v0.4.0 available now!
edit (December 21 2025): updated the screenshots on this posting.
I'm not currently working on Dustbowl but I plan to return to it Eventually™.
Thank you for playing my first fangame project.
Introduction:
This fangame is designed around the sandstorm weather and is located mainly in a large desert with many sub areas.
There are a lot of changes to all the Pokémon, many moves, and some abilities in this fangame.
I manually rewrote all the movesets for this fangame's roster.
Information on changes to moves, abilities, and the Pokémon are available in-game. You don't need a separate wiki.
This fangame isn't compressed. Players can modify their copy of this fangame to make your own fun with what I've made so far using RPG Maker XP.
This will also be the case in later versions. I left a lot of comments throughout the events and scripts.
This is my first created Pokémon fangame.
My main goal of creating this fangame is to create my own favorite fangame.
Highlights of features in this fangame:
The total roster planned for this fangame is 156 species including evolutions.
A gigantic amount of balance changes to all the Pokémon in all aspects.
All the movesets are manually written by me.
A lot of moves are rebalanced. Always check the descriptions and stats!
A lot of changes to abilities. Some custom-created ones, too.
Evolution requirements are adjusted based on how I'm balancing this fangame.
Atypical starter trio, based on battle niche instead of type triangle.
All trainer battles are in doubles format.
Radial game world layout.
You don't have to remember which town each NPC service is located. They'll all be in one place as you unlock them, and you'll pass through often on your way to other areas.
Access to healing your party for free in the middle of every route.
More specific details on changes are accessible in-game. You don't need to open a wiki for this fangame.
Pokémon that appear in the overworld, and respawn.
There are always repeatable trainer battles available for money and experience. They're not always caught up with the player's level.
Animated battle sprites and dynamic camera.
There's a lot more changes listed lower in the spoilers below and some that I haven't thought to add there.
v0.3.2, March 21 2025, more bugfixes with some balance changes
v0.3.1, same day bugfixes
v0.3.0, March 9 2025 release
October 11 2024, v0.2.0 release
v0.2.0 changelog here:
https://www.pokecommunity.com/threads/pok%C3%A9mon-dustbowl-v0-2-0.531373/post-10883023
Since I'm posting to Eevee Expo after v0.2.0 is released, and this update since the initial v0.1.0 was bugfixes, treat v0.2.0 as the first playable release. The release date on Pokémon Community was October 11, but for Eevee Expo I'm making this post a few days later.
September 15 2024, v0.1.0 release
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Cacti sprites are from the "Wild West" tileset created by Ekat99 on DeviantArt, linked below.
https://www.deviantart.com/ekat99/art/Wild-West-875478760
This tileset is credited to Ekat, Heartlessdragoon (RSE Rips), Vurtax (Mis Objects)
Code for an ability that deploys Tailwind when the ability-user enter battle was created by myself with help from Penelope:
https://eeveeexpo.com/threads/8674/#post-80926
Hopefully that covers everything...
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Thank you for playing my fangame!