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Voltseon's Multiplayer Solution

Resource Voltseon's Multiplayer Solution V2.1.0

"Even after 26 years, I still haven't been able to solve the original problem: when the latency exceeds 400 during matches with friends, the game becomes desynchronized. Are there any solutions to this, author?"
 
Voltseon updated Voltseon's Multiplayer Solution with a new update entry:

Voltseon's Multiplayer Solution v2.0

Release Notes​


Separated Plugin into two major versions


External Server Version


  • keeps old plugin functionality, but with easier setup, Ruby now comes bundled with the Server files and a start script to run the server.
  • improvements to the Joining Cluster process, the client now requests a cluster list from the server and displays available clusters and their player count, no more manually inputting...

Read the rest of this update entry...
 
I literally just got the old version working a week ago, started a project based on it... and now you do this.
I think I'm in wuv.
 
Aside from the issues stated in the rating, maybe it'd be pertinent to say that this plugin can run on an OVH DDR3 Server with maybe 25mb RAM max at 4 players, probably less with DDR4/5. I've seen discord bots require more resources.

Thank you again.
 
Voltseon updated Voltseon's Multiplayer Solution with a new update entry:

2.1.0

Changelog:
  • Unified both versions of the plugin, now the plugin supports both the Integrated Server built-in and the External Server
  • Added a config to enable External Server support (false by default, the Plugin ships with Integrated functionality only for minimal setup)
  • Added No Restriction battles for both Singles and Doubles
  • Fixed a bug that changed the order of the party when starting a battle and caused different battles to play out for both players
  • Fixed a...

Read the rest of this update entry...
 
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