• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.

Completed Pokémon Tectonic

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
3.2.3


5riBCBr.png

Conquer the depths of Makya!
As of November 12th 2023, all content updates are complete!

Check out our website to download our most up to date version:
https://www.tectonic-game.com/!

simple_stitch_5.png

BgqtbSI.png

Explore the Makya region, where old and new collide. Host to dozens of ancient caves and tunnels, Makya was settled anew by the disbanded members of Team Chasm, who 20 years ago sought the power of the Regis. When a strange new group puts those plans back into motion, the people of Makya need a newcomer like yourself to delve deep and find the truth. Can you keep Makya from repeating its past?

Features
No Pokémon left behind! That's our guiding philosophy for Pokemon Tectonic, which combines the best aspects of fangames and romhacks into a fresh Pokémon adventure experience.

Content
➤ Dig into 60+ hours of Makya, a new nonlinear region of mountains, caves, and tunnels
➤ Unveil the secrets of the disbanded Team Chasm, and the hero who defeated them 8 years ago
➤ Connect with our unique characters through 8 region-spanning questlines
➤ Capture Pokémon up to generation 8, and even Hisuian forms from Legends: Arceus
➤ Wield 20+ regional forms unique to Makya, and 30+ new evolutions to existing Pokémon
➤ Love Pokemon like we do by cherishing a unique move or ability for every single Pokemon

Features
➤ Explore a total reimagining of species balance — a bona fide teambuilding sandbox
➤ Learn quickly through extensive in-game documentation — MasterDex, MoveDex, and Battle Guide
➤ Sustain an extended roster of Pokémon without grinding, thanks to our experience gain overhaul
➤ Streamline your teambuilding with powerful tools — Move Mentoring and Style Points
➤ Test your skills against a fully custom AI engine which makes enemy trainers a real threat
➤ Build off our open-source code base for your own fangames or mods

All of these features (and more!) have been fully implemented, along with 8 Gyms, the Elite 4, and all mainline story content!


Engine: Pokémon Essentials v19.1
Team Members: Brickbat (Project Lead), Zeu (Lead Programmer, Lead Design), Divock (Designer, Programmer, Sound), Wakarimasensei (Lead Writer), Agentbla (Lead Mapper, Designer)
Method of Contact: Join our discord server at https://discord.gg/J3r7zRaMvP!


Download:

View: https://drive.google.com/file/d/1ncXVRQO_VevBS_tyYLDmxCE5kgSvXZ87/view




Developers:
Zeu
Divock
Wakarimasensei
Agentbla
Brickbat
Drawingbox
LucaSantosSims

Other Contributors:
Arenastellez
IgnitedXSoul
Fbarbarosa
ctWizard
Slaynoir
Maddie
FurretKnight
Zufaix
Ali760
Lichenprincess
Dtp81390
Papper
Jaggedthorn
BlueObelisk

Pokemon Essentials:
Flameguru
Poccil
Maruno

Pokemon Essentials Contributors:
AvatarMonkeyKirby
Boushy
Brother1440
FL.
Genzai Kawakami
Golisopod User
help-14
IceGod64
Jacob O. Wobbrock
KitsuneKouta
Lisa Anthony
Luka S.J.
Marin
MiDas Mike
Near Fantastica
PinkMan
Popper
Rataime
Savordez
SoundSpawn
the__end
Venom12
Wachunga

Gen 6-8 Pokemon Essentials Files and Sprites Contributors and Curators:
Zerokid
All contributors to the Smogon XY Sprite Project
(https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/)
All contributors to the Smogon Sun/Moon Sprite Project
(https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/)
All contributors to the Smogon Sword/Shield Sprite Project
(https://www.smogon.com/forums/threads/sword-shield-sprite-project.3647722/)
Amethyst
Jan
Zumi
Bazaro
Koyo
Smeargletail
Alex
Noscium
Leparagon
N-kin
fishbowlsoul90
princess-phoenix
DatLopunnyTho
Conyjams
kaji atsu
The cynical poet
LuigiPlayer
Falgaia
Pikafan2000
Mashirosakura (Magearna recolours)
Lord-Myre
MillaLya
(http://www.rebornevo.com/forum/index.php?/topic/24410-gen-7-sprite-pack/)
(https://www.pokecommunity.com/showthread.php?t=406404)

