• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!
Deluxe Battle Kit [v21.1]

v21.1 Deluxe Battle Kit [v21.1] v1.2

This resource pertains to version 21.1 of Pokémon Essentials.
  • Fixed an error that would occur when the AI attempted to use a Self-KO move.
  • Fixed an error that would occur when a wild boss Pokemon was given immunity to indirect damage.
  • Added a new audio file for the correct item sound effect when a trainer uses items from the inventory on a battler.
  • Made it so that both the AI and player can now Terastallize and/or Dynamax their Pokemon in battle in more situations.
  • Like
Reactions: E4Artemy
  • Fixed some issues that would cause crashes in the Safari Zone.
  • Added the "inverseBattle" Battle Rule. This will make your next battle operate under Inverse Battle rules, like in Gen 5.
  • Fixed another bug with pbAttract that would cause crashes.
  • Fixed a bug that would prevent the Pokemon's cry from playing during the Mega Evolution and Primal Reversion animations.
  • Fixed issues with the Deluxe Animation utilities that could display Pokemon sprites off-center during DBK-style animations (Mega Evolution, Primal Reversion, etc.)
  • Fixed a bug with pbAttract not having the correct number of arguments.
  • Added a new plugin setting called HIDE_DATABOXES_DURING_MOVES that will hide battler databoxes during move animations when enabled, like in the Gen 5+ games.
  • Improved the coordinates of sprites that slide upwards during the battle intro when the "setSlideSprite" Battle Rule is used and set to "bottom".
  • Transform and Imposter will now fail if the user is Terastallized into the Stellar-type (as stated by Bulbapedia).
  • Spinda will now correctly display its spot patterns during various DBK-style animations (Dynamax, Terastallization, etc.)
  • Fixed a compatibility issue with the Animated Pokemon System add-on that would prevent some sprites from displaying their correct Super Shiny hue during various DBK-style animations (Mega Evolution, Primal Reversion, etc.).
  • Fixed a bug that would cause a crash when Origin Forme Palkia used Spacial Rend.
  • Shadow Pokemon icons will now have the proper overlay patterns applied when viewed in the PC Storage UI.
  • Added the following Midbattle Trigger Keys: BattlerStatusCured, BattlerConfusionStart, BattlerConfusionEnd, BattlerAttractStart, BattlerAttractEnd
  • Added the following Midbattle Command Key: pause
  • Made some minor adjustments in preparation for the release of the Animated Pokemon System add-on.
  • Added the "noBag" Battle Rule that disables the ability to use items from the inventory for all trainers in a battle.
  • Added the "tempBag" Battle Rule that gives the player a temporary bag for this battle only with items of your choosing.
  • Added the "disableItems" midbattle Command Key that disables the ability to use items from the inventory for all trainers.
  • Implemented a new battle animation and sound effects to play when a trainer uses an item on a battler.
  • Improved the item announcement text when using items in battle so it now specifies the Pokemon or battler name that the item is being used on.
  • Added new functionality that allows you to set an overlay on Shadow Pokemon sprites so you can differentiate Shadow forms without having to create unique sprites for each species. This overlay is also animated by default.
  • Midbattle scripts will now display exactly what they're doing in the console when battle logging is enabled.
  • Included a new cursor_command graphic that replaces the default graphic. This is to ensure compatibility with future plugins that will utilize this.
  • Made some slight adjustments in preparation for the release of the Wonder Launcher add-on.
  • Fixed various bugs.

Here's an example of the new item animation in battle:
cvT3l7E.gif


Here's an example of the new animated overlay for Shadow Pokemon:
gD2MnaN.gif
  • 1.1.4
    • Made some minor adjustments for compatibility with v2.0 of the Enhanced Battle UI add-on.
  • 1.1.3
    • Fixed a crash that could occur when setting custom music for a battle through a battle rule.
    • Fixed an issue with low HP music ending when Pokemon with critical HP is on the field, but a healthy partner Pokemon is sent out, or a partner Pokemon is healed out of the critical HP zone.
    • Added the "endBGM" Command Key to be used in a midbattle hash. This can be used to fade out and end the current BGM without immediately playing a new one.
  • 1.1.2
    • Fixed an issue with low HP music continuing to play when the user's HP increased above the critical zone due to leveling up.
    • Fixed the "But it failed!" message from not displaying correctly when using the move Spite.
    • Fixed a bug that prevented the :Choose, :Random, and :Forced inputs from working with the "switchOut" Command Key in midbattle scripting.
  • 1.1.1
    • Fixed damage calculations related to certain Gen 9 abilities.
      Removed Relic Castle link from the meta file.
  • Fixed a bug introduced in the last update that misaligned battle text after midbattle speech.
  • Tweaked the refactored damage calculations to fix some errors and prevent some future potential errors.
  • Made it so that battle music that was changed with a midbattle script will be restored after low HP music ends.
  • Fixed an issue that would prevent battlers from updating their ability after Mega Evolution or Primal Reversion.
Back
Top