- Joined
- Feb 13, 2022
- Posts
- 79
Custom pause menu in the style of SWSH or BDSP (2 rows of menu options in the center of the screen with icons)
Thing about joiplay now is that with games made in v20 (which most games gaining traction now are made in from what I see), MKXP makes it incompatible with joiplay, so unless joplay is updated to work with MKXP or vice-versa, I don't think it'll be too helpful, especially in the long run as it'll only become quickly more and more useless. Though for some pre v20 games that are still played, it could be helpful I suppose. If no one else does, I guess I can take it upon myself to make a tutorial once I'm home (and tinker with Wine a bit so it can be more helpful for the v20 games)I'd love to see a tutorial about using Wine/Joiplay to play games from someone familiar with those programs. Feels like every time a game starts getting traction outside of this community, we get an influx of people asking how to play it on Android and Mac. I know the program needed, but not how to actually get it to work, so I don't want to start linking people to them and end up with them coming back with "Wait, but how do I work this?" and not have any clue myself.
I'd also love to see a tutorial on audio in RMXP - different file types, best methods for converting, stereo vs mono, etc. I just recently had a mini freakout over some .ogg files not working for maps until I realized that the game doesn't recognize audio files with an é in them, haha.
I've recently made a PLA Battle Styles plugin for Strong/Agile moves.Would be interesting to see scripts for some recent things such as Noble Pokemon, Strong/Agile Style Moves, and so on after PLA releases in other parts of the world.
That doesnt sound particularly difficult to implement. I imagine theyd just work like normal TM's, just with a choice selection box that lets you select a particular move to teach.Alright, so someone in my Discord who is helping out just came up with an amazing idea for a special kind of TM that I think could potentially revolutionize the way TM systems work in fangames if it was turned into a resource. Their idea is to have a variant of TM that can teach multiple moves of a certain category (think all the hazards, all the weather moves, all the elemental punches, etc). I'm pretty sure this is possible to make, but I have no clue how to do it and I would love to see it become something that people could add to their games to keep TM lineups from getting bloated. I really hope someone who is an experienced ruby coder can do it.
Does anyone still have this resouce downloaded?
This resource needs to be reuploaded by anyone.
This is really more of a site support question.Why am I getting notifications for this thread?