- Joined
- Feb 18, 2024
- Posts
- 2
Hi,it's me again,now is for a question i have for using the plugin. For what i see on the tutorial,all the battle rules has to be made before calling a battle event,so now i want to ask if there is a way to expand it to a battle that usually doesn't have a specific battle rules and/or wild battles that directly doesn't use event so i can't use battle rules.
The first scenario (with multiple trainers) can be used for example if i want to make a thematic for a "dungeon" part,of course i can paste all battlerules on all trainers,or easier than that,store the script and just use 1 script to call all the battle...but i want to know if i can just "toggle" a rule to make that all the trainers in the map (for example) boosts a random stat every 2 turns.
The second scenario and the one that i was thinking more (apply a battlerule to all wild pokemon in an area,while a certain condition or until something deactivates it) is harder because meanwhile the first i can just copy paste the battle rules or the script stored,idk how to apply battle rules on wild pokemon. So in cases of routes that i want to make every pokemon having double HP,or routes that wild pokemon paralyzes the player's pokemon every time it deals damage with an attack this plugin can help me a ton .
Sorry if maybe there is some info in tutorial that i skipped by accident,i tried to at least read it all but i didn't found nothing similar to "setting a battle rule as a conditional or temporal general battle rule"
The first scenario (with multiple trainers) can be used for example if i want to make a thematic for a "dungeon" part,of course i can paste all battlerules on all trainers,or easier than that,store the script and just use 1 script to call all the battle...but i want to know if i can just "toggle" a rule to make that all the trainers in the map (for example) boosts a random stat every 2 turns.
The second scenario and the one that i was thinking more (apply a battlerule to all wild pokemon in an area,while a certain condition or until something deactivates it) is harder because meanwhile the first i can just copy paste the battle rules or the script stored,idk how to apply battle rules on wild pokemon. So in cases of routes that i want to make every pokemon having double HP,or routes that wild pokemon paralyzes the player's pokemon every time it deals damage with an attack this plugin can help me a ton .
Sorry if maybe there is some info in tutorial that i skipped by accident,i tried to at least read it all but i didn't found nothing similar to "setting a battle rule as a conditional or temporal general battle rule"