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Completed Games

Projects with a complete, playable release are located here! Playable demos and other works in progress should be posted in the other sections.
 
~Welcome to Fairyland, where Fairies and Fairy Pokémon live together in harmony!~ It's Fairyland's 3000th anniversary, and what better way to celebrate than with a Fairy Feast? Fairy food, Fairy lights and tons of Fairy games -- it's going to be nothing short of an amazing time! However! Trouble lurks in the form of the Evil Fairy Imogen and her Impidimp team, who are hell-bent on ruining the Feast at all costs! With their friends in distress and the Feast preparations gone awry, it's all up to the indomitable duo of Serafina & Sylveon to set things right and save the day! ♥♥Featuring♥♥ *~A short, sweet and simple game, ≈1 hour of playtime *~No battles or Pokémon capturing, only story and puzzles *~An enchanting world in the clouds, in an alternate universe! *~Fairies, friendship and magic! *~More fluff than a Wigglytuff! *~More cheese than an Aromatisse! *~More pink than a mutated Carbink! ♥♥Screenshots♥♥ ♥♥Download Now!♥♥ Game (v1.3) | Game (v1.3B, colorblind mode) | Resource Pack ♥♥Miscellaneous♥♥ Questions? Feedback? Bug reports? Contact me on: *~Discord: armin3507 *~Forums: Armin or reply to this thread!
 
Pokemon Super Kawaii Dating Sim Extra Edition! 1.2.2 (You do not have to play the original, in fact don't its pretty bad) Game Screenshots: Game Download: I'm no longer updating this due to not liking this game anymore so there will be no fixes to any current bugs Most bugs can be fixed by redownloading the game. If not, sorry. Pokemon SKDSEE Download If it doesn't work, sorry I've lost interest in this game and won't be updating it Check out this game instead, it's much better (probably) Replace Data Folder with this one Made Using: RPG Maker XP Team: ME Notes: Accidental Sequence Breaking might be possible Resource Pack: Click Here! Credits:
 
Postscriptum: Time's Edge Description: In the richest half of the poorest city on earth, a very unfortunate man is driven to catastrophy in part due to his own choices. With cloudy judgement, and perception askewed, he climbs over the big fence technically separating the two halves, which actually leads to the long-gone, destroyed center of the city. Among the garbage in the abandoned construction site, the machinery, and his inner emptiness, he sits there, unmoving. But his body is yet to give up, and suddenly, the bouncing echo of a growling stomach ignites his dopamine receptors yet again. With a mindset stuck on his "late" age, and a complete lack of will for anything, will he ever manage to rekindle the fire of life once lost? Welcome to Northern Artemisia, where everything runs like clockwork, where efficiency, happiness, and freedom comprise the pride of its citizens. Assume the role of Arthur, a man with nothing to lose, on a quest that involves nothing particularly exciting. Actual Features: Do mundane tasks that will probably not yield you much money Get some work experience Relive past memories Meet people you haven't met before, mostly Run into someone you'd never expect could change the tides of fate And if you are lucky, perhaps learn what role Pokemon serve in that part of the world? Technical Features: a custom, original OST (wait that's two "originals", right?) original animated character portraits 16.2 times the detail a minimum number of at least 2 jokes (humor discretion advised) a large number of distinct minigames a closed-world, railroaded experience Screenshots: Download: (2.0) Made Using: RPG MAKER XP Pokemon Essentials v 18.1, Team: AenannonDogsky Ray Sandy Manul Notes: This game includes a lot of minigames that where made with eventing only, so if you wanna see how they were made simply drop an .rxproject file into the main folder and check it out for yourself! Let me know if there are more efficient ways to implement minigames like these, or if there were any mistakes! The crashing has been fixed, but if you are still having problems please let us know. Resource Pack: Credits: Post-Jam Bugfixing Changelog:
 
Hey guys, I just released a game I started making to test out Pixel Game Maker MV, and it ended up becoming a full game it's a combat focused action plataformer with "souls-like" mechanics (lol). Check it out if that seems cool to you. Basically, you play as a Charmander and a pack of Murkrows kidnapped your sibling, so you go on a quest to rescue them, but don't expect much plot, lol. I'd say the focus of the game is on enemy variety, theres lots of different Pokémon to fight and they all have unique behaviours. You can see more details and get the game in it's Itch.io page. Here is the game's trailer: And some gifs: I love Pokémon and really enjoyed making this game, so that's why I decided to share it, but I know this game is a bit rough around the edges. As I said, I started making it just to see if I liked using PGMMV. If people like playing it, I'd love to make a more polished sequel, especially since I've cut some ideas I'd like to implement, like having more playable characters, a customizable moveset and etc. Also, I'm sure you guys have heard of him by now, but the sprites used in this game were made by JoshRR691. I reached out to him personally before releasing the game and he gave his blessing, so please check him out on his Twitter, DeviantART and Youtube. You can get the game for free on my itch.io page: https://granola-boy.itch.io/pokesouls-episode-chamander That's it for now, let me know if you guys have any feedback, cya
 
