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Released Games

Projects with at least a playable demo go here. If your game is still in development and you don't have a public playable release, you should start a thread in the Games in Development section instead.
 
As a lifelong Pokemon fan, I've always been frustrated that some Pokemon were completely unusable despite the effort and creativity of their designs. For example, has anyone ever even thought about using Ledian in any serious capacity? The goal of this ROM is to rebalance the game up to Gen 5 to make many lackluster Pokemon more viable. Along with base stat changes, I've also updated abilities, types, learn sets of many Pokemon, power/effects of many moves, and TM/HM compatibility. All these changes can be found in the folder for the ROM. These changes will serve to make many Pokemon significantly more viable. I have also updated wild encounters so that every Pokemon/family of Pokemon is available, including legendaries. Legendaries are extremely rare random encounters in places of thematic relevancy, however, in the future, and with help from the community, I intend to make events for specific legendaries. In addition, the difficulty is significantly increased compared to the base game, so all trainers have been changed as well. Documentation for major battles is also in the ROM folder. These changes were not solely based on the intent of someone nuzlocking this ROM, however, I did keep that possibility in mind and have included features to minimize grinding and monotony for those players such as early access to Lucky Eggs, purchasable Rare Candies, and EV training items as the game progresses. If you choose to attempt a nuzlocke, I very much would like to hear your feedback. Note: This is the first version so it should've assumed that the balance of the game needs fixing. Im looking for any and all types of feedback to make this ROM as good as it can be continually. I eventually plan to change NPC dialog, item locations, further QoL changes to EV/level grinding, rebalancing the type chart, Mega Evolutions/forms for those who never got them (Flygon and Regigias are the first to come to mind), etc. This ROM Hack has been made with just the base game and community tools using the editing of NARCs. Here is a link to a Project Pokemon post by Drayano with a link to all the tools used: https://projectpokemon.org/home/forums/topic/39011-rom-hacking-tool-and-resource-collection/ Tools to note: Pokemon Rom Changer https://projectpokemon.org/home/files/file/2096-pokémon-rom-changer-bw/ Authors: Andibad BWWE https://projectpokemon.org/home/files/file/2089-blackwhite-wild-editor-bwwe/ Authors: KazoWAR BWTE 1000 https://projectpokemon.org/home/files/file/2090-bwb2w2-trainer-editor-bwte/ Authors: KazoWAR, Kaphotics PPTXT https://projectpokemon.org/home/files/file/2094-project-pokemon-text-pptxt/ Authors: SCV Twistedfatal's Pokemon BW2 Toolbox https://projectpokemon.org/home/forums/topic/13490-twistedfatal-black-and-white-toolbox/ Author: twistedfatal ANDT https://github.com/andibadra/ANDT Authors: Andibad Gen 5 Mart Editor https://drive.google.com/drive/folders/1Z4PWzth1zXl9QrbZcomlEq6nZNgyvEnc (Don't know the original author but I got this link from sauceyaTTa YouTube channel. Apologies to the original creator) Nitro Explorer 2 https://projectpokemon.org/home/files/file/2070-nitro-explorer/ Author: Treeki Special thanks to: DahrkDaiz Sonicandtails Pozeal Tanks Smallhacker and others Kiwi Ds Editor https://projectpokemon.org/home/files/file/2073-nds-editor-kiwids/ Author: Unknown If any other tools are to be used in the future, the post will be edited to accommodate. This hack is mainly an improvement hack as of this point. Therefore the plot is the same as the base Black 2 game. In future versions, this may change, however. To summarize, Things that HAVE been updated: (for many not for all Pokemon) Pokemon Base stats Pokemon Types Pokemon Abilities Pokmon Evolutions Pokemon Learnset Pokemon TM/HM Compatibility Move Power, Accuracy, Effects, Types, PP (In-game description of moves are not updated so please refer to the doc. Base Power, Type and PP are) Wild Encounters Wild Encounter Held Items Trainer’s Pokemon (AI is set to Max for all Trainers) Mart Inventory Things that have yet to be/not changed: NPC Dialog/Gifts Ground Item Locations (some though like TMs may also be available in marts earlier than their ground counterparts) Events In Game (Team Plasma/Story Events) General Battle Functions (6 Pokemon, 4 Moves, etc) Type Effectiveness from Gen 5 (Steel still resists Ghost/Dark) No Fairy Type (planned, possibly Sound type as well) Moves/Items/Abilities from Future Generations Don’t Exist (Assault Vest/Extreme Evoboost/Slush Rush) Screenshots: Early game acess to Puchasable Lucky Eggs and Rare Candies to Reduce Grinding (prices are subject to change) Updated Pokemon Types Updated Moves Power and Types (refer to docs for full changes) Expanded Move Tutor/Learnsets Gym Leaders now have expanded teams Access to purchasable evolution stones (after a few badges) Catchable Mythical/Legendaries Encounterable Starters Increased Precense of Triple/Rotation Battles (ignore levels. just for the screenshot) Here is a link to all the documentation and a link to the ROM patch: [https://drive.google.com/drive/folders/1pJvQnYcuCgzeA-BRDjarMZ9grS8cfKqZ?usp=sharing](https://drive.google.com/drive/folders/1pJvQnYcuCgzeA-BRDjarMZ9grS8cfKqZ?usp=sharing) In addition, I will have a discord here: https://discord.gg/WzvftDXGQB (mod edit: removed link to ROM download, as ROMs cannot be distributed) This will be a place where you can discuss strategies or secrets or any info about the ROM as well as development updates for future versions.
 
