- Joined
- Oct 26, 2018
- Posts
- 127
I didn't noticed the enhanced Ui update, about the graphics i will recheck them. And yes, i've updated the essentials deluxe + zud recent updates, i'm keeping an eye about them in case.
I see. The toggle to show/hide databoxes must be getting confused due to the databox naturally being hidden automatically from having the Pokemon faint. Ill look into that at some point.So I'm using "beforeLast_foe", and when the trainer shows up to talk, right after I knock out their second to last mon, that mon's info box with the empty hp still shows while the trainer talks, then when they send in the last mon, it has no info box, and it only appears again after the "lowhp_final_foe"
Thank you thank youI see. The toggle to show/hide databoxes must be getting confused due to the databox naturally being hidden automatically from having the Pokemon faint. Ill look into that at some point.
- Fixed an error that would accidentally hide/display the databoxes for fainted Pokemon in the incorrect order during midbattle trainer speech.
- Cleaned up the order in which the trainer dialogue animation plays.
- Fixed some minor issues related to the ZUD Plugin.
- Updated the plugin so that it now requires version 1.0.5 of the Hotfixes plugin.
Note: When updating, please make a copy of any custom work you've added toMidbattle_Config
. Updating the plugin...
- Fixed a bug that would cause crashes in the Safari Zone when used along side the Focus Meter plugin.
- Moved some code for handling battle UI into this plugin to allow for smoother plugin compatibility.
- Added a new script section that allows for the application of outlines around sprites. Used by the Enhanced UI plugin.
- Added compatibility with the SOS Battles plugin.
- Added final preparations for the PLA Battle Styles plugin.
- Added "Mastery" to trainer data. This allows...
Did you fill your entire Pokedex with the Debug tool? Because that probably explains the shiny issue. If you just capture individual shinys normally, it works fine. The debug tool just isn't designed expecting to have shiny forms in the dex, so it gets a little weird.Greetings, could I get some assistance, cause I'm new and having some issues with the Pokedex forms after implementing this plugin.
One issue is that it seems that all Pokemon are sharing available forms. Example: See a shiny Bulbasaur, now you can view the shiny of all other Pokemon registered in the Pokedex. The second issue is that alternate forms of Pokemon with male and female genders will only register to the Pokedex if it is the male version. Example: Mega Evolve a female Venusaur and the Pokedex will do nothing, Mega Evolve a male Venusaur and only then will the Pokedex register it.
And yes before you ask, I followed the installation instructions (extracted into the folder + started a new save) and am using the latest version (1.1.3). I even tested this with a clean download of Essentials with only the hotfixes and this plugin added to it, and the issue persisted.
- Added placeholder code for custom battle mechanics. Hopefully this will allow other plugin developers to integrate any new battle mechanics they design to be compatible with this plugin, as well as my other plugins such as ZUD.
- Added the following demo examples in
Midbattle_Config
:DEMO_ZUD_MECHANICS
,DEMO_FOCUS_METER
, andDEMO_BATTLE_STYLES
. These are to serve as examples of trainer speech that may trigger when...
Ah, I was using Debug to test stuff, so that explains it. Thanks for responding.Did you fill your entire Pokedex with the Debug tool? Because that probably explains the shiny issue. If you just capture individual shinys normally, it works fine. The debug tool just isn't designed expecting to have shiny forms in the dex, so it gets a little weird.
The gender issue though I wasn't aware of. Sounds annoying to fix, but I'll look into it at some point.
Update Enhanced UII get the following error whenever a battle is about to start, any ideas?
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.6]
Exception: NameError
Message: uninitialized constant Settings::BATTLE_INFO_KEY
Backtrace:
[Essentials Deluxe] Battle.rb:244:in `block in pbCommandMenuEx'
[Essentials Deluxe] Battle.rb:217:in `loop'
[Essentials Deluxe] Battle.rb:217:in `pbCommandMenuEx'
189:Scene_ChooseCommands:15:in `pbCommandMenu'
155:Battle_CommandPhase:29:in `pbCommandMenu'
155:Battle_CommandPhase:214:in `block (2 levels) in pbCommandPhaseLoop'
155:Battle_CommandPhase:213:in `loop'
155:Battle_CommandPhase:213:in `block in pbCommandPhaseLoop'
155:Battle_CommandPhase:198:in `loop'
155:Battle_CommandPhase:198:in `pbCommandPhaseLoop'
Oh I'm really stupid, sorry for making you deal with an idiot like me. Thanks for the help though!Update Enhanced UI
shrugGreat plugin.
It is working fine so far, but it seems that Deluxe Battles are not working with battle transitions (the ones in Graphics/Transitions) for me. I suppose I need to change the files' name for each trainer but I have no clue how they should be named.
Indeed. Found the problem, nothing to do with this plugin. Sorry for that.shrug
The default ones work perfectly fine for me, as seen here:
Sounds like this is an issue with how you set up your custom transitions, and not anything to do with this plugin.
- Fixed yet another Safari Zone bug that would crash the game.
- Added some additional functionality to the Sprite Outliner script to be used by the Enhanced UI plugin.
- Fixed an issue with Pokemon icon sprites potentially having Shadow/Dynamax/Celestial properties flagged on by default when they shouldn't be.
- The
:size
deluxe battle rule now properly accepts the"double"
and"triple"
values to set up double or triple battles against...
ZUD comes with a few graphics that are meant to replace ones found in the Bag Party folder used by the Interactable Bag plugin. Make sure you have replaced all of these files.I don't know if i should post here, but since that essentials deluxe messes with the bag party plugin, i think that its related. I will post here a link to a gametest video, where you can see what happens in my fangame. I don't think that i have other plugins that clashes with this one or if i'm doing something wrong, but with your plugin, it is supposed to have 9 bag sections, right? I'm asking that because i have the ZUD plugin too and i have everything updated until the newest versions of all plugins, including PE hotfixes too. Here: https://www.mediafire.com/file/n4oc38vx24bdhuu/20221125_115526.MP4/file Note: i can provide all the plugins lists here, in case case you want to know or to help fixing the issue.