Hi, do you use EBDX?Hi, how can i disable the follower sliding battle intro animation? thanks
Hi, do you use EBDX?Hi, how can i disable the follower sliding battle intro animation? thanks
I'm gonna assume you know how to read and have read the main post because,Hello, I get an error every time I fly to a city. I don't know why, everything else works fine. I am using version 18.1, help please i want this script in my game.
This script is not compatible with Essentials v18, v17.2, v16.2 or any other older version of Essentials. I do not plan to add compatibility for any of them.
If I read the post but I did not download this version, I am using v18.1 as I said before, the proof is that the script does not give me an error when entering the game.I'm gonna assume you know how to read and have read the main post because,
If I'm not providing compatibility for an older version of Essentials then it should be assumed that I'm not gonna provide support for it as well. Feel free to continue using the older version, but unfortunately you'll have to live with all the bugs and problems that version had.I am using a version before it was updated to v19.
Ok thanks anywayIf I'm not providing compatibility for an older version of Essentials then it should be assumed that I'm not gonna provide support for it as well. Feel free to continue using the older version, but unfortunately you'll have to live with all the bugs and problems that version had.
yes, last versionHi, do you use EBDX?
Yeah then please read the EBDX documentation properly.yes, last version
This is normal behaviour. In the official games, Pokemon taller than 10ft in height don't follow the player in interior maps. This is done to prevent a 70ft tall Groudon from absolutely obliterating some poor dudes home, when you enter it. This script recreates that effect from those games. If these "larger Pokemon" aren't appearing in your outdoor maps as well, then that means that your map metadata is poorly set up and you need to correct it to add the "Outdoor" property to it. Here's the wiki link for how to set up your map metadata, please read it.Having issues where the "larger" Pokemon (eg. Rayquaza) don't show. is this something I have don't wrong or does he not show up?
Thank you! got it working now thanks for the helpThis is normal behaviour. In the official games, Pokemon taller than 10ft in height don't follow the player in interior maps. This is done to prevent a 70ft tall Groudon from absolutely obliterating some poor dudes home, when you enter it. This script recreates that effect from those games. If these "larger Pokemon" aren't appearing in your outdoor maps as well, then that means that your map metadata is poorly set up and you need to correct it to add the "Outdoor" property to it. Here's the wiki link for how to set up your map metadata, please read it.
Metadata
For metadata relating to a specific map, see Map metadata. This page describes the metadata (otherwise known as global metadata), a set of information contained within the PBS file "metadata.txt" which defines some important information. The PBS file "metadata.txt" contains various information...essentialsdocs.fandom.com
have you tried looking on The PokeCommunity?Sorry to bother.
I've been getting this error after installation and on the first debug compile --- I could not locate the hotfix plugin anywhere on the net. Is this an actual thing that exists or is it an error denoting something wrong with installation on my part?
Let me know when you can. Thanks for your time!
Oh I am super dumb. I was looking for a hotfix specifically for this plugin LMAO. Thanks so much!have you tried looking on The PokeCommunity?
You need to actually have the graphics for the Pokemon to change the graphics of the Pokemon. The script only loads the "000" graphic when it can't find any other graphic to load. Make sure you actually have the Graphics, and make sure the Graphics follow the appropriate naming convention. If you are still unable to do it, then I'd suggest downloading the resource linked in the thread to get the Generation 1-8 overworld sprites, all formatted for the Project.I'm using "Pokemon essential V19.1", I installed "Pokemon following 2.07". If I follow the error to create "Graphics/Characters/Followers/000", the pokemon graphic 000 will follow . But it's only "000". I can't change the following pokemon to another one.
ohhhhhhhhhh. It's worked. ohhhhhhhh. Thank you so much!. you're the best!You need to actually have the graphics for the Pokemon to change the graphics of the Pokemon. The script only loads the "000" graphic when it can't find any other graphic to load. Make sure you actually have the Graphics, and make sure the Graphics follow the appropriate naming convention. If you are still unable to do it, then I'd suggest downloading the resource linked in the thread to get the Generation 1-8 overworld sprites, all formatted for the Project.