Made with BYOND : https://discord.gg/nM7Jj5XpMS Pokemon New Age Online is a new Online action MMORPG on the horizon! Taking the world of Pokemon and massively expanding its map to make it a fully explorable open world. In this game you'll be able to travel to any region, catch Pokemon, scan them with your PokeDex for rare information, watch them in the wild with their natural behaviors, battle with an immersive real-time battle system, make friends with other players, partake in PvP and tournaments, challenge legendary trainers, become the very best and many more! We are currently doing open testing and building our community! Come join in, try the game out, give some suggestions and help us find bugs! Can be found through the discord! Features Full Character Customization: Over 100 different hairstyles and over 200 Clothing options you can combine and mix-all in the GEN 5-BW style. With more ongoing constantly! FULLY ONLINE. 24/7 Shell Server hosting. A Pokemon Emotion System where each Pokemon (including Pokemon in the wild) have emotions running through them determining how they feel or respond to things such as being attacked, battling, getting Spa Treatment or eating their favorite flavors. Real Time Battle System instead of turn-based. Things such as Speed or Weight become important in movements, with heavier Pokemon having some benefits of Super Armor like in fighting games for certain moves or further range. Moves can react to each other, or you can counter attacks like in the anime with a similar attack. Battle Legendary Trainers or Gym Leader AIs such as Red or Misty. Animated Pokemon Overworld sprites - with actions such as Bulbasaur using its bulba to shoot out Leech Seed or Razor Leaf or things like Raichu drawing its fist back for a Thunder Punch. (Still ongoing, there's a lot. ^^') All moves & TMs from the game throughout history. You can use Hidden Power and Pursuit. Complex Pokemon Wild AI behavior based off of their own Egg groups. Goldeen will stay in the sea but challenge any nearby enemies they find strong. Pidgeotto will randomly attack a wild Caterpie (or even your Caterpie) if its level is low enough for a quick meal. Bug Pokemon with Swarm will....Swarm you. Good luck! Take part in differing quests. Make your own adventure in this online game. My love note to Pokemon for changing the lives of me and my loved ones. Thank you for the memories. ❤️ Constant Updates Planned Features How To Play Team: Owner, Pixel Artist: Gold/Tavren. Owner, Pixel Artist, Mapper, Programmer: SSC/Kaio Credits:
 
A "tail" split between two worlds. Ralina is a young Skitty who's aspiring to be an author, but is feeling uninspired and finds life dull. After some words of encouragement from her mom and her partner, she decides to try and put herself out more into the world and discover what happens more in the day to day life of Viewside. Alinra, a wandering Skitty, arrives at the Great Plains with a dream of getting stronger to defend her village by gathering Hi-Meds. What connects her to Ralina? The two discover the world around them, interconnected but separate... A game made in 42 days for Winter Jam 4. Current Issues : - hidden items stop overworld shadows (use this info as you wish)
 
