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Completed Pokémon Tectonic

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
3.2.3


5riBCBr.png

Conquer the depths of Makya!
As of November 12th 2023, all content updates are complete!

Check out our website to download our most up to date version:
https://www.tectonic-game.com/!

simple_stitch_5.png

BgqtbSI.png

Explore the Makya region, where old and new collide. Host to dozens of ancient caves and tunnels, Makya was settled anew by the disbanded members of Team Chasm, who 20 years ago sought the power of the Regis. When a strange new group puts those plans back into motion, the people of Makya need a newcomer like yourself to delve deep and find the truth. Can you keep Makya from repeating its past?

Features
No Pokémon left behind! That's our guiding philosophy for Pokemon Tectonic, which combines the best aspects of fangames and romhacks into a fresh Pokémon adventure experience.

Content
➤ Dig into 60+ hours of Makya, a new nonlinear region of mountains, caves, and tunnels
➤ Unveil the secrets of the disbanded Team Chasm, and the hero who defeated them 8 years ago
➤ Connect with our unique characters through 8 region-spanning questlines
➤ Capture Pokémon up to generation 8, and even Hisuian forms from Legends: Arceus
➤ Wield 20+ regional forms unique to Makya, and 30+ new evolutions to existing Pokémon
➤ Love Pokemon like we do by cherishing a unique move or ability for every single Pokemon

Features
➤ Explore a total reimagining of species balance — a bona fide teambuilding sandbox
➤ Learn quickly through extensive in-game documentation — MasterDex, MoveDex, and Battle Guide
➤ Sustain an extended roster of Pokémon without grinding, thanks to our experience gain overhaul
➤ Streamline your teambuilding with powerful tools — Move Mentoring and Style Points
➤ Test your skills against a fully custom AI engine which makes enemy trainers a real threat
➤ Build off our open-source code base for your own fangames or mods

All of these features (and more!) have been fully implemented, along with 8 Gyms, the Elite 4, and all mainline story content!


Engine: Pokémon Essentials v19.1
Team Members: Brickbat (Project Lead), Zeu (Lead Programmer, Lead Design), Divock (Designer, Programmer, Sound), Wakarimasensei (Lead Writer), Agentbla (Lead Mapper, Designer)
Method of Contact: Join our discord server at https://discord.gg/J3r7zRaMvP!


Download:

View: https://drive.google.com/file/d/1ncXVRQO_VevBS_tyYLDmxCE5kgSvXZ87/view




Developers:
Zeu
Divock
Wakarimasensei
Agentbla
Brickbat
Drawingbox
LucaSantosSims

Other Contributors:
Arenastellez
IgnitedXSoul
Fbarbarosa
ctWizard
Slaynoir
Maddie
FurretKnight
Zufaix
Ali760
Lichenprincess
Dtp81390
Papper
Jaggedthorn
BlueObelisk

Pokemon Essentials:
Flameguru
Poccil
Maruno

Pokemon Essentials Contributors:
AvatarMonkeyKirby
Boushy
Brother1440
FL.
Genzai Kawakami
Golisopod User
help-14
IceGod64
Jacob O. Wobbrock
KitsuneKouta
Lisa Anthony
Luka S.J.
Marin
MiDas Mike
Near Fantastica
PinkMan
Popper
Rataime
Savordez
SoundSpawn
the__end
Venom12
Wachunga

Gen 6-8 Pokemon Essentials Files and Sprites Contributors and Curators:
Zerokid
All contributors to the Smogon XY Sprite Project
(https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/)
All contributors to the Smogon Sun/Moon Sprite Project
(https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/)
All contributors to the Smogon Sword/Shield Sprite Project
(https://www.smogon.com/forums/threads/sword-shield-sprite-project.3647722/)
Amethyst
Jan
Zumi
Bazaro
Koyo
Smeargletail
Alex
Noscium
Leparagon
N-kin
fishbowlsoul90
princess-phoenix
DatLopunnyTho
Conyjams
kaji atsu
The cynical poet
LuigiPlayer
Falgaia
Pikafan2000
Mashirosakura (Magearna recolours)
Lord-Myre
MillaLya
(http://www.rebornevo.com/forum/index.php?/topic/24410-gen-7-sprite-pack/)
(https://www.pokecommunity.com/showthread.php?t=406404)