Team: Elle - Lead Dev & Doing Everything Except: Infamous - Trainer Team-Building Help SMB64 - Translation (Not Yet Included) Eurons - Custom Scripting Made Using - RPGMaker XP & the Pokemon SDK kit Theme "Rejuvination": Added Average Runtime: 1.5 - 2 Hours Summary It's been a tough year for the protagonist, Camille. Having recently been denied entry to a big tournament, she was hoping to join, a new hope arose when an invite came in the mail to a brand new tournament! Out on a tropical island, the "Tower of Hats" tournament resides for you to re-claim hope, joy and victory! Though it may be a short game, are you ready to become the tournament champion? Features Several locations to explore, steeped in lore and detailed atmosphere! A unique set of Pokemon to catch and train as you climb the battle tower! 6 instant-catch Pokeballs and no PC; creating a more serious need to strategize! PSDK's lovely features including unique UI, multiple saves and smooth FPS! Unique regional variants to battle by enemy trainers! The chance to play as Camille, an unused trainer found in the files of Pokemon Masters! The story of a girl, surpassing her depression and finding her purpose in life! Dev Notes: For the current version of PSDK, not all moves and abilities work for Pokemon, so be aware of that. Previously there were trades, but they were removed since their code was breaking the game. Fakemon don't have party sprites when showing battle abilities; I just wasn't able to make them. I have no idea where you will end up if you use Teleport or Dig outside of battle, so save first just in case. Some moves say they can't be used, but it's just because their effects aren't added. The majority of the moves work. Known Issues (unfixable) : The Battle-End music continues to play even after a battle if you have caught a Pokemon. To reset the area's music you can leave the area, press f12 to soft reset or enter another battle. The same happens sometimes when you lose a wild battle; can only be fixed with a soft reset. Resource Pack Warning: This game may contain scenes of some dark themes such as discussing depression and death. This is not recommended for a younger audience. [Download]
 
Pokémon Rose Pink, Iris Purple and Aster Violet UPDATE: RP, IP & AV received a new post-game mission to celebrate the release of the sequels: Pokémon Moss Lime and Coral Lapis! https://eeveeexpo.com/threads/3906/ In the new post game you will be able to face off against the gym leaders from the sequel games. Do check out both the new mission and the sequel games. :) ~TJ Intro: RP,IP and AV are made with Pokemon Essentials 16 in RPG Maker XP. They take place in the isolated region of Koris which is based on Iceland. The main character sets out to challenge the 8 gyms in the region and soon runs into the misguided Team Sulphur. Features: *Synthetic evolution stones - unlimited uses *Return stone - de-evolve any Pokémon *Meet an evil organisation - Team Sulphur *Battle 8 gyms, elite four, and champion *12 towns and cities; and many other areas *A selection of Pokémon from all generations *Mystery Gift *New Eeveelutions (no other fakemon) *Post game content - Battle tower, university, etc. *Version exclusive Pokémon *Aster Violet has a bit more content Screenshots: Gameplay: Status: Completed. However feedback is needed to test level balance throughout the games. In case others want to tweak the game; the .rxproj file is included in the download. Downloads: (last updated 1. sep. 2021 - v.1.59) Rose Pink v1.59 Iris Purple v1.59 Aster Violet v1.59 Helpful documentation: Changelog: Known issues: *A Pokémon without nickname, which de-evolves, will retain the name of its evolution. It is recommended to give Eevee a nickname. Or go to the name-rater to change it. *Changing the resolution will result in a corrupt save file and will prevent the game from reopening until save file (in user/[user name]/saved games) is deleted! Properly Fixed in v.1.5 *Receiving an egg from daycare crashes the game. Cause is still unknown. Fixed in v.1.3 *Music cuts out very rarely. *Game does not remember window size setting between sessions. Credits as they appear in game: [EDIT:] Special Thanks to @Thundaga for his amazing tutorials! :)
 
(I'm not kidding, that's the actual title.) Introduction: This is my first ever game jam entry submission & frankly first ever working demo. I say "demo" because for the approximately 1 month I worked on it, I never was actually able to finish the story events. After a short break after the game jam is over, I will get back to eventing and finish it and polish, fix bugs, etc. The demo itself is about 15 minutes worth of content and is very story-focused. So if walls of text / lots of reading isn't your thing, this probably isn't the game for you. *Also, the controls are a little weird / hard to get used to, so you may want to use the arrow keys to move, the "V" key opens the menu, "C" key to confirm and the "X" key still is to cancel. Plot: You play a random girl who has amnesia; I know, it's a very common trope in RPG's. And yeah, you go through the game trying to find out what happened in your lost memories. The game features humans as well as a fantasy race I created. Despite the horns, they're not evil; so don't worry, they're not demons. lol Features: A very interactive world! You can interact with practically every object and of course every NPC. A new PSDK experience! While the majority of fangames out there are made with Pokemon Essentials, you can now get a brief glimpse of what the other Pokemon fangame kit "PSDK" is like. Gen6 and gen3 nostalgia! This game is designed with gen3 sprites and tiles but is meant to be a representation of Kalos. It also features gen6 arts and music to hit home that feel like you're back in Pokemon X & Y. Dialogue arts! In main-story dialogue text is accompanied by arts of the characters (edited vs arts) A beautiful environment! From the combination of animated tiles, music, sound effects and special lighting effects, the areas all feel more detailed than what you might be used to. A unique story and set of characters! I'm sure all the RC entries have this, but it's still worth noting anyway. Multiple Save Files! While for this type of game it's not necessary since it is very linear, PSDK does offer up to 3 save files! Screenshots: Known Bugs (nothing game-breaking): Lighting effects can be seen when the screen transitions to black and unfortunately cover the shop menu. There are a few typos most likely that I haven't caught. The wild battle music is incorrect. Game Download: Game File *After downloading it, play by choosing the "Game.exe" or "Game-noconsole.exe" (if you only want to see the game window) file like you would if it was a Pokemon Essentials game. Resources Pack Download: RC Resource Pack Credits: [PSDK] Official PSDK Credits Page [RPGMaker] Enterbrain [Audio] Elle Blizzard Sound Effect All Music - Pokemon XY & Eternal Sonata Misc sound effects - RPGMaker XP / VX / MV [Graphics] Elle Carchagui Pokemon FRLG & Emerald & XY [Character Design & Writing] Elle [Special Thanks] Nuri Yuri Buttjuice Rey LucosDiCampos Game Jam-Required Map - Otter Flooflord All those who offered positive feedback and helpful critique on the Pokemon Workshop Discord as well as on my twitter.
 
