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Completed Pokémon Tectonic

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
3.2.3


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Conquer the depths of Makya!
As of November 12th 2023, all content updates are complete!

Check out our website to download our most up to date version:
https://www.tectonic-game.com/!

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Explore the Makya region, where old and new collide. Host to dozens of ancient caves and tunnels, Makya was settled anew by the disbanded members of Team Chasm, who 20 years ago sought the power of the Regis. When a strange new group puts those plans back into motion, the people of Makya need a newcomer like yourself to delve deep and find the truth. Can you keep Makya from repeating its past?

Features
No Pokémon left behind! That's our guiding philosophy for Pokemon Tectonic, which combines the best aspects of fangames and romhacks into a fresh Pokémon adventure experience.

Content
➤ Dig into 60+ hours of Makya, a new nonlinear region of mountains, caves, and tunnels
➤ Unveil the secrets of the disbanded Team Chasm, and the hero who defeated them 8 years ago
➤ Connect with our unique characters through 8 region-spanning questlines
➤ Capture Pokémon up to generation 8, and even Hisuian forms from Legends: Arceus
➤ Wield 20+ regional forms unique to Makya, and 30+ new evolutions to existing Pokémon
➤ Love Pokemon like we do by cherishing a unique move or ability for every single Pokemon

Features
➤ Explore a total reimagining of species balance — a bona fide teambuilding sandbox
➤ Learn quickly through extensive in-game documentation — MasterDex, MoveDex, and Battle Guide
➤ Sustain an extended roster of Pokémon without grinding, thanks to our experience gain overhaul
➤ Streamline your teambuilding with powerful tools — Move Mentoring and Style Points
➤ Test your skills against a fully custom AI engine which makes enemy trainers a real threat
➤ Build off our open-source code base for your own fangames or mods

All of these features (and more!) have been fully implemented, along with 8 Gyms, the Elite 4, and all mainline story content!


Engine: Pokémon Essentials v19.1
Team Members: Brickbat (Project Lead), Zeu (Lead Programmer, Lead Design), Divock (Designer, Programmer, Sound), Wakarimasensei (Lead Writer), Agentbla (Lead Mapper, Designer)
Method of Contact: Join our discord server at https://discord.gg/J3r7zRaMvP!


Download:

View: https://drive.google.com/file/d/1ncXVRQO_VevBS_tyYLDmxCE5kgSvXZ87/view




Developers:
Zeu
Divock
Wakarimasensei
Agentbla
Brickbat
Drawingbox
LucaSantosSims

Other Contributors:
Arenastellez
IgnitedXSoul
Fbarbarosa
ctWizard
Slaynoir
Maddie
FurretKnight
Zufaix
Ali760
Lichenprincess
Dtp81390
Papper
Jaggedthorn
BlueObelisk

Pokemon Essentials:
Flameguru
Poccil
Maruno

Pokemon Essentials Contributors:
AvatarMonkeyKirby
Boushy
Brother1440
FL.
Genzai Kawakami
Golisopod User
help-14
IceGod64
Jacob O. Wobbrock
KitsuneKouta
Lisa Anthony
Luka S.J.
Marin
MiDas Mike
Near Fantastica
PinkMan
Popper
Rataime
Savordez
SoundSpawn
the__end
Venom12
Wachunga

Gen 6-8 Pokemon Essentials Files and Sprites Contributors and Curators:
Zerokid
All contributors to the Smogon XY Sprite Project
(https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/)
All contributors to the Smogon Sun/Moon Sprite Project
(https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/)
All contributors to the Smogon Sword/Shield Sprite Project
(https://www.smogon.com/forums/threads/sword-shield-sprite-project.3647722/)
Amethyst
Jan
Zumi
Bazaro
Koyo
Smeargletail
Alex
Noscium
Leparagon
N-kin
fishbowlsoul90
princess-phoenix
DatLopunnyTho
Conyjams
kaji atsu
The cynical poet
LuigiPlayer
Falgaia
Pikafan2000
Mashirosakura (Magearna recolours)
Lord-Myre
MillaLya
(http://www.rebornevo.com/forum/index.php?/topic/24410-gen-7-sprite-pack/)
(https://www.pokecommunity.com/showthread.php?t=406404)

Generation 8 Project for Essentials v18 and v18.1 (Scripts, PBS and More):

Gen 6 Back Sprites:
MrDollSteak
Spherical-Ice
VanillaSunshine
Various contributors to the Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Gen 7+8 Back Sprites:
leparagon
Z-nogyroP
zlolxd
elazulmax
mangamanga
VanillaSunshine
French-Cyndaquil
Prodigal96
TheLuiz

