Pokemon Elpis:
Days pass by slowly on your small island, in the sun-embraced Phaos Archipelago. When not graced by the presence of the irregular tourist, your only source of novelty becomes the monthly visit of mainland ships, bringing in goods, explorers, researchers, and the occasional new species of Pokémon you've never seen before. You often wonder what the mainland looks like, or what people eat, aside from Magikarp. Is it true that they eat apples that come from the earth, called "potatoes"? Silly rumors, one would assume, according to your grandparent, and only family. The peaceful and relaxing days give off a feeling that time has truly stopped. But that would soon prove to be wrong, since your savvy grandparent's tourist exploitation tricks, helped bring in enough dough to buy you a ticket for your 18th birthday. A ticket to Leukos Island, the Archipelago's biggest island. Overjoyed, you kiss them goodbye, and board the Jerry Ferry.
The fact that this game was made at all feels like a miracle. I hope you'll enjoy it.
Made Using:
PSDK and RMXP
Team:
Dogsky: Development, Character OW, Animation, Mapping
Epiphany: Audio mastering, pokemon ID insertion, testing
Mysmy: Custom tilesets, and Character OW
Manul: amazing and fast Mapping, Testing
Features:
- A seafaring, island-hopping, open-world adventure!
- A huge ocean featuring a dynamic npc-spawning eventing system, which includes Overworld Encounters on PSDK for the first time!
- The first fangame to feature actual zooming out when travelling in the overworld!
- The first fangame to feature pushing AND pulling boxes around!
- Actual naval battles!
- A wide variety of aquatic (and land) mons, whose spawnable levels and species scale with your progress
- My disappointment that I couldn't take a vacation this year, and some obscure childhood dreams of the sea, along with a poem that touched me, turned into a game
- Authentic music befitting the setting. I did a lot of work to dig up veeeery old folk MIDIs from the internet, and turn them into something new-ish that followed some of the franchise's musical conventions. Kudos to Epiphany for the audio mastering side
Theme Implementation:
Yes
Screenshots:
Download Link:
Download here! Version 1.6
Resource Pack
https://eeveeexpo.com/resources/1343/
Notes:
Pay attention to what the NPCs in the starting island (where you get the boat) say. They will give you directions to get you started on a smooth early game. Since Wild Pokemon scale to the number of Sea Masters you have defeated, it's not recommended to make a team of six early on. You can catch a variety of types if you explore a lot, and can revisit older dungeons to catch mons of corresponding levels.
My time was very limited this jam, but I think I've managed to make a couple of very fun and unique systems. The game is complete, although not up to par with my original vision. I had to leave earlier than the deadline, so any issues you find please report. The inspiration behind this game has been Wind Waker, River King, and Link's Awakening, along the longing for the "island hopping" mood. I did a lot of work to scour the internet for old folk song midis that would suit the game's setting - you will see. Kudos to Epiphany for helping me with Audio Mastering, and testing, and Manul for the super fast mapping that saved this jam game.
Credits:
Bug reports post-jam:
Geoswag
Cadeorade
Kaffeine
Ntc
Jam Bugfixing History: