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Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) 3.3.2

Well guess what there’s a link for sprites but the opergon’s forms aren’t done yet including poltchageist which I’m making a sprite https://www.deviantart.com/kiriaura/art/okidogi-munkidori-and-fezandipiti-sprite-955566278 https://www.deviantart.com/kiriaura/art/Ogerpon-sprite-955999561
View attachment 21191a contribution. edit however you see fit; edit: i made it, but i dont really need credit. anyone can make spritework of an existing mon

hello! not sure if needed but here's a download to a custom made Matcha Gotcha animation and the cries for all the dlc pokemon. hope this helps.
https://www.mediafire.com/file/tcrh70bjjh65ou8/Teal_Mask_Update_Nut0066.rar/file
Thanks for letting me know about this.
Hey, i wanna report 2 bugs i met.
1.Lunala's moongeist beam cannot ignore mimiq's ability...
2.It'll make a crash when using a move like ember(10% could burn) in hail weather. (i think it maybe something wrong with the new drowsy and frostbite status)
Hope u could fix these, many many thanks~

and, another bug, when tapu lele use moonblast, it also cause a crash...
1. I'm not sure that this is caused by the plugin, can you share the error log?
2. I found out what the problem is. In pbAdditionalEffectChance I'm still using @function instead of @function_code. Also in a few places, I will fix it in the next update.
3. same as the number 1.
Hello, I will write it here too, so played with this plugin everything worked fine until a fight with a poliwhirl with "Rest" as move

And this was the error I got:
This is caused by my unawareness, I wrote battler.has_active_ability? instead of battler.hasActiveAbility?. I will fix it in the next update.
It seems i don't see the creators move animation how do i fix it
The animation is currently not included in the pack. you need to download it from the link I gave on the resource page.
View attachment 21339
Receiving this error when I try testing a fight against a trainer with mortal spin
This is a bug caused by AI counting the move score of Mortal Spin, there is a mistake in how I wrote it. I will fix it in the next update.
 
1. I'm not sure that this is caused by the plugin, can you share the error log?
2. I found out what the problem is. In pbAdditionalEffectChance I'm still using @function instead of @function_code. Also in a few places, I will fix it in the next update.
3. same as the number 1.
Thank u for u reply.
1.There is no error log, just no effect.
this is vanilla version(no ability triggered):
1695299004040.png

1695299021699.png


this is vanilla + the plugin(ability triggered):
1695298401937.png
1695298409216.png


3.This is the error log.
1695298326118.png

1695298339594.png
 

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So I had test the pack out and whenever the user uses a move that has a secondary effect like blizzard or fire punch this pops up and the opponent doesn’t attack but the user does over and over again

[Pokémon Essentials version 21]
[v21.1 Hotfixes 1.0.1]

Exception: NoMethodError
Message: undefined method `include?' for nil:NilClass

Backtrace:
[Generation 9 Pack] [001] Battle.rb:230:in `pbAdditionalEffectChance'
Battler_UseMove:716:in `block in pbProcessMoveHit'
Battler_UseMove:714:in `each'
Battler_UseMove:714:in `pbProcessMoveHit'
Battler_UseMove:409:in `block in pbUseMove'
Battler_UseMove:407:in `times'
Battler_UseMove:407:in `pbUseMove'
Battler_UseMove:51:in `block in pbProcessTurn'
PBDebug:6:in `logonerr'
Battler_UseMove:51:in `pbProcessTurn'
 
So I had test the pack out and whenever the user uses a move that has a secondary effect like blizzard or fire punch this pops up and the opponent doesn’t attack but the user does over and over again

[Pokémon Essentials version 21]
[v21.1 Hotfixes 1.0.1]

