Made using Essentials v21.1 on RPG Maker XP
WARNING: Pokémon Uakitite is getting a massive overhaul in quite a few places, which breaks save files. If you don't want to deal with losing your progress, don't download it until version 3 is released.
MediaFire
MEGA
Recruiting!
Story
After an incident involving Fervor's most wanted criminals leaves Fervor mostly isolated from the rest of the world, Fervor's league is finally recovering. However, they still lack the gym leaders that act as the bedrock of any league. Coincidentally, a couple of kids are about to stumble upon a whole other world that the vast majority of people can't even comprehend. Literally. However, it seems that the criminals who weren't caught also know of the Otherside's existence and are continuing out their goals with an organization, but what those goals are happen to be unknown to anyone but the top brass. Alongside an ancient civilization and an unknown being with unclear motives, the multiple threads knotting together will change the world forever. But will it change for the better or for the worse?
but it is actually new content. If you're updating from an older version, MAKE SURE YOU'RE IN EASY MODE!!!
Changes:
Chapter B1 added.
An overhaul of the candle system.
Even more new music by danger!ghosts!
Travelling trainers event in overworld event.
Enhanced Battle UI added.
Ferocity and Resilience charms will not work on any mons with a BST over 535.
Modified encounter table for rebalancing purposes.
Updated the trainers taking the modified dex into consideration.
Modify dialogue to make it so wild Pokémon are more wary of balls and require candles because of this.
Removed the difficulty stuff for now. I need a proper balancer for that.
Fevorian Natu and Xatu have been changed to convergent evolutions Batu and Vatu. If you have a Natu in your party, it should just become a regular Natu with some of Batu's moves.
Bug Fixes:
Updated some more outdated dialogue involving Pandora's Box.
Fixed the Otherside doors crashing.
Fixed weird visiblility stuff with the Mantrees.
Eris' trainer class was "Trainer" and not "Pokémon Trainer" on accident.
Facing a playable character in a different outfit works properly.
Candles crash fixed.
Blocked off access to Galveson park without a Pokémon.
Fixed some dialogue for certain quests in Nepdewn Town.
Partner trainers were having disobedience issues.
Made Sociedew guaranteed female (she's a "matriarch" after all).
Fixed oversight in mid battle dialogue, along with some of Lotta's dialogue.
Using a blank charm in a multi battle has the same properties as a Poké Ball where it ends the turn.
Starting up game in Uakitite Tower doesn't adjust the map until something leaving map or new decoration.
Fixed crash when opposing trainer has no graphic.
Version 1.0.10
Changes:
Removed the "Toss" option in bag.
Modified the priorities of events so some are more frequent than others.
Boss Pokémon have smarter AI.
More food items that can be bought at Simisavor.
The Otherside now has a custom theme.
Bug Fixes:
Reimplemented the missing functionality of the Constant Tileset.
Nerfed the cactus juice a little since it was on an older version of the hunger system.
Fixed Typeless Charm being called "Typless Charm"
Status effects weren't applying to the right Pokémon during a boss phase.
Fixed Tropius Charm working on anyone.
Removed early access to the Holiday Home.
Version 1.0.9
Fixed the save functions. Especially since you could technically save if you press quit, which defeats the purpose of not being able to save everywhere.
Version 1.0.8
NOTE: It turns out soft resetting the game causes issues with UnrealTime, so for now avoid F12 like the plague.
Changes:
Couple new events added to carriage travel.
Some mid-battle dialogue for important battles.
New Galveson City theme thanks to danger!ghosts! More coming soon.
Bug Fixes:
Fixed carriage travel. Particularly how the movement goes on even when the map changes.
Made sure you can't go anywhere else in the mainland to cheese to the cutscene.
Version 1.0.7
Changes:
New challenge that disables IVs on the user.
Bug Fixes:
Anything that heals was broken UI-wise due to 1.0.6.
Fixed Paisley's overworld sprite.
Version 1.0.6
Mostly just improvements and fixes to the bosses.
Changes:
Design on special DLV Pokémon so they scream "special form".
Bug Fixes:
Fixed Fruity Scent not actually trapping the user.
Modified the UI so the caught symbol isn't over the boss bars.
Shrunk the thin battle bars a bit so you could fully see the remaining boss bars when there's more than one Pokémon on a side.
Potentially fixed a bug where the game is trying to heal more than what remains between the hp and totalhp. I'm not able to recreate it, but it's always been wildly inconsistent.
Version 1.0.5
pbStoreBag broke because of item_decorations? It fixed itself when I opened the bag, so do that if you get an error involving pbStoreBag.
Changes:
Added missing materials.
Bug Fixes:
Modified Trollodile's minigame winning reward so that no charm is left out.
Battle Low HP doesn't exist yet, so battles break when player's mons reach low HP.
Cactus juice is not a decoration.
Version 1.0.4
Changes:
Decreased Sociedew's height by a meter.
Decreased the time for the HP bar.
Frugivore Charm that applies the "eaten berry" effect instantly.
Buffed Belch's accuracy to 100%.
Bug Fixes:
Added Sociedew's missing camo typing.
Version 1.0.3
Changes:
Worked on the battle UI some more.
More random dialogue for characters in tower when nothing specific to say.
DLV Swalot design updated so it's a little more unique.
Certain important battles have a variety of Pokémon that can appear (though right now it's just the first gym leader).
Certain items obtainable while fishing.
Add new trainer tip after Sociedew boss fight explaining using blank charms on anything DLV,
Updated badge part of the Trainer ID, specifically for the boss Pokémon.
Reworked the Fervorian Applin line along with adding the missing third path (thanks ScVi DLC for throwing an unexpected Dipplin and Hydrapple).
Changed up a certain plotline a bit.
Bug Fixes:
Forgot to remove a print statement during the carriage traversal in the savanna.
Messed up the cutscene code, which made the first carriage traversal impossible.
Removed Losrick's overworld sprite for now since it utilized the old spirte version.
Fixed sideways sprites of Boy and George not bouncing when walking.
Direction is now kept after fishing.
Cut off pixels in Interior tilesets fixed.
Fixed some form names for certain regional forms.
Fixed the type matchup up not properly showing alternate forms.
Fixed some passability issues with plants.
Version 1.0.2
Changes:
Completely changed Losrick's design, along with making its evolution Trovake.
Some more EBN news.
Removed the moss(?) from Galveson City since it didn't look good at all. Especially when considering that it isn't at all pixel-y.
Nerfed the availability of a certain NPC in a certain library.
All fakemon now have a habitat for the Pokedex Data Page Plugin.
Bug Fixes
Fixed jack-o-lanturn graphic.
Certain NPCs now have a cooldown.
Version 1.0.1
Bug Fixes:
Time doesn't show during story events (unless you talk to the clocks I guess). There isn't really supposed to be a specific time to worry about while free time is not going on.
Accidentally didn't change day after gym battle.
Fixed some lines that referred to Quarter by an outdated name.
Can't walk on locked door tiles in route gateways.
Fixed major oversight in replace_tileset function that was causing the tileset_name to not save the correct name.
Outdoor Light now only applies to night, not evening (just because of how the tilesets look).
Zaria is always cleaning the shower once she starts doing it (aka no event page that hides her).
[/SPOILER]