PS Legends: Frontier A Gen2-inspired, 2DHD prequel to the Colosseum games! Experience a 3D, Legends-styled game with a unique battle system! Taking place during the Wild West era, this prequel to Pokemon Colosseum, and the First Journey, will take you on an adventure through the Wasteland of the Orre Region! Steam Balls have just been invented, and the railroad has facilitated great population movements westwards. An assortment of various factions is now vying over control of the Orre Region, But within this struggle for power, the biggest conflict, that of Man vs Mon, has arisen. Play as Luta, a Bounty Hunter with a burdened past, and a disdain for wild Beasts - which later became known as Pokemon. Features: 3D Graphics! A unique, weapons-dependent battle system! Defend yourself against wild Beasts by exploiting their elemental weaknesses! Change weapons during battle at any time! Dynamic Camera sequences! Beautiful, unique landscapes! An original soundtrack coupled with a few Colosseum and XD Remixes! - A huge custom Tileset! - Custom Portraits! - Exploration-oriented map gameplay! Made Using: RPG Maker MZ, mainly the MZ3D Plugin (all plugins used are free) Team: Dusky: Design, Story, OST, Mapping, OWs, Portraits DemICE: Design, Mapping, Testing Oleole: Tilesets, UI, OWs Radars: Phenac and Ranch Interior Mapping Notes: The game favors stronger CPUs, but should play very smoothly even on older hardware. The demo should be approximately 2-3 hours long. Savefiles are contained in the game's folder, so updating to new versions requires moving the savefiles manually. Battle tips: Mandatory Themes: - Golden Desert (The Region, overworld, and various areas, also engulfed in literal golden light) - Ominous Cave(Two atmospheric caves were you are being ambushed by wild Pokemon) - Bustling City: (The famous Phenac city, overcrowded yet very sanitary) Credits: Screenshots: Game Download: ============================================ Frontier Demo 2.0 ============================================ Bugs: Development Questions? Wanna make a game in this style? Ask away! Resource Pack: https://eeveeexpo.com/resources/1199/
 
Pokemon Graphite Grey Graphite Grey is my latest project which I wanted to put together to get me back into my Game Developer mode. This is set to be a small project for me to just practice using RPG maker and Pokemon Essentials. It's not set to be the best game in the world but I wanted to make it playable because why not? My main aim for this game was to focus on Pokemon who are generally not seen as very good and see if a world of these Pokemon could give a nice balanced game or not. I've also decided to remove the standard marts in each town and make items like Potions and regular Pokeballs a little rarer so the player can utilize specialized Pokeballs like the Apricorn Balls. Most of the tiles and characters are either Essentials defaults or from my other games. Story Travel the Sire Region and collect the 8 Gym badges to earn entry into the Pokemon League competition. Those who are successful will be known as the Pokemon League Champion and gain access to face off against the Elite Four. On your journey meet Team Snare who will be set on their own money making schemes. Stop them if you can but their greed maybe too much! Download Game Pokemon Graphite Grey Demo (Alpha) Pleases note this is the very first version of the game so save regularly and please do leave feedback so I know what needs sorting. Features Pokedex mainly consisting of low BST pokemon (Mostly below 480 + a few extras i.e. Starters) Double battles as the main form of battles rather than the normal single battle style in most games 8 Gym + Pokemon League (Currently 2 Gym Demo) New Level-Up move pools More focus on lesser used items such as berries and Apricorn Pokeballs rather than the standard marts found in each city which are now a lot rarer to find. Plans for the Future MBD Mega Evolution Screenshots Gameplay Q&A Bug Fixes & WIP Credits
 
CatPokemon Pink Special Skitty Edition By GhoulFool Made with RPG Maker XP & Pokemon Essentials v.17.2(Yeah this took me a while) UPDATE: Encryption was causing an issue so I've uploaded a new version. Welcome to the Altes region This large peninsula was once a prospering region like any other. Then a skilled young Pokemon Trainer completed his Pokemon League journey and became Pokemon Champion! He won so many battles that he ended up claiming most of the region's money in battle prizes. Now Altes is on the brink of financial ruin! In a last ditch effort the inhabitants have summoned a legendary trainer to undo this problem. That is where you come in. This is my first game so it is pretty rough still. It's sort of meant to be a parody as well as a rage game. Exaggerating and subverting aspects of the real Pokemon games to comedically trick the player. Traverse the paths of Altes Challenge the 8 gyms* Investigate the plans of the mysterious Team Arsenal Roll your eyes at the obnoxious references Discover secrets that will aid you in your quest Solve very annoying puzzles Multiple Endings The very best music of the GBA (and some others) Happy Caturday *Gym leader not guaranteed.
 