Game Title: Pokémon Berry Hunt Game Screenshots: Game Download: Berry Hunt v1.1 Previous Version: Berry Hunt v1.0 Made Using: Pokemon Essentials on RPGMakerXP Team: Jonpluff Notes: Hello everyone! This is my first time participating in a Relic Castle Game Jam and I am really excited to finally finish something I've envisioned for quite some time. The premise for this game is that you play a girl that resides in an impoverished area near a city, secluded from the rest of society. It is not until a wise professor arrives and offers you and those that share a similar fate, a chance to escape mediocrity by participating in his Wild Berry Hunt! Will you help him fulfill his goals while uncovering the secrets that lurk beneath this dubious City? (Also please reach out to me for any concerns, comments, or possible bugs so I can update and patch anything that may need fixing. Since this is my first game, I expect a lot of things that I did not initially anticipate. Enjoy!) Resource Pack: Link Credits: Pokemon Essentials Kit: Poccil Flameguru Maruno Pokemon: Satoshi Tajiri Junichi Masuda This game is created for non-commercial use & all rights are reserved to the owners of the franchise.
 
home by Color Me In “How does one define a home? Is it a warm place of comfort and security? Or, perhaps, it comes with a smiling, happy family?" You find yourself in a forest with no memories other than your name... and the fact that you're searching for someone important to you. Your only possession is a strange, curved metal fragment with intricate engravings along it. Lost and alone, your journey begins. Can you brave the dangers and find your way home? AVERAGE PLAYTIME (one ending): 1 hr 20 min. FEATURES A four-chapter story, fit for sitting down and completing the game in a day! A fully text-based adventure with minimum graphics! For the reading-impaired, an automated text-to-speech function that reads the lines out-loud for you! 4 different endings for 4 different experiences! Make choices to control how your story evolves! NOTE: In order to save your game, you can press the "Esc" key or the "Right Mouse Button" to open the Menu! You are able to save at any time, so don't be afraid to do so! Made Using: REN'PY
 
Made for the Relic Castle game jam in 2015, this is the first fangame I ever made. As such, there were several things I did not know. I spent an hour not understanding why the screen wouldn't fade to black in a certain event. The reason was I forgot the "wait" command. This game was a mistake, but a good one I guess since it got spotlighted. Plot Jeffs are disappearing! About two weeks ago, someone noticed that people were vanishing. Now it has been discovered that all the vanished citizens were named Jeff! Various folks claim to have seen shady men carrying Jeffs off, but they were too afraid to do anything about it. Now you, the player, have gotten get a call from your mother saying that your father, Jeff, has also fallen victim to these shady men of kidnapping qualities. Dumbsparce in ball- ah, sorry, Dunsparce in ball, you head out to save your father from the shady men. Why are these shady men kidnapping Jeffs? Who are these shady men, and what do they hope to accomplish? Find out all this in the game, an adventure awaits filled with bad jokes and... more bad jokes. The game is essentially just a big, bad joke. Whoops. Features An extraordinarily silly adventure filled with Jeffs, non-Jeffs and P.L.O.T devices. A buffed Dumbsparce. 12 rare pokemon obtainable by doing tediously simple tasks for strangers. A whole lot of interactable objects that will tell you obvious details, bizarre thoughts, and make fun of modern art. An entire small island to explore. Bad jokes. Screenshots Credits Pokémon - Nintendo/Game Freak RPGmaker XP - Enterbrain Pokémon Essentials - Flameguru, Maruno, Poccil, Music - GlitchxCity Sprites - Spriters Resource Download Oh boy it's the game. Google drive Resources As this was made for the game jam, the custom graphics I made for this game were compiled here for you to use in your own game if you want. Google drive
 