Generation 8 Project for Essentials v18 and v18.1 (Scripts, PBS and More):

Gen 6 Back Sprites:
MrDollSteak
Spherical-Ice
VanillaSunshine
Various contributors to the Gen VI: DS-Style 64x64 Pokemon Sprite Resource

Gen 7+8 Back Sprites:
leparagon
Z-nogyroP
zlolxd
elazulmax
mangamanga
VanillaSunshine
French-Cyndaquil
Prodigal96
TheLuiz

Megas Overworld Sprites:
Kidkatt
Larryturbo
Princess-Phoenix

Gigantamax Overworld Sprites:
Sagedeoxys

Tilesheets:
Kyle Dove (Kymotonian)
Speedialga
Sagaxxy
Magiscarf
KingTapir
PkmnAlexandrite
Phyromantical
EVoLiNa
Midnitez-REMIX
ditto209
UltimoSpriter
PeekyChew
Cuddlesthefatcat
Pablus94
Hydrargirium
zetavares852
TyranitarDark
ChaoticCherryCake
aveontrainer
kane89
carchagui
Princess Phoenix
DormDude
Rayquaza-dot

Charsets:
DiegoWT
PurpleZaffre

Trainer Sprites:
Mr. Gela/theo#7722

XY ORAS Trainer Sprites:
kyledove
Hyo

Luka's Scripting Utilities and Randomizer X:
Luka SJ

Multiple Saves:
bo4p5687
mej71

Following Pokemon EX:
Golisopod User
Help-14
zingzags
Rayd12smitty
mej71
PurpleZaffre
Akizakura16

DexNav UI:
Phantombass
Suzerain
Nuri Yuri
Marin

Simple Encounter List UI Resource:
raZ
Nuri Yuri
Vendily
Savordez
Marin
Zaffre

MKXP-Z:
Roza
Based on MKXP by Ancurio et al.

RPG Maker XP:
Enterbrain

Inspirations:
Pokemon Insurgence Team
 
Last edited:

Katsumi0309

Rookie
Member
Joined
May 3, 2023
Posts
5
Does anyone know what I do with the weird package key item I pick up from beating Avatar Gyarados I can't remember what I do with it.
 