Megas Overworld Sprites:
Kidkatt
Larryturbo
Princess-Phoenix

Gigantamax Overworld Sprites:
Sagedeoxys

Tilesheets:
Kyle Dove (Kymotonian)
Speedialga
Sagaxxy
Magiscarf
KingTapir
PkmnAlexandrite
Phyromantical
EVoLiNa
Midnitez-REMIX
ditto209
UltimoSpriter
PeekyChew
Cuddlesthefatcat
Pablus94
Hydrargirium
zetavares852
TyranitarDark
ChaoticCherryCake
aveontrainer
kane89
carchagui
Princess Phoenix
DormDude
Rayquaza-dot

Charsets:
DiegoWT
PurpleZaffre

Trainer Sprites:
Mr. Gela/theo#7722

XY ORAS Trainer Sprites:
kyledove
Hyo

Luka's Scripting Utilities and Randomizer X:
Luka SJ

Multiple Saves:
bo4p5687
mej71

Following Pokemon EX:
Golisopod User
Help-14
zingzags
Rayd12smitty
mej71
PurpleZaffre
Akizakura16

DexNav UI:
Phantombass
Suzerain
Nuri Yuri
Marin

Simple Encounter List UI Resource:
raZ
Nuri Yuri
Vendily
Savordez
Marin
Zaffre

MKXP-Z:
Roza
Based on MKXP by Ancurio et al.

RPG Maker XP:
Enterbrain

Inspirations:
Pokemon Insurgence Team
 
Last edited:

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
I'm excited to say that the 1.4 update has now been released! 1.4 introduces a ton of new content: two new routes, a replacement to Paralysis, new story content, new side content, new Pokémon, and the other half of Prizca! Prizca East contains a new Gym, this one featuring Ice and Psychic Pokémon.

New Features/World Content
  • Added the Tarot Amulet, an item given to you during the Casaba tutorials. It’s an item that you can toggle on or off between fights. When you enter singles gym fights or certain required story fights while it is active, it gives the enemy a full team and afflicts you with a fight-unique “Curse” which makes the fight harder in some way.
  • Added Prizca East and Prizca Castle, two maps to the east of the Battle Plaza (and east of Prizca West, of course). This includes the 6th gym as well as a variety of new shops and other content. It also includes a way to upgrade your DexNav so that the pokemon you find from searches already have one of their tutor moves learned.
  • Added a secret route only accessible after getting the surfboard. Find it for yourself!
  • Added the Tangle Dungeon, a puzzle and level-40 battles map south of the Tangle jungle. Designed and mapped by dtp.
  • Paralysis has been completely replaced by the Numbed condition. While numbed, a pokemon’s speed is halved and it gets no benefit from any positive stat stages it has.
  • Added the Eleig Stretch, a mostly wilderness route connecting the Eleig River Crossing to the Canal Desert
  • A new piece of storyline content is available after getting your fourth badge! Completing that content is now the way you get the surfboard, which lets you surf.

Major Tweaks
  • There is no longer ever a random chance to be unable to run from wild battles
  • You no longer receive messages every time EXP is added to the EXP-Ez Dispenser, but rather get a total of the amount added that battle at the end of a battle.
  • When exiting from the pokedex, if you have an active search, you may store that search instead of removing it, so that it will still be active next time you go back to the dex (this persists even when quitting and restarting the game).
  • Removed the encounter with Yezera in Casaba Villa, added a new encounter with her in the Shipping Lane.
  • The Bicycle is no longer sold, but rather just given to you, in eastern Nemeth.
  • A new “Bicycle” button has been added to the controls. If you have the bike, pressing the button while not moving either gets on or off the bike.
  • Added a purchasable Alolan Meowth at the Nemeth Mart (where the bike purchase used to be.)
  • The icon to the Aid Kit now shows how many charges you have left. It also will alert you, after using a charge, whether your team is now fully healed.
  • Reworked Deerling line so that each form has a completely unique typing, stat arrangement, and learnset.
  • When you send back a pokemon to the PC so as to allow a new catch to be in your party, a prompt allows you to take their held item before they are sent.
  • Added a new Carvanha trade to the Mainland Dock

New Battle Content
  • Added “Milliblaze”, an evolution to Centiskorch based on its Gigantamax form. Reworked that lines evo timings and stats to compensate.
  • Added Makyan Seviper, a Steel/Electric variant of Seviper. Now findable on the Eleig Stretch, alongside its nemesis Makyan Zangoose.
  • Added “Power Lock”, “Guard Lock”, “Energy Lock” and “Will Lock”, held items which set a pokemon’s Attack/Defense/Sp. Atk/Sp. Def (respectively) to 95.


