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Following Pokemon EX

Resource Following Pokemon EX 2.2.3

StarWolff

Cooltrainer
Member
Joined
Aug 23, 2021
Posts
238
Hello! Can I ask where and how to change the items the pkm gives to you when you talk to them? the one "it seens to be holding something"
using v19
 

Desbrina

Trainer
Member
Joined
May 3, 2021
Posts
83
The follower sprite doesn't seem to refresh after a trade until you move to another map, is there an easy way to make it refresh?
Also seems to occur with evolutions from the menu (using items) as well
 
Last edited:

BrockRockSock

Tooltrainer
Member
Joined
Sep 14, 2021
Posts
2
I've seen this in games like Splice, so I'm wondering how do you make only one Pokémon follow you?
 

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319
I'm just having slight problem with the following pokemon not jumping over the ledge and also glitches each time you change into a new map. Thanks for the help.
Should be fixed in the next update. You're welcome.

Hello! Can I ask where and how to change the items the pkm gives to you when you talk to them? the one "it seens to be holding something"
using v19
Easy, just read the instructions for "Dialogue Configuration" in the instructions and look for where "pbPokemonFound" is in the appropriate rb file. There you'll see an array of items to edit.


The follower sprite doesn't seem to refresh after a trade until you move to another map, is there an easy way to make it refresh?
Also seems to occur with evolutions from the menu (using items) as well
The trading thing should be fixed in the next update. Thank you for reporting. But what exactly do you mean by "Evolutions from the menu"? There are many many menus in Pokemon Essentials, so you'll need to specify what menu it is.


I've seen this in games like Splice, so I'm wondering how do you make only one Pokémon follow you?
The way Pokemon Splice handles it involves heavily modifying this script. However you can also juse use regular dependent events to recreate similar functionality, incase you don't know how to code.
 

Montykore

Internet Clown
Member
Joined
Nov 28, 2018
Posts
1
Forgive me if it's been answered before, but is there any way to have the follower use only their first frame when idle instead of just a continuous walk cycle? I'm a bit new on the coding side.

Either way, thank you for the fantastic resource!
 

kallisto

Rookie
Member
Joined
Dec 23, 2020
Posts
3
I know you're likely working on an update for the script but I thought I would report a bug I noticed. With this script installed, the game seems to drop frames when running in grass (as in encounter grass), but only after the game has been running for a while. If I save and relaunch the game, the frames no longer drop but will eventually do so after running in grass again later on. Tested this on a vanilla install of v19.1 as well to ensure it isn't a matter of compatibility between scripts.
 

ImErebus_

Rookie
Member
Joined
Dec 15, 2021
Posts
1
So I noticed was having a problem with Illusion not changing Zorua and Zoroark's sprite at the beginning of battle, and I decided to troubleshoot it by reinstalling all of my plugins one at a time and testing. Apparently Following Pokemon EX doesn't change the sprite if they're at the beginning of your party. I just thought I should let this bug be known.
 

Rua

Pokémon Dark Dev
Member
Joined
Jan 11, 2021
Posts
31
@StarWolff Golisopod User advised me to change:

pbPokemonFound(rand(items.length))

to pbPokemonFound(items.sample)

This fixed the bug.
 

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319
Golisopod User updated Following Pokemon EX with a new update entry:

Big End-of-the-year update


  • Instructions under "Usage of Script" have also been updated to detail the new configuration constants and method names.
  • If you are updating from an older version, please make sure to delete the original plugin folder ie Plugins/Following Pokemon EX before updating, so that the old changes don't overwrite the new changes.
  • If you are updating from an older version, please make sure to update the Animations.rxdata as well.
  • If you are not using...

Read the rest of this update entry...
 

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319
Forgive me if it's been answered before, but is there any way to have the follower use only their first frame when idle instead of just a continuous walk cycle? I'm a bit new on the coding side.

Either way, thank you for the fantastic resource!
Read the Usage Instructions, specifically under Configuration Constants.

I know you're likely working on an update for the script but I thought I would report a bug I noticed. With this script installed, the game seems to drop frames when running in grass (as in encounter grass), but only after the game has been running for a while. If I save and relaunch the game, the frames no longer drop but will eventually do so after running in grass again later on. Tested this on a vanilla install of v19.1 as well to ensure it isn't a matter of compatibility between scripts.
I haven't encountered any such bug, and you haven't really stated what the result of testing in a clean copy of v19.1 was, so I'll assume its an issue on your end.

So I noticed was having a problem with Illusion not changing Zorua and Zoroark's sprite at the beginning of battle, and I decided to troubleshoot it by reinstalling all of my plugins one at a time and testing. Apparently Following Pokemon EX doesn't change the sprite if they're at the beginning of your party. I just thought I should let this bug be known.
I haven't encountered any such bug. But I clearly remember Illusion being bugged in v19. Please update to the latest Essentials v19.1 and the v19.1 Hotfixes.
 

DeltaZ

Novice
Member
Joined
Jul 25, 2021
Posts
17
I have a problem. I updated Following Pokemon EX to the latest version and now I get this message. I used EBDX and not a Gen 8 project.
 

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Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319
I have a problem. I updated Following Pokemon EX to the latest version and now I get this message. I used EBDX and not a Gen 8 project.
Read the installation instructions.
 

Paradise-cub

Rookie
Member
Joined
Sep 17, 2021
Posts
5
It seems to work fine until after the character is named, then I get this,
would super appreciate any help in figuring out where I went wrong
dgbfxcgfbd.PNG
 

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319
It seems to work fine until after the character is named, then I get this,
would super appreciate any help in figuring out where I went wrong.
What other plugins are you using? One of your plugins is conflicting with the Generation 8 Project. This has nothing to do with Following Pokemon EX.
 

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319
Only phantombass's SpeedUp
and the v19.1 Essentials hotfixes
Ok. Is this the latest version of the plugin? If not, then could you update to the latest version and confirm whether this bug occurs there too?
 
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