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Completed Pokémon Tectonic

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
3.2.3


5riBCBr.png

Conquer the depths of Makya!
As of November 12th 2023, all content updates are complete!

Check out our website to download our most up to date version:
https://www.tectonic-game.com/!

simple_stitch_5.png

BgqtbSI.png

Explore the Makya region, where old and new collide. Host to dozens of ancient caves and tunnels, Makya was settled anew by the disbanded members of Team Chasm, who 20 years ago sought the power of the Regis. When a strange new group puts those plans back into motion, the people of Makya need a newcomer like yourself to delve deep and find the truth. Can you keep Makya from repeating its past?

Features
No Pokémon left behind! That's our guiding philosophy for Pokemon Tectonic, which combines the best aspects of fangames and romhacks into a fresh Pokémon adventure experience.

Content
➤ Dig into 60+ hours of Makya, a new nonlinear region of mountains, caves, and tunnels
➤ Unveil the secrets of the disbanded Team Chasm, and the hero who defeated them 8 years ago
➤ Connect with our unique characters through 8 region-spanning questlines
➤ Capture Pokémon up to generation 8, and even Hisuian forms from Legends: Arceus
➤ Wield 20+ regional forms unique to Makya, and 30+ new evolutions to existing Pokémon
➤ Love Pokemon like we do by cherishing a unique move or ability for every single Pokemon

Features
➤ Explore a total reimagining of species balance — a bona fide teambuilding sandbox
➤ Learn quickly through extensive in-game documentation — MasterDex, MoveDex, and Battle Guide
➤ Sustain an extended roster of Pokémon without grinding, thanks to our experience gain overhaul
➤ Streamline your teambuilding with powerful tools — Move Mentoring and Style Points
➤ Test your skills against a fully custom AI engine which makes enemy trainers a real threat
➤ Build off our open-source code base for your own fangames or mods

All of these features (and more!) have been fully implemented, along with 8 Gyms, the Elite 4, and all mainline story content!


Engine: Pokémon Essentials v19.1
Team Members: Brickbat (Project Lead), Zeu (Lead Programmer, Lead Design), Divock (Designer, Programmer, Sound), Wakarimasensei (Lead Writer), Agentbla (Lead Mapper, Designer)
Method of Contact: Join our discord server at https://discord.gg/J3r7zRaMvP!


Download:

View: https://drive.google.com/file/d/1ncXVRQO_VevBS_tyYLDmxCE5kgSvXZ87/view




Developers:
Zeu
Divock
Wakarimasensei
Agentbla
Brickbat
Drawingbox
LucaSantosSims

Other Contributors:
Arenastellez
IgnitedXSoul
Fbarbarosa
ctWizard
Slaynoir
Maddie
FurretKnight
Zufaix
Ali760
Lichenprincess
Dtp81390
Papper
Jaggedthorn
BlueObelisk

Pokemon Essentials:
Flameguru
Poccil
Maruno

Pokemon Essentials Contributors:
AvatarMonkeyKirby
Boushy
Brother1440
FL.
Genzai Kawakami
Golisopod User
help-14
IceGod64
Jacob O. Wobbrock
KitsuneKouta
Lisa Anthony
Luka S.J.
Marin
MiDas Mike
Near Fantastica
PinkMan
Popper
Rataime
Savordez
SoundSpawn
the__end
Venom12
Wachunga

Gen 6-8 Pokemon Essentials Files and Sprites Contributors and Curators:
Zerokid
All contributors to the Smogon XY Sprite Project
(https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/)
All contributors to the Smogon Sun/Moon Sprite Project
(https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/)
All contributors to the Smogon Sword/Shield Sprite Project
(https://www.smogon.com/forums/threads/sword-shield-sprite-project.3647722/)
Amethyst
Jan
Zumi
Bazaro
Koyo
Smeargletail
Alex
Noscium
Leparagon
N-kin
fishbowlsoul90
princess-phoenix
DatLopunnyTho
Conyjams
kaji atsu
The cynical poet
LuigiPlayer
Falgaia
Pikafan2000
Mashirosakura (Magearna recolours)
Lord-Myre
MillaLya
(http://www.rebornevo.com/forum/index.php?/topic/24410-gen-7-sprite-pack/)
(https://www.pokecommunity.com/showthread.php?t=406404)