Our complete changelog for 1.4 can be found in this doc.

https://docs.google.com/document/d/1JvUgVidV34uAZZ1sW1IW9rZL2SZrLHAwu5QZ59Fw5Yo/edit?usp=sharing
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
Very interesting project. Is there a place where we can see the rebalanced type chart?
I don't have a chart, but I do have a list of all the changes we made.

  • Psychic gains super effectiveness against steel
  • Grass gains resistance to fairy, ghost, psychic
  • Ice gains resistance water and flying
  • Bug gains resistance to psychic
  • Big gains super effectiveness against fairy
  • Fairy resists rather than is immune to dragon
  • Fire loses resistance to fairy
  • Rock gains resistance ice
  • Ghost loses resistance to bug
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
We're just fixed a bug that prevents the player for walking in LuxTech Main. This prevents the player from completing the LuxTech Shipment quest, which softlocks you out of the getting the 3rd Gym Badge. This fix will be in the next patch, but for now you can fix your game by placing this file into your game's Data Folder (PRPGRAlpha/Data).

(Note: This bug has been fixed in 1.4.1 and in future releases)
 

Attachments

Last edited:

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.4.1 is ready to go, fixing a lot of the bugs we encountered while also adding a bit of content. This patch is save compatible with 1.4.0, just make sure to save your game in a Pokémon Center. Some notable inclusions are new evolutions to Lucario, Copperajah, and Steelix based on their Mega/GMax form. We've also distributed five new abilities and a new protection style move that numbs attackers. We've also rebalanced many Rock-type moves to have higher accuracy.

This patch also includes a new Ace Trainer and Aroma Lady battle sprite courtesy of papper. We thank him for his wonderful contributions. You can check out all these changes and more in our 1.4.1 changelog.

https://docs.google.com/document/d/1xHVTtq53InmycrZkU69FB-lcib-qG0AOpua7_VT36ho/edit
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.5.3 is now here and available! We've skipped from 1.4.1 to 1.5.3, so don't worry about 1.5-1.5.2. They don't exist, and are very, very, secret.

Cross-patch compatibility is now ready to go, meaning that you can now continue your 1.4/1.4.1 patches in 1.5.3. That being said this is a new feature, so make sure to back up your 1.4.1 saves before migrating to the new patch. Make sure to save in a Pokémon Center as well.

We've got a whole list of new goodies for y'all, including new areas, mechanics, moves, abilities, and three whole areas.

New Features
  • Added Avatar Totems around the world near legendary avatar fights. When you black out to these avatar fights you are given the choice to respawn with a fully healed team at the avatar totem, to then try again or run away as you see fit. Once you interact with an avatar totem once, you unlock the ability to teleport to it from any other avatar totem in the game.
    • The theming for these is work in progress, and likely to change.
  • Added Dragon Dens, small secret caves dotted around Makya. Each contains an egg of the first pokemon in a pseudo-legendary Dragon line (i.e Bagon). The Dragon Hatcher can be found somewhere in Makya, who will take these eggs and hatch them for you at no cost.
  • Added Gleam Powder, a rare single use item that will be given out at a few points in future content. Consuming it forces your next wild encounter to be shiny pokemon.
  • Added a rough draft version of the Ocean Fishing Minigame, accessible through an NPC in Aquatopia (a building in Prizca West). Not all of the gameplay is coded in, but the minigame has been made available so that you can access its unique encounters. The minigame is intended to be similar to the Bug Catching Contest from generation 2.

New World Content
  • Added the extensive Prizca Sewers routes underneath all of Prizca. They connect to a few spots around Prizca, as well as to the sewer map underneath LuxTech, which has also gotten new and changed content.
    • We also fixed most of the dumb bugs plaguing that area.
  • Added Frostflow Farms, a route to the west of the Eleig River Crossing. The Ice Cave in Svait has also been reworked a bit so that it exits to the Frostflow Farms map.
  • Added Velenz Menagerie, a map to the west of Velenz. It contains 7 encounter sets, each locked behind a dynamite rock. Many unique species are found only here.
    • The secret grass mechanic has been cut. Most species previously found in secret grass are now in the Menagerie.
    • More dynamite has been distributed throughout the world due to this.