CrystalStar

Rookie
Member
Joined
Feb 11, 2022
Posts
6
So, finished Tectonic yesterday, had a lot of fun with the game. Everything from gameplay to story was pretty damn good, in my opinion.
Since I want to scream about how good this game is, what is a better way to do that than a forum post.
This will be sectioned off in Chapters accompanied by spoilers so as to not have a huge wall in the middle of the thread.
Let's get the big thing™️ out of the way. I personally think the gameplay of Tectonic is some of the best I've ever seen. This is mainly about the battle related things, but there's a couple of things I want to mention too.
The Pokemon rebalances, mechanics changes and the things done to ease the player into the changes
So, right off the bat, imo the mechanic changes introduced in Tectonic would be comparable, to, say an entirely new generation of Pokemon. Serious there's a lot of changes. The changes were all, for the most part, well thought out and balanced. The only change I didn't quite like was the move power reduction in Sun/Hail but that's mainly because I hate being crippled lmao. The status changes were all superb, and extremely fun to play with. Leech is my favourite status, shoutout to health the Torterra w/ Leech Seed and Root Shelter for absolutely CARRYING most of the legendary avatars. The change of stat stages into 'steps' was neat one, I didn't particularly notice any difference but it didn't worsen the experience, so whatever.
Pokemon rebalances were, fun! Each Pokemon felt unique enough to use and filled a niche that another quite didn't. A very notable example is :) the Absolus with Life Dew who along with health was absolutely goated during the earlier avatars. All rebalances were very fun to play around with, and it was nice seeing some mons get absolutely busted(looking at you, Space Interloper M.Gigalith, and how can I forget, Transcedent Energy Ampharos with Stubbporn and Power Herb capable of soloing entire fights). The decision of changing most megas into evos was one I really enjoyed, and the other megas who are special forms like the aforementioned Amphy were also pretty cool.
Moves and Abilities were, for the most part, fine, both rebalanced and new ones. I enjoy it when abilities are designed to complement a mon's moveset, which Tectonic achieved, quite brilliantly, I might add. Best part about the move rebalances was the fact that now every single type had low/medium/high bp moves with no drawback, something which I feel is sorely missing in canon Pokemon.
Let's talk about the Masterdex and the Battle guides. I fucking loved these mechanics. Tectonic is a game which introduces a lot of changes to the base Pokemon formula, which can make it hard to get into, owing to the fact that one may not be able to remember all these changes right off the bat. Both the Masterdex and Battle Guide made it extremely look up information whenever, wherever. The layout of the Masterdex is also very easily readable, and I love that Move Info is also displayed with everything at once. I can't stress enough how much both of these things bettered the gameplay experience. 10/10 mechanics, would love to see them in other fangames too.
The mechanic of consumables coming back after each fight was very goated. It definitely made running Power Herb Ampharos, Flying Gem Salamence and the likes much easier. another 10/10 mechanic
I can't say much for tribes as I didn't have a team centered around them, but from what I saw of the Pro Trainer fights and the Sang fights they make for pretty interesting strats.
Avatar fights were all cool and designed well. Enjoyed them all. Shoutout to Deoxys avatar for being the easiest avatar fight in the game period. lmaO
Map Design
The maps in Tectonic were pretty fun to explore in, there's a lot of hidden secrets, something which I absolutely adore in a game. Exploring and fighting avatars to find new items is very fun. Tectonic also incorporates one of my favourite aspects of map design ever: having interconnected maps. The rush of serotonin I got from discovering the hidden path to LuxTech Campus from Eleig Stretch was :D
Miscellaneous Shit
  • Although Tectonic didn't have Speed Up, the devs have clearly made effort into speeding up the base game, something which I really appreciate.
  • The ability to skip story entirely if you want is also excellent. I am all for options in RPGs and this was one of my favourite things in the game.
  • Avatar Totems were very cool, Also Pocket Totem is cool.
I'll be honest here. The story is a complete snoozefest until the first Sang fight. It's... just boring, most of the "story" is just text dumps aka your calls with Zain. It fell heavily into 'Telling Not Showing' which I really dislike, I mean, you don't even see your supposed rival for the first time until half of the game is over, I don't like that kind of storytelling.
But it gets better after that, everything moves quickly and in a fun way. Yezera's twist is my favourite main story moment. The other plot points after that are also well done. Also I can appreciate Yezera trying to reset the entire fucking world because of her social anxiety, slay girl.
All in all, decent story, could've been better but honestly I play Tectonic for the gameplay not story, the two did good enough job of complementing each other and that's what needed the most.
But, the place where I really feel the story shines the most, is the recurring sidequests. I enjoyed going through every single one of them because, the dialogue is just SO well written. All of them are unique and funny in their own ways and I just love them so much. My fav three characs were Skyler the rizz god 😳, Candy the Social Justice Warrior and Imogene Duo aka Mew n Ditto. I especially loved Imogene, something about her story just, striked within me and resonated. It hit all the right boxes of what I consider to be a mixture of lovely, hopeful and sad. I can go on for hours and hours about how I much I love her character, both of "her" delusions about being a real human and so, much, more.
Tectonic was a wonderful game. It is a game made with love and care. I appreciate that so much. I cannot express enough just how much I enjoyed the damn experience. Everything from the story to gameplay to maps was a lot of fun to play through. So much care has been put in to ensure a smooth gameplay experience. I love that. I was skeptical before playing but after playing I can safely say that Tectonic has been shoved into my Top 5 fangames and romhacks. I'm very interested in seeing where the game goes from here, and all the best to the devs for their future endeavours.
All mons used in each gym fight, the champion and Story Finale, in order
Badge 1 Team[2023-07-18] 20_28_48.488.pngBadge 2 Team[2023-07-19] 19_03_24.793.pngBadge 3 Team[2023-07-21] 14_57_56.040.pngBadge 4 Team[2023-07-22] 23_01_48.454.pngBadge 5 Team[2023-07-23] 17_26_07.935.pngBadge 6 Team[2023-07-25] 14_59_30.678.pngBadge 7 Team[2023-07-27] 15_04_42.873.pngBadge 8 Team[2023-07-28] 18_51_57.208.pngMakyan Champion[2023-07-29] 17_27_46.010.pngStory Finale[2023-07-29] 19_40_40.413.png
And all mons used(ignore the legends lol)
image.png

