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Completed Games

Projects with a complete, playable release are located here! Playable demos and other works in progress should be posted in the other sections.
 
Pokemon Hatching Center Link to the game Heyah o/ ! You might have seen me around with my egg games ideas... Well, i'm back with Pokemon Hatching Center (or PHC) which is pretty much the browser / original idea I wanted before working on Pokemon Hatching Project. First of all, I wanted to say that this game is a tribute to two sites I used to play and love, PokeFarm and especially GPX+. So if you know them, don't be surprised to see some familiar gameplay / look. The idea of the game is to provide the user an idle / clickable solo experience about egg hatching. Since the site is client oriented, you don't have to worry (except your save) about losing your stuff or see the site to close any time soon (or never ?). It took me around 7 months to build it. I'm bad at coding, and irl life drained me. But I'm so proud and happy to show and share this game. I/ Features of the game: As a simple Idle egg hatching game, you'll be able to get / breed eggs, hatch them and then train your Pokemon. You'll be (obviously) be able to get some Shiny in this game! But nothing is better than a listing of what you'll be able to do : Use the Shelter or the daycare to breed for specific Eggs Hatch these eggs with a 1/256 Shiny Rate Train / Evolve your freshly hatched Pokémon Store them in a click to swap PC style with extandable boxes. Buy some special eggs (Novelty, Legendary for examples) in the Token Shop. You can earn Token by interacting with other eggs / Pokemon Go to the Shop to buy evolvution items and deal with your inventory. Interact with other eggs or Pokémon. You could even see some Shiny. Playable on PC or Mobile (okay not the best experience, take care to scroll from left to right for the navigation bar) Don't hesitate to look at the Help part of the game for more infos ! II/ Roadmap: The game has been released for a little week now, but I'm still working on daily updates. But the major updates planned for the game (in no specific order) : A Pokédex All missing forms (all Pokémon up to the last games are available) Visual updates More Items A PC app for a better idle experience I'm open to the suggestions and try to be as active as possible on the Discord to handle this. III/ Credits Moreover than the big thanks to GPX+ / PokeFarm for the inspiration and all these years of fun; I wanted to thanks all people who helped me for debugging, finding new ideas or even helping me for the gameplay during all these months. Ressource wise : Egg Sprites Smogon Sprites Project Gen 9 Sprites For some of the item sprites IV/ Screenshots To give you an idea of the game, here're some screenshots based on the new (temporary?) dark mode coming today on the game : As a last note, I'm looking for some graphics contribution: I'm looking for more egg sprites, to give an unique identity to the game, but also looking for some spriters that would like to create some Novelties and see their creation to be alive in the game. You can find the Google Doc Thanks for reading and I hope you'll enjoy the game <3
 