Generation 8 Project for Essentials v18 and v18.1 (Scripts, PBS and More):

Gen 6 Back Sprites:
MrDollSteak
Spherical-Ice
VanillaSunshine
Various contributors to the Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Gen 7+8 Back Sprites:
leparagon
Z-nogyroP
zlolxd
elazulmax
mangamanga
VanillaSunshine
French-Cyndaquil
Prodigal96
TheLuiz

Megas Overworld Sprites:
Kidkatt
Larryturbo
Princess-Phoenix

Gigantamax Overworld Sprites:
Sagedeoxys

Tilesheets:
Kyle Dove (Kymotonian)
Speedialga
Sagaxxy
Magiscarf
KingTapir
PkmnAlexandrite
Phyromantical
EVoLiNa
Midnitez-REMIX
ditto209
UltimoSpriter
PeekyChew
Cuddlesthefatcat
Pablus94
Hydrargirium
zetavares852
TyranitarDark
ChaoticCherryCake
aveontrainer
kane89
carchagui
Princess Phoenix
DormDude
Rayquaza-dot

Charsets:
DiegoWT
PurpleZaffre

Trainer Sprites:
Mr. Gela/theo#7722

XY ORAS Trainer Sprites:
kyledove
Hyo

Luka's Scripting Utilities and Randomizer X:
Luka SJ

Multiple Saves:
bo4p5687
mej71

Following Pokemon EX:
Golisopod User
Help-14
zingzags
Rayd12smitty
mej71
PurpleZaffre
Akizakura16

DexNav UI:
Phantombass
Suzerain
Nuri Yuri
Marin

Simple Encounter List UI Resource:
raZ
Nuri Yuri
Vendily
Savordez
Marin
Zaffre

MKXP-Z:
Roza
Based on MKXP by Ancurio et al.

RPG Maker XP:
Enterbrain

Inspirations:
Pokemon Insurgence Team
 
Last edited:

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.8.1 is live with a few bugfixes and balance changes. Here's the rundown of it:

  • Mystified and Flustered trigger at end of turn, rather than after every damaging attack. They also deal a significant more damage per proc
  • Remade all overworld sprites for avatars as translucent
  • PokeMart's no longer carry Ethers or Status Heals
  • Fixed a bug where Beguiling and Disorient abilities would crash the game when procced
  • Majestic Glare now flusters/mystified as its supposed to
  • Fixed an issue with the moves Lounge and Staredown where they didn't use their code (at all!)
  • Avatars can now use Roar and Whirlwind against your pokemon
  • The teleport spot data for the Velenz healing machine now works properly
  • Fixed some issues with the Rearranged Building in Velenz
  • Primeval Heal bell heals both statuses of the avatar. It and other Primeval self-heal moves heal less (33%->25%)
  • Fixed a softlock with the Biologist's House in Prizca East
  • Avatars should now Struggle if they are prevented from using any other move (rather than do nothing)
  • Fixed a minor issue with the transition teleports between the Floral Rest and the Canal Desert
  • Fixed an issue where the game would crash when a pokemon levels to 70
  • The Cooltrainer's cutscene in Casaba Villa center has been replaced with different, optional interaction
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.9.0 is here, and its our biggest update to date! Here's a rundown of the most important items of this update:

There may be some issues with save compatibility for Pokémon that had moves Frostbite or Bone Chill, since both of those moves have been removed. If you want to be absolutely sure your save is compatible, remove those from your Pokémon before updating.