Generation 8 Project for Essentials v18 and v18.1 (Scripts, PBS and More):

Gen 6 Back Sprites:
MrDollSteak
Spherical-Ice
VanillaSunshine
Various contributors to the Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Gen 7+8 Back Sprites:
leparagon
Z-nogyroP
zlolxd
elazulmax
mangamanga
VanillaSunshine
French-Cyndaquil
Prodigal96
TheLuiz

Megas Overworld Sprites:
Kidkatt
Larryturbo
Princess-Phoenix

Gigantamax Overworld Sprites:
Sagedeoxys

Tilesheets:
Kyle Dove (Kymotonian)
Speedialga
Sagaxxy
Magiscarf
KingTapir
PkmnAlexandrite
Phyromantical
EVoLiNa
Midnitez-REMIX
ditto209
UltimoSpriter
PeekyChew
Cuddlesthefatcat
Pablus94
Hydrargirium
zetavares852
TyranitarDark
ChaoticCherryCake
aveontrainer
kane89
carchagui
Princess Phoenix
DormDude
Rayquaza-dot

Charsets:
DiegoWT
PurpleZaffre

Trainer Sprites:
Mr. Gela/theo#7722

XY ORAS Trainer Sprites:
kyledove
Hyo

Luka's Scripting Utilities and Randomizer X:
Luka SJ

Multiple Saves:
bo4p5687
mej71

Following Pokemon EX:
Golisopod User
Help-14
zingzags
Rayd12smitty
mej71
PurpleZaffre
Akizakura16

DexNav UI:
Phantombass
Suzerain
Nuri Yuri
Marin

Simple Encounter List UI Resource:
raZ
Nuri Yuri
Vendily
Savordez
Marin
Zaffre

MKXP-Z:
Roza
Based on MKXP by Ancurio et al.

RPG Maker XP:
Enterbrain

Inspirations:
Pokemon Insurgence Team
 
Last edited:

Zeu

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Member
Joined
Dec 1, 2021
Posts
21
Here's a preview of some new features and changing coming to Pokémon Tectonic 2.2, releasing May 5th.

Unique Tribal Bonuses
Each of the 22 different tribes will be the proud owner of a unique bonus! For example, Scavenger increases the efficacy of your gems and berries, while Stampede causes your Pokémon to take less damage on turns they're attacking. Accompanying this is a change that'll mean even the Pokémon on your team that don't fit into a tribe will still get any bonuses your overall team qualifies for.
We've also reworked the bonuses screen to be much more clear about which bonuses you have or are near to qualifying for.
oxEZoaX.png


And made a splash that appears when bonuses activate!
CKb4tyP.png


AI Improvements
A smattering of them:
• The AI will now account for its own abilities and items that have on-hit effects, as well as those of the player (but only after they activate at least once.) For example, after seeing your Ferrothorn's Iron Barbs activate, the AI will be less enthusiastic to hit it with physical moves (especially multi-hit ones!). Conversely, the AI will be more enthusiastic to use physical moves if it knows it can activate its own Poison Touch.
• The AI should also now understand how Magic Bounce/Magic Shield interact with moves like Spikes which target a side rather than a specific Pokémon.
• The AI should now be much less excited to switch into Pokémon that would take a lot of damage from hazards.

Multiple Abilities/items at Once?!
We've completed a huge update to our codebase that means its now possible for Pokémon to have more than one ability or item at the same time. I'm really excited about this feature, but we're not going to use it lightly. We're definitely going to use it to make some Avatars and Curses more interesting! We're also going to make some signature abilities that enable holding multiple items under some conditions.
jzkFJ94.png


Last not but least, an Ice Princess will be joining us for 2.2!
Wh7gJc3.png
 

Zeu

Novice
Member
Joined
Dec 1, 2021
Posts
21
2.2 is coming May 5th. Here's another update on what is going to be included!