Overview Perhaps you are wondering where the "Redux" in this game's title comes from. For that, there is a long answer and a short answer. The Long: Pokémon Pumpkin is my second completed fangame, which I released in 2018. For those who know me from other sites, yes, Pokémon Castaway came out before Pumpkin. However, Pumpkin's development was finished before I agreed to join Relic Castle's Game Jam Four. Michael and I began talking because he showed up in my DMs demanding to test and I was too shy to say no volunteered to playtest Pumpkin. Things just rolled from there. A full year has passed since then. During that time I've started my most ambitious project yet with Michael, completed another tiny fangame, abandoned two other personal projects, and left the wonderful Pokémon Umbra team to focus on myself. (Alright, that should be enough plugs.) Though this is the long explanation, I won't get into the nitty-gritty. What I will say is that I've been very conflicted since the summer about the quality of my work and what I want my fangames to be. I found myself questioning everything from graphical styles to gameplay mechanics. In the end, I decided that I would remake Pokémon Pumpkin into a game I respect more. Pumpkin will never be perfect, but I wanted to do it a little more justice with the dev skills I have built up over the past year. In addition, I have to give a really big thanks to @Michael for all the hard work he put into this game. He helped me revamp trainer sprites, and puzzle out the logistics (or lack thereof) of coding. He dragged me out of the angst (a bit more literally than you'd think) and motivated me to finish this. The Short: Old game bad. New game less bad. Visual Comparisons What does this mean? 1. Can I transfer my save from old Pumpkin to Pumpkin Redux? Unfortunately, you cannot. There are a number of mapping and eventing differences that will inevitably result in softlocks, bugs, and other sequential problems. 2. Do I need to play old Pumpkin to understand Pumpkin Redux? Nope! The story's gone through a couple logistical refinements, but it's all the same in the end. 3. I found a bug in the old game, can you help me out? First of all, don't play the old version if you somehow got ahold of it. The answer is yes, but please DM me rather than posting the bug on the thread. I'd prefer to keep problems with the new game here now, so there isn't confusion. The Story The game takes place over a single day, October 31st. Being the sugar-starved child that you are, you convince your overprotective sister to let you set out on a trick-or-treating adventure across the region. Her only condition? (Beyond staying on the path, not seeking out serial killers, and looking both ways before crossing the street.) Be home before midnight. Collect candy, make some unlikely friends, and solve a few mysteries along the way! Features A trick-or-treating system An informal candy economy: trade your sweets for certain Pokémon, helpful items, and other useful supplies A major trainer battle and encounter overhaul to increase difficulty Around 8 to 16 hours of gameplay A murder-mystery-solving segment A walkthrough for the aforementioned murder-mystery segment, should that not be your jam Pokémon from up to gen 7 The plot twist is probably not that you were a real ghost the entire time There's uh, probably some semblance of writing in this somewhere Screenshots Download Link Credits
 
Intro You are an Eevee. You used to belong to a trainer but at some point, during your journey, he decides to abandon you because you are too weak and that you are not worth taking care of. You are found by a daycare employee and are taken back to the daycare. You stay in the daycare for many years. You start to miss your days when you were battling and so you decide that you are going to leave the daycare. However, you don't just want to battle, you still wish you could somehow prove that Eevees are not useless Pokemon and so, you decide to go on a journey. A journey to defeat all of the eeveelutions. You think that doing that will make you get a trainer, a better trainer, and one that won't abandon you. You will train with them and battle with them. When you try to leave the daycare you are stopped by someone, I just wonder who... Game Screenshots Game Download V 3.2.1 Discord Made Using RPG Maker XP & Pokemon Essentials V16.2 Team Only me :) Notes This game was inspired by games such as Steve the Bibarel and MewYou. Those games were awesome to play and I would 100% recommend them. When I was playtesting the game I made it through the game without finding any game-breaking bugs. Although with only me playtesting I was guaranteed to miss some bugs (hopefully nothing major) so if anyone finds any bugs please tell me and I will do my best to fix them. Resources https://eeveeexpo.com/resources/107/ Credits Changelog Future Update Plans Adding more NPCs with more dialogue and more items and TMs for you to obtain. Adding more trainers and possibly trainer rematches to further help you level up for post-game challenges! Changelog
 
(Update 4/2/23) Made with RPG Maker XP on Pokémon Essentials v20. Hey, how's it going? Welcome to the most something Pokémon game you'll ever play, probably. I'm EndlessBeat, and this is OK Mon: Adequate Version! Region Story Unique Features Screenshots Download https://www.dropbox.com/s/8gk2dbqp5qnwki3/OK%20Mon%20Adequate%20Version%20v20%20%28v1.1.1%29.zip?dl=0 Twitter https://twitter.com/OkMonGameDev Change Log Credits
 