Exception: NoMethodError
Message: undefined method `include?' for nil:NilClass

Backtrace:
[Generation 9 Pack] [001] Battle.rb:230:in `pbAdditionalEffectChance'
Battler_UseMove:716:in `block in pbProcessMoveHit'
Battler_UseMove:714:in `each'
Battler_UseMove:714:in `pbProcessMoveHit'
Battler_UseMove:409:in `block in pbUseMove'
Battler_UseMove:407:in `times'
Battler_UseMove:407:in `pbUseMove'
Battler_UseMove:51:in `block in pbProcessTurn'
PBDebug:6:in `logonerr'
Battler_UseMove:51:in `pbProcessTurn'
Got the same error during a fight against a Abomasnow
 
will you still update v20.1 version of the mod or will it only be v21 from now?
 
will you still update v20.1 version of the mod or will it only be v21 from now?
This is a v21 project now. You can probably still find the link for the previous iterations in the History tab, but those versions are considered deprecated, and thus no longer supported.
 
the commander ability seems to be buggy this error occurs when i use aquapulse and my pokemon has the ability
 

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Speaking of the isCommander? and isCommanderHost? methods, in the v20.1 version of the plugin I just noticed that these are missing from class Battle::FakeBattler which causes issues in Safaris. I haven't checked the latest plugin, so disregard this if it's already been fixed.
 
Speaking of the isCommander? and isCommanderHost? methods, in the v20.1 version of the plugin I just noticed that these are missing from class Battle::FakeBattler which causes issues in Safaris. I haven't checked the latest plugin, so disregard this if it's already been fixed.
Does it really cause issues in the Safari? I just tried it an haven't experienced any errors.
 
Does it really cause issues in the Safari? I just tried it an haven't experienced any errors.
Yeah, only if you're lucky enough to encounter a shiny Pokemon though, I believe because isCommander? is accessed through the pbCommonAnimation code path.
 
Yeah, only if you're lucky enough to encounter a shiny Pokemon though, I believe because isCommander? is accessed through the pbCommonAnimation code path.
Haha wow thats a pretty niche bug, but good to know.
 
Hey! My friend Darkus Shadow asked me (since he can't comment on RC for some reason) to ask here if you don't mind to use the shiny overworlds he made too! Not a order, is just a petition. Personally for me, I think fits the normal overworlds he already made and are on this resource. Thanks and of course everything is on his DevianArt.
 
Hi Hi, Using this pack (v.3.0.1) as well as the Gen 8 Pack (1.0.4) on Essentials 21.1. While I've played around with RPG Maker MV before and by proxy understand XP to an extent, this is my first serious project since early high school so bear with me here: Why can't my champion level AI figure out how Corviknight works specifically? It's the only pokemon on her team that gives me this error, pretty much just waiting for a Tinkaton to fashion it into a hammer
929fa9c1081e101d5720ff059e7e12bf.png
55b40ee6df0c176f2922b8c5eea438b0.png
 
Hey! My friend Darkus Shadow asked me (since he can't comment on RC for some reason) to ask here if you don't mind to use the shiny overworlds he made too! Not a order, is just a petition. Personally for me, I think fits the normal overworlds he already made and are on this resource. Thanks and of course everything is on his DevianArt.
Sure, all the shiny overworlds were made before Darkus Shadow shared them on deviantart and I haven't updated them since. But it will take some time, and for overworlds that don't have shiny, I will recolor them myself until Darkus Shadow makes his own shiny on deviantart.

Hi Hi, Using this pack (v.3.0.1) as well as the Gen 8 Pack (1.0.4) on Essentials 21.1. While I've played around with RPG Maker MV before and by proxy understand XP to an extent, this is my first serious project since early high school so bear with me here: Why can't my champion level AI figure out how Corviknight works specifically? It's the only pokemon on her team that gives me this error, pretty much just waiting for a Tinkaton to fashion it into a hammer
929fa9c1081e101d5720ff059e7e12bf.png
55b40ee6df0c176f2922b8c5eea438b0.png
This is a known bug in the latest version you can read my comment on that in my older post.
 
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