Hello, I'm releasing my first Hack Rom. *You're free to share the patch in other medias. About the hack: Pokémon Exceeded is a emerald decomp with new features. One main feature is called Innate (a rather unique feature among Hack Roms), which acts as an ability of Pokémon, but the Pokémon can have up to three Innates. Some effects interacts with Innates like Mold Breaker like abilities, Gastro Acid, but other have no effects on them like Neutralizing Gas. And some Pokémon unlocks new Innates either by level, friendship, evolution or even quests! Plot: The story begins an alternate timeline where you and your rival, Red or Leaf, move to Hoenn before starting their journey in Kanto. In this timeline, as no brats got in the way of Team Rocket's plans, they dominated the Kanto region. Giovanni is teaming up with other villain teams to expand his hold over the Hoenn region. Features: There are new Pokémon and strategies in Pokémon Battle Frontier as post-game. Up to Gen VIII Pokémon species. New side quests. New maps. New items. Custom Starter Pokémon trio (you can also choose specific region starters, including from Pokémon Unbound). Over 150 new Abilities/Innates. Over 50 new moves, including terrains and Pokémon Unite's ultimate! Over 150 moves were changed (base power, accuracy, PP, effect, etc). A lot of customization, you can choose if you want activate: Nuzlocke mode, Randomization, optional challenges, Sandbox mode, Physical/Special split, Inversed type effectiveness, "No Damage" challenge from SmallAnt, AI choose your actions in battle, Mirror mode, etc. There are four different Game Difficulties - Easy, Normal, Hard and Very Hard. Reusable TMs, including new TMs. Reusable move tutors, including new move tutors. Player can use HMs outside battle if a Pokémon in the party can learn the HM (badge still needed). Gen VI+ Exp. Share. Nerf to the weather (similar to Legends Arceus). Added Frostbite status (Frozen status still in game). Hail increases the defense stat of Ice-type Pokémon. Stats & damage formulas were reworked (similar to Legends Arceus formulas). EVs can be distributed manually. Mega Evolutions / Primal Reversion. DexNav to help the Player capture Pokémon. Move Relearner & Egg Move Relearner. Decapitalization. Day & Night system. Ruins of Alphs puzzles. And more ... Patch Link: https://drive.google.com/drive/u/0/folders/1ffVCAcZIZplAXoOhayznbgWXOGidqp_L Discord: https://discord.gg/r2cyTmeTPt Screenshots: Credits: Pret RHH Team Dizzyegg ghoulslash Merrp TheXaman Sierraffinity Artrious Jaizu Lunos AsparagusEdu
 