New Move Animations
We've added a bajillion new moves in Pokémon Tectonic, and most of them use animations that were meant for canon moves. We've made due using these animations despite many of them being....not so fitting. Divock, our resident move animator, is working hard to fix this problem! Click here to see an album of 8 of the moves getting a facelift in 2.2.

Style Value Editor Changes
Editing style values is much more convenient than grinding EVs. Still, it can be made even more convenient! The Style Value Editing Screen has been tweaked so that you can see the name of which Pokemon you are modifying as well as see the "Effective HP" values the Pokémon will end up with. A "quick set" feature has also been added, where pressing your Action key (Z by default) will open a menu to select from some very common style value arrangements.
cqZuiY1.png


New Pokéballs
We've added five new Poké Balls, 4 of which do things if they fail to capture the wild Pokémon:
  • Slice Ball: Hurts them for 1/4th of their max HP
  • Potion Ball: Heals them for 1/4th of their max HP
  • Leech Ball: Leeches them
  • Disable Ball: Disable their most recent move for 10 turns

We hope these balls add a strategic edge to certain situations! The fifth ball, however, eschews strategic usefulness entirely: The "Royal Ball" is half as strong as a regular Poké Ball, but has a very striking purple appearance! Catching a legendary Pokémon in one of those is a surefire way to flex on other trainers.

New Regional Forms
Speaking of royal...presenting their majesties, Makyan Goldeen and Seaking! Design by Drawingbox and sprites by Jaggedthorn.
xw4QfTk.png
 

Zeu

Novice
Member
Joined
Dec 1, 2021
Posts
21
We're a bit under a week away until 2.2 drops. Just how much content have we packed in!?

A Blurb About Herbs
7 new "Herb" type items have been introduced. This is both because they will be cool on their own, but also so that we can design moves and abilities that interact with Herbs, much like how many already interact with Berries, Gems, and Clothing.
  • Black Herb: Counterpart to White Herb. When afflicted when negative stat changes, rather than healing them, the Black Herb is consumed to apply those stat changes to all opponents as well.
  • Energy Herb: Counterpart to Power Herb. When using a move that'd cause a "recharge" turn, like Hyper Beam, the Energy Herb will be consumed to skip that.
  • Agility Herb: When the holder is set to use a move, it consumes the Agility Herb at the beginning of the turn to double its Speed that turn.
  • Strength Herb: Empowers a physical attack by 30% once per battle.
  • Intellect Herb: Empowers a special attack by 30% once per battle.
  • Skill Herb: Guarantees that a move with less than 100% accuracy will hit once per battle
  • Luck Herb: Guarantees that a move with a random chance for an additional effect with activate once per battle
Pause Menu Overhaul
We've overhauled the pause menu for better looks, better usability, and for the potential to make it look even better in the future (custom icons anyone?)
56qDL4x.png


A Step In the Right Direction
Stat Stages are rather big, aren't they? Just a +1 boost to your Attack is enough to increase it by a whole 50%. MMO players weep at that efficiency. However, that's also their greatest drawback, since if we want to nerf or buff a move that applies a +1 boost to a stat, we don't have many options.

That's why we are replacing "stat stages" with "stat steps", which are half as effective. Does that mean we're nerfing every stat changing effect in the game? No. Most moves, items, and abilities will simply apply twice as many step changes as they did stage changes, so their actual effect is the same. Some things did get buffed or nerfed, though, with buffing being more common.

