- Joined
- Feb 5, 2023
- Posts
- 6
... And how do I even refresh plugins...?
I moved the location of where the bar graphics are stored, so that may have been why it wasnt displaying if you only replaced the scripts and not the graphic files, too.This might be obvious, but is there a setting for getting rid of black boxes? I updated the plugin recently, and all speech bubbles are just white text with black outlines on top of an already white background. The black borders don't fade in like they used to at all. Besides that though, everything works perfectly.
EDIT: Ignore this! For some reason something must not have copied over correctly, I did a second reinstall and the black bars are back now.
Yeah, all the core functionality is already done. I just have to now implement all 70+ individual effects lol. Its really, really tedious and that's the main reason its taking me so long to release.I just read into your Birthsign script and love the concept! Are you still working on updating the plugin to be compatible with Essentials v20? Once again thank you for all your amazing work!
I hate the Safari Zone so much.Trying to use the most recent version (1.2.1- I just downloaded everything this morning), and I am get crashes when trying to enter a battle in the Safari Zone (and from what I have read before, you have had issues with it in the past). Anything I or you can do to fix this, please?
View attachment 15485
What version does it say in the meta file in the Essentials Deluxe plugin? If it says the current version (v1.2.1), then you just have to refresh your plugins.View attachment 15494
I've downloaded the file from this page. Downloaded it again once it said this, and still it says I have an outdated version. Can anyone help?
What do you mean by refresh?What version does it say in the meta file in the Essentials Deluxe plugin? If it says the current version (v1.2.1), then you just have to refresh your plugins.
Then you have the correct version, your game just isnt recognizing it yet. Recompile your game, or delete PluginScripts.dat.What do you mean by refresh?
Also yes, it does say 1.2.1.
I don't see the .dat file, only the RXData file. Did you mean that one or is it just not appearing?Then you have the correct version, your game just isnt recognizing it yet. Recompile your game, or delete PluginScripts.dat.
Yeah, thatI don't see the .dat file, only the RXData file. Did you mean that one or is it just not appearing?
- Fixed a bug that would cause a crash with Safari Zone encounters.
- Fixed a bug that prevented the
"halfHPLast"
and"lowHPLast"
midbattle triggers from being properly detected.- Made the following changes to the file
Midbattle_Config
:
- Added the
DEMO_MEGA_EVOLUTION
hash to showcase midbattle triggers related to Mega Evolution.- Added the
DEMO_PRIMAL_REVERSION
hash to showcase midbattle triggers...
That's because the trigger is supposed to beI was playing around with randomizing triggers in the Mid Battle Script - as far as I see, the chance is always 50% (rand(10)<5). Is there an easy way to modify the script slightly so I could push a certain chance to the script as well (something like "turnCommand_repeat_random_3" to change the random chance to 30% (rand(10)<3)?
Also, I tried the "statusInflicted_foe" trigger, and either I was overlooking something, or something in the script is not working properly, because I did not get it to trigger.
"inflictStatus"
. I'll have to fix that mistake in the tutorial.