Fav mons

u the Papellumen, health the Torterra, :/ the Dromerupt, Heather the Salamence, Aelita the Goodra, :) the Absolus, hm the Titanix(give it Body Press i BEG) , twice twic the M.Gigalith, wee the Ampharos, mm froge the Greninja, fat lol the Emboar, OwO? the Linoone
Apologies if I got rambly and spouted incoherent nonsense at any point. I have spent the past hour writing this post, I will now crumble and wither away.
 

IgnitedxSoul

Novice
Member
Joined
Jan 17, 2023
Posts
14
3.0 Dev Bulletin 1

Reflections of Fate Peer into the crystals, and see your future... or is it your past? Either way, you'll be chilled by the revelations of the Mirror Tundra, a full new dungeon coming in 3.0! Crack the clues of this frigid labyrinth that's the source of Svait's coldness.

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Details Galore The final layer of polish on Tectonic will take place within homes and buildings across Makya. That's right--interactable objects! Click on bookshelves, televisions, trash cans -- and every other kind of clutter -- to learn bits of backstory, hear a joke, or even receive an item!

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A Fantasy Island 3 secret islands will be newly available in 3.0. These include the Isle of Dragons, a location that is unlocked in a unique way. Don't be deceived by its calming clime--the island is home to some very important Pokémon!

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We're Kind of a Big Deal Over the past couple of months, Pokémon Tectonic has grown quite a lot in popularity! We're super excited by the attention our passion-project has received. The official discord server is now at over 3000 members, and the Tectonic Launcher download link has been clicked over 6000 times to date. Wow! Thank you to everyone that has given our ambitious project a chance.

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IgnitedxSoul

Novice
Member
Joined
Jan 17, 2023
Posts
14
3.0 Dev Bulletin 2

A Land on the Brink

The 2nd of the secret islands coming on 3.0 is Eventide Isle, a land of permanent dusk. Stories of this haunted place are rare, but terrible. You'll need the help of a former Makyan champion to take on the evil which looms over this darkened land...

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We Need Your Thoughts
As we approach the 3.0 release, we want to shore up the balance and design of the over 1000 species available in Tectonic. To do this, we need ~DATA~! For that reason we are now presenting a new survey. Please fill it out if you can!
Survey Link

Slumbering Dragons
3.0 will launch with a handful of new regional forms, which we'll be showcasing across the next couple of dev bulletins. For our first, feast your eyes on the vewwy sweeeepy dwagons... Makyan Munna and Makyan Musharna!

mmunna_line_preview.png
 

Zinkatron

Cooltrainer
Member
Joined
Mar 29, 2023
Posts
104
I started the survey, but cleared it and closed it since I don't know how well my feedback would translate into the structure you laid out, especially on the balance of specific mons. I think you all did a great job rebalancing everything. The only mon that stood out as "unbalanced" to me was getting Marshadow. I think this has to do with the mon already being excellent which is exacerbated by all of the pseudos dropping down. Oh and now that I do think about it, the nerfing of Tyranitar makes it very unattractive as it loses base stats, and sandstream but keeps its horrible defensive typing. That said, I love what you did with Goodra! So, puts and takes.