*The following game has a couple scary moments and some swearing. This is not recommended for a younger audience. Team: Elle Idilio Made using RPGMaker XP & PSDK Genre: Puzzle / Horror Play Time: 30 minutes? Premise You play as a young nurse, named Scott, on a fetch quest to find his fellow nurse, wherever they have gone to. Once you find her, you win the game! Features: A short and sweet game; maybe not so sweet, but definitely short. A game within a game! There is a small minigame you can find, should you choose to play it. Spoooooookkkyyyyy stuff! An unusually low amount of secret content, for those of you who hate having to look around everywhere. Dev Notes: Some of the sprite sheets have a black dot when they walk, I never figured out what the problem was. The world is a little bare, but I made this game last minute, so I wanted to focus on priorities first. Unless there is a typo, as far as I am aware, the game has no errors (fingers crossed). There are no running shoes, no items to collect or Pokemon to obtain. I don't hide secret content in the game files or in the "Spoilers" folder of my asset pack. The beginning of MEW is 13. Resource Pack: https://eeveeexpo.com/resources/1010/ Scotophobia Download
 
Observing the gathering of humans is a scorned individual, tormented by the sight of humans using Puppets as they wish. "They've had their way for too long... Soon, I will free them from their captivity, and show them who really wields power." The individual says to themselves, as they plan to break the momentary peace once more. --- Intro: Welcome back to another round of "Derxwna Makes Games", starring The Badman themself, Derxwna Kapsyla! Today's project was made for the Relic Castle Winter Game Jam 2. This project is called "Touhou Puppet Play ~ The Festival of Curses". If you are familiar with my previous projects, The Festival of Curses is a soft sequel to The Mansion of Mystery. The Festival of Curses is a Fangame built off of the Touhoumon Essentials extension for the Essentials engine. Much like the other Touhou Puppet Play project I released, this will be a linear game with 6-ish stages, and one Extra Stage. Don't worry, there's no penalty for not clearing the game perfectly! --- Premise: The game itself revolves around the protagonist of the previous game, Ayaka, as she heads out to enjoy the Harvest Festival being held this year. Being the first real Harvest Festival since the advent of the Puppet Era of Gensokyo, the Festival has been changed around a fair bit to accommodate Puppets to celebrate their arrival to the realm- most notably, with a grand Festival Tournament being established for Puppet Handlers throughout the village to partake in... But, of course, as this is Gensokyo, peace doesn't stay for very long. In the shadows, an individual has made moves to disrupt the festivities and bring an end to the Humans coexistence with Puppetkind. --- Features: A game without features is... well, it's pong? No, I guess even Pong has features... I digress! The Festival of Curses has its own batch of features which make it really nifty, if I do say so myself! A Touhoumon game with Puppets up to Double Dealing Character and Urban Legend in Limbo! A visual style from the creators of Touhoumon themselves, FocasLens, utilizing their Gensou Ningyou Enbu Asset Collection Pack! Not to mention music from the equally tallented a-TTTempo (from the GNE Ost), and Paradarx (A fairly popular Pokemon-soundfont arranger of Touhou tracks)! A fair amount of utilization of Golisopod User's Mid-Battle Dialogue/Battle Scripting resource to make some quirky, if hopefully enjoyable, battles! Given that this is a fairly short game, made for a Game Jam, there isn't a whole lot of super unique features that would be in one of my main projects. Still! I'd like to believe these will help it be a memorable experience! --- Screenshots: Y'all love screenshots? Well, here's a brief peak into the game! I wasn't sure what the best screenshots to take would be, but hopefully this gives you a decent taste of what to be in for! --- Videos: Screenshots not enough to whet your interest? Say no more fam. I got you covered. Have a video! Have two even!! Maybe a third!!! Stage 1 in its entirety A Minigame in action! Leaf Collection at its finest! A slightly older version of the intro, but close to the final product. --- Bugs and Issues: Everyone loves bug lists! It means they can see what bugs are known about and can be fixed, or are in the process of being fixed! That way, people don't have to report them, right? Hahaha......................... Tier 3 - Serious Game Breaking/Mechanic Altering Bugs The Nitori fight had special Augment Items that would affect the player under certain conditions. This mechanic has been removed until further notice. Tier 2 - In the process of fixing You might see a Black Void around the edge of some maps. While this doesn't break the game, it does look tacky. I am in the process of rectifying these, so if you notice any in the latest build please point them out to me! Not really a bug but annoying; Some music tracks are too loud or quiet. I am in the process of adjusting the tracks so they're at a more uniform volume. Some music tracks don't loop properly. If you spot one that doesn't, hit me up. If you're familiar with Touhoumon 1.8, and you notice that some moves/abilities are incorrect with how they should be (Recollection is one I'm aware of.), please report it to me! Tier 1 - Almost Unnoticeable U2 Akiyama is typo'd in the second credits. I'll fix it eventually. The same with Team Shanghai Alice being credited as "Species Designers", when it should be "Origins for Species Designs". Tier 0 - I am fully aware of these and, for various reasons, cannot fix them Move animations still use the generic Type-animations as part of Essentials. I suggest playing with animations disabled. It's very possible I missed some bugs in this list. If you notice any I forgot, relay them to me and I'll have throw them here and try to fix them if I can! As always, unless I specifically say otherwise on release, I suggest saving inside a Rest House. Changes have been, and will continue to be, made to outside maps to revise them. --- Team of Curses: I alone certainly didn't make the game this time! I had two people helping me out here. The first of which was @Jelo , who made a good number of graphics and edits for the autumn aesthetic the game was trying to convey. The second, though they aren't in the community, is a close friend of mine who helped playtest the game, wishing to go by the alias of Karl Grogslurper, and it was thanks to them that I managed to get a fair amount of decent balancing done for the game (I am not the best sense of balance or teambuilding, so having their eyes helped more than I can even begin to say.) Give a hearty round of applause to the Team of Curses! --- Main Download Builds, Quick Patches, and the Resource Pack: This section is where you can find the current build of the game, as well as the Quick Patches associated with that release. Quick Patches are little releases that fix small bugs, as these bugs usually don't warrant a total reupload and rerelease (this was done to spare my internet connection...). Detailed instructions on how to install Quick Patches will be provided alongside the download for the patch itself. You can also find the link to the Resource Pack made alongside the game here, containing.. well, probably way more than it needs to. But it should contain everything it absolutely needs to! Main Download: The Festival of Curses - Version 1.0 Quick Patch 01: Bug Fix for AKokoro Stats and Nameless Hill ledge softlock Resource Pack: The Festival of Curses - Resource Pack --- Credits: I am not going to deny the people who's work contributed to this project their due credit. While a master list of the credits is included with the download itself, I will list everyone here and update accordingly. --- Contact: If you wish to contact me for any reason regarding the game, you're free to leave a message on this thread, shoot me a PM on here, contact me on the Discord Server, or find me on my various social media hangouts. --- Cheat Sheet for Game Jam Items: As per the terms and conditions of the Game Jam, I must provide a cheat sheet to where all the used assets for the Game Jam were. This album contains all of the items, as well as where they are primarily.
 
