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Pokémon Emerald UI Pack

Resource Pokémon Emerald UI Pack v1.1

Voltseon submitted a new resource:

Pokémon Emerald UI Pack - Various resources and scripts for Pokémon Emerald like UI

An assortment of Pokémon Emerald styled UI screens for Pokémon Essentials.
UI screens made are:
  • Battle
  • Trainer Card (Including stars)
  • Bag
  • Relearn (Custom)
  • Pokedex (Unfinished)
  • Party
  • Summary
  • Starter Selection (See spoiler at the bottom)

Screenshots:
unknown.png
...

Read more about this resource...
 

ardicoozer

Cooltrainer
Member
Joined
Sep 29, 2020
Posts
173
How about battle frointer badge in trainer card?
Like a official emerald
 

ChromusSama

Novice
Member
Joined
Nov 2, 2020
Posts
14
These are very good scripts for anyone wanting to make a RSE-based fangame!

However, I'd like to report a minor issue with the Party UI. When trying to use an item on your Pokémon, the "ABLE" and "NOT ABLE" texts are misaligned for every member of the party, as you can see on the screenshot below.

misaligned text.png
 

SkyArmyRecru1t

Pokémon Master
Member
Joined
Aug 25, 2017
Posts
167
For the starter selection part, is there any way of having the Pokémon be added silently (as if you were using AddPokemonSilent), so it could say, just go into a battle or continue with some other event and leave the whole celebration and nicknaming until later (as is done in RSE/DPPT)? I looked through the script but with my small knowledge on scripting, I couldn't make out where that would be nor can I think of any scripts that already do that to use for reference so I'll just ask because I feel like it might be possible
 
Voltseon updated Pokémon Emerald UI Pack with a new update entry:

Finished the Pokédex UI

I held this off for a little bit. But I've finished the Pokédex UI, the screen now animates as you scroll through. As well as made it so the pokeball on the left rolls as you scroll (much like in emerald). The slider previously didn't work, which has been resolved. And finally added a custom UI for the search screen.

Do note: If you do use the Pokédex UI, make sure to credit @ENLS. He's been a huge help in making it, he animated the pokemon preview as well as did the heavy...

Read the rest of this update entry...
 

syruda

Novice
Member
Joined
Dec 13, 2022
Posts
10
Not too sure why the pokedex crashes when following the instructions on a fresh install of essentials
 

syruda

Novice
Member
Joined
Dec 13, 2022
Posts
10
Gotta share the full error message. A game can crash for any number of reasons, and it might not even be related to this script.
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: NoMethodError
Message: undefined method `pbRegisterComparator' for #<PokemonPokedexScreen>

Backtrace:
281:UI_Pokedex_Main:1323:in `initialize'
280:UI_Pokedex_Menu:119:in `new'
280:UI_Pokedex_Menu:119:in `block (2 levels) in pbStartScreen'
082:MessageConfig:570:in `pbFadeOutIn'
280:UI_Pokedex_Menu:117:in `block in pbStartScreen'
280:UI_Pokedex_Menu:113:in `loop'
280:UI_Pokedex_Menu:113:in `pbStartScreen'
279:UI_PauseMenu:158:in `block (2 levels) in <main>'
082:MessageConfig:570:in `pbFadeOutIn'
279:UI_PauseMenu:155:in `block in <main>'
 

CarmineGGW

Novice
Member
Joined
May 6, 2017
Posts
23
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: NoMethodError
Message: undefined method `pbRegisterComparator' for #<PokemonPokedexScreen>

Backtrace:
281:UI_Pokedex_Main:1323:in `initialize'
280:UI_Pokedex_Menu:119:in `new'
280:UI_Pokedex_Menu:119:in `block (2 levels) in pbStartScreen'
082:MessageConfig:570:in `pbFadeOutIn'
280:UI_Pokedex_Menu:117:in `block in pbStartScreen'
280:UI_Pokedex_Menu:113:in `loop'
280:UI_Pokedex_Menu:113:in `pbStartScreen'
279:UI_PauseMenu:158:in `block (2 levels) in <main>'
082:MessageConfig:570:in `pbFadeOutIn'
279:UI_PauseMenu:155:in `block in <main>'
had the same error did you ever find a fix?
 

JtheDuelist

Novice
Member
Joined
Jun 9, 2021
Posts
36
Using the starter select UI, how would you make sure the game kept track of which starter you chose for events for say like an NPC that gives one of the starters you didn't choose since it isn't being handled like how it is in the events in Oak's Lab?
 
Voltseon updated Pokémon Emerald UI Pack with a new update entry:

v1.1 - Minor bug fixes

The script now comes as a plugin rather than seperate scripts, this is for easier plug and play!
Fixes:
  • Removed crash regarding pbRegisterComparator in the Pokédex script
  • Made the scripts slightly more bit sized (they add on the original scripts rather than completely overwriting them)
  • Fixed an issue with displaying the ABLE and NOT ABLE annotations in the part screen
  • Pokémon will now slide correctly when switching them in the party
  • Pokémon will no longer...

Read the rest of this update entry...
 

CarlosPR

Novice
Member
Joined
Mar 6, 2022
Posts
49
Love the pack, the only piece missing is the gen 3 move animations to make it like the emerald games.
 
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