  • Features
    • The caretaker NPC in the PokEstate now gives the player rewards for species collection achievements. For example, collecting 10 species from Generation 1, or 20 Fire-types, or all species of the Wet Walkways.
    • Imported the Essentials v20 map rendering improvements. User’s running AMD graphics cards should have considerably better performance across the game.
  • Content
    • Added the Cave of Hatching and Whitebloom Town, two new lategame maps found north of the Highland Lake. Both require the Climbing Gear to access.
    • Majorly reworked the Gigalith’s Guts
    • Completely reworked The Tangle into the Jungle Path
    • The fourth gym’s cave in Velenz has been moved to a more central location, near the ranger house. However, accessing Rafael’s room now requires you to collect 4 out of the 8 “digit slips” spread across velenz’s houses and caves.
    • Significant tweaks to Grouz, The Shift, and the County Park
    • Embiggened the Wet Walkways and added a bit more content there
    • Completed a huge pass to standardize the properties of avatars across the entire game. Many fights have been redesigned (including a few new Primeval moves). Every fight should have 2 attacks per turn, with an HP multiplier of 4x or close to it. Legendary avatars now have 6x HP mult instead of a 10x mult, but with a 30% resistance to all move damage (less effective HP vs moves compared to before, but HP-based effects are less effective). Most fights that had phases with only one possible move now have two.
    • Cut the avatars of Swalot and Torkoal from the shipping lane. All three orb items are now purchased from a new NPC on the Mainland Dock.
    • Added a new set of NPC interactions around the eighth gym.
    • The 2nd clefable in the avatar fight in the Ancient Meteorite is now a Beheeyem.
    • During the fight against the Absolus in Nemeth Apartments, you are now joined by an allied Absol.
  • Battle Mechanics
    • Chill is removed, and replaced by Frostbite.Frostbite is the counterpart to burn, dealing 1/8th HP damage every turn and reducing the statused Pokemon’s Special Attack by 33%.
      • Added the Frost Orb, mirror of the Flame Orb.
    • Poison status reworked: no longer reduced Sp. Atk, but rather halves the Speed of the bearer.
    • Flustered and Mystified tweaked: Flustered now reduces the bearer’s Defense by 33%. Mystified likewise nerfs Sp. Def. The self-hits from both do a bit less base damage, to compensate.
    • Some avatars can now use primeval damaging attacks every few turns. These attacks take up both of the avatar’s moves for that turn, and are highly damaging with strong effects.
    • During an avatar battle, a crosshair icon now appears over whichever Pokemon that the enemy avatar wants to attack this turn. It will appear red when the enemy avatar wants to use a primeval damaging attack.
  • Abilities
    • Added Frostheal, frostbite variant of burn heal.
    • Added Cold Reception, which grants immunity to ice-type moves and raises attack when hit by one.
      • Coldproof reworked to just grant a 50% Ice-type resistance
    • Added Bitter, which causes the user to deal critical damage against frostbitten targets.
    • Added Stability, which make’s the user immune to Poison, Burn, and Frostbite.
    • Added Puzzling Aura, which sets Puzzle Room on ETB. Replaces Mystic Aura on Elgyem line.
    • Added Dire Diversion, signature ability of Zigzagoon line. Causes the user to hang on with just 1 HP by sacrificing their item if they would otherwise be fainted.
  • Moves
    • Started a major pass on tutor learnsets, aiming to remove options that are highly unlikely to be used (or even thought about) while also adding in early game moves to make the mentor system more relevant earlier. This project will continue multiple patches into the future.
      • E.g. removed Sunny Day, Rain Dance, and Round from hundreds of species.
    • Poison Spikes, Burn Spikes, and Frost Spikes require two layers to apply statuses. When only one layer is active, Pokemon that swap in take damage equal to 1/16th of their max HP. However, this damage only occurs if they could have been statused instead. E.g. a pokemon with Immunity won’t take that damage.
    • Added Frost Spikes, the Frostbite counterpart to Flame Spikes.