Not everything is what it seems. ◈ Pokèmon Parallax ◈ Welcome to Pokèmon Parallax, a fangame made for the Relic Castle Game Jam #6! This game takes place in the world of Pokèmon, where you get to play as Looker, A.K.A 100kr, a renowned and famous officer of Interpol! The Kimlik Islands, called the land of a thousand identities and ages, stranded in the middle of the ocean. The region's leauge is blossoming, tourism is booming - but under the surface, a strange and fashionable troupe are threatening to undo all that progress. Those who come to Team Masque's famous masked balls, held for every occasion from the conductor in white's birthday, to the end of the world as we know it - would call them escapists. Harmless, perhaps, just wanting to recapture a bygone age where the worthy told the rest eat cake. Those who've watched them take whole cruise ships hostage would sing a different tune. They might well call them hedonists, and the admin with the fiery hair might well agree with you. (Just - ironically.) And those who heard the leading lady with the golden microphone singing to her audience, about how the world outside's a bit of a sham, how they're all free as birds, about stories of daring-do and divorce played to the grunt's mocking laughter, might call them or her...a cynic. Still...what's the point of being escapist, if everyone else seems hell bent on ruining your fun? No-one even knew just how many Team Masque members there were until a short while ago. They have no plan, at least not one the leader's letting on about...and also no restraint. Far, far away, new Interpol recruit Looker only has one, very simple mission: stop crime. When he's sent to the Kimlik Islands on an inside job, with zero leads and zero idea what he's in for - Looker feels like he's finally in his element. His handler, Nanu, thinks he's gone in too deep. But infiltrating the Masque should be easy. Put on the mask, put on a little nihilism too, fit in with the crowd, do a little eavesdropping here, a bit of espionage there. Then - be the hero and hopefully escape with your life. ...Will his gamble pay off and save Kimlik Island, or has Looker gone in too deep? Documentation This game was made using RPG Maker XP, and the Pokèmon Essentials v17.2. This game was developed by LuxDiablo, AnonAlpaca, Maks, and ToxicStall. A variety of resources are used in this game, all of which are linked and listed in the "credits.txt" file in the game's download folder. Notes: If you encounter a bug or would like to suggest an addition to the game, or if you would like to discuss the game and your progress, please join the public Discord server that we have set up for the game! Additionally, you're welcome to follow my Twitter, as I post updates on the game's progress there. Heat Rush: Growlithe's new signature move! Type: Fire Category: Physical PP: 15 Power: 80 Accuracy: 100% Heat Rush is pretty much a Fire-type Extreme Speed, but it also provides the ability to burn the target. Mega Arcanine Type: Fire/Dragon Stats: 115 HP/130 Atk/92 Def/105 Speed/120 SpAtk/93 SpDef Ability: Intimidate Mega Mismagius Type: Ghost/Fairy Stats: 70 HP/80 Atk/80 Def/125 Speed/135 SpAtk/135 SpDef Ability: Levitate Mega Scrafty Type: Dark/Fighting Stats: 85 HP/115 Atk/135 Def/78 Speed/50 SpAtk/135 SpDef Ability: Moxie Stealth Missions As an Interpol officer, you're gonna have to sneak around a bit to get what you want. To account for this, we're introducing Stealth Missions! They say that trainers must fight when their eyes meet, but what do two thieves do when their eyes meet while sneaking around? Stay away from police officers and criminals, and hide to your best ability to reach your end goal! Postgame Download Here! Latest Update: August 21st, 2020, 2:34 PM CST Documentation For The Game Resource Pack Again, please join the Discord server to respond to this thread with any feedback or bugs with the game! Thank you for playing! : )
 
Welcome to the world of Pokémon! Step out into a land of wonder... and mystery! Meet new people, new Pokémon, and maybe learn a thing or two about yourself along the way. For not everything is as it seems in this world... Features: New Pokémon! A truly insightful story told through the medium of Pokémon Essentials and RPG Maker XP At least one puzzle Unique, mystery gameplay mechanics Okay there might be two puzzles, possibly more One randomly generated dungon = potentially endless replayability Brand-new, modern-feeling UI redesign probably inspired by that one Shin Megami Tensei spinoff absolutely nobody has heard of before A real soundtrack featuring absolutely no music from Yakuza 0 this time I'm having difficulty counting the puzzles, I'm sorry Not sure I can tell you exactly how many hours of gameplay but one of us did a speedrun and it took 2 hours so do with that information what you will Tons of compatibility breaking modifications to Essentials that will make this game impossible to upgrade to v21 Screenshots: Download: v1.0.3 Soundtrack (Side A) Soundtrack (Side B) Credits: Known Bugs: Due to the nature of game jams, and the fact that mine was cut short by a few days, not only did I miss out a lot of content I wanted to include but I was also unable to test the game as throughly as I would have liked. That being said, there are a few bugs I am aware of and that may or may not be impossible/very difficult to fix. Certain lighting overlays appear and disappear visibly (Fixing this would require a complete rework of how fogs are displayed which I didn't fancy wasting my time on for a jam game though I may fix this at a late date.) The game stutters while progressing through certain sections of Route 7. (Due to how those sections are set up, this may be impossible to fix without rewriting the entire map renderer from scratch.) In the overworld command menu, the scrolling "COMMAND" text freezes while the save/quit dialog boxes are open. (Fixing this would require completely rewriting both of the save and quit screens, potentially even the entire concept of choice boxes, which I didn't fancy wasting my time on for a jam game though I may fix this at a later date.) Some Pokémon are missing footprints in the Pokédex Pokédex footprints are inexplicably misaligned NOTE TO WINDOWS USERS: Certain optional content in this game requires latest Visual C++ Redistributable to run. This is in order to run a couple of utility functions that required access to the Windows API. The game MAY run without it however.
 
