to say, making a match with a Charmeleon, will give a boost in that horizontal line, and with a Charizard, in that vertical line. If we make a match with a legendary of the same type as the Pokémon, they use their Psynergy to provoke a big explosion. At first it was going to be the Mega-Evolutions instead of legendaries but as I didn't have graphics for them I got lazy and substituted them. Note: Palkia replaces a Poison-type legendary and Articuno replaces a Water-type legendary as I got no naganadel nor kyogre icons. To pass the different levels, you must complete the objective shown at the top right in as few moves as possible. When you join 5 of them, Arceus appears, which allows you to evolve the type of token you touch with him. The Unown and the Balls must be eliminated in the "walkthrough" levels by taking them to the limit of the board. If Arceus touches another legendary or last evolved form... it will turn all of its kind into evolutions/legendaries! Screenshots: Wanna check a video? Download: Zelda Credits: Nintendo The Pokémon Company Creatures Inc GameVanilla for the initial match-3 base code which had to be rewritten in great part and non-pokemon art provided. Manurocker95
 
Pokémon Legends: The Darkest Day By King_Waluigi, lichenprincess, Vendily, and Jelo This Game Has Many Incredible Features!! ~An Overworld catching system where you are able to catch Pokemon from Vendily!! ~A crafting system used to craft items from materials Wild Pokemon drop!! ~Amazing Albirian Form Pokemon and New Evolutions from lichenprincess!! Made Using: RPG MAKER XP and POKEMON ESSENTIALS v19.1! KNOWN ISSUE: The Craft Kit does not have a sprite atm, because I'm still not quite sure how I want to go about it ; )
 
Pokémon Dancing Band! We all know how The Pokémon Company and Creature Inc develop small spin-offs that can be played for a limited time. This is the case of おどる?ポケモンおんがくたい or Dancing? Pokémon Band, a rhythm game based on the short film "Pikachu and the Pokémon Band", which was available for iOS and Android between June 30, 2015 to October 29, 2015. The objective was similar to Guitar Hero where the user must tap on the area where the note falls to set the rhythm while the ending of the Pokémon anime plays. Well, it is because of this "lost" game (as it can't be played anymore even with the IPA or APK) that to spice up my free time I recreated it in Unity Engine for mobile devices (Android and iOS) and PC (Windows, Mac and Linux) with the new name "Pokémon Dancing Band!" or PDB. Core Gameplay: Similar to the original game, PDB is a rhythm game in which the player must tap (touch the screen on the corresponding button) to the rhythm of the music. If done correctly, the Pokémon will dance and the player will get a better score at the end of the song. If the player is running PDB on PC, he/she must use Q,W,E keys to select left, middle and right tracks respectively. The reason is basic: You can't multi-click with one mouse and you would lose double notes. Gameplay Modes: 1) Story Mode (Plot) We put ourselves in the shoes of a Pokémon that has just woken up in a digital space known as the "DEAD-MON BOX". Hoopy the Hoopa tells us that a trainer caught us during a Randomlocke playthrough. All the Pokémon in that box are those that have been fainted and therefore considered "dead". However, our protagonist doesn't even remember even battling once. Is it a mistake? Will he be able to escape from the box? In the meantime, let's better have some fun! There's nothing like dancing and enjoying good music with friends! 2) Free Mode: At your own pace! Enjoy all the songs and characters to get the highest score. Character Roster: PDB currently has a varied roster of characters and all with their unique animations: Braixen Chespin Frogadier Hawlucha Hoopa Inkay Meowth Mewtwo Pancham Pikachu Wobbuffet Screenshots: Gameplay Video: Wanna see it in action? Check this gameplay from alpha release v0.0.2 Download: Zelda Credits: Most of the graphical resources were decrypted with Asset Studio and Asset Ripper from the original game. The Pokémon Company Nintendo Creatures Inc Manurocker95
 
Made for Relic Castle Winter Game Jam 4. Made in RPG Maker XP using Pokémon Essentials v20.1. "Merry Christmas!" ...The first words I'd ever heard, followed by the gleeful cheers of a young boy.... A young boy who I would form an unbreakable bond with, only to be separated without warning. ...I need to get back Home... Developer: Cuprite Screenshots: Credits: Pokemon Gen 9 Cries: Edited from Lightblade Absol Gen 9 Cries compilation video Original Pokémon: Legends Arceus Expansion Script : StCooler<s>PorousMist curryofthepast PLA item icons : AztecCroc<s>3DJackArt Caruban Pokemon cries ripped: Morningdew Pokeballs battle animation and summary icon: Caruban<s>WolfPP PLA Pokémon icons: LuigiTKO Followers: Boonzeet<s>DarkusShadow princess-phoenix<s>Ezeart Wolfang62 PLA Sprites from Smogon Gen8 Sprite Project : Blaquaza<s>KingOfThe-X-Roads KattenK<s>Travis G.E.Z.<s>SpheX Hematite ---Plugin Credits:--- Maruno Caruban Lucidious89 ---Engine and Misc.:--- "Pokémon Essentials" was created by: Flameguru Poccil (Peter O.) Maruno With contributions from: AvatarMonkeyKirby<s>Marin Boushy<s>MiDas Mike Brother1440<s>Near Fantastica FL.<s>PinkMan Genzai Kawakami<s>Popper Golisopod User<s>Rataime help-14<s>Savordez IceGod64<s>SoundSpawn Jacob O. Wobbrock<s>the__end KitsuneKouta<s>Venom12 Lisa Anthony<s>Wachunga Luka S.J.<s> and everyone else who helped out "mkxp-z" by: Roza Based on "mkxp" by Ancurio et al. "RPG Maker XP" by: Enterbrain Pokémon is owned by: The Pokémon Company Nintendo Affiliated with Game Freak This is a non-profit fan-made game. No copyright infringements intended. Please support the official games! [/SPOILER] Game Download Link: Resource Pack Thread Link: Changelog: Three Settings: Game Jam Notes: Thank you for checking out my game, it means a lot. Go check out the other RCWGJ4 entries as well, they deserve your attention too! :D
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