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- Replies: 19
Game Title:
Pokémon: Technology
Game Screenshots:
Game Download:
Change Log
Made Using:
RMXP, Pokémon Essentials
Team:
me
Notes:
This game is not to be taken seriously. Like at all. It's mostly bad puns and a series of exercises where I tried to learn to event puzzles and such. As this was my first project, it was nice to try new things, but there are probably game breaking bugs that I missed. Feel free to edit events if you get stuck. Warning, there is terrible lack of narrative direction, and there are childish, low-brow jokes throughout, so if that's not your thing, play one of the other awesome Jam entries.
Resource Pack:
Credits:
Pokémon Essentials was created by:
Flameguru, Poccil (Peter O.), Maruno
With contributions from:
AvatarMonkeyKirby, Marin, Boushy, MiDas Mike, Brother1440, Near Fantastica, FL., PinkMan, Genzai Kawakami, Popper, help-14, Rataime, IceGod64, SoundSpawn, Jacob O. Wobbrock, the__end, KitsuneKouta, Venom12, Lisa Anthony, Wachunga, Luka S.J. and everyone else who helped out.
Winter Jam 2 Challenge Graphics - Relic Castle Staff
Lava tiles - Derxwna Kapsyla
Music from FRLG OST - pulled from Pokémon Paradox resources
Gen 3 Overworlds - Smogon Sprite Project
Here's where I used graphics:
Jams are used in the overworld repeatedly as collectables, switches, and traps (see kitchen level); the NPCs were turned into lobotomized drones packed with explosives (see Power Plant level); and the upside down Pokéballs are featured throughout as TYPE.EXE files that allow the player to change forms; Triple Triad tables are featured heavily in the Game Corner level.
Pokémon: Technology
Game Screenshots:
Game Download:
Change Log
-
FIXED - Stage 00: LOUD SPEAKER’S’ to SPEAKER
[*]FIXED - Stage 01: you can jump backwards across the lava
[*]FIXED - Tileset: passability of stage numbers
[*]FIXED - Viridian Stage: bug.exe color
[*]FIXED - Tilemap_XP line 413: NoMethodError
[*]FIXED - Charmeleon deaths change graphic back to chippy but leave you munchlax
[*]FIXED - Exiting kitchen text error “agin”
[*]FIXED - Diglett level typo bulbasaur affirmative selection
[*]FIXED - Collision on T shaped hedge
[*]FIXED - Game corner coin case guy direction fix (thief switch?)
[*]FIXED - Turn FUJI into a move tutor for thief and flip the switch
[*]FIXED - Surge turns left after talking
[*]FIXED - rocket hideout switch
[*]FIXED - Walkaway Nology in Pokemon Tower, and deactivate the other event
[*]FIXED - Pokemon Tower says “deaths” instead of “crashes”
[*]FIXED - Move the one trigger on 3F and 6F pokemon tower
[*]FIXED - through logic of pokemon tower transfer
[*]FIXED - Add stage number for butt splosion guys
[*]FIXED - Passability of final puzzle tile -
[*]Bugs V1.2
Pallet Town
- FIXED - Sign posts
- FIXED - Move first room down
- FIXED - Checkpoint for charmeleon section or shortened range
- FIXED - Tea sprite reset
- FIXED - Don’t reset shiny event, activate all monsters with shiny
- FIXED - Make it not gross
- No - Reset character graphic after crashes
- FIXED - Add NPC selling triad cards
- FIXED - Fix final door
- FIXED - Cut scene self switch
- FIXED - Agatha typos
- FIXED - Reset cube locations
- FIXED - That box that annoyed Tech
- FIXED - Event touch, not player touch
- FIXED - Fix Jolteon
- FIXED - Name of level
- FIXED - Ice tile explanation on disappearing rocks
- FIXED - Soft lock fix
- FIXED - Rock passability near machin
- FIXED - Reset character graphic after crashes
- FIXED - Chili vs Chilly
-
- FIXED - Game Corner door event
- FIXED - Minor graphical errors
-
- FIXED - Squirtle surf graphic
- FIXED - Game corner Triple Triad text
- FIXED - Day Care Maze portals funky
- FIXED? - WORKED FINE FOR ME? - Snorlax joke
- FIXED - RHCP chili/chilly consistency
- FIXED - RHCP resets all the same
- FIXED - RHCP push Cube through portal
- FIXED - RHCP add additional Charmeleon.EXE
- FIXED - Kill switch for flashing lasers in Power Plant
Made Using:
RMXP, Pokémon Essentials
Team:
me
Notes:
This game is not to be taken seriously. Like at all. It's mostly bad puns and a series of exercises where I tried to learn to event puzzles and such. As this was my first project, it was nice to try new things, but there are probably game breaking bugs that I missed. Feel free to edit events if you get stuck. Warning, there is terrible lack of narrative direction, and there are childish, low-brow jokes throughout, so if that's not your thing, play one of the other awesome Jam entries.
Resource Pack:
Credits:
Pokémon Essentials was created by:
Flameguru, Poccil (Peter O.), Maruno
With contributions from:
AvatarMonkeyKirby, Marin, Boushy, MiDas Mike, Brother1440, Near Fantastica, FL., PinkMan, Genzai Kawakami, Popper, help-14, Rataime, IceGod64, SoundSpawn, Jacob O. Wobbrock, the__end, KitsuneKouta, Venom12, Lisa Anthony, Wachunga, Luka S.J. and everyone else who helped out.
Winter Jam 2 Challenge Graphics - Relic Castle Staff
Lava tiles - Derxwna Kapsyla
Music from FRLG OST - pulled from Pokémon Paradox resources
Gen 3 Overworlds - Smogon Sprite Project
Here's where I used graphics:
Jams are used in the overworld repeatedly as collectables, switches, and traps (see kitchen level); the NPCs were turned into lobotomized drones packed with explosives (see Power Plant level); and the upside down Pokéballs are featured throughout as TYPE.EXE files that allow the player to change forms; Triple Triad tables are featured heavily in the Game Corner level.
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