Here is a demonstration of the new
- Fixed an issue with databox styles that would crash the game in the Safari Zone.
- Fixed an issue with databox styles that would cause an error if the Z-Power add-on is not installed.
- Fixed a bug with the
"battlerMoves"
midbattle command that would cause an error in certain situations.- Added the new midbattle command,
"changeDataboxes"
. This allows you to alter databox styles mid-battle.- Added new animations when changing databox styles mid-battle.
"changeDataboxes"
midbattle command, which allows you to change databox styles mid-battle:
- Fixed a damage calc error with the move Psyblade.
- Fixed HP calculations not properly ignoring IV/EV's when the
DISABLE_IVS_AND_EVS
setting is enabled.- Fixed an issue with low HP music being permanently disabled for all battles if a battle rule is used to disable it for a specific battle.
- Fixed an issue related to cloning Pokemon objects that would erase the EV's and other attributes of the original Pokemon.
- Fixed an issue where set damage moves like Sonic Boom would be unable to trigger certain mid-battle triggers.
- Fixed an issue where multi-hit moves like Fury Swipes would be unable to trigger certain mid-battle triggers.
- Implemented a fix for an issue in base Essentials where partner trainers don't inherit the inventories set in their PBS data like they should.
- Updated the code for all DBK battle animations (such as for Mega Evolution) so that these animations will now be compatible with trainer sprites of any size.
- Improved the organization of various debug menu options added by DBK and other supported add-on plugins.
- Made the plugin utilize Substitute doll animations in more places (if Animated Pokemon add-on is installed).
- Improved the raid-style capture animations and prompts to be a little more cinematic.
- Changed how the
"battlerHP"
and"battlerHPCap"
midbattle commands work so that you can directly set the HP percentages, rather than needing to do complex math with negative numbers. For example, if you want a Pokemon to restore 66% of their HP, you can just do"battlerHP" => 66
.- Added a new
"battlerSpecies"
midbattle trigger. This can be used to change a battler's species during battle.- Added a new
"battlerEvolve"
midbattle trigger. This can be used to force a battler to evolve during battle.- Implemented a new
"databoxStyle"
Battle Rule. This can be used to set custom databoxes for specific battles. The plugin includes two custom databoxes by default.- Made various tweaks and additions in preparation for the Raid Battles plugin.
Here's an example of the new"battlerEvolve"
midbattle command in action:
And here are some examples of the new"databoxStyle"
Battle Rule:
- Fixed an error that would occur when the AI attempted to use a Self-KO move.
- Fixed an error that would occur when a wild boss Pokemon was given immunity to indirect damage.
- Added a new audio file for the correct item sound effect when a trainer uses items from the inventory on a battler.
- Made it so that both the AI and player can now Terastallize and/or Dynamax their Pokemon in battle in more situations.
- Fixed some issues that would cause crashes in the Safari Zone.
- Added the
"inverseBattle"
Battle Rule. This will make your next battle operate under Inverse Battle rules, like in Gen 5.
- Fixed another bug with pbAttract that would cause crashes.
- Fixed a bug that would prevent the Pokemon's cry from playing during the Mega Evolution and Primal Reversion animations.
- Fixed issues with the Deluxe Animation utilities that could display Pokemon sprites off-center during DBK-style animations (Mega Evolution, Primal Reversion, etc.)
- Fixed a bug with
pbAttract
not having the correct number of arguments.- Added a new plugin setting called
HIDE_DATABOXES_DURING_MOVES
that will hide battler databoxes during move animations when enabled, like in the Gen 5+ games.- Improved the coordinates of sprites that slide upwards during the battle intro when the
"setSlideSprite"
Battle Rule is used and set to"bottom"
.- Transform and Imposter will now fail if the user is Terastallized into the Stellar-type (as stated by Bulbapedia).
- Spinda will now correctly display its spot patterns during various DBK-style animations (Dynamax, Terastallization, etc.)
- Fixed a compatibility issue with the Animated Pokemon System add-on that would prevent some sprites from displaying their correct Super Shiny hue during various DBK-style animations (Mega Evolution, Primal Reversion, etc.).
- Fixed a bug that would cause a crash when Origin Forme Palkia used Spacial Rend.
- Shadow Pokemon icons will now have the proper overlay patterns applied when viewed in the PC Storage UI.
- Added the following Midbattle Trigger Keys:
BattlerStatusCured
,BattlerConfusionStart
,BattlerConfusionEnd
,BattlerAttractStart
,BattlerAttractEnd
- Added the following Midbattle Command Key:
pause
- Made some minor adjustments in preparation for the release of the Animated Pokemon System add-on.
- Added the
"noBag"
Battle Rule that disables the ability to use items from the inventory for all trainers in a battle.- Added the
"tempBag"
Battle Rule that gives the player a temporary bag for this battle only with items of your choosing.- Added the
"disableItems"
midbattle Command Key that disables the ability to use items from the inventory for all trainers.- Implemented a new battle animation and sound effects to play when a trainer uses an item on a battler.
- Improved the item announcement text when using items in battle so it now specifies the Pokemon or battler name that the item is being used on.
- Added new functionality that allows you to set an overlay on Shadow Pokemon sprites so you can differentiate Shadow forms without having to create unique sprites for each species. This overlay is also animated by default.
- Midbattle scripts will now display exactly what they're doing in the console when battle logging is enabled.
- Included a new
cursor_command
graphic that replaces the default graphic. This is to ensure compatibility with future plugins that will utilize this.- Made some slight adjustments in preparation for the release of the Wonder Launcher add-on.
- Fixed various bugs.
Here's an example of the new item animation in battle:
Here's an example of the new animated overlay for Shadow Pokemon:
- 1.1.4
- Made some minor adjustments for compatibility with v2.0 of the Enhanced Battle UI add-on.
- 1.1.3
- Fixed a crash that could occur when setting custom music for a battle through a battle rule.
- Fixed an issue with low HP music ending when Pokemon with critical HP is on the field, but a healthy partner Pokemon is sent out, or a partner Pokemon is healed out of the critical HP zone.
- Added the "endBGM" Command Key to be used in a midbattle hash. This can be used to fade out and end the current BGM without immediately playing a new one.
- 1.1.2
- Fixed an issue with low HP music continuing to play when the user's HP increased above the critical zone due to leveling up.
- Fixed the "But it failed!" message from not displaying correctly when using the move Spite.
- Fixed a bug that prevented the :Choose, :Random, and :Forced inputs from working with the "switchOut" Command Key in midbattle scripting.
- 1.1.1
- Fixed damage calculations related to certain Gen 9 abilities.
Removed Relic Castle link from the meta file.
- Fixed a bug introduced in the last update that misaligned battle text after midbattle speech.