I think some of the type chart changes require getting used to. The most notable instance of this occurred early on for me with Lucario; having Psychic go from neutral to 4x against the mon changes a lot about how you can (and can't) use it. I don't think anything needs to change, but I can see people getting frustrated by these changes since the chart is sacred to a lot of people. Probably less so in fangames since adding new types and making tweaks is not unheard of.

I didn't really like the story. I thought it went from 0 to 100 so quickly. Maybe there was more subtext I missed, quests I might have skipped, or something else entirely. I won't spoil it, and I did stop playing right at Regigigas so that I have something more to see once the full release comes out, so entirely possible I missed a big piece of info that would change my mind. Also, just because I didn't like it doesn't it is bad! E.g. I see someone in the comments above loved it. Not everything is for everyone, stuff would be so boring if it was!

I think what I love most about this game is the variety, and that you can do a lot of quick re-tooling of your team compositions without having to grind incessantly to get everyone back on the same level, EV/IV, nature, etc. I missed the natures at first and thought the update to EV spreads was too thin in nature, but as I continued to play it didn't bother me one bit. Add in the approach to status conditions, abilities, move changes, typings, regional forms, etc. and you have a lot to learn about and implement to get the most out of the game, something that I truly love. I don't just want to smash A and win.

I am looking forward to your next full release!
 

IgnitedxSoul

Novice
Member
Joined
Jan 17, 2023
Posts
14
3.0 Dev Bulletin 3

The Hits Just Keep Comin'
There are certain playstyles that GameFreak is content to leave exclusive to Physical or Special Pokémon. If we're to maximize diversity, we have to break these barriers! Therefore in 3.0 we'll be introducing 5 new special multi-hit moves to create playstyles with Skill Link, Loaded Dice, on-hit activation abilities, and the like, on specially attacking Pokémon. Just be sure not to use them against a Hi-Vis Jacket!

Smarter Every Day
In the process of working on some super-secret post-game battles, we've been inspired towards major upgrades in the AI. Enemy trainers should now be much better at understanding how much threat their Pokémon are facing, especially when deciding who to switch into. They'll be much less likely to just switch in a 'mon that instantly dies to something they should have seen coming. That said, the AI can't account for what it doesn't know. Barring basic STAB attacks, enemy trainers must see your moves in action before it accounts for them in their decision-making.

Español, Por Favor
The Spanish translation of Pokémon Tectonic is 90+ percent complete! Big thanks to Valrex for his work on this. We're experiencing some technical issues with getting the entirety of the translation to function in-game, but we expect to have those solved either with 3.0 or within the next few weeks after its release.

Denizens of the Deep Our second regional forms showcase for 3.0 is a line that has male and female variants, a first for Pokémon Tectonic! Shoutout to Drawingbox who did both the designs and the spritework for these.
mfrillish_line_preview.png
image.png
 

Munit

Novice
Member
Joined
Jun 13, 2020
Posts
48
Honestly this looks amazing. Love the fact when reading it states people can make their own mods and stuff. Would be amazing to see a battle tower or something similar. I love getting into these games and having fun random post game battles with my teams :)
 

IgnitedxSoul

Novice
Member
Joined
Jan 17, 2023
Posts
14
Honestly this looks amazing. Love the fact when reading it states people can make their own mods and stuff. Would be amazing to see a battle tower or something similar. I love getting into these games and having fun random post game battles with my teams :)
We are working on something similar to a battle tower for the post game!
 

