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  1. DeepBlue PacificWaves

    Resource Automatic Level Scaling

    I think it's called: "Notepad", but I'm not sure. I know him as "Bloco de Notas"
  2. DeepBlue PacificWaves

    Resource Automatic Level Scaling

    This is a neat workaround, though I agree, the "let the player play the way he intend" point is growing on me (it's a good argument after). My only concern is to make something so potentially open that the player might break the game. Sometimes, this can have good results, like the missigno, mew...
  3. DeepBlue PacificWaves

    Resource Trade With Friends

    Wow, it's a very neat idea. Offline trading. Though in a world which currently went offline, I reckon for people in small, closed by communities this would be perfect. Imagine all of the kids in your neighborhood playing your fangame and offline trading with each other?
  4. DeepBlue PacificWaves

    Resource Automatic Level Scaling

    I think it's a far point. My project is all about giving players choices, why wouldn't I gave them the choice to cheese it? I mean, Zelda did it and look at it with did to the franchise. I gave us a wild breath of fresh air It honestly looks great. I gotta give a try when I come home. But right...
  5. DeepBlue PacificWaves

    Resource Automatic Level Scaling

    I'm sorry if this was already asked before, but it's possible to cheese using this system in any shape or form? I mean, from a progression perspective, each new level the player's Pokémon's team gains will prevent this, but what if a player receive a an egg, which will hatch the Pokémon at the...
  6. DeepBlue PacificWaves

    v21.1 BW Storage System - Support to Pokémon Essentials v21 added!

    Changelog BW Storage System now supports Pokémon Essentials v21. Changed UI-related graphics folder in order to reflect Essentials v21 changes.
  7. DeepBlue PacificWaves

    Resource BW Storage System

    DeepBlue PacificWaves updated BW Storage System with a new update entry: Support to Pokémon Essentials v21 added! Read the rest of this update entry...
  8. DeepBlue PacificWaves

    v21.1 BW PokéMart Screen - Support to Pokémon Essentials v21 added!

    Changelog BW PokéMart Screen now supports Pokémon Essentials v21. Changed UI-related graphics folder in order to reflect Essentials v21 changes.
  9. DeepBlue PacificWaves

    Resource BW PokéMart Screen

    DeepBlue PacificWaves updated BW PokéMart Screen with a new update entry: Support to Pokémon Essentials v21 added! Read the rest of this update entry...
  10. DeepBlue PacificWaves

    v21.1 BW Get Key Item + Bonus Icons - Support to Pokémon Essentials v21 added!

    Changelog BW Get Key Item now supports Pokémon Essentials v21. Because of that, older versions are, as for now, deprecated. Minor changes to the code in order to make it run better in v21
  11. DeepBlue PacificWaves

    Resource BW Get Key Item + Bonus Icons

    DeepBlue PacificWaves updated BW Get Key Item + Bonus Icons with a new update entry: Support to Pokémon Essentials v21 added! Read the rest of this update entry...
  12. DeepBlue PacificWaves

    v21.1 BW Gender Selector - Support to Pokémon Essentials v21 added!

    Changelog BW Gender Selector now supports Pokémon Essentials v21 Because of that, older versions are, as for now, deprecated The graphics bar was fixed, thanks to the efforts of user LinKazamine The script credits were updated in order to reflect this change Minor changes on how the script...
  13. DeepBlue PacificWaves

    Resource BW Gender Selector

    DeepBlue PacificWaves updated BW Gender Selector with a new update entry: Support to Pokémon Essentials v21 added! Read the rest of this update entry...
  14. DeepBlue PacificWaves

    Is it possible to make Essentials compatible with Tiled?

    Oh, I didn't knew that. I'll gave it look into the PSDK whenever possible. Still, I can't help but wonder: if PSDK were able to make it compatible, why not Essentials. After all, PSDK is much more younger as it has less support and plug-ins because of that. I mean, we can't deny that...
  15. DeepBlue PacificWaves

    Is it possible to make Essentials compatible with Tiled?

    I've been thinking about ways to improve Pokémon Essentials and was wondering if it's possible to integrate the Tiled Map Editor with the software. I know Essentials currently uses the RPG Maker XP engine for its code, events, and maps, but RPG Maker MZ has compatibility with Tiled Editor, which...
  16. DeepBlue PacificWaves

    Resource Gen V Summary Pack DX

    well, French isn't too much different from Portuguese. Both had the same roots in Latin. Though I can't say I'm able to speak french only because I was born in a lusophone country... With that said, I can help ya with the graphics that you need. I grew quite accustomed to Gen 5 graphics, so I...
  17. DeepBlue PacificWaves

    Resource Gen V Summary Pack DX

    Hey there Well, the font used was the same used, either in the default essentials, or the ones used in the official BW/B2W2 games. Since some fonts use graphics made especially for the word, the best you can do it's to use the ones that already have in the games and try to replicate the same...
  18. DeepBlue PacificWaves

    Resource BW Storage System

    Hiya, The older version didn't support the Item Storage section of the PC, and for that reason, I included this feature in this new v20.1 update =D
  19. DeepBlue PacificWaves

    v20.1 Gen V Summary Pack DX - Mono type bug fix

    Howdy folks, I'm here to post a quick update. This morning, some users came to me explaining a glitch in the Summary Screen BW Style script. It was nothing major, just a minor visual glitch where the type icon of the Pokémon appears over the sprite of the Pokémon itself if that Pokémon were a...
  20. DeepBlue PacificWaves

    Resource Gen V Summary Pack DX

    DeepBlue PacificWaves updated Gen V Summary Pack DX with a new update entry: Mono type bug fix Read the rest of this update entry...
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