    • Added Shiver, a ghost-type variant of Chill (Applies Frostbite).
    • Added Sand Toss and Dustdevil, 40 BP and 65 BP moves respectively which are special Ground-type moves with a chance to burn. Primarily distributed to Pokemon who could already learn Scorching Sands.
    • Added Puzzle Room, a new status which replaces Magic Room. During puzzle room, Pokemon’s Attack and Special Attack stats are swapped.
    • Added Hare Heroics, signature move of the Buneary line. A physical normal-type move, it deals more damage the lower the user’s HP. The user swaps out after damage is dealt.
    • Added Ripturn, signature move of Totodile line. A physical water-type moves which also reduces the target’s defense, then swap’s the user out.
    • Added Volley Stance, signature move of Squirtle line. When used, all special moves by the user (until swapped out) hit twice as many times.
    • Added Thunder Belly, signature move of Gigachu. 200 base power physical electric move. The user takes 100% recoil.
    • Added Core Collapse, signature move of Gothitelle. 120 base power special psychic move. +1 priority, the user take’s 50% recoil.
    • Added Pattern Release, signature move of Meowstic. Physical psychic-type move. When used, the user is locked into the move for the next 2 turns. Each attack can hit between 3 to 5 times total.
    • Added Red-Hot Retreat, signature move of Magcargo. A protect-style move that burns those that hit it when special moves that turn.
    • Added Sand Vortex, which replaces Desert Dance as signature move of Flygon. High base power special ground-type trapping move.
    • Added Vine Maze, signature move of Venusaur. Physical grass-type move which hits both enemies in double battles. Targets have their speed reduced if they already moved that turn.
    • Added Astral Dream, signature move of Makyan Furret. Raises the user’s Defense, Sp. Defense, Attack, Sp. Atk, and Speed. Only usable while asleep.
    • Buffed Rake to 65 BP.
    • Noble Roar now hits all nearby foes.
    • Distributed Ignite to about a dozen Ground-type pokemon lines.
    • Undistributed Chill from about a dozen Flying-type and Water-type pokemon lines.
  • UI/Graphics
    • Battle backs should now be different in the various areas of the game. E.g., battles in forests now show a forest-y background. One custom battleback has been introduced for a special kind of area :)
    • A complete remake of the Town Map. It looks nice now! Courtesy of IgnitedXSoul.
    • Added a Continue button on the main menu, which loads up your most recently modified save.
    • When selecting where to teleport with an avatar totem, you now select totem icons on the town map.
    • Completely remade the Battle Info menu. Both the main screen and the look at an individual battler should now be much earlier to read. The base page lists the turn duration of the current weather or terrain. The status page of an individual battler also now lists the calculated stats after stage modifiers.
    • Where current PP used to be shown when selecting a move, now is shown the expected type effectiveness of that move against the enemy. If there are multiple enemy battlers, it shows the highest among the possible choices. Current and max PP amount has been moved to the toggleable extra move info popup (Default Z)
    • Can press the special keycode (Default D) to “star” a species when hovering over it on the main pokedex screen. Starred species get a little icon, and always appear on top of any unsorted pokedex list.
    • Giganteon now has a more proper overworld sprite.
    • Introduced the Dandy and Female Bugcatcher trainer classes, sprites courtesy of Papper.
    • Adjusted some UI with style points setting to hopefully be more clear
    • Added the Performance Analyzer item to the player’s starting bag. Its purpose is to show off how the player receives 20% more EXP from trainer battles compared to canon. It can also be upgraded somewhere in the game!
    • Tweaked the Play Rough/Eager Tickling animation to be about half as long.
    • The villainous figures during the Catacombs Quest have unique sprites courtesy of Drawingbox.
    • A new option on the party menu allows you to send any pokemon back to your PC.
    • The icon representing the sleep status is now somewhat purple, to help differentiate it from the grey pokemon data boxes.