INTRO: Moss Lime and Coral Lapis are sequels to Pokémon Aster Violet, Iris Purple and Rose Pink. https://eeveeexpo.com/threads/1368/ They are a showcase of what an open world Pokémon game could be like. Both games have stories that diverge at the end. The region, Far Islands, is based on the Faroese Islands, just north of the Scottish Isles. Screenshots: Features: *OPEN WORLD *Battle new 4 gyms and the local champion (plus 8 more gyms in post game) *8 new towns and other areas *A new evil organisation - Team Brimstone *The 16 new Eeveelutions from Aster Violet *A few regional variants *Synthetic evolution stones - unlimited uses *Return stone - de-evolve most Pokémon *A selection of Pokémon from all generations *Mystery Gift *DS music *A lot of post game content *Easter eggs *TURBO BUTTON "F" Download: (newest release 1st September 2021 - V 1.3) Pokemon Moss Lime v.1.03 Pokemon Coral Lapis v.1.03 Changelog: Known Bugs: *A Pokémon without nickname, which de-evolves, will retain the name of its evolution. It is recommended to give Eevee a nickname. Or go to the name-rater to change it. *Game does not remember window size setting between sessions. *Music may cut out? *Minor graphical glitches on android *Title Screen on Android may appear black or white. (still completely functional though) *Victory music loops on android *several sprites need fixing Credits: Special Thanks to @Thundaga for his amazing tutorials! :) ~TJ-
 
The Secret of Cinnabar Mansion Relic Castle Game Jam 2015 -- Judge's Choice Introduction: Hi everybody! I'm Twitch, and this is my game, The Secret of Cinnabar Mansion. I made it over the course of about a month for the Relic Castle Summer 2015 Game Jam. It was my first time using Pokemon Essentials to make my own game entirely from scratch, and developing it was a fantastic learning experience. I wanted to explore making a game in the style of Gen One and expand on some areas of canon that I felt had a lot of potential. Thanks to COMBOY's Pokemon GS Essentials kit, making a retro-styled fangame was easy even for a beginner, so I definitely couldn't have done it without the hard work of him and everyone else who contributed to its creation. I'm so thrilled and flattered by the positive reception this game has received. I was not at all expecting to win Judge's Choice for my little hour-long game, either. I'd like to thank Relic Castle so much for the inspiration and the encouragement I needed to make this -- thanks so much, everybody! Plot: A narrative-focused game in the style of Pokemon Red and Blue. Explore and discover the mysteries of the ruined mansion on Cinnabar Island. You play as a scientist tasked with delivering a package. Read all the journals and uncover the mystery of why the mansion was abandoned -- but be wary of hostile trainers and wild Pokemon! This game takes about an hour to complete. There are 2 endings, so try and find them both! It's not too hard, but if you get stuck on trying to get the Good Ending, feel free to PM me and I'll tell you how you can do it. Features: 100% Completed Game Nostalgic 8Bit Graphics Choose between three partner Pokemon: Magneton, Porygon, or Weezing! 2 Endings Fantastic music by GlitchxCity Screenshots: Download: Click Here Credits: Concept - Nintendo/Game Freak Pokémon Essentials - Flameguru/Poccil/Maruno GSC Essentials - Comboy Tiles - RBY Tileset from the Spriters' Resource, custom edits by me Music - Pokemon Mansion Remix by GlitchxCity, Pokemon RBY music from VGMusic
 
