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Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) 3.2.6

CarlosPR

Novice
Member
Joined
Mar 6, 2022
Posts
49
Found in previous replies and I succeeded.

Fix with
# Added Mind's Eye
alias paldea_effectiveness_of_type_against_single_battler_type effectiveness_of_type_against_single_battler_type
def effectiveness_of_type_against_single_battler_type(type, defend_type, user = nil)
ret = paldea_effectiveness_of_type_against_single_battler_type(type, defend_type, user)
if Effectiveness.ineffective_type?(type, defend_type)
if user&.has_active_ability?(:MINDSEYE) && defend_type == :GHOST
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
end
return ret
end
thanks it's working now
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,047

Ozander

Ozander
Member
Joined
Jul 28, 2020
Posts
101
Found in previous replies and I succeeded.

Fix with
# Added Mind's Eye
alias paldea_effectiveness_of_type_against_single_battler_type effectiveness_of_type_against_single_battler_type
def effectiveness_of_type_against_single_battler_type(type, defend_type, user = nil)
ret = paldea_effectiveness_of_type_against_single_battler_type(type, defend_type, user)
if Effectiveness.ineffective_type?(type, defend_type)
if user&.has_active_ability?(:MINDSEYE) && defend_type == :GHOST
ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
end
end
return ret
end
Where I should add that?
 

Volt_The_Pikachu

The Voltiest Pikachu Ever
Member
Joined
Feb 15, 2023
Posts
4
hold up...so if ogerpon's tera mask forms are in it. how do you activate it without the tera plugin???
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,047
hold up...so if ogerpon's tera mask forms are in it. how do you activate it without the tera plugin???
You don't. They're just there for when the Tera plugin does come out.
 

Ozander

Ozander
Member
Joined
Jul 28, 2020
Posts
101
Generation 9 Pack Scripts\[002]Battle_AI\[000]Battle_AI.rb line 513.
Battle_AI:
  # Added Mind's Eye
  alias paldea_effectiveness_of_type_against_single_battler_type effectiveness_of_type_against_single_battler_type
  def effectiveness_of_type_against_single_battler_type(type, defend_type, user = nil)
    ret = effectiveness_of_type_against_single_battler_type(type, defend_type, user)
    if Effectiveness.ineffective_type?(moveType, defType)
      if user&.has_active_ability?(:MINDSEYE) && defend_type == :GHOST
        ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
      end
    end
    return ret
  end

I've found that in code, It was in this line already.
 

komeiji514

Cooltrainer
Member
Joined
Oct 28, 2023
Posts
193
Battle_AI:
  # Added Mind's Eye
  alias paldea_effectiveness_of_type_against_single_battler_type effectiveness_of_type_against_single_battler_type
  def effectiveness_of_type_against_single_battler_type(type, defend_type, user = nil)
    ret = effectiveness_of_type_against_single_battler_type(type, defend_type, user)
    if Effectiveness.ineffective_type?(moveType, defType)
      if user&.has_active_ability?(:MINDSEYE) && defend_type == :GHOST
        ret = Effectiveness::NORMAL_EFFECTIVE_MULTIPLIER
      end
    end
    return ret
  end

I've found that in code, It was in this line already.
Actually, not add but change. There are some differences which are bolded.
 

DiabeticKingBoo

Rookie
Member
Joined
Jul 6, 2020
Posts
3
This error pops up when I am trying to test a trainer battle, It pops up every time I select a move
 

Attachments

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Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
161

QuahogtheCreator

Novice
Member
Joined
Jun 10, 2023
Posts
42
For those the guys wanted an DLC for V20 just port the files and copy the dlc moves, items, abilities, and Pokémon for porting the games if you don’t want V21
 

Jedahjony

Novice
Member
Joined
Aug 27, 2023
Posts
40
Hello! I've updated my folder of move animations and have added an animation for Ceaseless Edge, Infernal Parade, Lunar Blessing, Mystical Power and Power Shift. I have also brought my other PLA move animations from the different link over to that file so everything I have created can now be found in one place.
Would be great if you share it, i miss many moves and no idea where i can find them 😅😅😅
 

QuahogtheCreator

Novice
Member
Joined
Jun 10, 2023
Posts
42
Here's an Syrup Bomb Animation for Teal Mask: i'm too lazy to do an shiny move animation.

 

dragonstalker21

Rookie
Member
Joined
Sep 4, 2021
Posts
2
Everytime I try to compile the pbs files, I get this error.

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.3]

Script error in event 9 (coords 13,22), map 33 (MAP033)
Exception: RuntimeError
Message: Undefined value TRAILBLAZE in GameData::Move
File PBS/Gen 9 backup/Auto-Updates/pokemon.txt, section EKANS, key TutorMoves
TAKEDOWN,MUDSLAP,SCARYFACE,PROTECT,FIREFANG,ACIDSPRAY,THIEF,TRAILBLAZE,FACADE,POISONTAIL,SNARL,MUDSHOT,ROCKTOMB,VENOSHOCK,ENDURE,SUNNYDAY,RAINDANCE,DIG,PSYCHICFANGS,SLEEPTALK,SEEDBOMB,POISONJAB,REST,R...



***Full script:
Compiler.update_gen9

Backtrace:
Compiler:454:in `checkEnumField'
[v21.1 Hotfixes] Misc bug fixes.rb:257:in `cast_csv_value'
Compiler:724:in `block (2 levels) in get_csv_record'
Compiler:710:in `each'
Compiler:710:in `block in get_csv_record'
Compiler:708:in `loop'
Compiler:708:in `get_csv_record'
[Generation 9 Pack] [003] PBS Updater.rb:67:in `block (4 levels) in update_gen9'
[Generation 9 Pack] [003] PBS Updater.rb:49:in `each_key'
[Generation 9 Pack] [003] PBS Updater.rb:49:in `block (3 levels) in update_gen9'
 

YustarRes

Rookie
Member
Joined
Nov 18, 2023
Posts
9
  • For any new learners (like me), unzip the .rar file to your game's root folder. (The folder with Game.exe in it).
  • Additionally, you'll want to access the PBS/pokemon_base_Gen_9_Pack file and replace the negative integers. For some reason all the moves learned only from move relearner have a -1 integer, and the game won't let you compile/run it with those integers.
  • I booted up the game, compiled everything, but the Gen 9 mons seem to appear as Question Marks. Are we still waiting on their sprites, perhaps? I see them in the "following mons" folder. But they don't appear in the Pokemon folder itself.
  • Edit: I found where the Gen 9 Pokemon Graphics were (in the OPTIONAL folder). But when I attempted to compile in debug mode, I received this error:

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.5]

Exception: ArgumentError
Message: wrong number of arguments (given 2, expected 0..1)

Backtrace:
[Generation 8 Pack Scripts] Custom Sprite Scales.rb:119:in `compile_pokemon_metrics'
Compiler:995:in `compile_pbs_files'
Compiler:1018:in `compile_all'
Debug_MenuCommands:1341:in `block in <main>'
Event_HandlerCollections:121:in `call'
Debug_Menus:138:in `block in pbDebugMenu'
Debug_Menus:100:in `loop'
Debug_Menus:100:in `pbDebugMenu'
UI_Load:337:in `block (2 levels) in pbStartLoadScreen'
MessageConfig:575:in `pbFadeOutIn'

I plan to pick up Ruby/basic computer language comprehension, but for now I don't really understand how to troubleshoot this error.
 
Last edited:
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