Hi! My name is Figgity, and this is my pokemon fan game, OpenPokemon! OpenPokemon is my very first fangame. Made in godot, it's a fully open world pokemon game. I wanted to make something akin to Legends Arceus meets ARK: Survival Evolved meets my weird mind. In the future it will focus on pokemon as animals in the wild, with more in depth training. Like real animals! DOWNLOAD HERE (MEGA) To play, unzip and leave everything in the folder. Launch the OpenPokemon4.exe to play! The (Open) World The world of OpenPokemon is set on a vast, randomly generated archapeligo, with diverse biomes and pokemon, dungeons and challenges to face, and ruins of a past world, with secrets interspersed. As developement continues, more variation will be added to the islands. The world is heavily inspired to almost ripped from gen 5, as you can see from the trees! Battling (I know you love my programmer art <3) The battling in OpenPokemon is going to be cartridge accurate- with some tweaks for balance in a sandbox setting. Some pokemon getting new abilities or different movesets, or moves being altered or even brought back. I don't want to touch the type chart or pokemon stats at all, with the exception of mega evolutions, which will be included but rebalanced to work in a way that doesn't discourage team variety. Battling Sidenote- Difficulty Battling is at the heart of pokemon, and many fangames and romhacks aspire to fix the problems with the battle system. While I like this approach, I think in many ways this can also be achieved by changing the difficulty of the core game, making things that are normal in pokemon harder, like restoring health and PP, without them feeling unfair. Of course, some moves and abilities will be changed just for the sake of balance as the entire format of the game is different. Wilder Wild Pokemon Wild pokemon are the heart and soul of OpenPokemon. The wild pokemon will wander about, and have different temperements and behaviors per species. Pokemon will have a lot of variety in what you need to do to catch them, some as simple as taming them, while stronger pokemon require you to raise them from an egg (Don't worry, leveling will be easier for these due to the presence of mini-quests to accelerate their growth). Something I wanted to recreate was how the pokedex talks about some pokemon eat things or go to places to evolve, so many pokemon will have mini-quests to get their evolution, needing to eat a food or use an item. Whats Next? The roadmap for OpenPokemon is a long one, but a hopeful one. I've been working on it for a few years, but the past few months have really picked up steam as my skills develop. Thanks to everyone thats helped me learn! The roadmap, in no particular order, currently looks something like this: More Biomes Crafting Structures Base Building Bosses (Pokemon and trainers) Recruitable NPC's Wild Pokemon improvements Story THE FUTURE Credits to: Godot, the engine. I'm using godot 4 for this, and plan to release the tools I've made for public use. In the meantime, DM me if you want help or advice with a pokemon project in godot or check out the discord thats linked here, a community for a godot pokemon toolkit in developement as well as just people like me making pokemon projects in godot. HeartBeast - I'm using a sprite from his action RPG tutorial as the character sprite before getting one, as well as just generally being a useful resource for me. Gen 8 Essentials Pack - Even though I'm not using it in its intended place, I got a most of the pokemon sprites from this. Thanks to Golisopod User, among others for it. Gen 9 Essentials Pack - Same as gen 8 essentials, but has things from PLA+. Very good! Thanks to Caruban, among others for it. PDSMS - A program for making maps in DS pokemon games. I used it to find out how gen 5 models worked to apply to this. My friends that aren't on relic castle for helping me with the art!
 
Go Go Beasts! Go Go Beasts is a First-Person Monster Capture Platformer! Inspired by Pokémon, Banjo-Kazooie, and Neon White! Capture various unique Go Go Beasts to gain new movement abilities! Evolve your Go Go Beasts to gain even more advanced abilities! Meet a colorful cast of characters on the various isles of the Azure Archipelago! Explore the 3 primary islands: Verdant Isle, Fortune Isle, and Industry Isle! Game Length: Roughly 1-2 hours Team: Thundaga - Lead Developer Tristantine The Great - Writing Support and Playtesting Made With: Unity Notes: This was a ton of fun to work on and I learned a ton! I eventually would like to turn Go Go Beasts into a full game on Steam, so please send me any and all feedback/bugs/ideas you have! If you beat the game, I love ya! Also, if you draw any fanart of the characters or beasts and send it to me, I will put it in the game! All of my project files at the time of jam submission are here! Feel free to dig through all my maps and code to learn stuff about Unity!
 
Pokémon Parallel is my first fan game project made in Pokémon essentials V18, i spent many weeks planning everything i could, and here it is. Plot: Team Pylon is an evil organization that strives for world domination whom, after finding old inscriptions about the Regis and translating them, realized that the ancient titan Regigigas was stronger than many thought, so, they divided their team into 5 divisions: Rock, Steel, Ice, Dragon, and Electric, they are on places all around the Mathos region searching for precise locations in an attempt to awaken the titan and bring to light Regigigas' true power. This project includes many features: -New regional variants -New moves -New abilities Planned features: -Scrapped pokémon like Gorochu and Animon -Pokémon from other media like: Black fog from the Pokémon adventures manga -New mega evolutions Images: Credits: Regional variant sprites: Trintler, Asher, Dad, Alexandre~ and Phoenix Artwork: Phoenix Random scripts: razordrakegorz maps: ImagiNATIVE Some maps: Ayrei, Maurili Regieleki/Regidrago overworld sprites: SageDeoxys Music: All music used is from stock essentials, pokémon games and the Rhythm heaven series Music remixes: some gen 6-8 sprites come from the smogon sprite project Wonder Trade Script by Black Eternity EV/IV screen from Thundaga Snow tileset: Fanking Omega, Magiscarf and Dawn Bronze Mega evolution scene: bo4p5687 Pokemon Essentials by Maruno, Poccil and Flameguru Gen 6, gen 4 style sprites: https://www.pokecommunity.com/showthread.php?t=314422 Gen 7-8, gen 4 style sprites: https://www.pokecommunity.com/showthread.php?t=368703 Gen 8 project https://eeveeexpo.com/resources/493/ Discord: https://discord.gg/7m5AdJ7 Download:
 