Game Title: Pokémon Bidoof Version In Pokémon Bidoof Version, you, the player, can take on the role of the most wonderful Pokémon ever created: Bidoof. You have finally reached the age in which you must undergo three trials in order to be able to gain the ability to evolve and join the Bidoof community. During your journey, you travel through wondrous new places such as Doofville, HumanDangerZone, Doof Relictopia, and Mount Doof, before your journey comes to an end at Starlyng City. Game Screenshots: Game Download: 1.0.0 1.0.1 - 1.0.1 modifies the first quest so that it is easier to find the Oran Berry for Papa Doof. I've had reports from players that this quest is insanely difficult, so I highly recommend using this version instead. However, for the sake of the game jam, I have maintained the link to the original 1.0.0 version. 1.0.2 - More bugfixes Made Using: Pokémon Essentials and RPGMakerXP Team: FlamingPhoenix1013 (also known as RevanDoctor1013 Notes: Not really anything to add here. I'd suggest taking your time and talking to as many people as possible. I think one of the greatest charms of this game is how many easter eggs and jokes are hidden away in different parts of the world. Besides that, just have fun! Resource Pack: Coming Soon
 
Pokémon: Attack on Silph Co. Return to Saffron City as a young worker bored of a desk job he's had his whole adult life. His life suddenly takes a 180 turn after the return of a certain criminal organisation. Take control of the young hero and fight your way to the top of the Silph Company. Screenshots: GAME DOWNLOAD V1.4 FINAL: http://www.mediafire.com/file/dhltly4708iak4b/Attack_On_Silph_Co_V1.4.zip Made Using: Pokémon Essential for RPG Maker XP Team: NoodlesButt Notes: - 1-2 hours of gameplay - 4 years after HGSS - Gen 1-4 Pokémon - Rich in story - A hidden event Pokémon somewhere in Saffron? - All Gen 1-4 eeveelutions available through evolution stones V1.4 fixes an end-game cutscene bug Resource Pack: http://www.mediafire.com/download/jtz706m71iv5h76/AOS_Resource.zip CREDITS: CREDITS: INNERMOBIUS - Burglar backsprite (edited) THEATEROFALLBABIES - Grey back battle sprite (edited) J3010 - Grey fornt battle sprite (edited) AVATAR - Grey overworld sprite (edited) SEIYOUH - Train tiles NX-KUN - ripped HGSS trainer sprites UTUBER6061 - Team Rocket Leader battle music yukinodsyouid - Team Rocket Admin Music DEO - Day/Night tones FOR POKEMON ESSENTIALS: Flameguru Poccil (Peter O.) Maruno (Please inform me if I have forgotten anyone.)
 
"Welcome to PokéFriend Café!" is a game taking place in the world of Pokémon! You are new to owning a café, trying to escape your old, boring life. With over 80 Pokémon to meet and greet, become the best café owner you can be! With many random events, each play-through will be unique! Who knows, maybe you'll become a legendary café owner, and get the chance to meet rare and legendary Pokémon! "Welcome to PokéFriend Café!" was made for the Relic Castle Game Jam 6 in 12 days, a record for RC! What's there to do?: In "Welcome to PokéFriend Café!" you'll be able to expend Action Points (AP) during the morning and night to do events that may reward you! You'll be able to meet some of your customers, or even rare Pokémon! And, rumor has it, if a certain Pokémon visits you at least ten times, you'll get a special gift! During the evening, you work at your café, where you'll serve Pokémon their orders! With each order comes a scenario you must navigate through! Think before you act! Each Pokémon has their own unique taste preferences, so if you use a berry, try to appeal to their tastes! It's your job to figure out what they like and don't like. As you rank up, you'll have more Pokémon visit you! Another rumor heard around the café-sphere is that some rare and possibly legendary Pokémon will visit when you become VERY popular! There is an ending to the game, though that doesn't mean you can't play anymore. Game Screenshots: Game Download (v5.0) NOTE: IF UPDATING FROM A v1.x VERSION, PLEASE MAKE A NEW SAVE FILE! Patch Notes: v5.0: v4.x v4.0: v3.x v3.1: v3.0: v2.x v2.5: v2.0: v1.x v1.4: v1.3: v1.2: v1.1: Resource Pack Credits:
 
