Observing the gathering of humans is a scorned individual, tormented by the sight of humans using Puppets as they wish. "They've had their way for too long... Soon, I will free them from their captivity, and show them who really wields power." The individual says to themselves, as they plan to break the momentary peace once more.
--- Intro:
Welcome back to another round of "Derxwna Makes Games", starring The Badman themself, Derxwna Kapsyla! Today's project was made for the Relic Castle Winter Game Jam 2. This project is called "Touhou Puppet Play ~ The Festival of Curses". If you are familiar with my previous projects, The Festival of Curses is a soft sequel to The Mansion of Mystery. The Festival of Curses is a Fangame built off of the Touhoumon Essentials extension for the Essentials engine. Much like the other Touhou Puppet Play project I released, this will be a linear game with 6-ish stages, and one Extra Stage. Don't worry, there's no penalty for not clearing the game perfectly!
--- Premise:
The game itself revolves around the protagonist of the previous game, Ayaka, as she heads out to enjoy the Harvest Festival being held this year. Being the first real Harvest Festival since the advent of the Puppet Era of Gensokyo, the Festival has been changed around a fair bit to accommodate Puppets to celebrate their arrival to the realm- most notably, with a grand Festival Tournament being established for Puppet Handlers throughout the village to partake in... But, of course, as this is Gensokyo, peace doesn't stay for very long. In the shadows, an individual has made moves to disrupt the festivities and bring an end to the Humans coexistence with Puppetkind.
--- Features:
A game without features is... well, it's pong? No, I guess even Pong has features... I digress! The Festival of Curses has its own batch of features which make it really nifty, if I do say so myself!
A Touhoumon game with Puppets up to Double Dealing Character and Urban Legend in Limbo!
A visual style from the creators of Touhoumon themselves, FocasLens, utilizing their Gensou Ningyou Enbu Asset Collection Pack!
Not to mention music from the equally tallented a-TTTempo (from the GNE Ost), and Paradarx (A fairly popular Pokemon-soundfont arranger of Touhou tracks)!
A fair amount of utilization of Golisopod User's Mid-Battle Dialogue/Battle Scripting resource to make some quirky, if hopefully enjoyable, battles!
Given that this is a fairly short game, made for a Game Jam, there isn't a whole lot of super unique features that would be in one of my main projects. Still! I'd like to believe these will help it be a memorable experience!
--- Screenshots:
Y'all love screenshots? Well, here's a brief peak into the game! I wasn't sure what the best screenshots to take would be, but hopefully this gives you a decent taste of what to be in for!
--- Videos:
Screenshots not enough to whet your interest? Say no more fam. I got you covered. Have a video! Have two even!! Maybe a third!!!
Stage 1 in its entirety
A Minigame in action! Leaf Collection at its finest!
A slightly older version of the intro, but close to the final product.
--- Bugs and Issues:
Everyone loves bug lists! It means they can see what bugs are known about and can be fixed, or are in the process of being fixed! That way, people don't have to report them, right? Hahaha.........................
Tier 3 - Serious Game Breaking/Mechanic Altering Bugs
The Nitori fight had special Augment Items that would affect the player under certain conditions. This mechanic has been removed until further notice.
Tier 2 - In the process of fixing
You might see a Black Void around the edge of some maps. While this doesn't break the game, it does look tacky. I am in the process of rectifying these, so if you notice any in the latest build please point them out to me!
Not really a bug but annoying; Some music tracks are too loud or quiet. I am in the process of adjusting the tracks so they're at a more uniform volume.
Some music tracks don't loop properly. If you spot one that doesn't, hit me up.
If you're familiar with Touhoumon 1.8, and you notice that some moves/abilities are incorrect with how they should be (Recollection is one I'm aware of.), please report it to me!
Tier 1 - Almost Unnoticeable
U2 Akiyama is typo'd in the second credits. I'll fix it eventually. The same with Team Shanghai Alice being credited as "Species Designers", when it should be "Origins for Species Designs".
Tier 0 - I am fully aware of these and, for various reasons, cannot fix them
Move animations still use the generic Type-animations as part of Essentials. I suggest playing with animations disabled.
It's very possible I missed some bugs in this list. If you notice any I forgot, relay them to me and I'll have throw them here and try to fix them if I can!
As always, unless I specifically say otherwise on release, I suggest saving inside a Rest House. Changes have been, and will continue to be, made to outside maps to revise them.
--- Team of Curses:
I alone certainly didn't make the game this time! I had two people helping me out here. The first of which was @Jelo , who made a good number of graphics and edits for the autumn aesthetic the game was trying to convey. The second, though they aren't in the community, is a close friend of mine who helped playtest the game, wishing to go by the alias of Karl Grogslurper, and it was thanks to them that I managed to get a fair amount of decent balancing done for the game (I am not the best sense of balance or teambuilding, so having their eyes helped more than I can even begin to say.) Give a hearty round of applause to the Team of Curses!
--- Main Download Builds, Quick Patches, and the Resource Pack:
This section is where you can find the current build of the game, as well as the Quick Patches associated with that release. Quick Patches are little releases that fix small bugs, as these bugs usually don't warrant a total reupload and rerelease (this was done to spare my internet connection...). Detailed instructions on how to install Quick Patches will be provided alongside the download for the patch itself. You can also find the link to the Resource Pack made alongside the game here, containing.. well, probably way more than it needs to. But it should contain everything it absolutely needs to!
Main Download: The Festival of Curses - Version 1.0
Quick Patch 01: Bug Fix for AKokoro Stats and Nameless Hill ledge softlock
Resource Pack: The Festival of Curses - Resource Pack
--- Credits:
I am not going to deny the people who's work contributed to this project their due credit. While a master list of the credits is included with the download itself, I will list everyone here and update accordingly.
--- Contact:
If you wish to contact me for any reason regarding the game, you're free to leave a message on this thread, shoot me a PM on here, contact me on the Discord Server, or find me on my various social media hangouts.
--- Cheat Sheet for Game Jam Items:
As per the terms and conditions of the Game Jam, I must provide a cheat sheet to where all the used assets for the Game Jam were. This album contains all of the items, as well as where they are primarily.