Notable nerfs:
  • Moxie/Hubris/Dauntless: Only increase by 1 step.
  • These abilities have been the source of a lot of balance problems throughout the lifetime of Pokemon Tectonic. That said, this is a sizeable nerf, and might be too much. We'll be looking at buffing the pokemon that relied on these abilities for viability, or even replacing Moxie/Hubris on many of them with new abilities that are similar but more balanced than the originals. Stat Steps give us the tools to do that!
  • Dragon Dance, Lightning Dance, Quiver Dance, Shiver Dance: Only increase Speed by 1 step instead of 2
  • Compared to other set-up moves, these are the stand out performers. We've tried to manage their power by introducing more hate effects and priming the AI to play against them, but every effort to do so also leaves all other setup moves feeling worse too. So, we want to hit them in the Speed part, the aspect causing the most problems.
Hunter in the Night
Introducing Makyan Carnivine! "It hunts other nocturnal predators, trapping them with its sticky tendrils. Its maniacal laugh is a common sound on autumn nights."
o61fG7f.png
 

Zeu

Novice
Member
Joined
Dec 1, 2021
Posts
21
We're closing in now on the 2.2 deadline: This Friday. No time to waste! Here's the bulletin:

NPC Makeovers
3 more placeholder sprites have been given the axe! We have the pleasure of introducing new sprites for our beloved Skyler, Imogene, and Candy.
ZnqP1La.png


Worth Your Weight In Candy
Releasing Pokémon has never been fun. We can make it useful, then, can't we? The "Release" option in the PC has now been replaced by the "Candy Exchange" option. Activating this will release the Pokémon, as per before, but you'll also be reimbursed with EXP Candy totaling 80% of the experience which the Pokémon gained while under your ownership. Will most players take advantage of this feature? We hope not. But, for those maniacs who want to Nuzlocke in Pokémon Tectonic, we hope this feature will ease the pain from your most difficult deaths.

Move Info Overhaul
For a long time now you've been able to look at information about moves both in battle and in the MasterDex. However, both were missing information, and both struggled to provide enough room for some of our most detailed move descriptions. That's why both of these displays have been fully revamped, so you can see important information like priority, PP total, and tags (e.g. Bite, Sound, Punch) as well as have much more room to learn about each move's unique effects. The move info display in a Pokémon's summary menu remains unchanged, but will be revamped later on.
UVTfqy0.png


Its a Totem, For Your Pocket!
Makya is really open. Sometimes, too open. When you're zipping all around the world to find Pokémon, items, or wherever the hell that one NPC ran off to, you start to really wish there were Avatar Totems literally everywhere. We haven't done that, of course. What we have done, though, is introduce the Pocket Totem, a new key item that is given out late into the main plot. You can use this item as your own portable Avatar Totem, allowing you to teleport instantly to any of the totems which you've found out in the world. If you have a save that's already past the point at which the Pocket Totem will be given, that save will automatically receive the item when first loaded up in 2.2.0.
 

Zeu

Novice
Member
Joined
Dec 1, 2021
Posts
21
"Seriously, another one?!" is what I'm hoping your reaction is to our fifth bulletin for 2.2. Its the final, I promise. There's not enough time for another one, anyways, since 2.2 releases tomorrow!

That's the Way the Canyon Crumbles
A new dungeon is coming: The Crumbling Canyon! Found underneath the Barren Crater, this dungeon is a tremendously ancient complex of tunnels carved out by an undying sandstorm. To complete the Crumbling Canyon you must dig through Makya's history, facing challenges unknown to the modern world.
cZvC30B.png


Timely Guidance
The Battle Guide is a compendium of knowledge both basic and advanced about the mechanics of Pokémon Tectonic. However, its been missing one important thing: Being available during battles. Bit of a miss for something called the Battle Guide. So now, during Trainer or Avatar battles, the "Ball" button will be replaced by a "Guide" button which simply opens the Battle Guide. We hope this makes learning about things like new statuses, weather reworks, and avatar mechanics a lot easier.

Like: Readability
A small adjustment here to the Pokémon summary menu. The "TRAINER MEMO" page has been re-christened the "PERSONALITY" page. Some info has been removed: The map the Pokémon was found on and the real life date you acquired the Pokémon. This was to give more space for the Pokémon's personality traits, likes, and dislikes. The Pokémon's original acquisition level was also moved--given a new home on the first summary page (It takes the spot formerly held by the useless and buggy "Dex Number").
4EwHc4n.png


Avatars Changes: Debuffs and Shields
Starting a few weeks ago, we began internal testing on significant changes to Avatars. Unfortunately, some of the largest changes are too experimental to be included in 2.2. Our Quality Assurance team will be putting our wild ideas through their paces while 2.3 is being developed. Regardless, 2.2 is still seeing some important changes.

Some of an Avatar's health bars will now be "shielded" until you unlock them. Shield health bars only take 25% of any incoming damage. The most vulnerable of the health bars will start the fight unshielded (acting as normal). Every time the Avatar uses a primeval move to move to the next phase of the fight, their current most vulnerable health bar will lose its shield. Shielded health bars are visually distinct from normal ones.
8ODMBtj.png


Another new thing will now happen when an Avatar moves to a new phase: They'll heal any of their status ailments and reset their lowered stat steps back to neutral. Crazy, no? Well, there's a catch. Before, Avatars only experienced half as much effect from stat changes. That's been removed. They've also lost their resistance to the stat debuffs from status conditions (e.g. burn reducing attack). In case you've never heard that Avatars did this, and are confused: This was never explained in-game.
 

Faislittlewhiteraven

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Joined
Sep 15, 2019
Posts
16
Hi there. Recently started playing Tectonic and I just really wanted to tell you how much I LOVE the Style Value system, the medical kits and XP candy maker (for xp earned over the level cap). All three are fantastic features that make the game so much faster (not having to reset over and over for natures has saved me hours of resetting alone I swear) and made me much more willing to raise many more pokemon than I might otherwise. Additionally the move learn list with all the info is great, really helps when planning the roles in a team.
Honestly I wish these awesome features were in every pokemon fan game they're that great <3

Still only very early in the game so that's about all the things I can gush about it so far, though I will admit I find it a bit sad/off putting that 'Perfect battles' make the trainers on each route go away, partly because it kinda incentivises intentionally getting a Pokemon knocked out to keep a handy trainer around and partly because once you clear out all the trainers the routes can feel kinda barren (might be just a me thing but figured I'd mention it).
So yeah.
Thanks for the awesome game and no doubt when I eventually finish it I'll have even more to gush about <3
 
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Zeu

Novice
Member
Joined
Dec 1, 2021
Posts
21
Sorry y'all, when the first 2.2 patch came out, I forgot to announce it here.

That said, here comes the second patch, which fixes everything reported thus far and more:

Version 2.2.2 of Pokémon Tectonic is now available through our launcher or direct download!
 

PokeMarnie

Rookie
Member
Joined
May 30, 2023
Posts
3
Haven't played just yet. Just sah a bit from the game. But is a nuzlocke possible? I'm asking because wild Pokemon don't give any xp. I'm only having fun playing games as nuzlockes sadly. :D and this game looks so awesome.

Thank you
 

CajunCowboy99

Novice
Member
Joined
May 25, 2021
Posts
10
Is there a store to buy more dynamite before the 3rd gym?
some items in the field are not able to be picked up.
 

Zeu

Novice
Member
Joined
Dec 1, 2021
Posts
21
Haven't played just yet. Just sah a bit from the game. But is a nuzlocke possible? I'm asking because wild Pokemon don't give any xp. I'm only having fun playing games as nuzlockes sadly. :D and this game looks so awesome.

Thank you
The most popular Nuzlocke rulesets will be rather difficult in our game, but doable. The main adjustment people make is not counting individual deaths against Avatars, since they're not really designed to be perfectable (those people still count wipes) There are grindable trainers in every town that help with grinding if needed, but grinding should also not be a huge issue generally due to our EXP Mechanics changes. Releasing your Pokemon also refunds you 80% of the EXP that Pokemon gained while you had it (in the form of EXP Candies), which significantly reduces the need to grind after losing a few mons.