Hello Everyone! As the current developer that is still updating Pokemon Zeta/Omicron to this day, under the well wishes of TheSuzerain, I thought it would be best to make a page about the game for Relic Castle, so that new players can come to experience what could be considered a classic in the realms of fangame development. So without further ado, let's get started! STORY Zeta/Omicron take place in the Vesryn Region. However, when Team Asgard (Zeta) and Olympus (Omicron) begin their relentless assault on the region, taking over cities and capturing legendaries, the gauntlet falls to the young son/daughter of one of the most well-known Champion of the world. Explore the Vesryn and Aroma Regions, meeting already known characters such as Oak, N, Cyrus and Red in an epic battle for supremecy and mortal deification. Will you rise to the challenge? FEATURES - Multiple Save Files - All 649 Pokemon as well as 27 ones from XY *(See note 1) - All Mega Evolutions from XY as well as 13 custom ones *(See note 1) - 2 1/2 regions - A "Custom Move"- a move that you get to choose the name and type for, and acts as a physical Hidden Power! - Custom Gym! Lead it yourself, choose your own type and so on! (this won't be available until the Battle Frontier) - A new take on the Secret Base, with upgrades galore! Including: a trader, gen 2-5 starters, mining, EV resetters, people to train against, Costume vendors and much more! - Pokemon Followers! The first 'mon in your party follows you around! - Randomizer Mode - Fancy-shmancy Nuzlocke Mode - Delta Pokemon a-la-TCG. Why don't you find yourself a Grass-type Snorlax, a Steel/Fairy Jirachi or a Ice/Steel Aggron? - Shadow Pokemon (inc. weather trio, and yes Miror B has his music), Triple Triad and all those awesome Essentials features. - HM Items! HMs are still in the game, but you can also find items to replace them after you get them. For example: after getting Strength, try looking in a nearby cave for the Dolly! - Mac Support! - IV Changers, who at the cost of a certain rare items can help fix your Pokemon's genetic traits. - Fun new moves! - A lot of default problems with other Essentials games- EXP problems, Illusion and some other abilities, Life Orb fixed. SCREENSHOTS NOTES Because of the age of these games, a few of the features and aspects of the game may seem outdated and or unoriginal. Please read through these notes and keep these in mind as you look into playing the game. These games originally came out before XY were officially released. When these games were announced, not all of the mechanics and pokemon of XY were fully revealed, and because of this TheSuzerain had rushed adding generation 6 pokemon and mechanics, which have caused some continuity issues with the game in terms of stats, movesets, and the availability of certain pokemon. Although I would love to add these features, doing so would break the game for older save files of Zeta/Omicron, and unfortunately that is not something I can fix due to the limitations of RPGmaker. A lot of the sprites are old, not the cleanest, and look wonky. These games were originally made by two 15 year old kids who had very little knowledge of what they were making, so the art is not the best when compared to newer projects. that being said, it is still a fun and entertaining game, and there are many fan created sprite packs that help improve various aspects of the game's quality. Downloads and Other Links Pokemon Zeta/Omicron 1.5.5.2 Download Links Here! Some Answers to Frequently Asked Questions can be found here! A Link to the Wikipedia Page for Other Questions/Help in the Game! Credits Page, for People Who Helped Make and Finish Zeta/Omicron!
 