This game was made for the Relic Castle Game Jam # 6 -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- Seasonal explorers Dust and Zee spelunk their way to the bottom of the sea, expecting to find all sorts of relics and treasures of aquatic nature. However, they instead stumble upon a world that has already ended... Join them in their whimsical and hopefully non-explosive journey through the streets of a former paradise by collecting treasures and uncovering the secrets behind its remains! Who knows what happened down there? -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- TEAM rankoruru - Story, Eventing, Spriting, Writing, Dialogue, etc. HollowGap - Puzzle Master, Scripting, Bugtesting Mikecakes/mustafa - Spriting, Mapping, Bugtesting Droid779 - Spriting -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- SCREENSHOTS FEATURES A Different Engine! - This game runs on the french Pokémon Essentials alternative PSDK which boasts a variety of differences in performance, layout, and form. It also allows me to do unique events! A special thanks to the entire PSDK team for helping me get this product out and pointing out how everything works. This was not possible without Nuri Yuri and Rey, who helped me the most with PSDK engine related things by fixing crashes, bugs, and scripts. The Journey! - Featuring Dust and her lovely Porygon-Z, they'll traverse their way through the labyrinth in search of gold and knowledge in Generation 4 Graphics with Pokémon available up to Generation 8! The story begins with them entering the ruins through an underwater cave, but the region ends up becoming much more complicated to comprehend over as they go on... - Lots of strange and impossible events are taking place in this submerged region... How did this all happen, anyway? - Pokémon that appear in this game are a bit different, some of which are Regional variants unique to the labyrinth! There are tons of balance changes and quality of life fixes that change how some Pokémon are used. Change log here, but beware spoilers: - In addition, Experience Points are boosted to reduce grinding, and every Pokémon in this game has a 50% chance to drop a unique item, and a 5% chance to drop a Nugget. I wonder what they're used for in the underground... - There are currently two endings to the game, and three unique zones to play through, with a run time of roughly 3-5 hours! Treasures! - There are special items known as Treasures littered throughout the region. Collecting them places them as a little trophy at the main campsite! - Treasures aren't just for show, however. Someone might give you something nice for collecting a ton of treasures... Challenges! - At each zone, a very powerful foe will appear. Defeating them not only gives you the ability to move on, but choose exactly which area to unlock first... Note: (The right door is a bit more difficult as of this Jam release) - There are more than battles to overcome however... There are places around the region that test your mind rather than your strength! Secrets! - Look around each and every part of the region to find rooms that lead into each other, Pokémon to befriend, and items to collect... -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- READ ME -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- RESOURCE PACK -#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#- DOWNLOAD v 1.8.2! [/B] Project Knowledge 1.8.3 (Complete) - Latest - In Birth - Under Mediafire Download: Version 1.8.3 Added a QoL change that allows you to use Teleport from the Zee's Projection in the Key Items pocket. (Big change) New PC mechanics! You can use the mouse to mass release Pokémon in the PC UI New Learn Move UI! Minor balance changes. Fixed game breaking bug when in a prolonged battle [/SPOILER] KNOWN ISSUES PSDK is an incredible alternative to Essentials, but the battle system is very experimental. If you see something off, tell me and I will report it. They need feedback to improve it! - There is a pervasive bug with the FollowMe feature that randomly has events follow you when they're not supposed to. Simply exit and reenter a room to fix it. This bug ONLY happens if you save the game before entering specific maps.UPDATE: FIXED in 1.7! LEMME KNOW IF IT HAPPENS STILL. - Stuff you guys haven't run into yet and I won't know about unless they get reported :) CREDITS PSDK CREDITS
 
Go Go Golisopod 2! Playtime: 1-2 Hours The sequel to the Pog Jam sensation "Go Go Golisopod" is finally here! After an accident causes you to turn into a Pokémon, you must race through obstacle courses on Shmoove Island! Use special form-changing potions to change into different Pokémon forms! Can you beat all of the race courses and return to your human form in time? Team: Thundaga Trailer Video: Made Using: RPG Maker XP Pokémon Essentials v18.1 Notes: Winter Jam 3 Requirements: Resource Pack: Credits:
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