Pokémon Gaia Version - a hack of FireRed Story The storied Orbtus region was once populated by a prosperous civilization. They created several monuments to their gods and guardians. Their untimely demise was brought about by a series of disastrous earthquakes; all that remains of their society are their temples, idols and story, as relics of the past. In the present day, local archaeologist and Pokémon Professor, Professor Redwood, has noticed an increase in the region's seismic activity. Propelled by a growing concern for Orbtus' safety, he seeks the assistance of new Pokémon Trainers with a flair for adventure in the rural Celanto Town, a seaside town near the mysterious Totem Poles, and your home! Will you, along with the help of the Professor and your rival, be able to prevent the earth from consuming the region once more? Features The Physical / Special / Status split Pokémon from Kanto, Johto, Hoenn, Sinnoh, Unova and Kalos New moves and updated move sets, accurate to OmegaRuby and AlphaSapphire, and with working effects and animations Modern competitive items like the Choice Specs, Assault Vest, Ability Pill, and more Modern abilities, ranging from Mega Launcher to Sheer Force An in-battle Mega Evolution system, with Mega Stones hidden throughout the region Fairy-type and the new type chart Updated Pokémon sprites Updated Trainer sprites and accurate over world sprites Original songs, like Windmist City's theme and the battle music for the Elder Knights Rock Climb and climbable walls Dive and underwater maps, fully ported from Ruby, Sapphire and Emerald Hidden Grottoes and Secret Temples, which reward exploration with rare items and Pokémon with unique move sets The Bug-Catching Contest The Battle Marsh, a Battle Maison-esque facility Sideways stairs Various quality of life changes: The player faces Trainers before battles Running Shoes can be used indoors Pokémon, item, location, etc. names are in title case A bonus Premier Ball is given for every purchase of ten or more Poké Balls Repellents give reuse prompts upon expiration Experience Points are gained upon Pokémon capture Technical Machine items are reusable Field moves have faster animations Screenshots [/SPOILER] Team MrDollSteak - Battle-related work, pixel art, ideas, testing and feedback. Shinoya - Ideas, testing and feedback. FBI - ASM. Touched - ASM. daniilS - ASM. giradialkia - Music. Frysinger - Testing and feedback. Ijkee - Testing and feedback. Special thanks and credits Cuddlesthefatcat - Tiles. Mateo - Tiles. Fangking Omega - Tiles. Kyle-Dove - Tiles. Neslug - Pixel art. Coronis - Pixel art. GeoIsEvil - Pixel art. DoesntKnowHowToPlay - The Generation 4 physical / special / status split patch, the Generation 6 capture experience hack, hazards code, abilities and inverse battle code. Darthatron - The Generation 4 physical / special / status split icon hack and the B2 / W2-styled Repel port. Jambo51 - The player-facing routine, the Rival-naming routine, the NPC gender routine, the Wild Battle music routine, the Trainer Class music routine, the Trainer Encounter music hack and abilities. karatekid552 - Abilities. JPAN - Parts of his hacked engine, number input box hack. knizz - Very tall grass, ashy grass and short grass fixes. HackMew - Running indoors hack and the Pokédex classification name bug fix. Chaos Rush - Battle backgrounds, battle code. Navenatox - The dynamic overworld palettes hack. Crazy_chu - Support banner. Terra - Support banner. RedPrime - Support banner. KLM_SpitFire - Fan art. Porto - Fan art. AllTimeIndie - Support banner. Contributors to the Ability Resource Thread - Abilities. Contributors to the Move Resource Thread - Move scripts and animations. Contributors to The DS-style 64x64 Pokémon Sprite Resource - Pixel art. Contributors to the Gen VI: DS-Style 64x64 Pokemon Sprite Resource - Pixel art. Contributors to The DS-Style 64x64 Trainer Sprite Resource - Pixel art. Contributors to The Accurate FireRed Overworld Sprite Resource - Pixel art. Tools used AdvanceMap 1.9.2 - LU-HO eXtreme Script Editor - HackMew HxD - Maël Hörz VisualBoy Advance-M - VBA-M team Generation 3 Hacking Suite - karatekid552 Hopeless Trainer Editor - Lost Heart GBA Graphics Editor - Nintenlord Nameless Tile Map Editor - D-Trogh Animation Editor - LU-HO Door Animation Editor - LU-HO Advanced Palette Editor - HackMew IrfanView - Irfan Skiljan Nameless Sprite Editor Classic - link12552 Battle Script Pro - Jambo51 Mass Compatibility Editor - Spherical Ice Awards Frequently Asked Questions Does this have 721 Pokémon? Sort of. All Pokémon are in the game's code, but not all of them have fully working abilities, or sprites, or movesets, and as of the latest release they are not all capturable, either. That being said, nothing really rules out any Pokémon from appearing, and Pokémon from all six generations appear at some point. Will you be re-adding the multiplayer / link battle capabilities? For now, no. Can I reuse my save from previous versions of Gaia for v2.5? No. That being said, saves from v2.5 should be compatible with any future releases, but, of course, no promises, either. How does this Pokémon evolve? It either evolves as it evolves in the official games, or its new evolution method is listed in the README.txt. If neither is true, please inform me! It's likely a bug. How do I patch this? Use the included NUPS or tsukuyomi programs included in the download to apply the Pokémon Gaia v2.5.ups patch file to a clean FireRed ROM. I recommend the 1635 - Pokemon Fire Red (U)(Squirrels) ROM dump for the smoothest results. I've found a bug! What do I do now? First, make sure it's not already listed in the README.txt file. If it isn't there, then please tell me by posting here. In general, information such as the map you were in, the Pokémon in your team, the move / ability you were using (if applicable) and the version of the hack (and the date it was updated) listed in your README.txt should be included in your post. When will v3 come out? I wish I knew! Unfortunately real life commitments mean that sometimes I won't have all the time in the world to work on Gaia, so I really can't put a deadline on release dates. Is there a list of which wild Pokémon / items can be found where? I'm afraid not, but I do plan to make one in the future. Are the HMs for Dive / Strength / Waterfall available? No, v2.5 ends without any of these HMs being available. v3 of Gaia will essentially continue from where v2.5 ends by making Dive accessible, though, to allow for your journey to continue. Where is the Move Relearner? The Move Relearner is not currently in v2.5. I plan to add it in Beta 3, however. Which Mega Stones can I get? The following Mega Stones can be obtained in v2.5: Venusaurite, Charizite Y, Blastoisite, Pinsirite, Scizorite, Heracronite, Aggronite, Banettite, Absolite, Abomasite, Beedrillite, Pidgeotite, Slowbronite, Sharpedonite, Cameruptite, Altarianite and Lopunnite. Downloads Gaia Beta v3.1 Release date: 16th October, 2018 Mirror Download: http://sphericalice.com/romhacking/hacks/gaia/pokemon_gaia_v3.1.zip Notes: v3.1 is a bugfix update for v3.0 (changelog). Saves from v3.0 ARE compatible with v3.1. However, as with v3.0, saves from versions v2.5 or before of Gaia are NOT compatible with v3.1. This beta ends after the credits roll in the Pokémon League, with all eight Gym battles, the full main story, and the Elite Four and Champion battles. Please read the included README.txt file for important information, or visit the Discord server in my signature. On top of the purely new content added to this release, a lot of content has also been added in between Gyms, as well as lots of bugfixes from Beta v2.5, balancing, and in general the hack has a greater degree of polish. Saves from previous versions are NOT compatible with this version. There is no postgame in this release; there is a v4 planned which will tie up the loose ends of the story, as well as feature two new islands-worth of content, and more items, Pokémon and legendary encounters. Previous versions: v3.0: [dropbox] [mirror] v3.0 Release date: 14th October, 2018 Gaia Beta v2.5 Release date: 2nd November, 2015 Notes: This beta ends in Precimos Island, with a total of six Gym battles. Please read the included README.txt file for important information. Saves from previous versions are NOT compatible with this version. Despite nominally still being Beta v2, this release introduces a whole host of new features, from Mega Evolution to The Bug-Catching Contest. A lot of content has also been added in between Gyms, as well as an additional sixth Gym. Lots of bugs from Beta v1 and v2 have been fixed, and in general the hack has a greater degree of polish. Gaia Beta v2.0 Release date: 11th May, 2015 Notes: This beta ends in Telmurk City, with a total of five Gym battles. Please read the included README.txt file for important information. Saves from previous versions are NOT compatible with this version. Gaia Beta v1.1 Release date: 18th October, 2014 Notes: This beta ends in Windmist City, after the second Gym battle. Please read the included text files for information on how to try and use older saves to play, as well as for important things to note, incomplete things, as well as information regarding the new Pokémon, moves, and much more. Gaia Beta v1.0 Release date: 27th September, 2014 Notes: This beta ends at the three Strength boulders in Frostbite Cave. Please read the included README.txt file for information on important things to note, incomplete things, as well as information regarding the new Pokémon, moves, and much more.
 