You can view the full, very detailed changelog here: https://docs.google.com/document/d/1OEFSZFW5pA_TAWovl9gjprdPlyIYTe9Wrf-3MS2NZbM/edit?usp=sharing
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
We've released a hotfix patch, 1.9.1, to address some of the more major bugs that have been found in this new patch. We also threw in a quick signature ability for Treecko and its evolutions.

Changelog:
  • Fixed a bug with the red shell in bluepoint beach getting the player stuck
  • Fixed a crash when opening the pokedex
  • Fixed an issue where the estate caretaker required you to complete trades on a route to get rewards for catching all on that route
  • Fixed a minor issue with the first cutscene with tamarind
  • Fixed the locations on the town map of some avatar totem icons
  • Added "Wall Ninja", new signature ability of Treecko line
 
Last edited:

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
More hotfix patches have come out! 1.9.4 is now out, fixing a lot of the bugs that were spotted in the last 2 weeks. 1.9.2 and 1.9.3 were released earlier but only fixed one game breaking bug each so I figured it wasn't worth a post. Here's a quick summary of what we've fixed.

*Fixed an issue where the type effectiveness display would spoil that the enemy is a disguised with Illusion (e.g. Zorua)
*Fixed an issue where leaving Lambert's House in casaba villa placed you on the wrong spot
*Fixed an issue where the move Pacify could never succeed
*Fixed an issue where unusual type effectiveness values would cause an error when trying to display damage popup numbers
*Fixed an issue where the item description popups for TMs would be blank
*Pokemon with Poison Heal now avoid the Speed malus of Poison
*Fixed a crash when a pokemon with frostheal is supposed to heal from being frostbitten
*Fixed Helena giving her badge again when you perfect her advanced refight
*Fixed an issue that caused Prizca East to be garbled
*Fixed an issue where hovering over a move in the fight menu could cause an avatar's type immunity ability to activate
*Fixed the dynamite rock in the jungle path not properly blocking the item behind it
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.10 is out and ready for download! We've got a good bit of new content out. Here are some of the highlights.

For content, Whitebloom Town has a new event that continues the plot. You can find it on the now traversable cliffside. Additionally, the Sandstone Estuary has been added as a new late game route. With its inclusion, you can now traverse the entirety of the Eleig River -- from its origin to where it meets the ocean. Lastly, Level Cap increases are spread out a bit more. Instead of being tied to Gyms Badges, level cap increases are now tied to using the Battle Report which are given after beating a gym leader or major story battle.

For mechanical changes, using the same move multiple times in a row will triple PP use. This is an experimental battle change that we'd love to hear feedback on! Some avatar fights will now have three phases, and will use multiple primeval moves. This change will make these fights feel a bit more dynamic.

We've also made our first massive push towards a new goal: a signature move or ability for every Pokémon line in the game! This patch introduces the first batch, 17 new abilities and 31 new moves. To help this change along, we've introduced some UI elements in the PokeDex to help you find them.

You can view all of these changes and more in the 1.10.0 changelog, which also hosts the list of all the new moves and abilities we've added! https://docs.google.com/document/d/1J-6LzjlkCHmqQBiLNTKYIIQPDuowfeCs2HlHoxvpi-o/edit#
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
We've got our first hotfix in for 1.10. Should fix some of the bugs that we've discovered recently.

  • Fixed issues with map transition teleports in Whitebloom Town
  • Fixed a bug that caused all move damage to deal half as much as expected
  • Fixed a bug where the Pokecenter teleport in Luxtech Campus was not on the right spot
  • Fixed an issue where defeating a certain avatar would not properly update a Gym Leader's dialogue
  • Fixed the Pokedex filter for "has a signature move" As always, the patch is on the launcher for updating.
 
Last edited:

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
Beta is approaching, so we've decided to finalize our name. Going forwards we're going to be Pokémon Tectonic. We'll update our graphics and threads as time goes on to reflect the change. Our title screen will be updated as well once we get 1.11 out.
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
Version 1.11 is now available for download. This is a fairly large update since we were working on it for 6 weeks rather than the usual 4.