Pokémon: Old Amber is a fairly substantial remake of the Gen 2 games Gold/Silver/Crystal. This game will allow you to catch all Pokémon from the first 7 generations. Changelog v1.0.5: Fixed warning messages when using certain stat raising moves like Ominous Wind. Fixed invisible wall on a small part of water on Route 34 v1.0.8: Removed some confusing dialogue from old man in lakeside cabin. v1.1.11 Slightly improved encounter rates for rare pokémon. Fixed issue with Mind Blown move. v1.1.12 Tweaked opponent teams on Easy mode. Added Rare Scent item for sale on 2nd floor of Celadon City Department Store. It makes rare pokemon in an area more likely to appear for 200 steps. Move Reminder no longer requires Heart Scales SETUP Just download the .zip file and extract it. Run the Game.exe file to play but keep it in the same folder with the rest of the contents. This is currently for Windows but it may be possible to make a Mac compatible version in the future. When you first play, you may be prompted to install fonts. I recommend following these instructions because not installing the fonts could cause issues with how text is displayed. DOWNLOAD LINKS Game Walkthrough Locations of every species
 
Trigger Warning: The game may look cute (and it is uwu) but it has jumpscares and heavy themes suggestions Game Title: The World Inside my Room Made Using: RPG Maker XP and Essentials v20.1 Team: Me alone Notes: A short heavy story based game made in 10 days for the jam, it has less than 1 hour of gameplay but it's a fun experience. It has 3 obtainable endings Game Download (Mega) Resource Pack
 
Title: Pokémon the Ancient Leaves Game Screenshots: Game Download: Made Using: Pokémon Essentials v18 RPG Maker XP Team: @Cadeorade5 @Falcon @Haunted Ditto Notes: Personally, I had a fantastic time developing this game with some great teammates even though we were rushing to finish the game in the last few days! I hope everyone has a great time on the their scavenger hunt! Resource Pack: Credits: Here's where we used graphics:
 
Game Title: Dr. Professor's Quest for the Perfect Jam Summary: The annual Professor Convention is approaching, and the great Dr. Professor needs your help acquiring the perfect item to show off - a jam so jammy that it is only spoken of in legends - the Perfect Jam. Game Download: version 1.2 Made Using: RPG Maker XP and Pokemon Essentials v18.1 Team: Sparta Brysoon - Playtester Zaffre - Playtester Notes: Resource Pack: Resources Here!
 
You play as Pokémon Daycare staff with a goal to support your family crew. You enter a tournament facility known as Battle Spotlight. Will you be able to win against a cast of colorful characters? A game with no grinding! Download Link: Version 1.9 Team: HollowGap - TabletPillow - RankoDev Spanish translation by PokeAJ & DemonetizationMan OSTs made by danger!ghosts! Notes: This game is made in the newly released PSDK .25, which isn't as developed as Essentials. Every bug reports are appreciated as it would help the development of the engine! We made this short game to experiment with the engine, as well as playing with the idea of "how to make losing acceptable", “make a game entirely in one location”, “write an ensemble of characters". It’s not exactly intended to be a complete Pokemon game (no capturing, no exploring, no leveling up). For us it’s a quick project to test PSDK battle system. We don’t really intend to win the game jam spotlight. Besides we already included "Spotlight" in the title wink wink UPDATE: The game won 1st place in Game Jam Community Spotlight lol Resource Pack: Known Bugs: Changelogs: Credits:
 
Pokémon Afterworld Story: Your dream has come true! You just became the new Pokémon Champion! You have big plans, but a terrible car accident changes everything! In the Afterworld an another Pokémon Tournament is waiting for you. And the prize? A chance to be alive again. But this tournament is nothing like the ones in real life. The tournament grounds are created from your memories and you will need to relive the scenes and decisions of your life. Did you make right choices? Did you become the person you always wanted to be? Maybe is there also a chance for a change? For a true rejuvenation? Features: Swap your Pokémons with the opponent after every battle. A 11 battle long tournament. Choose your next opponent. Made Using: RPG Maker XP and Pokemon Essentials v19.1 Team: Tarkamacska - story PallasCat - story, translations rhaidor - story, mapping, eventing, sprite editing, playtesting Andrew - playtesting Notes: Press Q to speed up the game! Your Item Storage is full with Rare Candies... sorry... full with Giratina's Blood. Use them if you feel trapped by difficulty or just want to speedrun trough the game.
 
