Hi, I have a display issue that's proving difficult to work with. When in battle, Tera Blast only displays as a Normal-type attack, uses the default Normal-type animation, but it will use the Tera type for damage calculation. Is there something I might be doing wrong? I have added custom types, but I've tried setting Tera Blast to be one of my custom types by default and it displayed completely fine, it's just unable to update to a Terastalized pokemon's Tera type. (Other type-changing moves like Morpeko's Aura Wheel display correctly)
The plugin doesnt include any move animations for Tera Blast, so that's why it will always use the same animation regardless of type. That's up to you to add if you want to. The plugin includes
support for multiple animations per type, but it doesnt include any of those animations itself.
Also, the
only move in base Essentials that updates its display type is Aura Wheel. No other move that changes type (Weather Ball, Terrain Pulse, etc) does this. So I didnt include this feature for Tera Blast/Starstorm either, to make it consistent.
I
could add this display type feature in an update if you want, but then the UI will break whenever these moves are Stellar-type, since no move button sprite exists for the Stellar type. I
could include the sprites for these, but then this would overwrite
all of the move type buttons, since all of them are contained in the same image. And that would be a pain for people with custom graphics/UI's.
This is kinda why I didnt include this feature from the start. Again, I
could, and maybe I will, but no matter which way I do it, it will be a pain. I can choose to either
not include the Stellar-type button sprites, in which case ill have to constantly answer yet another repetitive question of "why does my Tera Blast button look weird?", or I
do include the Stellar-type button sprites, in which case ill have to bend over backwards warning people that installing this plugin/update risks overwriting their custom UI's. People will inevitably not read, and then complain about how this plugin broke their UI.
It seems like such a small and obvious feature to include, but this is why I never bothered to include it. It seems easier to just let people add it in for themselves. Or, use my Enhanced Battle UI plugin, which
does display the updated move types when viewing move data.