A small detour can change your entire life... Game Title: Pokemon Pandora Plot: You are a young trainer on his journey to become the very best like no one ever was. You start in a hotel where you prepare yourself for the 4th gym battle. After getting the badge, a rockslide on the next route blocks the path to the next city and you have to go back. A group of thugs steals a little girl's Psyduck which you want to get back. You enter there hideout which is a cave and after defeating their boss somehting...very bad happened. You accidently freed an ancient evil and now it is your task to ban it from this world again. Can you do this or is this world doomed? Game Screenshots: Features and helpful information: -We raised the shiny rate, because the game is so short. It is 1/250 now. -We added the item Fishing Rod which combines Old, Good and Super Rod. -You start with a good collection of items. Check your bag. -The city you start in has a free move relearner. -Not really a helpful information, but it seems like many people got confused by this. It is intentional that the trainers south of the city don't fight. The protagonist already defeated them, because that's the route where he originally came from to reach the city. Game Download: Current version: Team: @Haunted Ditto -Director @mustafa505 -Spriter @Ampharos 2.0 -Eventer @SenKeyMaS -Mapper Made Using: Pokemon Essentials and RPGMakerXP Resource Pack: Credits:
 
Banette & Guilmon - Visual Novel - Description: A visual novel/movie about a Guilmon who’s been living in a modern version of the Pokemon World ever since he walked through a mysterious portal six years prior. Living at an apartment with a reclusive and distant Banette, Guilmon often feels unappreciated and unwanted. Having a hard time making friends with many other Pokemon, he struggles to find a place in this world he’s forced to live in. However, a few days after they start to get filmed by a documentarian, the relationship between Banette and Guilmon begins to fall apart. Screenshots: Download Link: Right here, just for you! Made Using: Pokemon Essentials 16.2 RPG Maker XP Team: SmokedPaprika - Writing/Eventing/Mapping/Fan/Punching Bag LlamaMinister - Guilmon/Portal Sprites/Moral Support/Playtester LilypadLemur - Character Portraits Notes: There are three scenes in the game that are intended to be synced to music. If you click out of the screen during these scenes, the scene will be out of sync and pretty dang wonky. I don't think there's any way to deal with this, so I'll just tell you which scenes I'm talking about. Resource Pack: Here's the goods. Credits:
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