Pokémon Apathy August 2023 - Update Notes To give myself a mental break from my main projects, I decided to update Apathy to Version 20 of Essentials. I also touched up the graphics and poured in some more quality of life additions. Everything is still public to use. However, I will keep up the resource pack from the original jam version. February 2020 - Original Notes Here’s my entry for RC’s Winter Jam! It was a fun run to make, although I pulled some pretty late nights to have it finished on time for playtesting to be done. Pokémon Apathy is far from a traditional Pokémon game. But because this is just a Jam project, and not something longer, I don’t have to worry as much. It’s short, it’s experimental, and hopefully you enjoy playing it as much as I did making it. Plot In the idyllic beach town of Serendipity Bay, you play as Nadia. Her main goals include staying indoors and avoiding other people. Unfortunately for Nadia, there always seems to be some problem or another that only she can resolve. Features Questing System: A fast and easy way to keep track of what you should be doing. Crafting System: Craft to make money and items related to sidequests. Trainer Grinding System: A quick way to boost your levels. Caring System: The colours of the world change the more involved in it you are. Anti-Friendship System: You cannot make your relationships with certain characters better, only slightly less worse. Screenshots - Updated Version Screenshots - Legacy Version Downloads Mediafire - Updated Version Google Drive - Legacy Version Resource Pack - Google Drive - Legacy Version Guides Google Sheets Credits
 
POKEMON SUNDAY DOWNLOAD [v2.9.5] Update 2.9.0+ Has all Legends Arceus Pokemon! Join the Discord! Pokemon Sunday Version is a classic style Pokemon game set in the Kiraki Region using gen 3 tilesets and all canon Pokemon including Gen VIII, plus 11 Fakemon. It is a completed game with a complex plot, intricate maps, and 8 fun gyms with puzzles that include a matching game, dodging ninjas, flooding or unflooding pools in the proper order, warp tiles, regional trivia and more. Plot: Pokemon Stats and Movesets: Version 2.0.0+ Credits: Updates and Changelog:
 
Play as a scientist in Team Rocket. What will happen when both Team Rocket and Team Magma want to use your invention to take over the world? Game Title: Pokemon [Fe] Version 1.2 Game Download: Made Using: Pokemon Essential v18.1 Team: Nincada, my sister (helped with playtesting) Notes: Base Features: 4 distinct endings (plus a bonus fifth one), Gen 1 and 4 starters available (as super rare encounters in select areas), 134 Pokemon obtainable, Altered Trade evolutions, other stuff that you'll have to play to discover. V. 1.1 Changes: Cosmetic bug fixes (punctuation, correct city names, trainer card sprite), removed debug lady from Cobalt Desert, Removed most VS animations, changed the prices and levels of Game Corner prize Pokemon, made strength stone in Gold City moveable, and fixed a couple bugs in the corresponding postgame area, fixed a variable setter in the Gold City Pokemon Center, fixed location setters for temporary trainers in Manganese Village and Iron Cave, slightly adjusted levels of Magma trainers in Iron Cave. 1.1.1: Fixed misspelled credits. V. 1.2 Changes: Fixed many bugs/made improvements to Manganese Village (Good rod guy, NPC/trainer location setting, grammar, slight mapping), Fixed music not playing in a few Gold City buildings, Added useable PC in player's room, Altered Jasmine dialogue, Fixed area accessibility during postgame (lower levels of Rocket Hideout, Lighthouse), Slight level adjustments on S.S. Palladium, Upgraded Cobalt Desert map Resource Pack: https://eeveeexpo.com/threads/4254/. Credits: Nincada, my sister, Luka S.J., Furs The Fox, Random Talking Bush, Vendily, thepsynergist, Barrel's O'Fun, aveontrainer, PurpleZaffre, Star Sparkless Game Screenshots:
 