New Battle Content
  • Added Makyan Vulpix (Dark type) and Makyan Ninetales (Dark/Ghost.) with two new custom abilities “Gild” and “Luxury Taste”. Sprites provided by Blue Obelisk.
  • Added Makyan Tangela and Makyan Tangrowth (both Rock/Poison) with new abilities “Petrifying” and “Snake Pit.” Sprites provided by ali760.
  • Added Makyan Sinistea and Makyan Polteageist (both Ice/Ghost) with new ability “Chill Out”. Sprites provided by ali760.
  • Added “Flame Spikes”, the burn equivalent of Poison Spikes. It’s been distributed to many fire types in their level up learnsets, as well as as a TM/mentor move across a variety of fire or other pokemon. The TM for Flame Spikes is found somewhere in the first half of the game.
  • Added “Frost Song”, a unique ability of the Lapras line. It boosts sound based moves by 30% and turns them to Ice type.
  • Added “Gnash”, an early bug type physical move for a couple lines of pokemon to use instead of Slurp. Has a chance to reduce target’s defense.
  • Added “Mountain Crush”, a signature move of the Aron line. 50% accuracy, 200 power, 50% recoil.
  • Added “Multistrike”, a 2-5 random hit physical normal move which many normal type and all skill link Pokemon can learn. An NPC can tutor the move at bluepoint beach.
  • Added “Dropkick”, an 80 BP recoil move for physical fighting types.
You can view all these changes and more in our changelog.

 
Last edited:

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
game looks so awesome! Excited to see it develop.
Thank you! We've come a long way since we started this project a little over a year ago (we had ~9 months of development before posting our thread). There's still a lot more to go, but seeing people excited for our game keeps us going.
 

floodryan123

Trainer
Member
Joined
Mar 1, 2022
Posts
81
Yes this is honestly my favorite kind of hack I love new moves and new abilities and type rebalancing soI’m super excited for this
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.6.3 is ready to go! This patch features a bit of new content, but we've got a large number of mechanical tweaks that may create a whole new metagame.

First, we've got two new areas to explore, Split Peaks and the Team Chasm HQ. The latter has been placed in Southern Makya, providing a new way to traverse through the region.

A new recurring NPC, Skyler, is now meetable! You can find his first encounter somewhere in Southern Makya.

We've got a few new music tracks added courtesy of Dedrum Sound Design, who has made tracks for the new game cutscene, Prizca East and West, and the first routes in Casaba. We thank him for his contributions.

Now, let's talk about the mechanical changes for this patch. Water has gained a weakness to Poison. This both helps give Poison a bit of help offensively (differentiating it from Bug), and it's a nerf to Water defensively.

Numb has been reworked. Rather than prevent positive stat changes from mattering, it reduces outgoing damage from the Pokemon by 25%. This makes the status generally more useful than its older version, while still remaining as a general anti-sweeper status.

Style values no longer distinguish between Attack and Special Attack. Mixed builds now have the same viability as strictly Attack and Sp. Attack builds! About a dozen lines have been reworked to become truly mixed to accompany this change.

Wild Pokémon no longer give XP when defeated, and many trainers from across the world which were previously required are now optional. This has some larger implications for nuzlockes, so we'd love to hear feedback from those runs.

All these changes and more are detailed in our changelog! https://docs.google.com/document/d/1afDW5RTuXS2zPn0-jgXjQgkBWj7_7OpejeIG2Mkra_U/edit
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.6.4 has been released, fixing some of the bugs, crashes, and typos that were caught in 1.6.3. This is the first patch handled by our launcher, but a manual download will be available for those who need it.
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
We've got another update for you with 1.6.5. This is another bugfix patch, though we've also got some quality of life features as well. It's available for both manual download as well as the launcher. A brief rundown of the changes:

  • Updated the Pokédex availability feature to be more accurate to recent content changes/additions Added a filter in the Pokédex called "invert" which shows all Pokémon not in the current search
  • The trade in Prizca East which took an electric type to give a Skarmory now gives a Cryogonal instead
  • Aspear berry is no longer incorrectly usable outside of battle
  • Remade the lighting inside the dragon dens, and thereby fixed an issue with some of them
  • Fixed some issues with Luxury Taste, Deterrent, and Chill Out abilities
  • Tweaked the position of the Terrakion avatar so that it no longer can be snuck past
  • Fixed a crash when you cut short a trip to the ocean fishing zone
  • Fixed an issue with the DexNav after using the game info menu
  • Fixed some issues with the Stunning Curl move
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.7.0 is ready to go! We've got another good batch of content for you, including our first pieces of post-Climbing Gear content. This patch marks the beginning of the end of the alpha, as we approach a feature complete game.

Split Peaks, Skyward Ascent, Highland Lake, and Sweetrock Harbor are new explorable areas that can be accessed with the Climbing Gear. A whole host of new content (including the 7th Gym!) have been added with these places, and we're excited for y'all to try it out.