I would not recommend true Nuzlocking on your first playthrough. Maybe something like this would be a good middle ground though:
1. Only one encounter per route
2. You can't move past a trainer until you perfect it
 

Zeu

Novice
Member
Joined
Dec 1, 2021
Posts
21
Is there a store to buy more dynamite before the 3rd gym?
some items in the field are not able to be picked up.
There is not. However, every so often an NPC will be offering one for sale (Always check mart NPCs for unique offerings!). The source of infinitely purchasable dynamite is post-game.

As for the items you can't pick up, I'm going to need more specifics on that to know which you mean so I can fix it.
 

CajunCowboy99

Novice
Member
Joined
May 25, 2021
Posts
10
There is not. However, every so often an NPC will be offering one for sale (Always check mart NPCs for unique offerings!). The source of infinitely purchasable dynamite is post-game.

As for the items you can't pick up, I'm going to need more specifics on that to know which you mean so I can fix it.
right now its -1. by the blitzle overworld trainer where the meloetta avatar is
2. the ledge north of feebas fin where you get the first medical upgrade

Ill upload screenshots later
 

Zeu

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Joined
Dec 1, 2021
Posts
21

2.3 Dev Bulletin 1​

As we enter the last few months of development, our focus shifts towards polishing!

Professional Cleaning
There are currently 12 "Pro Trainers", and it's hard to tell them apart. We think that's a shame! We're reworking Pro Trainers by consolidating them into 6 fights which will be more unique and have more exciting rewards. Each Pro Trainer will focus on a specific tribe, and utilize that tribe's bonus. They'll also all have more distinct personalities expressed through more dialogue, and a new cutscene that appears when meeting them for the first time.

gjldyq8o6v3b1.png


Crisis Management
A common piece of feedback in our player survey is that the "Avatar Crisis" doesn't live up to the hype. Relatedly, people have another complaint about Avatars: Them being too common, especially as the game goes on.

We have a plan to solve these both at the same time! We're cutting down on the number of Avatars that are just standing around in routes. Alongside that, we're making sure the remaining Avatars have noticeable effects on the world around them! Expect new cutscenes, some route changes, and new NPC dialogue that will all work together to make you feel the Avatar Crisis.

5jinp2266v3b1.png


Whose Line is it, Anyways?
Dialogue labels are a very common element of the user interface in RPGs. Its kind of wild, then, that we've gone for so long without them. Starting in 2.3, all major characters will now have a little box with their name above their dialogue text so you can tell who is talking. We'll also use this for the dialogue of double battle partners, so we can stop doing that really weird text alignment thing.

o4e0c5ma7v3b1.png
 

nachiket03104

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Joined
May 14, 2023
Posts
2
Hey guys great game! However, the avatar battles are a big downside. They come off as quite unfairly grindy as their not very effective attacks do way too much damage and super effective moves from me barely tickle them. It is a very pointless grindfest and really came down to luck. In velenz there is a avatar milotic when the level cap is 30. I mean u cant even get a milotic at that level. It is a fully evolved mon that will destroy a half baked team. I admit they are not impossible but these battles are teetering much more on luck than strategy and skill which is just making me lose interest in contnuing.
 

Zinkatron

Cooltrainer
Member
Joined
Mar 29, 2023
Posts
104
Best way I've found to deal with the bulkier avatars is to take advantage of the 2 status effects. For Milotic, probably best to freeze and numb/dizzy it. Below the lvl 30 cap, also check the MasterDex to make sure you aren't using mid evolution mons that are just a bit too weak still. That said, the Snivy line with Contrary is awesome for pretty much all Water types, regardless of where you are in the level cap. Lastly I would say take as much advantage of buffing up your other mon when it isn't being targeted by the avatar. Flinching also helps, they lose one of their attacks in the round if you can pull it off.
 
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PrinceXarion

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Joined
Feb 27, 2023
Posts
7
Just completed the current version, the story was pretty awesome plus the potential to expand can't wait to see what comes in the future
 

quentix

Cooltrainer
Member
Joined
Aug 17, 2017
Posts
149
is there a file for pokemon locations? been trying to search but no luck
 
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