Game Download: https://www.mediafire.com/file/xgh7bztg3bpwg4t/Pokemon_Daycare.zip/file V1.2.2 Patch: https://www.mediafire.com/file/zn1abzkpw9v8zzn/Pokemon_Daycare_v1.2.2.zip/file (This patch contains just the data folder, so you'll need the full game first. Saves should stay compatible, at least in my tests. Patched games will now have a v1.2.2 in the bottom right corner.) Made Using: Pokémon Essentials Team: Vendily! Notes: This game involves a decent bit of randomness, from the text the trainers say, to the Pokémon a trainer has. It's not purely random, it picks from pools, but there's always the possibility of some events taking a while to occur, like getting an egg (there needs to be at least 2 compatible Pokémon), or a trainer returning to pick up their deposited Pokémon (it is weighted to prefer pickups though). New features have been added in the v1.1 patch! The layout of the daycare changes ever so slightly, so now you can get out from behind the counter. Interacting with the entrance allows you to set opening and closing hours, and trainers will never interrupt your play session outside of those hours. You can even close the daycare outright, by having the opening hours after the closing hours, or closing before opening. More data on the Pokémon in the daycare is added, with egg groups and food preferences (though a small amount of experimentation is still needed for Pokémon without neutral natures). Finally, more has been added to the phone, with the ability to pay to put out ads that reduces the number of deposits needed for the next new trainer to appear, as well as reduce the base time between trainers, and the ability to purchase increases to the size of the yard for the daycare so you can have even more Pokémon! v1.2.0 adds a new feature, a minigame to play with the Pokémon, Copy-Cat, where you copy the motions of the Pokémon. This is a quick way to raise exp, and I have to admit, I spent a while playing just that. It also adds a screen for the daycare info instead of just textboxes, and an egg will appear on the counter when you have one ready for adoption. Resource Pack: https://www.mediafire.com/file/y0xoh2kbd7b2p02/Pokemon_Daycare_Resource_Pack.zip/file
 
Download: Download link! Thank you for 10,000 downloads! **NEW BUGFIX VERSION OUT NOW 7/23/2022 (v1.11) including DLC STORY: THE EXCELLENT EXPLORATION. Save often since this version is brand new. The story: Winter is setting upon the Ceriama Region! The gyms are closing down for the season, and its high school trainers are gearing up for another season of the CRHS (Ceriama Regional High School) Challenge. Primum Town, a small town on the southwest coast of Ceriama, has a storied history of great trainers, but has not seen success in a number of years. Much like Primum Town, you're down on your luck, bummed about missing another year of high school team tryouts due to not having a Pokemon of your own. But it IS your birthday today, and the first snow of the coming winter is here... Maybe something is different about today? Pokemon: Winter Version has 10 playable chapters in its current state, the complete game + 1 DLC, with roughly 30-35 hours of gameplay included. The Primum Town Pokemon team Features: 19 new regional Pokemon, and over 300 Pokemon from generations I, II, III, and IV. GTS trading! Trade with any other player online. FRLG menus and battle interfaces. Speed up script, press S to toggle game speeds (normal, fast, fastest). Starters: Each starter Pokemon - Ceriaman Mudkip, Chikorita, and Charmander - comes with a new, unique ability. Toxic Coat (Mudkip) - Boosts defense when hit by a Poison-type move. White Heat (Chikorita) - Powers up "not very effective" Fire-type moves. Sea Scale (Charmander) - Ups resistance to Electric-type moves. Screenshots: Discord: Credits, scripts: Credits, sprites: Credits, music: Thanks in advance for giving it a try!
 
