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BW PokéMart Screen

Resource BW PokéMart Screen 3.0

DeepBlue PacificWaves

Producer of Project Lunastone | Failed Dreamer
Member
Joined
Aug 22, 2020
Posts
133
DeepBlue PacificWaves submitted a new resource:

PokéMart BW Screen - A script that recreates the PokéMart scene used in the Gen V games, updated to Essentials v19

Introduction

The following resource is a script that recreates the PokéMart UI used in the Gen V games. The BW PokéMart Screen.rar can be found above.


Compatibility

Supports only Pokémon Essentials v19.1.


Pictures

4PR3GBE.png


Version 19 Instructions

Download the file BW PokéMart Screen.rar with the graphics and the plugin through the link below, extract the files and paste the...

Read more about this resource...
 
Wow, it's finally here! The v18 version has been lost as a tutorial on PokeCommunity for a while without any real activity for as long as I checked, which is a while ago...
 
DeepBlue PacificWaves updated BW PokéMart Screen with a new update entry:

Support to Pokémon Essentials v20 added!!!

Good morning everybody (or afternoon, evening, night, wherever you are)!!!!

Since the new Pokémon Essentials v20 has been out for some hours, I've decided to update some of my older scripts. Now, BW PokéMart Screen is compatible with PE v20 ^^

Support for v19.x or older versions are now deprecated, so keep that in mind when downloading it.

I'll try to focus on my other scripts in the following weeks, so keep one eye on my updates here, in the...

Read the rest of this update entry...
 
Well, since v20.1 is out, time to update the one script that has been updated to the new version. Woo.
 
im getting this error with the plugin Bag Screen with interactable party, any idea of what is the problem? I copypasted a vanilla essentials mart event.

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
[EBDX v1.3.3]

Script error in event 10 (coords 22,24), map 22 (Pkmn Center)
Exception: ArgumentError
Message: wrong number of arguments (given 1, expected 2..5)

***Full script:
pbPokemonMart([
:POKEBALL,
:POTION
])

Backtrace:
[Bag Screen w/int. Party] Script.rb:429:in `pbStartScene'
[BW PokéMart Screen] BWMartScreen.rb:300:in `pbStartSellScene2'
[BW PokéMart Screen] BWMartScreen.rb:281:in `pbStartSellScene'
[BW PokéMart Screen] BWMartScreen.rb:661:in `pbSellScreen'
[BW PokéMart Screen] BWMartScreen.rb:723:in `block in pbPokemonMart'
[BW PokéMart Screen] BWMartScreen.rb:715:in `loop'
[BW PokéMart Screen] BWMartScreen.rb:715:in `pbPokemonMart'
(eval):1:in `execute_script'
Interpreter:143:in `eval'
Interpreter:143:in `execute_script'
 
The BW Mart crashes when I try to sell. I'm using Voltseons interactable bag party so maybe it has to do with that, but any help would be greatly appreciated. Thank you.
 

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Check the spelling of paralyzeheal.s
Thank you for your help, I didn't notice the spelling error. I corrected it, but my game still crashes when trying to sell at the Pokemart.
 

Attachments

  • Screenshot 2023-10-11 091409.png
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You have to edit the command. It's stated in the installation of the Bag Screen w/int. Party plugin. The steps of what to do are also told there.
 
You have to edit the command. It's stated in the installation of the Bag Screen w/int. Party plugin. The steps of what to do are also told there.
I've gone over the steps multiple of times, making sure there aren't any grammar errors, but it's still crashing when I try to sell. I'm not sure what to do :/
 
I'm not sure what I'm not doing well. I followed the steps (replacing line 72 in UI_ItemStorage with def pbStartScene(bag, party) and UI_PokeMart line 320 with @subscene.pbStartScene(bag, $player.party)
 

Attachments

  • Screenshot 2023-11-05 102630.png
    Screenshot 2023-11-05 102630.png
    110.6 KB · Views: 50
Are you aware that you are asking a question on a plugin that overwrites the default mart? Obviously, you have to make those changes in this plugin as well. I told you as much in my last post. I even showed you images of the changes on this plugin.
 
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