Brickbat

Trainer
Member
Joined
Dec 1, 2021
Posts
52
3.0 Dev Bulletin 1
Tectonic 3.0 will launch October 20th.

Monumental
"Post-game challenges!", the masses demanded. And we have listened: Look upon the Battle Monument, ye players, and despair! The Battle Monument is a post-game location where you can fight gauntlets of 5 randomly selected trainers. Battles here involve a full team of 6 Pokémon, with legendary Pokémon prohibited from use. Over 60 enemy teams have been carefully handcrafted by @Darlvon to push you to the limits of your strategic ability. Many of these teams are based on the ones submitted by Player Survey respondents! A full suite of rewards has been prepared for those who prove themselves at the Battle Monument. Look forward to future bulletins for further details!

The Healing Process
Consumable healing items have to do a lot to justify themselves against the Aid Kit. Therefore, in 3.0 we're making these tweaks:
  • All "potions" will be able to heal 'mons even when fainted (Revives are cut)
  • Moo-Moo Milks will fully heal both HP and status, and will be purchasable from vending machines
  • Some food items will gain unique effects when they heal a Pokémon
  • Increased the healing (and cost) of Soda Pop and Lemonade
What's Old Is New
Our stance on including Generation 9 Pokémon is clear: Not gonna happen. But...…. can't we have just a little gen 9, as a treat? Sure! 3.0 will treat you all to generation 9's evolutions for older mons: Annihilape, Dudunsparce, Farigiraf, and Kingambit!
 

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IgnitedxSoul

Novice
Member
Joined
Jan 17, 2023
Posts
14
3.0 Dev Bulletin 2
Tectonic 3.0 will launch October 20th.

Tri As You Might
Rumors are flying about Tri Island, a landmass recently discovered off the coast of Makya. By the time you arrive, eager explorers are already competing to exploit the island's resources. With 3 whole legendary Pokémon on the line, there's no way to avoid it: You'll just have to fight your way through!

2023-09-24_06_29_19.852.png


Monument to Your Greatness
In Bulletin 1 we teased the Battle Monument, a post-game challenge where you can earn Battle Points (BP). It's time for details!

BP rewards:
1 win: 3 BP
2 wins: 6 BP
3 wins: 12 BP
4 wins: 25 BP
5 wins: 50 BP

BP is earned each run, and consecutive runs have no effect.

Consumables shop:
3 BP: EXP Candy XL
15 BP: MasterBall
50 BP: Gleam Powder
100 BP: Relic Crown ($300k sell item)

Key items shop:
50 BP: Box link, which lets you access your PC from anywhere
50 BP: Styling Kit, which lets you modify your Pokémon's style points yourself
75 BP: Sweet Tooth, which makes EXP candies 15% more efficient
200 BP: Shiny Charm, which doubles your shiny encounter chance (stacks with the LuxTech one)

Numbers subject to change!

2023-09-24_07_11_08.680.png


Leftover Topics
Based on feedback, we're making some changes to how leftovers are acquired:
  • Wild Munchlax no longer have Leftovers
  • 1 leftovers can be looted in an early-game town
  • Leftovers, and other held items at East-End-Exclusives, have been moved to a new shop in the Tournament Grounds
  • A new item inspired by leftovers will also be added to the game
2023-09-24_07_19_23.317.png


PC Upgrades
Thanks to Jbsundown, we've adding some new Quality of Life improvements to Pokémon Storage:
  • You can now search your PC for a Pokémon based on nickname, species, or type
  • You can now sort a box, or the entire PC, by nickname, species name, dex number, type, or level
    • You can also mark boxes to protect them from full PC sorting
More sorting/searching options may be added in the future.

2023-09-24_07_24_45.570.png
 

yotsimitsu

Rookie
Member
Joined
Oct 8, 2023
Posts
1
Moves that hit after several turns like future sight and others like it don't work in this game
 
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