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Modern Quest System + UI

Resource Modern Quest System + UI 1.1.0

Cross Agento

Novice
Member
Joined
Jun 27, 2021
Posts
32
I just started using this plugin and it works great! Just one minor thing and I'm sorry if this has already been answered, I'm also using Voltseon's Pause Menu and whenever you get a new quest or update, but don't check the quest in the menu, and then go to save, the game crashes. This is the error I get:

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: NoMethodError
Message: undefined method `y' for nil:NilClass

Backtrace:
[Voltseon's Pause Menu] 004_VoltseonMenu_Components.rb:230:in `update'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:223:in `block (2 levels) in update'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:223:in `each'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:223:in `block in update'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:219:in `loop'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:219:in `update'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:297:in `pbStartPokemonMenu'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:288:in `call_menu'
[Following Pokemon EX] Refresh.rb:122:in `call_menu'
032:Scene_Map:203:in `update'
 

JayEmKay48

Rookie
Member
Joined
Aug 31, 2023
Posts
1
Thank you for the awesome script!

May I ask how I can make a repeatable quest? I saw from a previous comment that you said that we technically can. However, I tried make a quest be complete using "completeQuest(quest)" then activating it again using "activateQuest(quest)." I know why it didn't work now because I took a look at the script itself. I tried using the "advanceQuestToStage(quest, stageNumber)" command since, according to the meta, we can use it to and from any stage.

If that is the workaround for repeatable quests, is there any way that we can hide the active quest from the UI then unhide it at a later point?
 

ghostofherooftime

Novice
Member
Joined
Dec 3, 2020
Posts
13
Don't mean to be obnoxious, but will this be updated for 21.1? This thing is amazing and i'd love to use it in my new project.
 

ThatWelshOne_

Champion
Member
I just started using this plugin and it works great! Just one minor thing and I'm sorry if this has already been answered, I'm also using Voltseon's Pause Menu and whenever you get a new quest or update, but don't check the quest in the menu, and then go to save, the game crashes. This is the error I get:

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: NoMethodError
Message: undefined method `y' for nil:NilClass

Backtrace:
[Voltseon's Pause Menu] 004_VoltseonMenu_Components.rb:230:in `update'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:223:in `block (2 levels) in update'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:223:in `each'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:223:in `block in update'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:219:in `loop'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:219:in `update'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:297:in `pbStartPokemonMenu'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:288:in `call_menu'
[Following Pokemon EX] Refresh.rb:122:in `call_menu'
032:Scene_Map:203:in `update'
Hi! I haven't seen this error before. Does it happen when you open the pause menu or when you click on Save specifically? It looks like a missing graphic somewhere to me.
Thank you for the awesome script!

May I ask how I can make a repeatable quest? I saw from a previous comment that you said that we technically can. However, I tried make a quest be complete using "completeQuest(quest)" then activating it again using "activateQuest(quest)." I know why it didn't work now because I took a look at the script itself. I tried using the "advanceQuestToStage(quest, stageNumber)" command since, according to the meta, we can use it to and from any stage.

If that is the workaround for repeatable quests, is there any way that we can hide the active quest from the UI then unhide it at a later point?
I think that should be possible. It will be a few days before I'm able to look, though.
Don't mean to be obnoxious, but will this be updated for 21.1? This thing is amazing and i'd love to use it in my new project.
As SuperBunny20 says, it should work as is. I haven't released an official update yet so there might be bugs. I'll get around to that... eventually.
 

Shadow56bomb

Cooltrainer
Member
Joined
Oct 15, 2022
Posts
220
I got to testing the item that opens the quest menu again and got this error; undefined local variable or method 'pbViewQuests' for #<Interpreter:0x4355928>
 

Shadow56bomb

Cooltrainer
Member
Joined
Oct 15, 2022
Posts
220
Time's Power - RPG Maker XP 9_10_2023 1_17_37 PM.png
Time's Power - RPG Maker XP 9_10_2023 1_18_41 PM.png
 

ReezyJb91

Rookie
Member
Joined
Mar 24, 2023
Posts
4
Yo! 1st off I love this plugin! Thank you for all you’ve done.
My quests screen currently shows up with a black text box instead of the white. Can anyone point me in the right direction to change this??

Thanks!
 

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ThatWelshOne_

Champion
Member
Yo! 1st off I love this plugin! Thank you for all you’ve done.
My quests screen currently shows up with a black text box instead of the white. Can anyone point me in the right direction to change this??

Thanks!
It looks like you don't have the graphics for the UI in the right place. They should be in Graphics\Pictures\QuestUI
 

ReezyJb91

Rookie
Member
Joined
Mar 24, 2023
Posts
4
It looks like you don't have the graphics for the UI in the right place. They should be in Graphics\Pictures\QuestUI
Thank you! Now that I have that fixed I still don't have the black cursor showing next to the quests on the list! Sorry for the back to back requests.
 

zewasplays

Rookie
Member
Joined
Sep 27, 2023
Posts
1
hey there, I've been trying to get the resource running but run into some problems. Everything is seemingly working with regard to setting up the quests, but when i go to check the menu (I'm using Voltseon's pause menu btw) there isn't a button to access the quests. There is, however, a string of text on the screen saying that there is a new quest added- so I'm not quite sure where the issue is. Any help would be appreciated! :)
 

Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
da408d0dbfc6f143fc71b40c95bbf05e.png

I get this error, how can I fix it?
use extendtext to expand the script window, and put a colon before your quest name.
 
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