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Deluxe Battle Kit [v21.1]

v21.1 Deluxe Battle Kit [v21.1] v1.1.5

This resource pertains to version 21.1 of Pokémon Essentials.
  • Added the "noBag" Battle Rule that disables the ability to use items from the inventory for all trainers in a battle.
  • Added the "tempBag" Battle Rule that gives the player a temporary bag for this battle only with items of your choosing.
  • Added the "disableItems" midbattle Command Key that disables the ability to use items from the inventory for all trainers.
  • Implemented a new battle animation and sound effects to play when a trainer uses an item on a battler.
  • Improved the item announcement text when using items in battle so it now specifies the Pokemon or battler name that the item is being used on.
  • Added new functionality that allows you to set an overlay on Shadow Pokemon sprites so you can differentiate Shadow forms without having to create unique sprites for each species. This overlay is also animated by default.
  • Midbattle scripts will now display exactly what they're doing in the console when battle logging is enabled.
  • Included a new cursor_command graphic that replaces the default graphic. This is to ensure compatibility with future plugins that will utilize this.
  • Made some slight adjustments in preparation for the release of the Wonder Launcher add-on.
  • Fixed various bugs.

Here's an example of the new item animation in battle:
cvT3l7E.gif


Here's an example of the new animated overlay for Shadow Pokemon:
gD2MnaN.gif
  • 1.1.4
    • Made some minor adjustments for compatibility with v2.0 of the Enhanced Battle UI add-on.
  • 1.1.3
    • Fixed a crash that could occur when setting custom music for a battle through a battle rule.
    • Fixed an issue with low HP music ending when Pokemon with critical HP is on the field, but a healthy partner Pokemon is sent out, or a partner Pokemon is healed out of the critical HP zone.
    • Added the "endBGM" Command Key to be used in a midbattle hash. This can be used to fade out and end the current BGM without immediately playing a new one.
  • 1.1.2
    • Fixed an issue with low HP music continuing to play when the user's HP increased above the critical zone due to leveling up.
    • Fixed the "But it failed!" message from not displaying correctly when using the move Spite.
    • Fixed a bug that prevented the :Choose, :Random, and :Forced inputs from working with the "switchOut" Command Key in midbattle scripting.
  • 1.1.1
    • Fixed damage calculations related to certain Gen 9 abilities.
      Removed Relic Castle link from the meta file.
  • Fixed a bug introduced in the last update that misaligned battle text after midbattle speech.
  • Tweaked the refactored damage calculations to fix some errors and prevent some future potential errors.
  • Made it so that battle music that was changed with a midbattle script will be restored after low HP music ends.
  • Fixed an issue that would prevent battlers from updating their ability after Mega Evolution or Primal Reversion.
  • Fixed some AI damage calcs when using moves added by the Terastallization add-on.
  • Tidied up some animation utilities.
  • Made some slight adjustments for compatibility with the Customizable Battle UI plugin.
  • Fixed a crash that would occur when a battle is triggered in the Safari Zone.
  • Fixed an issue where entering your party in the Hall of Fame would delete all their moves.
  • Fixed an oversight that would prevent Attract from appropriately failing on targets, even if they should be unaffected.
  • Made various tweaks in preparation for the release of the Dynamax add-on.
  • Added global midbattle script functionality.
  • Added a global midbattle script that implements low HP music to play when the HP of the player's Pokemon is low.
  • Added a new audio file in Audio/BGM named "Battle low HP."
  • Added a new plugin setting named PLAY_LOW_HP_MUSIC to toggle the low HP music feature.
  • Added the "lowHealthBGM" Battle Rule to set custom tracks for low HP music.
  • Added the following midbattle Trigger Keys:
    • "AfterSendOut"
    • "AfterLastSendOut"
    • "BattlerHPRecovered"
    • "BattlerHPFull"
    • "BattlerHPReduced"
    • "BattlerHPCritical"
  • Added the following midbattle Command Keys:
    • "pauseAndPlayBGM"
    • "resumeBGM"
Please refer to the Deluxe Battle Kit Tutorial for more more details on the newly-added features.

Here's a quick video demonstration of low HP music implemented in this update:
  • Made some slight adjustments for better compatibility with the Bag Screen with interactable Party plugin.
  • Fixed an issue that may have caused errors with moves that have a heightened critical hit ratio flag.
  • Fixed a bug that would cause the moves Sketch and Mimic to cause errors.
  • Added some missing Gen 9 effects to the PBEffect hash.
  • Made it so that the AI for wild Pokemon is improved when using a battle rule for certain wild battle modes (wild Mega Pokemon, wild Tera Pokemon, etc.)
  • Tweaked the opponent slide sprite animation so that the Pokemon's shadow sprite fades in if they slide in from the top of the screen.
  • Tweaked the wording of certain debug menu text.
  • Made various tweaks in preparation for the release of the Z-Power add-on.
  • Tweaked some compiler code to avoid errors in situations where there is missing PBS data.
  • Added a new battle rule called "setSlideSprite" which allows you to customize how the opponent's sprite slides on to screen at the start of a battle.
The opponent's slide sprite can be customized to slide in from the side (default), top, bottom, or remain still without sliding. For each of these variations, you can even hide the opponent's base and shadow sprites if you wish to give them the appearance of hovering in an abyss. More details can be found in the "Deluxe Battle Rules" section of the Deluxe Battle Kit tutorial, in the subsection "Battle Audio & Animations."

Here's some quick examples of every possible slide-in "style."
BznnuHo.gif
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