We've got some new features as well, such as the "What's Next?" feature, accessible in your Game Info option. This will help you reorient yourself on what to do next at any given time. Avatar fights have also been given a pretty heft rework, featuring revamped AI as well as a larger variety of moves.

Yezera has gotten a makeover courtesy of Jaggedthorn. She's now got entirely custom spritework, and we're excited for design to be in the game. Thanks again for your contribution!

You can view all of these changes and more in the 1.7.0 changelog.
https://docs.google.com/document/d/1XnNoUsfYsIcfRWi5ieOlqdUoprYLK0AiVUbnvcszvfY/edit
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
We've released a few bugfix patches recently with 1.7.1 and 1.7.2! Here's a list of changes.

Big changes
  • Fixed a bug where Victoire's refight version would force you to interact with her over and over
  • Fixed a crash with the avatar totem in the underpeak tunnels
  • Fixed a crash with avatars which could use Venom Drench (the Zoroark in Velenz, and the Beartic in Gigalith's Guts)
  • Fixed a crash during the cursed version of Bence and Zoe's gym fight
  • Buffed the HP of many of the avatars in the post-rockclimb content, as well as redesigned a few of their fights
  • Nest balls are now stronger the lower the wild pokemon is below your level cap, rather than below level 30 specifically
  • Fixed some issues in the skyward ascent that prevented progress
  • Followers no longer overlap with the player after teleporting between maps
  • Added an avatar totem to the start of the catacombs which allows you to respawn at it if you lose to Yezera there
  • Added the "Battle Guide" to the Game Info menu
  • Added an NPC selling an Applin to the Sweetrock Mart, plus a few other NPCs
  • Fixed an issue with the AI crashing the fight against the avatar of Linoone, and against the avatar of Groudon
  • If an avatar's AI code would cause a crash, it now merely shows an error message, allowing you to continue the fight against a less smart version than intended
  • When you win against an avatar, it says "It was destroyed!" rather than "It fainted!"
  • Moved the NPC who gifts the Abraporter to the beginning of the Shipping Lane rather than the entrance to Nemeth
  • The "Vengeant" curse now deals back damage equal to 25% of the fainters max HP, rather than the amount of damage just taken
  • Fixed certain Avatar Totems having the incorrect collision * Fixed the boats in Casaba Villa and the Mainland Dock no longer working after you take your boat from Sweetrock Harbor

Other changes
  • Fixed some issues with the collision of conveyor belts
  • Fixed a graphic issue with the sweetrock lighthouse
  • The final trainer in sweetrock gym has one more pokemon
  • Corrected the name of the Team Chasm HQ avatar totem
  • Catacombs maps now have music
  • Fixed the collision in the barren crater
  • Can fight cursed zain when he demands for the 2nd time for a fight
  • Fixed some minor issues in the digsite ruins and chasm HQ
  • Replaced the placeholder item in grouz mine with a real item
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.8 is now live! Quite a few things have been added this patch.

The 8th Gym is now available! This marks the end of the Makya's Gym Challenge. You'll be able to battle Samorn, a Bug/Dragon specialist.

A ton of graphical improvements have been made. We've brought in the wonderful move and effect animations from Pokemon Reborn, and battles look a lot better! Additionally, we've done a pass over a lot of the early interiors in the game to make them a lot more visually interesting. Lastly, a few edits have been made in some of our larger areas to improve performance.

Charm and Confusion have been replaced with new non-volatile statuses: Flustered and Mystified. After any non-status move, a Pokémon with either of these statuses will hit itself for some damage.

For balance changes, Ice has lost a resistance to Water, but has gained a resistance to Ground. Additionally, all move damage is reduced by 10%.

Trainer AI has received a sizable improvement in swap logic. They're also quite a bit smarter when it comes to sending in better Pokémon when one of their Pokémon faints.

The Berries pocket of the Bag is now the Held Items Pocket. All battle-affecting items which previously were stored in the first pocket should now be stored there.

Lastly, the Burn and Poison Orb can now be used outside of battle to inflict your Pokémon with their relevant statuses. This is a significant QoL for Guts/Audacity users.

You can view all of these changes and more in the 1.8.0 changelog.
https://docs.google.com/document/d/12tXN6z0qf8pukz6MSuZ4x961HZuPJCnhugzMjFpjyDk/edit?usp=sharing
 

Xavier Ren

Novice
Member
Joined
Mar 3, 2022
Posts
17
cant believe this update have 8 gym badges of content. Imma download it real quick and enjoy it. Thanks for all the hardwork u put in and i hope we gonna have post game content soon. wish u all the best Brickbat^^
 
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