Description: Pokèmon Minimal is a rogue-lite Pokèmon game. This game is designed to be fast paced and all about battling. Your goal is to rebuild a town by battling through hordes of trainers and gym leaders on your adventures to fight the Elite Four. Each adventure is akin to Mt. Battle but it's not 100 trainers. There of course is a catch. Lose one battle and it's back to the start with you and if a Pokèmon faints it’s fainted for good! There is no grinding on your adventure, it is a simple flow of encountering a wild Pokèmon and getting into a battle. Rinse and Repeat that till you find yourself in front of the Elite Four! The Pokèmon in this game were all completely rebalanced. Now that's a monumental task that would have taken an extraordinary amount of time. So instead I spend twice that time writing an AI to rebalance all of the Pokèmon. This of course has led to some completely silly things which you will get to explore on your adventures. Pokèmon Minimal has 4 different game modes for you to discover, all of which can be completed in single or double battles. 85 unique passive items to help you on your various runs. 13 upgradeable buildings that will help you on your future adventures. Around 12,000 different trainers for you to battle which ensures that every run will be different from the last. About 300 different gym battles to partake in with you getting the choice in what gyms you fight and what order you fight them in! If you wish to read more about any of this here is the Guide Book. This Guide Book contains the most important details about the game's inner-workings. Warning of course there are spoilers in it if you wish to explore on your own. Core Mechanical Changes: No Exp is ever awarded. Instead the player is only able to level up by use of rare candies. Hard level caps are enforced and as the player progresses that level cap increases. ALL Pokèmon Evolve at a set rate. 3 Stage Pokèmon evolve at 30 and 55 2 Stage Pokèmon evolve at 41 1 Stage Pokèmon are very powerful and will be uncatchable till late game. There are no EV’s Some moves have been changed to help the AI. Ex: Leaf storm type moves have been changed to recoil (but still work with contrary) Pokemon are fully healed after every battle but if a Pokèmon n faints it faints for good. All battles take place in set mode. Pokèmon can learn any TM. Shiny Pokèmon are more common and get a 10% buff to all stats. Core Game-play Loop: Starting your adventure you will be given rare candies and Pokèmon. You are offered 3 of 18 (one for each type) starting Pokèmon. Behind those Pokèmon are 3 randomly selected gyms. After choosing your starter you will head into that gym where you will encounter your first route. There are 58 routes you must Conquer on your way to the Elite 4! Each route has a wild encounter. That encounter is more likely to be a Pokèmon that is useful against the gym you are going towards.. In addition the route has a trainer battle against Professor Oak. There are 100 different possible trainers that you can face on any given route. After beating that trainer you move on to the next route till you make it to a gym. The gyms occur after specific routes a list of them is provided below. Gym 1 after route 10 Gym 2 after route 20 Gym 3 after route 28 Gym 4 after route 36 Gym 5 after route 42 Gym 6 after route 48 Gym 7 after route 52 Gym 8 after route 56 Elite 4 after route 58 What is on a Route? Required Trainer: This trainer you must battle to make it to the next route Encounter: This is the wild Pokèmon you will encounter on each route. Save Tile: These are the only spots you can save your game by walking on it. (Saving is only for when you want to quit and come back. You cannot use it to cheese fights). Item Shop: This takes you to the item shop when you step on it. Move Relearner: Pokemon can relearn any moves they learned. He is free by the way! PC: It’s a PC! Secret Rocks: Gotta play to find out I guess. Download Link: Pokèmon Minimal Final v1 Speed Up: The speed up function is by default it bound to "Q" but if you hit F1 you will bring up the key bindings here you can find the key binding for speed up and change it to whatever you would like.
 
Pokémon Syvin - Summary - Journey through Pokémon Syvin, a game where you explore the region and take on Trial Captains! Learn about friendship, volcano spelunking, and what to do when your mom doesn't want you to leave town to go on an adventure… - Features - Gen 8 Pokémon 640x480 Screen Resolution Funky Mid-Battle Dialogue effects with each Trial Captain A medium-sized region to explore and collect sentimental objects from - Screenshots - - Team - Mew Ekat Michael Monika - Locations - - Download - Download here - Credits - - Discord - https://discord.gg/kE4HCVqNwT - Resource Pack - Resource pack
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