  • Introduced an experimental feature known as Tribal Bonuses!
  • Added a dungeon underneath the Floral Rest known as The Barrows
  • Introduced a persistent time-based overworld weather system for ~immersion~
  • Added two new lategame storyline encounters
  • Did moderate reworks to the Rain and Sun battle weathers
  • Introduced many new abilities:
  • Introduced dozens of new moves:


You can view the full changelog for version 1.11 here:
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
1.11.1 is out on the launchers and for manual download! We've got a ton of fixes coming in as well as a few new assets, balance tweaks, and settings. The changelog is as follows:

  • Fixed having a Ditto causing Tribal Bonus content to crash
  • Fix the softlock experienced after defeating someone in Prizca
  • Fixed Swagger/Flatter always failing
  • Fixed the game crashing after defeating someone in the Digsite Ruins
  • Fixed a crash with the move Strength Sap
  • Fixed a crash with the move Shadowpass
  • Fixed a crash when using moves that set up Rooms
  • Fixed moves that can only be used on the first turn failing incorrectly Graphics and Sound
  • Replaced Makyan Sentret's back sprites with the correct version
  • Fixed Makyan Gigalith's follower sprite being too large
  • Tweaked the global game volume to be half as much as before
  • Added a custom cry for Blasfemmie Gameplay Adjustments
  • Sage Imay's Herdier has a new moveset that actually does stuff
  • The base power of Fluster/Mystify no longer increases beyond level 50
  • The Status Doubled curse no longer quadruples the damage from fluster/mystify but rather merely doubles Other
  • Added an option to disable the popups informing you that one of your Pokémon revealed a personality trait
  • Added the Game.ini file which it turns out is needed for Joiplay usage
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
We've got another bugfix patch for y'all! 1.11.2 fixes some of the bugs that have come up over the last few weeks. We've been getting some new tools for finding errors in battles, so hopefully y'all will have less in-battle hiccups in the future. We're still hard at work getting together some BIG progress for the story, so stay tuned.

Bug Fixes:
  • Fix bug which causes the AI to never use any targeted stat lowering move
  • Included things like Psychic, damaging moves with a stat lowering proc chance
  • Fixed Magma Roar not working properly
  • Fixed avatars piercing Protect dealing full damage instead of halved
  • Fixed the Storm Front ability not working
  • Fixed Speed-up abilities not applying (e.g. Swift Swim)
  • Fixed a battle error after Volley Stance is used
  • Fixed an error with the move Tranquil Tune
  • Fixed an error when attacking into Obstruct
  • Fixed an error when attacking into Shell Trap
  • Fixed an error with the AI of the legendary avatar of Genesect
  • Fixed an issue with the totem in Whitebloom Town overwriting the totem in the Crescent Island Avatar Chamber
  • The avatar of Deoxys increased in level from 50 to 55

Other
  • Clarified the descriptions of Magic Bounce/Magic Shield
  • Fixed some weird map spots in the Split Peaks
  • Fixed Sylveon's evolution condition being described wrong in Eevee's Dex page
  • Leftovers no longer heal avatars too much
  • Priority adding abilities now always set priority to at least +1 in cases where the base move had a negative priority. Most relevant with Trick Room and Quick Build
  • Wonder Room move priority from -7 to 0 to match canon
  • Many minor map fixes and typo fixes
  • Chespin line now gets Leech Seed to combo with Aggravate
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
Version 1.12 is now available! This update is the first version of the game where you can reach the final credits!

That's right, the Makyan Championship Tournament is included, as well as the long awaited story finale! Also see in this update:
  • Flustered/Mystified are cut, and Dizzy and Leeched are introduced. Poison has also been reworked (again!)
  • The overworld weather system is much better at transitioning between weathers
  • All 8 of our region's badges now have custom sprites!
  • Tweaks to avatar difficulty in the early and late-game
  • Move damage is higher in the early game and lower in the late game
  • Introduced some new abilities:
  • Introduced some new moves:


You can view the full changelog for 1.12 here:
 
Back
Top